From 23b3fbb321e68c78fa4ceda608de44ea1a8fd585 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 13 三月 2019 17:25:16 +0800
Subject: [PATCH] 6328 【后端】优化代码eval - 二进制流 不能直接输出
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py | 8 ++++++++
1 files changed, 8 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py
index 7fdf14e..a652780 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py
@@ -22,6 +22,14 @@
# 当前已经被处理为死亡,那么就不触发
return False
+ zhanshaState = attacker.GetDictByKey(ChConfig.Def_PlayerKey_Zhansha)
+
+ if zhanshaState:
+ # 按位判断,1为斩杀情况下,此技能不可被触发,2为终极斩杀不触发,3为任何斩杀都不触发
+ if (effect.GetEffectValue(2) & pow(2, zhanshaState-1)) != 0:
+ return False
+
+
result = GameWorld.CanHappen(effect.GetEffectValue(0))
if result:
GameObj.SetHP(attacker, 1) # 为了避免生命为0时,屏蔽过多逻辑
--
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