From 23b3fbb321e68c78fa4ceda608de44ea1a8fd585 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 13 三月 2019 17:25:16 +0800
Subject: [PATCH] 6328 【后端】优化代码eval -  二进制流 不能直接输出

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 0e6b322..854897d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1295,6 +1295,8 @@
             # 已广播的不重复
             GameObj.SetHP(curObj, remainHP, not view)
     
+    AttackCommon.WriteHurtLog(buffOwner, curObj, curSkill, lostValue, hurtType, "持续掉血")
+    
     if view:
         #广播伤血类型
         AttackCommon.ChangeHPView(curObj, buffOwner, skillTypeID, notifyLostValue, hurtType)
@@ -1309,6 +1311,7 @@
         AttackCommon.DoLogic_ObjDead(None, curObj, curSkill, tick)
         return
         
+
     #NPC需要手动添加伤血和仇恨, 因为无调用DoAttack
     if curObjType == IPY_GameWorld.gotNPC:
         

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