From 23996147f8d33e0a6340e9e37b3d5a8cbe68eb10 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 22 二月 2019 18:15:06 +0800
Subject: [PATCH] 6250 【后端】【2.0】拍卖行开发单(封包)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py |   55 ++++++++++++++++++++++++++++++++++++++++++++++++++++---
 1 files changed, 52 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
index 1329f17..e3a89f0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -35,6 +35,7 @@
 import EventShell
 import NPCCommon
 import FBHelpBattle
+import PlayerActLogin
 
 import math
 
@@ -85,8 +86,9 @@
 ##---获得副本刷怪配置---
 #  @param None
 #  @return 配置信息
-def __GetZMSLnpcCfg(lineID):
-    mapID = GameWorld.GetMap().GetMapID()
+def __GetZMSLnpcCfg(lineID, mapID=0):
+    if not mapID:
+        mapID = GameWorld.GetMap().GetMapID()
     return FBCommon.GetFBLineRefreshNPC(mapID, lineID)
 
 def GetMTFBLineStepTime(lineID=-1):
@@ -436,7 +438,7 @@
         else:
             curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
-            
+        PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
             #=======================================================================================
             # #给奖励
             # needSpace = len(prizeItemList)
@@ -464,6 +466,53 @@
         FBCommon.Notify_FB_Over(curPlayer, overDict)
     return
 
+## 可否扫荡
+def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
+    if mapID != ChConfig.Def_FBMapID_MunekadoTrial:
+        return
+    # 暂写死,前两层不能扫
+    if lineID < 2:        
+        GameWorld.DebugLog("前两层不能扫荡!")
+        return
+    historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID])
+    if historyStar < 5:
+        GameWorld.DebugLog("没有S级不能扫荡!")
+        return
+    
+    return True
+
+## 助战扫荡结果
+def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
+    #扣门票要在公共逻辑中完成
+    
+    refreshNPCList = __GetZMSLnpcCfg(lineID, mapID)[0]
+    if not refreshNPCList:
+        return
+    lastNPCList = refreshNPCList[-1]
+    if not lastNPCList:
+        return
+    killNPCID = lastNPCList[0][0] # 默认最后一波的NPCID为通关boss奖励ID
+    GameWorld.DebugLog("扫荡宗门试炼: killNPCID=%s,addXianyuanCoin=%s,reason=%s,helpBattlePlayerDict=%s" 
+                       % (killNPCID, addXianyuanCoin, reason, helpBattlePlayerDict))
+    
+    star = 5
+    EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
+    
+    EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
+    EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
+    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
+    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [1, star, lineID+1])
+    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
+    jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1}, curGrade=star)
+    
+    # 通知结果
+    overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:1, FBCommon.Over_isSweep:1}
+    overDict[FBCommon.Over_helpPlayer] = helpBattlePlayerDict
+    overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
+    overDict[FBCommon.Over_itemInfo] = jsonItemList
+    FBCommon.Notify_FB_Over(curPlayer, overDict)
+    return True
+
 ## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
 #  @param attacker 攻击方
 #  @param defender 防守方

--
Gitblit v1.8.0