From 23996147f8d33e0a6340e9e37b3d5a8cbe68eb10 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 22 二月 2019 18:15:06 +0800 Subject: [PATCH] 6250 【后端】【2.0】拍卖行开发单(封包) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py | 55 ++++++++++++++++++++++++++++++++++++++++++++++++++++--- 1 files changed, 52 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py index 1329f17..e3a89f0 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py @@ -35,6 +35,7 @@ import EventShell import NPCCommon import FBHelpBattle +import PlayerActLogin import math @@ -85,8 +86,9 @@ ##---获得副本刷怪配置--- # @param None # @return 配置信息 -def __GetZMSLnpcCfg(lineID): - mapID = GameWorld.GetMap().GetMapID() +def __GetZMSLnpcCfg(lineID, mapID=0): + if not mapID: + mapID = GameWorld.GetMap().GetMapID() return FBCommon.GetFBLineRefreshNPC(mapID, lineID) def GetMTFBLineStepTime(lineID=-1): @@ -436,7 +438,7 @@ else: curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0) PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1) - + PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1) #======================================================================================= # #给奖励 # needSpace = len(prizeItemList) @@ -464,6 +466,53 @@ FBCommon.Notify_FB_Over(curPlayer, overDict) return +## 可否扫荡 +def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx): + if mapID != ChConfig.Def_FBMapID_MunekadoTrial: + return + # 暂写死,前两层不能扫 + if lineID < 2: + GameWorld.DebugLog("前两层不能扫荡!") + return + historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID]) + if historyStar < 5: + GameWorld.DebugLog("没有S级不能扫荡!") + return + + return True + +## 助战扫荡结果 +def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason): + #扣门票要在公共逻辑中完成 + + refreshNPCList = __GetZMSLnpcCfg(lineID, mapID)[0] + if not refreshNPCList: + return + lastNPCList = refreshNPCList[-1] + if not lastNPCList: + return + killNPCID = lastNPCList[0][0] # 默认最后一波的NPCID为通关boss奖励ID + GameWorld.DebugLog("扫荡宗门试炼: killNPCID=%s,addXianyuanCoin=%s,reason=%s,helpBattlePlayerDict=%s" + % (killNPCID, addXianyuanCoin, reason, helpBattlePlayerDict)) + + star = 5 + EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1) + + EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star)) + EventShell.EventRespons_FBEvent(curPlayer, "passzmsl") + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1) + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [1, star, lineID+1]) + PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1) + jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1}, curGrade=star) + + # 通知结果 + overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:1, FBCommon.Over_isSweep:1} + overDict[FBCommon.Over_helpPlayer] = helpBattlePlayerDict + overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason] + overDict[FBCommon.Over_itemInfo] = jsonItemList + FBCommon.Notify_FB_Over(curPlayer, overDict) + return True + ## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定 # @param attacker 攻击方 # @param defender 防守方 -- Gitblit v1.8.0