From 2399e4420a0309193839d4355886c9540983af8f Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 23 五月 2019 20:14:54 +0800 Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py | 234 +++++---------------------------------------------------- 1 files changed, 23 insertions(+), 211 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py index a460007..16c23cb 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py @@ -31,13 +31,9 @@ import NPCCommon import AICommon import IPY_GameWorld -import AttackCommon import GameWorld import BaseAttack import PlayerState -import SkillCommon -import PyGameData -import BuffSkill import GameObj ## 初始化 @@ -79,7 +75,8 @@ AICommon.NormalNPCFast_Move(curNPC, tick) return - tagObj = __RefreshDropOwner(curNPC, tick) + #默认攻击归属者 + tagObj = npcControl.RefreshDropOwner(tick) if not curNPC.GetIsNeedProcess() or not tagObj: # 先回血,等回满再做其他事情 @@ -93,209 +90,6 @@ npcControl.DoHPPerLogic(ChConfig.Def_NPCHurtTypeAll, 0) return -def __RefreshDropOwner(curNPC, tick, refreshInterval=3000, isDead=False): - ## 刷新boss掉落归属 - # @return: 可攻击的掉落归属目标玩家 - - npcControl = NPCCommon.NPCControl(curNPC) - tagObj = None # 即将攻击的目标, 归属最大伤血取最大伤血玩家或队伍队员,其他取最大仇恨 - ownerType, ownerID = 0, 0 - dropOwnerType = NPCCommon.GetDropOwnerType(curNPC) - if dropOwnerType == ChConfig.DropOwnerType_MaxHurt: - maxHurtObj = npcControl.RefreshHurtList(tick, refreshInterval) - if maxHurtObj: - ownerType, ownerID = maxHurtObj.GetValueType(), maxHurtObj.GetValueID() - if ownerType == ChConfig.Def_NPCHurtTypeTeam: - tagObj = __GetMaxHurtTeamPlayer(curNPC, npcControl, ownerID) - elif ownerType == ChConfig.Def_NPCHurtTypePlayer: - tagObj = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer) - - # 没有攻击目标,则刷新仇恨,支持主动怪 - if not tagObj: - angryObjType, maxAngryObj = None, None - npcControl.RefreshAngryList(tick, refreshInterval, isUpdAngry=True) - maxAngry = npcControl.GetMaxAngryTag() - if maxAngry: - angryID = maxAngry.GetObjID() - angryObjType = maxAngry.GetObjType() - #GameWorld.DebugLog("最大仇恨目标: ID=%s, Type=%s" % (angryID, angryObjType)) - maxAngryObj = GameWorld.GetObj(angryID, angryObjType) - - tagObj = maxAngryObj - if angryObjType == IPY_GameWorld.gotPlayer and maxAngryObj: - teamID = maxAngryObj.GetTeamID() - if teamID: - ownerType, ownerID = ChConfig.Def_NPCHurtTypeTeam, teamID - else: - ownerType, ownerID = ChConfig.Def_NPCHurtTypePlayer, maxAngryObj.GetPlayerID() - __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType, ownerID, isDead) - return tagObj - -def __GetMaxHurtTeamPlayer(curNPC, npcControl, teamID): - ## 获取最大伤血队伍中攻击的目标队员 - curTeam = GameWorld.GetTeamManager().FindTeam(teamID) - if curTeam: - refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex()) - for i in xrange(curTeam.GetMemberCount()): - curTeamPlayer = curTeam.GetMember(i) - if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0: - continue - if curTeamPlayer.GetHP() <= 0: - continue - if npcControl.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint): - return curTeamPlayer - return - -def __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType=0, ownerID=0, isDead=False): - npcID = curNPC.GetNPCID() - dropOwnerType = NPCCommon.GetDropOwnerType(curNPC) - if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt, ChConfig.DropOwnerType_MaxAngry]: - #GameWorld.DebugLog("不需要展示掉落归属的NPC! npcID=%s,dropOwnerType=%s" % (npcID, dropOwnerType)) - return - - lastDropOwnerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID) - lastDropOwnerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType) - - if lastDropOwnerID and (lastDropOwnerType != ownerType or lastDropOwnerID != ownerID): - GameWorld.DebugLog("归属变更, 清除旧归属! ownerType=%s,ownerID=%s,lastDropOwnerType=%s,lastDropOwnerID=%s" - % (ownerType, ownerID, lastDropOwnerType, lastDropOwnerID)) - __DelBossDropOwnerBuff(curNPC, lastDropOwnerType, lastDropOwnerID, tick) - - killerDict, curTeam, hurtType, hurtID = {}, None, 0, 0 - - # 更新归属 - curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerID, ownerID) - curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerType, ownerType) - - # 刷新归属 - if ownerType == ChConfig.Def_NPCHurtTypePlayer: - curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer) - if curPlayer: - playerID = curPlayer.GetPlayerID() - hurtType, hurtID = ChConfig.Def_NPCHurtTypePlayer, playerID - killerDict[playerID] = curPlayer - __AddBossDropOwnerPlayerBuff(curPlayer, tick, curNPC) - - elif ownerType == ChConfig.Def_NPCHurtTypeTeam: - curTeam = GameWorld.GetTeamManager().FindTeam(ownerID) - if not curTeam: - return - - # 因为有击杀次数限制,所以不是所有的队员都可以获得归属,所以这里设置为特殊指定玩家掉落 - hurtType, hurtID = ChConfig.Def_NPCHurtTypeSpecial, 0 - - refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex()) - for i in xrange(curTeam.GetMemberCount()): - curTeamPlayer = curTeam.GetMember(i) - if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0: - continue - - if curTeamPlayer.GetCopyMapID() == GameWorld.GetGameWorld().GetCopyMapID() \ - and npcControl.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint) \ - and AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False): - __AddBossDropOwnerPlayerBuff(curTeamPlayer, tick, curNPC) - killerDict[curTeamPlayer.GetPlayerID()] = curTeamPlayer - - # 不同线、或者距离超出boss范围的队员不加归属buff - else: - isOk = BuffSkill.DelBuffBySkillID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC) - if isOk: - GameWorld.DebugLog("删除归属队员buff: teamID=%s,playerID=%s" % (ownerID, curTeamPlayer.GetPlayerID())) - - if isDead: - key = (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), npcID) - teamID = curTeam.GetTeamID() if curTeam else 0 - if killerDict: - PyGameData.g_npcKillerInfo[key] = killerDict, curTeam, hurtType, hurtID - GameWorld.Log("Boss被击杀: npcID=%s,key=%s,playerIDList=%s,teamID=%s" % (npcID, key, killerDict.keys(), teamID)) - return - -def __AddBossDropOwnerPlayerBuff(curPlayer, tick, curNPC): - findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_DropOwnerBuff)[0] - if not findBuff: - SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC) - GameWorld.DebugLog("添加归属buff: playerID=%s" % curPlayer.GetPlayerID()) - return - -def __DelBossDropOwnerBuff(curNPC, ownerType, ownerID, tick): - - if ownerType == ChConfig.Def_NPCHurtTypePlayer: - curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer) - if not curPlayer: - return - GameWorld.DebugLog("删除归属玩家buff: playerID=%s" % (ownerID)) - BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC) - - elif ownerType == ChConfig.Def_NPCHurtTypeTeam: - curTeam = GameWorld.GetTeamManager().FindTeam(ownerID) - if not curTeam: - return - GameWorld.DebugLog("删除归属队伍buff: teamID=%s" % (ownerID)) - for i in xrange(curTeam.GetMemberCount()): - curTeamPlayer = curTeam.GetMember(i) - if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0: - continue - BuffSkill.DelBuffBySkillID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC) - return - -def __DelayBossDropOwnerBuff(curNPC): - ''' 延迟boss掉落归属buff消失时间 ''' - - ownerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID) - ownerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType) - - if ownerType == ChConfig.Def_NPCHurtTypePlayer: - curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer) - if not curPlayer: - return - __SetBossDropOwnerBuffDisappearTime(curPlayer, curNPC) - - elif ownerType == ChConfig.Def_NPCHurtTypeTeam: - curTeam = GameWorld.GetTeamManager().FindTeam(ownerID) - if not curTeam: - return - for i in xrange(curTeam.GetMemberCount()): - curTeamPlayer = curTeam.GetMember(i) - if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0: - continue - __SetBossDropOwnerBuffDisappearTime(curTeamPlayer, curNPC) - return - -def __SetBossDropOwnerBuffDisappearTime(curPlayer, curNPC): - - findSkill = GameWorld.GetGameData().GetSkillBySkillID(ChConfig.Def_SkillID_DropOwnerBuff) - if not findSkill: - return - - buffType = SkillCommon.GetBuffType(findSkill) - buffTuple = SkillCommon.GetBuffManagerByBuffType(curPlayer, buffType) - if buffTuple == (): - return - - RemainTime = 10000 # 延迟10秒消失 - tick = GameWorld.GetGameWorld().GetTick() - - buffStateManager = buffTuple[0] - for index in xrange(buffStateManager.GetBuffCount()): - curBuff = buffStateManager.GetBuff(index) - buffSkill = curBuff.GetSkill() - - if buffSkill.GetSkillTypeID() != ChConfig.Def_SkillID_DropOwnerBuff: - continue - - if curNPC.GetID() != curBuff.GetOwnerID(): - #GameWorld.DebugLog("非buff归属着,不设置消失时间!", curPlayer.GetPlayerID()) - break - - curBuff.SetCalcStartTick(tick) - curBuff.SetRemainTime(RemainTime) - - # 通知buff刷新 - buffStateManager.Sync_RefreshBuff(index, curBuff.GetRemainTime()) - #GameWorld.DebugLog("掉落归属buff消失时间: RemainTime=%s" % (RemainTime), curPlayer.GetPlayerID()) - break - return - ## 每次被攻击处理结果 # @param atkObj 攻击发起者 # @param defObj 被攻击者 @@ -307,13 +101,27 @@ PlayerState.SetBossStateTick(atkObj, tick) return +def OnCheckCanDie(atkObj, curNPC, skill, tick): + ## 检查NPC是否可死亡 + dropOwnerType = NPCCommon.GetDropOwnerType(curNPC) + if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt]: + return True + npcControl = NPCCommon.NPCControl(curNPC) + tagObj = npcControl.RefreshDropOwner(tick, 0) + if not atkObj or not tagObj: + GameObj.SetHP(curNPC, 1) + GameWorld.ErrLog("Boss当前状态下不可以死亡!npcID=%s" % curNPC.GetNPCID()) + return False + return True + ## NPC被玩家杀死 def OnAttackDieByPlayer(curNPC, curPlayer, skill): tick = GameWorld.GetGameWorld().GetTick() PlayerState.SetBossStateTick(curPlayer, tick) #被击杀时强制刷新归属 - __RefreshDropOwner(curNPC, tick, 0, True) + npcControl = NPCCommon.NPCControl(curNPC) + npcControl.RefreshDropOwner(tick, 0, True) return ## NPC死亡处理 @@ -324,9 +132,13 @@ # @return None def OnDie(curNPC, HurtType, HurtID): AICommon.DoNPCUseSkillOnDie(curNPC) - __DelayBossDropOwnerBuff(curNPC) return - + +def OnNPCSetDead(curNPC): + npcControl = NPCCommon.NPCControl(curNPC) + npcControl.DelayDropOwnerBuffDisappearTime() + return + ## npc攻击逻辑 # @param curNPC 当前npc # @param tagID curNPCAngryID -- Gitblit v1.8.0