From 2417ef936a8a12b8528a1216a6f9233e2beb8aa6 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 14 一月 2019 17:02:07 +0800 Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(增加封包C1 06 跨服NPC对话 #tagCMCrossNPCTalk) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 363 +++++++++++++++++++++++++++++++++------------------ 1 files changed, 236 insertions(+), 127 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index e30008f..a210acf 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -68,7 +68,7 @@ Def_BuffValue_Count = 3 # buff记录的value个数 #游戏对象属性-------------------------------------------- -Def_Calc_AllAttrType_MAX = 130 +Def_Calc_AllAttrType_MAX = 131 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划 TYPE_Calc_AttrList = ( #基础属性 @@ -214,6 +214,7 @@ TYPE_Calc_WingHPPer, # 翅膀生命百分比 TYPE_Calc_SuiteBasePer, # 套装基础属性百分比 TYPE_Calc_PlusBaseAtkPer, # 强化基础攻击百分比 +TYPE_Calc_ProDef, # 当前防护值 ) = range(1, Def_Calc_AllAttrType_MAX) @@ -261,8 +262,13 @@ Def_ItemID_RealmPoint = 24 # 直接给修行点 Def_ItemID_BossReborn = 21 # 直接给boss复活点 Def_ItemID_Ysog = 4306 # 直接给符印融合石 +Def_ItemID_SoulDust = 700 # 直接给魂尘 +Def_ItemID_SoulSplinters = 701 # 直接给聚魂碎片 +Def_ItemID_SoulCore = 702 # 直接给核心环 +Def_ItemID_Honor = 2141 # 直接给荣誉 Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper, - Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog] + Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog, + Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor] #--------------------------------------------------------------------- #写死的物品类型都放这边 Def_ItemType_All = -1 #所有类型 @@ -312,6 +318,9 @@ Def_ItemType_FamilyBossFood = 50 #仙盟兽粮 Def_ItemType_SuccessItem = 53 # 用于完成成就的物品,不存在背包 Def_ItemType_ResetAttrPoint = 59 #洗点卷轴 使用后将某个属性一定值变为未分配属性 +Def_ItemType_GatherSoulExp = 61 #聚魂精华材料 +Def_ItemType_GatherSoul = 62 #普通聚魂 +Def_ItemType_GatherSoulCore = 63 #聚魂核心 Def_ItemType_DogzEquipExp = 70 # 神兽装备经验 @@ -353,6 +362,7 @@ #虚拟背包最大格子数 功能配置表对应的key Def_VPackCnt_Dict = { ShareDefine.rptRune:'RunePackageNum', + ShareDefine.rptGatherSoul:'GatherSoulPackCount', } #虚拟背包可以放入的物品字典 @@ -360,6 +370,7 @@ ShareDefine.rptRune:[Def_ItemType_Rune, Def_ItemType_RuneExp], ShareDefine.rptDogzItem:[Def_ItemType_DogzEquipExp, Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipEye, Def_ItemType_DogzEquipTooth, Def_ItemType_DogzEquipClaw, Def_ItemType_DogzEquipScute], +ShareDefine.rptGatherSoul:[Def_ItemType_GatherSoulExp, Def_ItemType_GatherSoul, Def_ItemType_GatherSoulCore], } def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem): @@ -422,9 +433,12 @@ Def_Effect_AddMagicWeaponUpExp = 236 # 增加法宝升星经验 A值法宝ID B值X经验 Def_Effect_ChatBubbleBox = 237 # 激活聊天气泡框,A值气泡框ID Def_Effect_ItemGiveRealmPoint = 238 #使用道具给予修行点 +Def_Effect_ItemGiveSoulDust = 239 # 使用道具给予魂尘 +Def_Effect_ItemGiveSoulSplinters = 240 # 使用道具给予聚魂碎片 +Def_Effect_ItemGiveSoulCore = 241 #使用道具给予核心环 +Def_Effect_ItemGiveHonor = 242 #使用道具给予荣誉 #----以下未使用或代码依然存在的--- Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋 -Def_Effect_ItemGiveHonorPoint = 1922 #使用道具给予荣誉积分 Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华 Def_Effect_ItemGiveRuneSplinters = 1926 #使用道具给予符印碎片 Def_Effect_SuiteMark = 2838 #用于标示套装装备,过滤等使用 @@ -553,6 +567,7 @@ #写死的技能效果ID--------------------------------------------------------------------- Def_Skill_Effect_AddAtkByHP = 503 # 每损失XX血量增加攻击XX,最高攻击加成XX Def_Skill_Effect_AbsorbShield = 801 # A值记录吸收伤害值,B值记录吸收值上限为xx%血量上限值 C值为释放的爆炸技能ID 如麒麟盾 +Def_Skill_Effect_AbsorbShieldXMZJ = 802 # 须弥真界 神兵技能吸收伤害 百分比 Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害 Def_Skill_Effect_AttackReplace = 1009 #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪) Def_Skill_Effect_Attack = 1010 #攻击计算 @@ -613,7 +628,7 @@ #---------需要记录在buff管理器中的效果ID,主要用于查找用--------------------------- -Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer] +Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ] #------------------------------------------------------------------------- #基础属性效果ID @@ -755,7 +770,8 @@ Def_HurtType_Miss, # 闪避 9 Def_HurtType_Immune, # 免疫 10 Def_HurtType_RealmSupress, # 境界压制 11 -) = range(1, 12) +Def_HurtType_Zhansha, # 斩杀 12 +) = range(1, 13) #Def_HurtType_SuckBlood, # 吸血 ( @@ -1359,11 +1375,11 @@ #被动技能 Buf最大数目 Def_Max_PassiveBuff_Count = 30 #行为技能 buf最大数目 -Def_Max_ActionBuff_Count = 10 +Def_Max_ActionBuff_Count = 20 #持续增益BUFF最大数目 -Def_Max_ProcessBuff_Count = 10 +Def_Max_ProcessBuff_Count = 20 #持续减益BUFF最大数目 -Def_Max_ProcessDeBuff_Count = 10 +Def_Max_ProcessDeBuff_Count = 20 #马匹速度技能ID[马匹普通速度, 马匹加速] Def_Skill_TypeID_Speed = [60001, 60101] @@ -1700,8 +1716,6 @@ Def_Player_RequestAddFamilyMaxCnt = 200 #玩家申请加入家族的最大数量 (目前无限制 配个大的数值) #-------------------------------#副本相关#------------------------ -# 跨服中转地图ID -Def_MergeTransMapID = 12075 #创角新手村地图ID列表 Def_CreatRoleMapIDList = [10000] #PK周赛 @@ -1772,6 +1786,21 @@ Def_FBMapID_XMZZ = 31010 #神兽副本 Def_FBMapID_Dogz = 21110 +#聚魂副本 +Def_FBMapID_GatherSoul = 31340 +#跨服竞技场 +Def_FBMapID_CrossRealmPK = 32010 +#跨服蓬莱仙境 +Def_FBMapID_CrossPenglai = 32020 + +#注册上传跨服服务器数据后直接进入跨服服务器的地图 +RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai] +#跨服地图 +Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai] +#跨服对应分区配置表名 +Def_CrossZoneTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZone", + } + #副本关闭时未拾取的物品邮件发放给玩家 #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府 Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, @@ -1783,7 +1812,7 @@ # 副本中玩家下线就被踢出 Def_DisconnectExit_FBID = [] #会有阵营的地图 -Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar] +Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar, Def_FBMapID_GatherSoul, Def_FBMapID_CrossRealmPK] # 进入副本需要根据请求lineID动态分配虚拟分线属性的地图 Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield] @@ -1797,13 +1826,13 @@ # + Def_FBMapID_ClearDevil # 刷新标识点在无玩家的情况下也需要刷新的地图 -Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome] +Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul] # 可重复进的副本 Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield] # 无玩家时不自动关闭的自伸缩副本 -Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap] +Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul] # 不可切换PK模式的地图 Def_CanNotChangeAtkModelMap = [] @@ -1859,6 +1888,9 @@ 'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛 'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争 'Dogz':[Def_FBMapID_Dogz], #神兽副本 + 'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场 + 'CrossPenglai':[Def_FBMapID_CrossPenglai], #跨服蓬莱仙境 + 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本 } #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull @@ -1872,15 +1904,22 @@ Def_FB_NotifyFBHelpTick = 'NotifyFBHelpTick' # 广播副本帮助信息tick Def_FB_NPCStrengthenAverageLV = 'NPCStrengthenAverageLV' # 当前线路成长NPC平均等级 Def_FB_NPCStrengthenMaxLV = 'NPCStrengthenMaxLV' # 当前线路成长NPC最大等级 +Def_FB_NPCStrengthenMinLV = 'NPCStrengthenMinLV' # 当前线路成长NPC最小等级 Def_FB_NPCStrengthenPlayerCnt = 'NPCStrengthenPlayerCnt' # 当前线路成长NPC对应玩家数 Def_FB_TeamPlayerCount = 'TeamPlayerCount' # 组队副本参与玩家数 - 非实时人数,只是进入时的那个人数 Def_FB_DropDoCountRate = 'DropDoCountRate' # 怪物掉落执行次数万分率 Def_FB_DropDoCountAdd = 'DropDoCountAdd' # 怪物掉落执行次数加成固定值 Def_FB_SingleFBPlayerID = 'SingleFBPlayerID' # 个人副本玩家ID +Def_FB_HelpBattleFBObjID = 'HelpBattleFBObjID_%s' # 助战副本助战NPC机器人/玩家ID对应实例ID, 参数为玩家ID +Def_FB_HelpBattleGoldCall = 'HelpBattleGoldCall_%s' # 助战机器人是否花费召唤, 参数为玩家ID FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级 FBPlayerDict_IsDelTicket = 'FBPlayerDict_IsDelTicket' # 是否已扣除入场券/进入次数 FBPlayerDict_IsHelpFight = 'FBPlayerDict_IsHelpFight' # 是否助战 + +FBPD_HelpBattleRefreshCount = 'FBPD_HelpBattleRefreshCount' # 助战已刷新次数 +FBPD_HelpBattleFBFightPower = 'FBPD_HelpBattleFBFightPower' # 副本战力 +FBPD_HelpBattleFBBaseHurt = 'FBPD_HelpBattleFBBaseHurt' # 副本伤害 #领取奖励标识 ( @@ -1911,6 +1950,9 @@ Def_RMark_HasRefreshPoint = 'RMark_HasRefreshPoint_%s' #该点是否已经刷新 参数 刷怪点在地图中的索引 Def_RMark_TimePassCnt = 'Def_RMark_TimePassCnt' #时间超过刷新个数 Def_RMark_RefreshStep = 'Def_RMark_RefreshStep' #刷怪波数 + +Def_RMark_RandomRefreshNPCTick = 'RandomRefreshNPCTick' # 地图自定义随机刷怪,上次检查时间 +Def_RMark_RandomRefreshNPCNumTime = 'RandomRefreshNPCNumTime_%s' # 地图自定义随机刷怪,刷怪编号上次检查时间,参数(编号) Map_FBDict_NotifyOpen = "Map_FB_NTOpen" # 副本开启提示 Map_FBDict_NotifyStart = "Map_FB_NTStart" # 副本开始提示 @@ -2144,9 +2186,6 @@ 1000 * 60 * 10, #玩家称号时效 400, #吸血 400, #吸蓝 - 1000 * 5, # 恢复跨服PK连胜次数请求间隔 - 1000 * 5, # 跨服PK领奖间隔 - 1000 * 5, # 跨服王者争霸竞猜积分领奖间隔 1000 * 3, # 仓库整理间隔 1000 * 15, # 渡劫鼓舞间隔 1000 * 1, # vip体验时效 @@ -2220,9 +2259,6 @@ TYPE_Player_Tick_Dienstgrad, #玩家称号时效 TYPE_Player_Tick_SuckBlood, #吸血 TYPE_Player_Tick_SuckMagic, #吸蓝 -TYPE_Player_Tick_RecoverMergePKWin, #恢复跨服PK连胜次数请求间隔 -TYPE_Player_Tick_MergePKAward, #跨服PK领奖间隔 -TYPE_Player_Tick_MergeKingSupport, #跨服王者争霸竞猜积分奖励间隔 TYPE_Player_Tick_WareHouseSort, # 仓库整理间隔 TYPE_Player_Tick_DuJieInspire, # 渡劫鼓舞间隔 TYPE_Player_Tick_VIPExperience, #vip体验时效 @@ -2245,6 +2281,7 @@ TYPE_Map_Tick_ProcessMinute = 10 #每分钟触发事件 TYPE_Map_Tick_ProcessFiveMinute = 11 #五分钟触发事件 TYPE_Map_Tick_BossAITick = 12 #BOSSAI间隔,此处不包含召唤兽,外层控制 +TYPE_Map_Tick_PetAITick = 13 #宠物AI间隔特殊处理 TYPE_Map_Tick_Time = [ 1000 * 60 * 3 , #0 回报当前地图活跃人数(3分钟一次) @@ -2259,7 +2296,8 @@ 1000 * 10 , #9 战盟战10秒刷新排行榜 1000 * 60 , #10 每分钟触发事件 1000 * 60 * 5 , #11 五分钟触发事件 - 800, #12 BOSS 宠物 镖车的AI间隔 + 800, #12 BOSS 镖车的AI间隔 + 3000, #13 宠物AI特殊处理间隔 ] TYPE_Map_Tick_Count = len( TYPE_Map_Tick_Time ) @@ -2360,7 +2398,13 @@ Type_Equip_CanTake = ShareDefine.RoleEquipType #装备物品位置,不需要重刷属性 -EquipItemNoRefreshState = [] +EquipItemNoRefreshState = [ + ShareDefine.retHorse, #19 坐骑 + ShareDefine.retWing, #11 翅膀 + ShareDefine.retWeaponSkin, #20 时装武器 + ShareDefine.retClothesSkin, #21 时装衣服 + ShareDefine.retWeapon2Skin, #22 时装副手 + ] # 需要广播外观的装备部位 Def_SyncEquipStateByIndex = [ @@ -2814,14 +2858,12 @@ Def_RebornPos_Area_Range = 3 #复活类型(需要和C++统一) -RebornTypeCount = 8 +RebornTypeCount = 6 Def_RebornTypeList = [ -rebornType_City, #回城虚弱复活 -rebornType_Skill, #技能复活 -rebornType_Health, #原地健康复活 -rebornType_UseItem, #使用还阳咒复活 -rebornType_FBGold, #副本元宝复活 -rebornType_FBUseItem, #副本使用道具复活 +rebornType_City, #回城虚弱复活 0 +rebornType_Skill, #技能复活 1 +rebornType_Health, #原地健康复活 2 +rebornType_UseItem, #使用道具复活 3 rebornType_MainCity, #回主城复活 rebornType_System, #系统复活 ] = range(0, RebornTypeCount) @@ -2955,6 +2997,10 @@ Def_NPC_Dict_SpeedPer = "SpeedPer" # 移动速度变更百分比 +# 延迟攻击时长, 毫秒 +Def_NPC_Dict_AtkDelayTick = "AtkDelayTick" # 延迟攻击时长 +Def_NPC_Dict_AtkStartTick = "AtkStartTick" # 开始攻击tick + #玩家状态定义,不能超过31个,如超过,需扩展多个key支持 Def_PlayerStateList = ( Def_PlayerState_Normal, # 无 0 @@ -2981,6 +3027,8 @@ #---SetDict 玩家字典KEY,不存于数据库--- # key的长度不能超过29个字节 +Def_PlayerKey_LockHPSkillID = "LockHPSkillID" # 锁血功能的技能 +Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值 Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用 Def_PlayerKey_DefenderObjID = "DefenderObjID" # 后续触发技能需要用到的对象ID,暂用于玩家 Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS @@ -3058,6 +3106,7 @@ Def_PlayerKey_TotalExpRate = "TotalExpRate" #总经验加成 Def_PlayerKey_TeamExpRate = "TeamExpRate" #组队经验加成 +Def_PlayerKey_TeamMemCount = "TeamMemCount" #队伍在线玩家数 Def_PlayerKey_CurState = "PlayerCurState" # 当前状态信息, 标记详见 Def_PlayerStateList Def_PlayerKey_AttrFaintRate = "FaintRate" #触发击晕 Def_PlayerKey_AttrFaintDefRate = "FaintDefRate" #击晕抵抗 @@ -3124,6 +3173,7 @@ Def_PlayerKey_SuperHitRateReduce = "SuperHitRateReduce" # 抗致命一击概率 Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率 Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值 +Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率 Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成 Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比 @@ -3173,6 +3223,7 @@ #功能索引ShareDefine.Def_AttrFruitFuncList Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id) +Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引) Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级 Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s" # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号] @@ -3188,6 +3239,9 @@ Def_PDict_EquipTotalBaseMaxAtk = "EquipTotalBaseMaxAtk" # 装备累计基础最大攻击 Def_PDict_EquipTotalBaseDef = "EquipTotalBaseDef" # 装备累计基础防御 Def_PDict_EquipTotalBaseHP = "EquipTotalBaseHP" # 装备累计基础生命 + +Def_PDict_TodayXianyuanCoinOnLogin = "TodayXianyuanCoinOnLogin" # 登录时触发过天后今日还需要增加的仙缘币 +Def_PDict_LoginAddTodayXianyuanCoinTime = "LoginAddTodayXianyuanCoinTime" # 登录时记录当天增加仙缘币的time值 #---玩家字典KEY,存于数据库--- #=========================================================================== @@ -3209,7 +3263,7 @@ Def_PDictType_LVAward, # 等级奖励领取信息记录5 Def_PDictType_GoldGift, # 充值豪礼 Def_PDictType_OpenServerCampaign, # 开服活动 -Def_PDictType_8, +Def_PDictType_WeekParty, Def_PDictType_Family_Contribution, # 战盟贡献度 Def_PDictType_10, # 10 Def_PDictType_OfficialRank, # 官爵 @@ -3229,8 +3283,8 @@ Def_PDictType_Reincarnation, # 转生 Def_PDictType_GreatMaster, # 大师 Def_PDictType_BloodElf, # 血魔 -Def_PDictType_MergePK, # 跨服匹配PK -Def_PDictType_MergeKing, # 跨服王者争霸 +Def_PDictType_28, +Def_PDictType_29, Def_PDictType_QQ, # QQ相关 ) = range(31) @@ -3247,7 +3301,6 @@ Def_PDict_OnDayEx = "OnDayEx" # 特殊时间点凌晨X点过天 Def_PDict_OnWeekEx = "OnWeekEx" # 特殊时间点凌晨X点过周 Def_PDict_OnMonthEx = "OnMonthEx" # 特殊时间点凌晨X点过月 -Def_Player_Dict_ServerGroupID = "ServerGroupID" # 合服/混服时所属游戏服务器组ID Def_Player_Dict_PlayerFromPID = "PlayerFromPID" # pid Def_Player_Dict_Account_Type = "account_type" # account_type Def_Player_Dict_TencentPF = "tencentPF" # 腾讯平台来源pf @@ -3277,6 +3330,8 @@ Def_Player_Dict_FromPosY = 'FromPosY' # 最后一次离开的非中立常规地图,坐标X Def_Player_Dict_FromLineID = 'FromLineID' # 最后一次离开的非中立常规地图,线路ID +Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap" #跨服注册活动地图, dataMapID +Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching" #是否跨服匹配中 Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s" #家族科技等级, 参数(科技ID) Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33" #RouteServer初始化成功(仅登陆一次) @@ -3304,13 +3359,13 @@ Def_Player_Dict_TeamFBMaxLV = "TeamFBMaxLV" # 请求进入的组队副本最大等级, 临时用,进入副本设置完后删除 Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除 Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID +Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型 Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级 Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s" # 今日进入副本次数, 参数为副本ID Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s" # 今日找回的副本次数, 参数为副本ID Def_Player_Dict_ItemAddFbCnt = "ItemAddFbCnt_%s" # 使用物品增加的副本次数, 参数为副本ID Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s" # 本周进入副本次数, 参数为副本ID -Def_Player_Dict_FBHelpPointCntDay = "FBHelpPointCntDay" # 今日已增加副本助战积分 Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID @@ -3350,13 +3405,10 @@ Def_Player_Dict_SignDayCnt = "SignDayCnt_151" # 签到次数 Def_Player_Dict_ForbidFamilyAction = 'ForbidFamilyAction_168' # 玩家是否能参加家族活动 Def_Player_Dict_ForbidFamilyAward = "ForbidFamilyAward" # 当日家族相关活动是否领奖受限, 按位存储 -Def_Player_Dict_RoomID = 'RoomID_184' # 房间ID Def_Player_Dict_HasApplyVIPClub = 'HasApplyVIPClub_185' # 是否申请过贵宾俱乐部 Def_Player_Dict_HasVIPClubNote = 'HasVIPClubNote_186' # 是否提示过vip升级可加入贵宾俱乐部信息 Def_Player_Dict_PyPlayerAction = 'PyPlayerAction_187' # py自定义玩家状态 Def_Player_Dict_FamilyLV = 'FamilyLV_189' # 玩家帮会等级 -Def_Player_Dict_MergeWarRegisterTime = 'MergeWarRegisterTime_190' # 上传数据至万国服务器cd -Def_Player_Dict_MergeRegisterTime = 'MergeRegisterTime%s_194' # 活动的上传数据时间 Def_Player_UpdatePlayerNameCnt = "UpdatePlayerNameCnt_196" # 角色改名次数 Def_Player_Dict_UpdatePlayerNameItemIndex = "UpdatePlayerNameItemIndex_198" # 改名物品在背包的位置 Def_Player_Dict_UpdatePlayerName = "UpdatePlayerName_199" # 改名锁 @@ -3401,6 +3453,7 @@ Def_PDict_OnlineStartTick = "OnlineStartTime" # 在线计算时间 Def_PDict_LVAwardGetRecord = "LVAwardGetRecord" # 等级奖励领取信息记录,按二进制位标示 Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord" # 等级奖励vip领取信息记录,按二进制位标示 +Def_PDict_CTGCountResetTime = "CTGCountResetTime" # CTG次数重置时间time值 Def_PDict_TodayCTGCount = "TodayCTGCount_%s" # 当日充值次数,参数(CTG对应的商品记录ID) Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s" # 对应充值商品已购买次数,参数(CTG对应的商品记录ID) Def_PDict_GoldGiftGetRecord = "GoldGiftGetRecord" # 充值豪礼领取信息记录,按二进制位标示 @@ -3503,9 +3556,9 @@ Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # 神器等级对应祝福值经验, 参数神器索引 Def_PDict_GodWeaponState = "GodWeaponState" # 神器是否已经激活, 按索引位存储神器是否激活 -Def_PDict_ClothesSkinOpenState = "ClothesSkinOpenState" # 时装皮肤激活状态 Def_PDict_ClothesSkinLV = "ClothesSkinLV_%s" # 时装皮肤等级,参数时装索引 -Def_PDict_ClothesSkinCurBless = "ClothesSkinCurBless_%s" # 时装皮肤祝福值,参数时装索引 +Def_PDict_ClothesChestLV = "ClothesChestLV" # 时装柜等级 +Def_PDict_ClothesChestEXP = "ClothesChestEXP" # 时装柜经验 Def_PDict_CostVIPExp = "CostVIPExp" # 消费VIP经验 Def_PDict_CostVIPLVReward = "CostVIPLVReward" # 消费VIP等级奖励 @@ -3588,9 +3641,6 @@ Def_Player_Dict_ArrestTaskAwardRecord = "ArrestTaskAwardRecord" # 悬赏任务积分奖励领取记录 Def_Player_Dict_ArrestTaskFinishCnt = "ArrestTaskFinishCnt" # 悬赏任务今日完成个数 -#跨服boss -Def_PDict_MergeBoss_FirstJoinAwardRecord = "MergeBossFstAward" # 首次参与跨服boss奖励状态 0-不可领;1-可领;2-已领 - #封魔坛 Def_Player_Dict_FMTDouble = "FMTDouble" # 封魔坛是否双倍 Def_Player_Dict_FMTOldDouble = "FMTOldDouble" # 封魔坛是否曾经可以双倍 @@ -3608,7 +3658,7 @@ #累计充值活动 Def_PDict_TotalRechargeID = "TotalRechargeID" # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值 Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID" # 玩家身上的累计充值模板ID -Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值仙玉 +Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值X元 Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord" # 累计充值领奖记录 #限时特惠活动 @@ -3625,6 +3675,7 @@ Def_PDict_BossRebornTemplateID = "BossRebornTemplateID" # 玩家身上的BOSS复活模板ID Def_PDict_BRActionCurTimes = "BRActionCurTimes_%s" #当前完成次数 参数BOSS复活活动ID Def_PDict_BRActionGotTimes = "BRActionGotTimes_%s" #当前已领次数 参数BOSS复活活动ID +Def_PDict_BRActionWorldLV = "BRActionWorldLV_%s" #BOSS复活活动开启时世界等级 #仙界盛典 Def_PDict_FairyCeremonyID = "FairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值 @@ -3662,6 +3713,18 @@ Def_PDict_IceLodeLastCheckTime = "IceLodeLastCheckTime" #上次补发星级奖励时间 Def_PDict_IceLodeDayLV = "IceLodeDayLV" #今日等级 Def_PDict_IceLodeIsInFBOnDay = "IceLodeIsInFBOnDay" #在副本里过天 + +#助战 +Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过 +Def_PDict_HelpBattleTotalCount = "HelpBattleTotalCount" #累计助战次数 +Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID + +#周狂欢 +Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值 +Def_PDict_WeekPartyCurTimes = "WeekPartyCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID) +Def_PDict_WeekPartyGotTimes = "WeekPartyGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID) +Def_PDict_WeekPartyAwardRecord = "WeekPartyAwardRecord_%s" #积分领奖记录 参数(第X天) +Def_PDict_WeekPartyPoint = "WeekPartyPoint_%s" #当天积分 参数(第X天) #------------------------------------------------------------------------------- #类型 Def_PDictType_OnlinePrize Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt" # 新手在线已领取奖励次数 @@ -3688,6 +3751,9 @@ # 符印 Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState" # 符印解锁状态 Def_PDict_Rune_Data = "Rune_Data_%s" # 符印镶嵌数据, 参数(第几孔) + +# 聚魂 +Def_PDict_GatherSoulHoleData = "GatherSoulHoleData_%s" # 聚魂镶嵌数据, 参数(第几孔) # 副本 Def_PDictType_FB Def_PDict_FamilyBossFBAwardState = "FamilyBossFBAwardState_%s" # 家族boss副本领奖状态%s副本id @@ -3776,21 +3842,26 @@ Def_PDict_Master_ExpPoint = "Master_ExpPoint" # 当前大师经验点 Def_PDict_Master_FreeSkillPoint = "Master_FreeSkillPoint" # 当前剩余大师技能点 -# 跨服匹配PK Def_PDictType_MergePK -Def_PDict_MergePK_ID = "PD_%s" # 跨服PK玩家ID值, 参数(世界key) -Def_PDict_MergePK_Cnt = "PD_MergePK_Cnt" # 跨服PK, 今日已PK次数 -Def_PDict_MergePK_BuyCnt = "PD_MergePK_BuyCnt" # 跨服PK, 今日已购买PK次数 -Def_PDict_MergePK_UnUsedBuyCnt = "PD_MergePK_UnUsedBuyCnt" # 跨服PK, 未使用的购买PK次数,永久保存 -Def_PDict_MergePK_WinsReward = "PD_MergePK_WinsReward" # 连胜奖励领取状态 -Def_PDict_MergePK_ScoreReward = "PD_MergePK_ScoreReward" # 积分奖励领取状态 -Def_PDict_MergePK_FirstWinCntReward = "PD_MergePK_FWinCntReward" # 首次胜利奖励领取状态, 领奖状态不重置, 赛季次数重新计算 - -# 跨服王者争霸 Def_PDictType_MergeKing -Def_PDict_MergeKing_ID = "PD_%s" # 跨服王者争霸玩家ID值, 参数(世界key) -Def_PDict_MergeKing_ServerHonourAward = "PD_MergePK_ServerHonourAward" # 跨服王者争霸玩家全服荣耀奖励领取记录 -Def_PDict_MergeKing_RankAward = "PD_MergePK_RankAward" # 跨服王者争霸玩家晋级排名奖励领取记录 -Def_PDict_MergeKing_SupportAward = "PD_MergePK_SupportAward" # 跨服王者争霸玩家竞猜积分奖励领取记录 -Def_PDict_MergeKing_Worship = "PD_MergePK_Worship" # 跨服王者争霸玩家每日膜拜记录 +# 跨服竞技场 +Def_PDict_CrossPK_TotalScore = "CrossPK_TotalScore" # 当前总积分 +Def_PDict_CrossPK_OnDayScore = "CrossPK_OnDayScore" # 今天过天时的积分 +Def_PDict_CrossPK_DanLV = "CrossPK_DanLV" # 当前段位 +Def_PDict_CrossPK_PKCount = "CrossPK_PKCount" # 当前总PK次数 +Def_PDict_CrossPK_WinCount = "CrossPK_WinCount" # 当前胜利次数 +Def_PDict_CrossPK_CWinCount = "CrossPK_CWinCount" # 跨当前连胜次数 +Def_PDict_CrossPK_TodayPKCount = "CrossPK_TodayPKCount" # 今日已PK次数 +Def_PDict_CrossPK_TodayWinCount = "CrossPK_TodayWinCount" # 今日已胜利次数 +Def_PDict_CrossPK_TodayBuyCount = "CrossPK_TodayBuyCount" # 今日已购买PK次数 +Def_PDict_CrossPK_DayPKCountAwardState = "CrossPK_DayPKCountAwardState" # 每日匹配次数奖励记录,二进制位存储是否已领取,按匹配次数升序排序索引代表奖励位 +Def_PDict_CrossPK_DayWinCountAwardState = "CrossPK_DayWinCountAwardState" # 每日胜利次数奖励记录,二进制位存储是否已领取,按胜利次数升序排序索引代表奖励位 +Def_PDict_CrossPK_DanLVAwardState = "CrossPK_DanLVAwardState" # 段位达标奖励记录,二进制位存储是否已领取,按段位代表奖励位 +Def_PDict_CrossPK_SeasonAwardState = "CrossPK_SeasonAwardState" # 赛季结算奖励是否已领取,优先排名奖励,未上榜可领段位奖励 +Def_PDict_CrossPK_ZoneID = "CrossPK_ZoneID" # 玩家上次参与的赛区ID +Def_PDict_CrossPK_SeasonID = "CrossPK_SeasonID" # 玩家上次参与的赛季ID +Def_PDict_CrossPK_SeasonDanLV = "CrossPK_SeasonDanLV_%s" # 历史赛季段位,参数,赛季ID +Def_PDict_CrossPK_SeasonScore = "CrossPK_SeasonScore_%s" # 历史赛季积分,参数,赛季ID +Def_PDict_CrossPK_SeasonOrder = "CrossPK_SeasonOrder_%s" # 历史赛季名次,参数,赛季ID +Def_PDict_CrossPK_SeasonAwardLV = "CrossPK_SeasonAwardLV_%s" # 历史赛季奖励等级(一般是段位等级,排行奖励的在最高段位等级基础上增加),参数,赛季ID #自动战斗设置记录 Def_PDict_AutoFightSetting = "AFSetting_%s_%s" @@ -3821,6 +3892,7 @@ Def_PDict_MagicWeaponExp = "MagicWeaponExp_%s" #法宝经验 参数法宝ID Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s_%s" #法宝激活状态 参数(法宝类型, key编号) Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s_%s" #法宝点击状态 参数(法宝类型, key编号) +Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s_%s" #法宝佩戴状态 参数(法宝类型, key编号) Def_PDict_MagicWeaponRefineLV = "MagicWeaponRefineLV_%s" #法宝精炼等级 参数法宝ID Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID @@ -4272,11 +4344,14 @@ Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36 Def_CalcAttrFunc_DogzEquip, # 神兽装备37 Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38 -) = range(39) +Def_CalcAttrFunc_GatherSoul, # 聚魂39 +Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40 +Def_CalcAttrFunc_Coat, # 时装41 +) = range(42) # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算 -CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, +CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul, Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul ] @@ -4309,8 +4384,11 @@ ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1], ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2], ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP], + ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4], ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao], ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul], + ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul], + ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat], # 神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算 ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus], ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose], @@ -4380,7 +4458,11 @@ TriggerType_AttackAddFinalPer, #增加最终伤害百分比 59 TriggerType_SummonDie, #自身召唤兽死亡触发技能 60 TriggerType_GiftReduceCD, # 天赋用的减CD 61 -) = range(1, 62) +TriggerType_ProDefValue, # 神兵护盾值下降时 62 +TriggerType_LockHP, # 锁血触发技能 63 +TriggerType_BeLuckyHit, # 被会心一击触发技能 64 +TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65 +) = range(1, 66) # NPC功能类型定义 @@ -4435,50 +4517,6 @@ ShareDefine.PlayerJob_Max : TYPE_CHAPLAIN, #魔剑对应魔剑系 } -#跨服服务器广播类型, 与GameServer一致 -( -Def_PreeSetPlayer, #添加跨服预选赛参赛人员 0 -Def_PreeSetBattleInfo, #添加跨服预选赛对战表1 -Def_PreeBattleIDOver, #每场跨服预选赛的结果2 -Def_SetPlayer, #添加参赛人员3 -Def_SetBattleInfo, #添加跨服预选赛对战表4 -Def_BattleIDOver, #每场跨服预选赛的结果5 -Def_PlayerChange, #人员表信息变更6 -Def_EliminationReword, #万国淘汰赛参数奖励7 -Def_MergeServerOpenActionDay, #万国开启的活动到现在的天数8 -Def_MergeServerOpenActionState, #万国开启的活动状态9 -Def_MergeWarStartTime, #万国活动激活时间10 -Def_MergeDictKeyValue, #跨服GameWorld字典key值11 -Def_MergeBossKilled, #跨服boss单boss击杀结果12 -Def_MergeBossResult, #跨服boss结果13 -Def_MergePKMatchResult, #跨服PK匹配信息14 -Def_MergePKReadyOKRoomList, #跨服PK已准备好的房间列表15 -Def_MergePKSyncBillboard, #跨服PK同步排行榜16 -Def_MergePKLuckyItem, #跨服PK同步排行榜17 -Def_MergePKActionState, #跨服PK活动状态变更18 -Def_MergePKTopPlayerView, #跨服PK活动高手榜玩家展示信息19 -Def_RecoverMergePKWinCost, #跨服PK恢复连胜扣费信息20 -Def_MergeWorldNotify, #跨服全服广播21 -Def_MergeLoudspeaker, #跨服全服喇叭22 -Def_MergePKKing, #跨服王者争霸23 -Def_MergePKUnNotifyOverInfo, #跨服PK未同步的PK结果24 -Def_MergeOnLinePlayer, #跨服在线玩家25 -Def_Merge26, #26 -Def_MergePlayerEvent, #跨服玩家事件27 -Def_MaxType, -) = range(29) - -#子服务器发送信息到跨服服务器, 与GameServer一致 -( -Def_RequestMergePKMatch, #跨服PK匹配请求0 -Def_CancelMergePKMatch, #跨服PK取消匹配1 -Def_MergePKPrepareOK, #跨服PK准备完毕2 -Def_SendGMCMD, #发送GM命令3 -Def_RecoverMergePKWin, #跨服PK恢复连胜4 -Def_SendMergeLoudspeaker, #发送跨服喇叭5 -Def_ClientServerInitOK, #跨服子服启动成功6 -) = range(7) - #版本修正标记, 使用key格式 Def_Player_Dict_VersionFix ( Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理; @@ -4486,7 +4524,10 @@ Def_VerFix_RuneSource, # 修复老号双属性符印的获取途径; Def_VerFix_FMTDouble, # 1.3版本VIP特权变更,记录切换版本前的VIP特权(封魔坛双倍挑战); Def_VerFix_SuperGift, # 超值礼包开启变更,原领取首充开启,改成等级到开启; -) = range(5) +Def_VerFix_Horse, # 坐骑等级上限修改,对应技能触发修改; +Def_VerFix_Pet, # 灵宠等级上限修改,对应技能触发修改; +Def_VerFix_AddPoint, # 老号属性点修复; +) = range(8) ##================================================================================================== #游戏消费点类型定义 @@ -4530,6 +4571,9 @@ Def_Cost_BindJadeWheel, # 绑玉转盘 Def_Cost_WishingWell, # 许愿池刷新 Def_Cost_GodWeapon, # 神兵 +Def_Cost_FBHelpBattle, # 副本助战 +Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40 +Def_Cost_CrossRealmPK, # 跨服PK #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------ Def_Cost_RefreshArrestTask, # 刷新悬赏任务 Def_Cost_OffLineExp, # 兑换离线经验 @@ -4537,10 +4581,6 @@ Def_Cost_FinishTruck, # 完成镖车 Def_Cost_RefreshTimeShop, # 刷新神秘商店 Def_Cost_OpenNoble, # 开通贵族 -Def_Cost_BuyMergePKCnt, # 购买跨服PK次数 -Def_Cost_RecoverMergePKWin, # 恢复跨服PK连胜 -Def_Cost_MergeKingSupport, # 押注 -Def_Cost_MergeKingBribe, # 贿赂 Def_Cost_HighLadder, # 天梯竞技场 Def_Cost_Reincarnation, # 转生 Def_Cost_BuyStallItem, # 购买摆摊物品 @@ -4550,7 +4590,7 @@ Def_Cost_Trade, # 交易 Def_Cost_Rename, # 改名 Def_Cost_SkillLvUp, # 技能升级 -) = range(2000, 2000 + 58) +) = range(2000, 2000 + 57) Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key @@ -4596,10 +4636,6 @@ Def_Cost_RefreshArrestTask:"RefreshArrestTask", Def_Cost_RefreshTimeShop:"RefreshTimeShop", Def_Cost_ResetGreatMasterSkill:"ResetTalentSkill", -Def_Cost_BuyMergePKCnt:"BuyMergePKCnt", -Def_Cost_RecoverMergePKWin:"RecoverMergePKWin", -Def_Cost_MergeKingSupport:"MergeKingSupport", -Def_Cost_MergeKingBribe:"MergeKingBribe", Def_Cost_GM:"GM", Def_Cost_BourseBuy:"BourseBuy", Def_Cost_BourseCharge:"BourseCharge", @@ -4636,6 +4672,9 @@ Def_Cost_BindJadeWheel:"BindJadeWheel", Def_Cost_WishingWell:"WishingWell", Def_Cost_GodWeapon:"GodWeapon", +Def_Cost_FBHelpBattle:"FBHelpBattle", +Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss", +Def_Cost_CrossRealmPK:"CrossRealmPK", } ## ----------------------------------------------------- @@ -4665,9 +4704,10 @@ Def_GiveMoney_StallItem, # 摆摊 Def_GiveMoney_Trade, # 交易 Def_GiveMoney_Truck, # 运镖 -Def_GiveMoney_FreeGoods, # 极品白拿 25 -Def_GiveMoney_BindJadeWheel, # 绑玉转盘 -) = range(1000, 1000 + 26) +Def_GiveMoney_FreeGoods, # 极品白拿 +Def_GiveMoney_BindJadeWheel, # 绑玉转盘 25 +Def_GiveMoney_GatherSoulDecompose, #聚魂分解 26 +) = range(1000, 1000 + 27) Def_Give_Reason_SonKey = "reason_name_son" # 原因子类说明key @@ -4699,6 +4739,7 @@ Def_GiveMoney_Truck:"Truck", Def_GiveMoney_FreeGoods:"FreeGoods", Def_GiveMoney_BindJadeWheel:"BindJadeWheel", +Def_GiveMoney_GatherSoulDecompose:"GatherSoulDecompose", } ##================================================================================================== @@ -4788,7 +4829,9 @@ ItemDel_AddKillBossCnt, # 增加BOSS可击杀次数 32 ItemDel_DogzEquipPlus, # 神兽装备强化 ItemDel_ChatBubbleBox, # 激活聊天气泡框 -) = range(2000, 2000 + 35) +ItemDel_GatherSoul, # 聚魂分解 +ItemDel_CoatDecompose, # 时装分解 +) = range(2000, 2000 + 37) # 物品扣除类型对应信息 {类型:eventName, ...} ItemDelTypeDict = { @@ -4826,6 +4869,9 @@ ItemDel_AddFBCnt:"AddFBCnt", ItemDel_AddKillBossCnt:"AddKillBossCnt", ItemDel_DogzEquipPlus:"DogzEquipPlus", + ItemDel_ChatBubbleBox:"ChatBubbleBox", + ItemDel_GatherSoul:"GatherSoul", + ItemDel_CoatDecompose:"CoatDecompose", } ##================================================================================================== @@ -4928,13 +4974,16 @@ VIPPrivilege_FamilyGoldPack, #23 仙盟钻石红包 VIPPrivilege_BoursePwd, #24 集市上架使用密码 VIPPrivilege_25, #25 封魔坛购买次数 - 副本总表统一处理 -VIPPrivilege_BoursePwd, #26 VIP被动技能孔——VIP4专属被动技能孔 +VIPPrivilege_26, #26 VIP被动技能孔——VIP4专属被动技能孔 VIPPrivilege_BOSSHomeKillLimit, #27 BOSS之家疲劳值上限 VIPPrivilege_FMTDouble, #28 封魔坛双倍击杀 VIPPrivilege_29, #29 娲皇遗迹购买次数 - 副本总表统一处理 VIPPrivilege_BindJadeWheel, #30 绑玉转盘次数 VIPPrivilege_PrayElixir, #31 丹药祈福次数 -) = range(1, 32) +VIPPrivilege_32, #32 封魔坛自动挑战 +VIPPrivilege_XianyuanCoinUpperAdd, #33 仙缘币上限加成 +VIPPrivilege_XianyuanCoinAddPer, #34 仙缘币获得倍率加成(万分比) +) = range(1, 35) ( @@ -4957,9 +5006,11 @@ ntPet, ntTouchKill, #触碰后自杀类 17 ntUndeath, #不死类型 18 -ntRobot, #上古战场机器人类型 19 +ntDestructible, #场景内可破坏的 19 +ntHelpBattleRobot, #助战机器人 20 +ntRobot, #机器人21 ntMax -) = range(21) +) = range(23) (Def_SkillFuncType_Common, #0为通用技能 @@ -5015,11 +5066,14 @@ GoldInvestType_Month, # 月卡投资 GoldInvestType_VIP, # vip投资 GoldInvestType_Gold, # 仙玉投资 -) = range(1,3+1) +GoldInvestType_Gold2, # 仙玉投资2 +GoldInvestType_Gold3, # 仙玉投资3 +) = range(1,5+1) #可以循环投资的类型 CanRepeatInvestType = [GoldInvestType_Month, GoldInvestType_VIP] - +#仙玉投资类型 +InvestGoldTypeList = [GoldInvestType_Gold, GoldInvestType_Gold2, GoldInvestType_Gold3] #前端特殊新手引导存储标记 GuideState_BZZDShow = 202 @@ -5050,8 +5104,10 @@ tttFBAddTime, # 可挑战下一关倒计时 6 tttDeadTime, # 死亡倒计时(古神禁地) 7 tttPickupItem, # 拾取物品倒计时 8 +tttWaitPlayer, # 等待对手倒计时 9 +tttPlayerLeave, # 对手掉线倒计时 10 tttMax, -) = range(10) +) = range(12) Def_FBPickupItemTime = 30000 @@ -5084,7 +5140,9 @@ Def_RewardType_OpenFunc, # 功能开启奖励17 Def_RewardType_TotalRecharge, # 累计充值奖励18 Def_RewardType_IceLodeStar, # 冰晶矿脉星级奖励19 -)= range(20) +Def_RewardType_WeekPartyAct, # 领取周狂欢活动奖励20 +Def_RewardType_WeekPartyPoint, # 领取周狂欢积分奖励21 +)= range(22) #boss复活相关活动定义 @@ -5121,6 +5179,30 @@ Def_PPAct_VIPBoss, #vipBOSS 13 ) = range(1, 13+1) +#周狂欢活动定义 +WeekPartyActIDList = ( +Def_WPAct_RunTask, #师门悬赏 1 +Def_WPAct_XJMJ, #仙境秘境 2 +Def_WPAct_KirinHome, #麒麟之府 3 +Def_WPAct_QueenRelices, #娲皇遗迹 4 +Def_WPAct_IceLode, #冰晶矿脉 5 +Def_WPAct_Tower, #符印塔 6 +Def_WPAct_WorldBOSS, #世界boss 7 +Def_WPAct_BOSSHome, #boss之家 8 +Def_WPAct_FMT, #封魔坛 9 +Def_WPAct_GodArea, #古神禁地 10 +Def_WPAct_CrossPK, #跨服pk 11 +Def_WPAct_Recharge, #充值X仙玉 12 +Def_WPAct_GiftBag, #购买限时礼包 13 +Def_WPAct_FamilyRobBoss, #boss争夺战 14 +Def_WPAct_SWRH, #守卫人皇 15 +Def_WPAct_ElderBattlefield, #上古战场 16 +Def_WPAct_ChaosDemon, #混乱妖域 17 +Def_WPAct_XMZZ, #仙魔之争 18 +Def_WPAct_FamilyWar, #仙魔联赛 19 +Def_WPAct_Login, #每日登录 20 +) = range(1, 20+1) + # 套装枚举,普通套装,强化套装 (EquipSuitType_Normal, EquipSuitType_Plus, @@ -5134,4 +5216,31 @@ Rune_Source_Unkown, # 老号未知 0 Rune_Source_Default, # 默认 1 Item_Source_Compound, # 符印合成 2 -) = range(3) \ No newline at end of file +) = range(3) + +( +PowerDownType_Rune, #符印替换 +PowerDownType_LVUP, #人物升级 +PowerDownType_EquipChange, #装备替换 +PowerDownType_StoneChange, #宝石替换 +PowerDownType_Suit, #套装合成 +PowerDownType_EquipWash, #洗练 +PowerDownType_Title, #称号过期 +PowerDownType_Dogz, #神兽召回 +PowerDownType_ResetPoint, #洗点 +PowerDownType_ResetTalent, #大师天赋重置 +PowerDownType_GatherSoul, #聚魂替换 +) = range(11) +FightPowerDownRecordDict = { + PowerDownType_Rune:'Rune', + PowerDownType_LVUP:'LVUP', + PowerDownType_EquipChange:'EquipChange', + PowerDownType_StoneChange:'StoneChange', + PowerDownType_Suit:'Suit', + PowerDownType_EquipWash:'EquipWash', + PowerDownType_Title:'DelTitle', + PowerDownType_Dogz:'DogzState', + PowerDownType_ResetPoint:'ResetPoint', + PowerDownType_ResetTalent:'ResetTalent', + PowerDownType_GatherSoul:'GatherSoul', + } \ No newline at end of file -- Gitblit v1.8.0