From 2417ef936a8a12b8528a1216a6f9233e2beb8aa6 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 14 一月 2019 17:02:07 +0800 Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(增加封包C1 06 跨服NPC对话 #tagCMCrossNPCTalk) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 639 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 files changed, 619 insertions(+), 20 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index 329abfb..75ecfe1 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -85,7 +85,9 @@ "ItemCompound":( ("WORD", "ID", 1), + ("BYTE", "ComposeGroup", 0), ("list", "MakeID", 0), + ("BYTE", "IsFirstSuccMakeJobItem", 0), ("list", "UnfixedItemID", 0), ("BYTE", "UnfixedItemCount", 0), ("list", "FixedItemID", 0), @@ -93,6 +95,7 @@ ("DWORD", "NeedMoney", 0), ("WORD", "SuccessRate", 0), ("WORD", "SuccessRateMax", 0), + ("list", "SuccessRateIncrease", 0), ("BYTE", "AddonsCountMax", 0), ("char", "SysMark", 0), ("BYTE", "SysMarkParamType", 0), @@ -148,6 +151,7 @@ "Rune":( ("DWORD", "ID", 1), ("list", "AttrType", 0), + ("DWORD", "TowerID", 0), ), "EquipWash":( @@ -185,6 +189,7 @@ ("BYTE", "FuncID", 0), ("WORD", "MaxUseCnt", 0), ("WORD", "RecycleMoney", 0), + ("DWORD", "FightPowerEx", 0), ), "PetInfo":( @@ -276,6 +281,7 @@ ("DWORD", "RePotionCD", 0), ("DWORD", "AttackEff", 0), ("DWORD", "ReFightPower", 0), + ("DWORD", "IceLodeFightPower", 0), ), "GMAttr":( @@ -292,6 +298,7 @@ "NPCStrengthen":( ("DWORD", "NPCID", 1), ("BYTE", "IsStrengthenByPlayerCount", 0), + ("BYTE", "LVStrengthenMark", 0), ("BYTE", "LVStrengthenType", 0), ("BYTE", "CmpNPCBaseLV", 0), ("DWORD", "HitTime", 0), @@ -377,6 +384,8 @@ ("DWORD", "CftAtkSpeed", 0), ("DWORD", "CftLuckyHit", 0), ("DWORD", "CftSpeedPer", 0), + ("DWORD", "CftAtkPer", 0), + ("DWORD", "CftMaxHPPer", 0), ), "NPCDropItem":( @@ -431,7 +440,9 @@ ("DWORD", "ExtraTimesMWPriID", 0), ("BYTE", "GuardPick", 0), ("WORD", "OfflineTime", 0), + ("WORD", "FBPoint", 0), ("WORD", "HelpPoint", 0), + ("BYTE", "DayHelpCountMax", 0), ), "FBLine":( @@ -452,6 +463,17 @@ ("eval", "RefreshNPC", 0), ("eval", "GradeInfo", 0), ("eval", "RewardInfo", 0), + ), + + "FBHelpBattle":( + ("DWORD", "DataMapID", 1), + ("BYTE", "LineID", 1), + ("DWORD", "FightPowerMin", 0), + ("DWORD", "RobotFightPower", 0), + ("WORD", "RobotLV", 0), + ("DWORD", "RobotBaseHurt", 0), + ("WORD", "RobotHPCoefficient", 0), + ("dict", "RobotSkillsDict", 0), ), "NPCCustomRefresh":( @@ -540,6 +562,7 @@ ("DWORD", "ActiveMWID", 0), ("list", "ItemAward", 0), ("DWORD", "ActiveSoulID", 0), + ("DWORD", "PowerEx", 0), ), "TreasurePrivilege":( @@ -782,6 +805,16 @@ ("dict", "JadeReward", 0), ("DWORD", "CostCopper", 0), ("dict", "CopperReward", 0), + ("list", "JobItemList", 0), + ), + + "CollectNPC":( + ("DWORD", "NPCID", 1), + ("BYTE", "PrepareTime", 0), + ("list", "LostHPPer", 0), + ("BYTE", "CollectCount", 0), + ("char", "CollectCountLimitNotify", 0), + ("list", "CollectAward", 0), ), "Chests":( @@ -864,6 +897,7 @@ ("WORD", "GainGoldPrize", 0), ("WORD", "FirstGoldPrize", 0), ("list", "GainItemList", 0), + ("char", "NotifyMark", 0), ), "LVAward":( @@ -982,6 +1016,7 @@ ("DWORD", "CfgID", 1), ("WORD", "Multiple", 0), ("WORD", "LVLimit", 0), + ("DWORD", "PointLimit", 0), ), "TrialExchange":( @@ -1053,6 +1088,139 @@ ("BYTE", "IsBind", 0), ("DWORD", "Weight", 0), ("DWORD", "Mark", 0), + ("BYTE", "Rare", 0), + ), + + "FunctionForecast":( + ("DWORD", "FuncID", 1), + ("dict", "Award", 0), + ), + + "ChatBubbleBox":( + ("BYTE", "BoxID", 1), + ("WORD", "NeedLV", 0), + ("BYTE", "NeedVIPLVGift", 0), + ), + + "ActTotalRecharge":( + ("DWORD", "CfgID", 1), + ("char", "StartDate", 0), + ("char", "EndDate", 0), + ("WORD", "LVLimit", 0), + ("BYTE", "IsDayReset", 0), + ("list", "TemplateIDList", 0), + ), + + "TotalRechargeTemplate":( + ("DWORD", "TemplateID", 1), + ("DWORD", "NeedGold", 0), + ("BYTE", "AwardIndex", 0), + ("dict", "AwardItem", 0), + ("char", "NotifyKey", 0), + ), + + "MagicWeaponFB":( + ("DWORD", "MWID", 1), + ("BYTE", "LineID", 0), + ("BYTE", "Level", 1), + ("list", "RefreshNPC", 0), + ("dict", "AttrDict", 0), + ), + + "IceLodeStarAward":( + ("BYTE", "Index", 1), + ("BYTE", "Star", 0), + ("list", "LVLimit", 0), + ("list", "ItemList", 0), + ), + + "GodWeaponEffect":( + ("BYTE", "GWType", 0), + ("WORD", "Level", 0), + ("char", "NotifyCode", 0), + ("DWORD", "FightPower", 0), + ("dict", "Attr", 0), + ), + + "CrossRealmPKDan":( + ("BYTE", "DanLV", 1), + ("list", "DanLVAwardList", 0), + ("list", "SeasonDanLVAwardList", 0), + ), + + "CrossPenglaiZone":( + ("BYTE", "ZoneID", 0), + ("list", "ServerGroupIDList", 0), + ("DWORD", "MapID", 1), + ("DWORD", "DataMapID", 1), + ("BYTE", "CopyMapID", 1), + ("WORD", "PosX", 0), + ("WORD", "PosY", 0), + ), + + "GatherSoul":( + ("DWORD", "ItemID", 1), + ("list", "AttrType", 0), + ("BYTE", "SoulGrade", 0), + ), + + "GatherSoulCompound":( + ("DWORD", "TagItemID", 1), + ("WORD", "NeedLV", 0), + ("list", "NeedItem", 0), + ("WORD", "NeedSoulSplinters", 0), + ("WORD", "NeedSoulCore", 0), + ), + + "GatherSoulAttr":( + ("WORD", "AttrType", 1), + ("char", "AttrInfo1", 0), + ("dict", "AttrInfo2", 0), + ("dict", "AttrInfo3", 0), + ("dict", "AttrInfo4", 0), + ("dict", "AttrInfo5", 0), + ), + + "MagicWeaponOfKing":( + ("DWORD", "MWID", 1), + ("BYTE", "AwardMark", 1), + ("dict", "AddAttr", 0), + ), + + "Coat":( + ("DWORD", "CoatID", 1), + ("list", "EquipItemID", 0), + ("DWORD", "UnlockItemID", 0), + ("DWORD", "MaxLV", 0), + ("list", "CostItemCnt", 0), + ("dict", "StarAttr", 0), + ), + + "CoatChestUp":( + ("DWORD", "LV", 1), + ("BYTE", "NeedExp", 0), + ("dict", "AddAttr", 0), + ), + + "ActWeekParty":( + ("DWORD", "CfgID", 1), + ("char", "StartDate", 0), + ("char", "EndDate", 0), + ("WORD", "AdvanceMinutes", 0), + ("BYTE", "IsDayReset", 0), + ("BYTE", "ResetType", 0), + ("WORD", "LVLimit", 0), + ("list", "TemplateID", 0), + ("dict", "PointAward", 0), + ), + + "WeekParty":( + ("BYTE", "TemplateID", 1), + ("BYTE", "ActionType", 0), + ("DWORD", "TotalTimes", 0), + ("WORD", "SingleTimes", 0), + ("list", "Reward", 0), + ("WORD", "Point", 0), ), } @@ -1169,7 +1337,9 @@ def __init__(self): self.ID = 0 + self.ComposeGroup = 0 self.MakeID = [] + self.IsFirstSuccMakeJobItem = 0 self.UnfixedItemID = [] self.UnfixedItemCount = 0 self.FixedItemID = [] @@ -1177,13 +1347,16 @@ self.NeedMoney = 0 self.SuccessRate = 0 self.SuccessRateMax = 0 + self.SuccessRateIncrease = [] self.AddonsCountMax = 0 self.SysMark = "" self.SysMarkParamType = 0 return def GetID(self): return self.ID # 合成配置编号ID + def GetComposeGroup(self): return self.ComposeGroup # 合成归组类型 def GetMakeID(self): return self.MakeID # 可合成的道具ID,多个则随机一个 + def GetIsFirstSuccMakeJobItem(self): return self.IsFirstSuccMakeJobItem # 首次成功是否必出本职业 def GetUnfixedItemID(self): return self.UnfixedItemID # 不固定道具ID, 多个ID时则任意一种均可 def GetUnfixedItemCount(self): return self.UnfixedItemCount # 不固定道具消耗数量 def GetFixedItemID(self): return self.FixedItemID # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 @@ -1191,6 +1364,7 @@ def GetNeedMoney(self): return self.NeedMoney # 消耗铜钱 def GetSuccessRate(self): return self.SuccessRate # 成功率万分率 def GetSuccessRateMax(self): return self.SuccessRateMax # 最大成功率万分率 + def GetSuccessRateIncrease(self): return self.SuccessRateIncrease # 提高成功率道具, 道具ID|个数|提高的概率 def GetAddonsCountMax(self): return self.AddonsCountMax # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料 def GetSysMark(self): return self.SysMark # 提示mark def GetSysMarkParamType(self): return self.SysMarkParamType # 系统提示参数组合类型 @@ -1300,11 +1474,13 @@ def __init__(self): self.ID = 0 - self.AttrType = [] + self.AttrType = [] + self.TowerID = 0 return def GetID(self): return self.ID # 编号ID - def GetAttrType(self): return self.AttrType # 全身强化激活属性类型 + def GetAttrType(self): return self.AttrType # 属性类型 + def GetTowerID(self): return self.TowerID # 解锁符印塔编号 # 洗练表 class IPY_EquipWash(): @@ -1375,13 +1551,15 @@ self.ID = 0 self.FuncID = 0 self.MaxUseCnt = 0 - self.RecycleMoney = 0 + self.RecycleMoney = 0 + self.FightPowerEx = 0 return def GetID(self): return self.ID # 物品ID def GetFuncID(self): return self.FuncID # 所属功能ID def GetMaxUseCnt(self): return self.MaxUseCnt # 最大可使用数量 - def GetRecycleMoney(self): return self.RecycleMoney # 回收货币值 + def GetRecycleMoney(self): return self.RecycleMoney # 回收货币值 + def GetFightPowerEx(self): return self.FightPowerEx # 附加战斗力 # 灵兽表 class IPY_PetInfo(): @@ -1539,7 +1717,8 @@ self.RePotionReply = 0 self.RePotionCD = 0 self.AttackEff = 0 - self.ReFightPower = 0 + self.ReFightPower = 0 + self.IceLodeFightPower = 0 return def GetLV(self): return self.LV # 玩家等级 @@ -1570,7 +1749,8 @@ def GetRePotionReply(self): return self.RePotionReply # 血瓶恢复量 def GetRePotionCD(self): return self.RePotionCD # 血瓶CD def GetAttackEff(self): return self.AttackEff # 挂机效率 - def GetReFightPower(self): return self.ReFightPower # 战斗力 + def GetReFightPower(self): return self.ReFightPower # 战斗力 + def GetIceLodeFightPower(self): return self.IceLodeFightPower # 冰晶矿脉扫荡战斗力 # GM测试属性表 class IPY_GMAttr(): @@ -1601,6 +1781,7 @@ def __init__(self): self.NPCID = 0 self.IsStrengthenByPlayerCount = 0 + self.LVStrengthenMark = 0 self.LVStrengthenType = 0 self.CmpNPCBaseLV = 0 self.HitTime = 0 @@ -1619,6 +1800,7 @@ def GetNPCID(self): return self.NPCID # NPCID def GetIsStrengthenByPlayerCount(self): return self.IsStrengthenByPlayerCount # 是否根据人数成长 + def GetLVStrengthenMark(self): return self.LVStrengthenMark # 等级成长属性公式标记 def GetLVStrengthenType(self): return self.LVStrengthenType # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级; def GetCmpNPCBaseLV(self): return self.CmpNPCBaseLV # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级 def GetHitTime(self): return self.HitTime # 受击次数 @@ -1757,7 +1939,9 @@ self.CftFaintDefRate = 0 self.CftAtkSpeed = 0 self.CftLuckyHit = 0 - self.CftSpeedPer = 0 + self.CftSpeedPer = 0 + self.CftAtkPer = 0 + self.CftMaxHPPer = 0 return def GetLV(self): return self.LV # 等级 @@ -1780,7 +1964,9 @@ def GetCftFaintDefRate(self): return self.CftFaintDefRate # 控制抵抗系数 def GetCftAtkSpeed(self): return self.CftAtkSpeed # 攻速系数 def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数 - def GetCftSpeedPer(self): return self.CftSpeedPer # 移动速度百分比系数 + def GetCftSpeedPer(self): return self.CftSpeedPer # 移动速度百分比系数 + def GetCftAtkPer(self): return self.CftAtkPer # 攻击百分比系数 + def GetCftMaxHPPer(self): return self.CftMaxHPPer # 生命百分比系数 # NPC掉落表 class IPY_NPCDropItem(): @@ -1879,7 +2065,9 @@ self.ExtraTimesMWPriID = 0 self.GuardPick = 0 self.OfflineTime = 0 - self.HelpPoint = 0 + self.FBPoint = 0 + self.HelpPoint = 0 + self.DayHelpCountMax = 0 return def GetDataMapID(self): return self.DataMapID # 数据地图ID @@ -1893,7 +2081,9 @@ def GetExtraTimesMWPriID(self): return self.ExtraTimesMWPriID # 额外次数法宝权限ID def GetGuardPick(self): return self.GuardPick # 该地图守护是否能拾取 def GetOfflineTime(self): return self.OfflineTime # 离线多久退出副本(秒) - def GetHelpPoint(self): return self.HelpPoint # 助战积分(0代表不可助战) + def GetFBPoint(self): return self.FBPoint # 副本过关仙缘币 + def GetHelpPoint(self): return self.HelpPoint # 助战仙缘币(0代表不可助战) + def GetDayHelpCountMax(self): return self.DayHelpCountMax # 每日手动助战获得仙缘币次数(非镜像) # 副本功能线路表 class IPY_FBLine(): @@ -1935,6 +2125,29 @@ def GetRefreshNPC(self): return self.RefreshNPC # 标试点刷怪配置 def GetGradeInfo(self): return self.GradeInfo # 评级规则 def GetRewardInfo(self): return self.RewardInfo # 奖励信息 + +# 副本助战表 +class IPY_FBHelpBattle(): + + def __init__(self): + self.DataMapID = 0 + self.LineID = 0 + self.FightPowerMin = 0 + self.RobotFightPower = 0 + self.RobotLV = 0 + self.RobotBaseHurt = 0 + self.RobotHPCoefficient = 0 + self.RobotSkillsDict = {} + return + + def GetDataMapID(self): return self.DataMapID # 数据地图ID + def GetLineID(self): return self.LineID # 功能线路ID + def GetFightPowerMin(self): return self.FightPowerMin # 助战最低战力,也是副本保底战力 + def GetRobotFightPower(self): return self.RobotFightPower # 助战NPC战力 + def GetRobotLV(self): return self.RobotLV # 助战NPC等级 + def GetRobotBaseHurt(self): return self.RobotBaseHurt # 助战NPC保底伤害 + def GetRobotHPCoefficient(self): return self.RobotHPCoefficient # 助战NPC生命系数 + def GetRobotSkillsDict(self): return self.RobotSkillsDict # 助战NPC技能, {"职业":[技能列表], ...} # 副本刷怪标识点表 class IPY_NPCCustomRefresh(): @@ -2106,7 +2319,8 @@ self.UnLockSkill = [] self.ActiveMWID = 0 self.ItemAward = [] - self.ActiveSoulID = 0 + self.ActiveSoulID = 0 + self.PowerEx = 0 return def GetMWID(self): return self.MWID # 法宝ID @@ -2116,7 +2330,8 @@ def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能 def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind] - def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID + def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID + def GetPowerEx(self): return self.PowerEx # 额外固定战力 # 法宝特权表 class IPY_TreasurePrivilege(): @@ -2615,7 +2830,8 @@ self.VipCostJade = 0 self.JadeReward = {} self.CostCopper = 0 - self.CopperReward = {} + self.CopperReward = {} + self.JobItemList = [] return def GetID(self): return self.ID # ID @@ -2625,7 +2841,27 @@ def GetVipCostJade(self): return self.VipCostJade # 绑玉找回VIP次数找回价格 def GetJadeReward(self): return self.JadeReward # 绑玉找回奖励 def GetCostCopper(self): return self.CostCopper # 铜钱找回铜钱消耗 - def GetCopperReward(self): return self.CopperReward # 铜钱找回奖励 + def GetCopperReward(self): return self.CopperReward # 铜钱找回奖励 + def GetJobItemList(self): return self.JobItemList # 职业物品列表 + +# 采集物表 +class IPY_CollectNPC(): + + def __init__(self): + self.NPCID = 0 + self.PrepareTime = 0 + self.LostHPPer = [] + self.CollectCount = 0 + self.CollectCountLimitNotify = "" + self.CollectAward = [] + return + + def GetNPCID(self): return self.NPCID # ID + def GetPrepareTime(self): return self.PrepareTime # 采集耗时,秒 + def GetLostHPPer(self): return self.LostHPPer # 采集掉血,[每X秒,掉血百分比] + def GetCollectCount(self): return self.CollectCount # 每日可采集次数,0限制 + def GetCollectCountLimitNotify(self): return self.CollectCountLimitNotify # 无采集次数采集提示 + def GetCollectAward(self): return self.CollectAward # 采集奖励物品, [物品ID,个数,是否绑定] # 宝箱表开启 class IPY_Chests(): @@ -2791,7 +3027,8 @@ self.GainGold = 0 self.GainGoldPrize = 0 self.FirstGoldPrize = 0 - self.GainItemList = [] + self.GainItemList = [] + self.NotifyMark = "" return def GetRecordID(self): return self.RecordID # 记录ID @@ -2799,7 +3036,8 @@ def GetGainGold(self): return self.GainGold # 获得仙玉数 def GetGainGoldPrize(self): return self.GainGoldPrize # 赠送仙玉数 def GetFirstGoldPrize(self): return self.FirstGoldPrize # 首次充值该档位赠送仙玉 - def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...] + def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...] + def GetNotifyMark(self): return self.NotifyMark # 广播提示 # 等级奖励表 class IPY_LVAward(): @@ -3043,12 +3281,14 @@ def __init__(self): self.CfgID = 0 self.Multiple = 0 - self.LVLimit = 0 + self.LVLimit = 0 + self.PointLimit = 0 return def GetCfgID(self): return self.CfgID # 配置ID def GetMultiple(self): return self.Multiple # 倍数 - def GetLVLimit(self): return self.LVLimit # 限制等级 + def GetLVLimit(self): return self.LVLimit # 限制等级 + def GetPointLimit(self): return self.PointLimit # 限制额外修行点 # 宗门试炼兑换表 class IPY_TrialExchange(): @@ -3188,7 +3428,8 @@ self.ItemCnt = 0 self.IsBind = 0 self.Weight = 0 - self.Mark = 0 + self.Mark = 0 + self.Rare = 0 return def GetTemplateID(self): return self.TemplateID # 模板ID @@ -3198,7 +3439,289 @@ def GetItemCnt(self): return self.ItemCnt # 物品数量 def GetIsBind(self): return self.IsBind # 是否绑定 def GetWeight(self): return self.Weight # 权重 - def GetMark(self): return self.Mark # 排序用标识 + def GetMark(self): return self.Mark # 排序用标识 + def GetRare(self): return self.Rare # 珍稀值 + +# 功能预告表 +class IPY_FunctionForecast(): + + def __init__(self): + self.FuncID = 0 + self.Award = {} + return + + def GetFuncID(self): return self.FuncID # 功能ID + def GetAward(self): return self.Award # 属性类型 + +# 聊天气泡表 +class IPY_ChatBubbleBox(): + + def __init__(self): + self.BoxID = 0 + self.NeedLV = 0 + self.NeedVIPLVGift = 0 + return + + def GetBoxID(self): return self.BoxID # 气泡框ID + def GetNeedLV(self): return self.NeedLV # 所需等级 + def GetNeedVIPLVGift(self): return self.NeedVIPLVGift # 所需购买VIP等级礼包 + +# 累计充值活动表 +class IPY_ActTotalRecharge(): + + def __init__(self): + self.CfgID = 0 + self.StartDate = "" + self.EndDate = "" + self.LVLimit = 0 + self.IsDayReset = 0 + self.TemplateIDList = [] + return + + def GetCfgID(self): return self.CfgID # 配置ID + def GetStartDate(self): return self.StartDate # 开启日期 + def GetEndDate(self): return self.EndDate # 结束日期 + def GetLVLimit(self): return self.LVLimit # 限制等级 + def GetIsDayReset(self): return self.IsDayReset # 是否每天重置 + def GetTemplateIDList(self): return self.TemplateIDList # 模板ID列表 + +# 累计充值模板表 +class IPY_TotalRechargeTemplate(): + + def __init__(self): + self.TemplateID = 0 + self.NeedGold = 0 + self.AwardIndex = 0 + self.AwardItem = {} + self.NotifyKey = "" + return + + def GetTemplateID(self): return self.TemplateID # 模板ID + def GetNeedGold(self): return self.NeedGold # 需要充值仙玉数 + def GetAwardIndex(self): return self.AwardIndex # 返利奖励索引0~31,同个模板中不重复 + def GetAwardItem(self): return self.AwardItem # 返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]} + def GetNotifyKey(self): return self.NotifyKey # 全服广播key,默认两个参数(玩家名, 档位额度) + +# 法宝副本表 +class IPY_MagicWeaponFB(): + + def __init__(self): + self.MWID = 0 + self.LineID = 0 + self.Level = 0 + self.RefreshNPC = [] + self.AttrDict = {} + return + + def GetMWID(self): return self.MWID # 法宝ID + def GetLineID(self): return self.LineID # 副本功能线路ID + def GetLevel(self): return self.Level # 关卡 + def GetRefreshNPC(self): return self.RefreshNPC # 刷怪配置 + def GetAttrDict(self): return self.AttrDict # 属性 + +# 冰晶矿脉星级奖励表 +class IPY_IceLodeStarAward(): + + def __init__(self): + self.Index = 0 + self.Star = 0 + self.LVLimit = [] + self.ItemList = [] + return + + def GetIndex(self): return self.Index # 奖励索引 + def GetStar(self): return self.Star # 星数 + def GetLVLimit(self): return self.LVLimit # 等级范围 + def GetItemList(self): return self.ItemList # 奖励 + +# 神兵特效表 +class IPY_GodWeaponEffect(): + + def __init__(self): + self.GWType = 0 + self.Level = 0 + self.NotifyCode = "" + self.FightPower = 0 + self.Attr = {} + return + + def GetGWType(self): return self.GWType # 神兵类型 + def GetLevel(self): return self.Level # 神兵等级 + def GetNotifyCode(self): return self.NotifyCode # 广播 + def GetFightPower(self): return self.FightPower # 增加战力 + def GetAttr(self): return self.Attr # 属性加成 + +# 跨服竞技场段位表 +class IPY_CrossRealmPKDan(): + + def __init__(self): + self.DanLV = 0 + self.DanLVAwardList = [] + self.SeasonDanLVAwardList = [] + return + + def GetDanLV(self): return self.DanLV # 段位等级 + def GetDanLVAwardList(self): return self.DanLVAwardList # 段位达标奖励物品列表 + def GetSeasonDanLVAwardList(self): return self.SeasonDanLVAwardList # 赛季段位奖励物品列表 + +# 跨服Boss蓬莱仙境分区表 +class IPY_CrossPenglaiZone(): + + def __init__(self): + self.ZoneID = 0 + self.ServerGroupIDList = [] + self.MapID = 0 + self.DataMapID = 0 + self.CopyMapID = 0 + self.PosX = 0 + self.PosY = 0 + return + + def GetZoneID(self): return self.ZoneID # 分区ID + def GetServerGroupIDList(self): return self.ServerGroupIDList # 服务器组ID列表 + def GetMapID(self): return self.MapID # 场景地图ID + def GetDataMapID(self): return self.DataMapID # 数据地图ID + def GetCopyMapID(self): return self.CopyMapID # 虚拟线路ID + def GetPosX(self): return self.PosX # 坐标X + def GetPosY(self): return self.PosY # 坐标Y + +# 聚魂表 +class IPY_GatherSoul(): + + def __init__(self): + self.ItemID = 0 + self.AttrType = [] + self.SoulGrade = 0 + return + + def GetItemID(self): return self.ItemID # 物品ID + def GetAttrType(self): return self.AttrType # 属性类型 + def GetSoulGrade(self): return self.SoulGrade # 魂阶段 + +# 聚魂合成表 +class IPY_GatherSoulCompound(): + + def __init__(self): + self.TagItemID = 0 + self.NeedLV = 0 + self.NeedItem = [] + self.NeedSoulSplinters = 0 + self.NeedSoulCore = 0 + return + + def GetTagItemID(self): return self.TagItemID # 合成的物品ID + def GetNeedLV(self): return self.NeedLV # 需要的玩家等级 + def GetNeedItem(self): return self.NeedItem # 需要的物品ID + def GetNeedSoulSplinters(self): return self.NeedSoulSplinters # 需要的聚魂碎片 + def GetNeedSoulCore(self): return self.NeedSoulCore # 需要的核心环 + +# 聚魂属性表 +class IPY_GatherSoulAttr(): + + def __init__(self): + self.AttrType = 0 + self.AttrInfo1 = "" + self.AttrInfo2 = {} + self.AttrInfo3 = {} + self.AttrInfo4 = {} + self.AttrInfo5 = {} + return + + def GetAttrType(self): return self.AttrType # 属性类型 + def GetAttrInfo1(self): return self.AttrInfo1 # 基础属性-参数聚魂等级level + def GetAttrInfo2(self): return self.AttrInfo2 # 品质系数(品质_系数|…) + def GetAttrInfo3(self): return self.AttrInfo3 # 多属性系数 + def GetAttrInfo4(self): return self.AttrInfo4 # 初始属性(品质_属性值|…) + def GetAttrInfo5(self): return self.AttrInfo5 # 阶段系数 + +# 王者法宝表 +class IPY_MagicWeaponOfKing(): + + def __init__(self): + self.MWID = 0 + self.AwardMark = 0 + self.AddAttr = {} + return + + def GetMWID(self): return self.MWID # 法宝ID + def GetAwardMark(self): return self.AwardMark # 赛季奖励等级 + def GetAddAttr(self): return self.AddAttr # 属性 + +# 时装表 +class IPY_Coat(): + + def __init__(self): + self.CoatID = 0 + self.EquipItemID = [] + self.UnlockItemID = 0 + self.MaxLV = 0 + self.CostItemCnt = [] + self.StarAttr = {} + return + + def GetCoatID(self): return self.CoatID # 时装编号 + def GetEquipItemID(self): return self.EquipItemID # 装备物品ID(按职业顺序) + def GetUnlockItemID(self): return self.UnlockItemID # 材料物品ID + def GetMaxLV(self): return self.MaxLV # 最大星级 + def GetCostItemCnt(self): return self.CostItemCnt # 材料数量 + def GetStarAttr(self): return self.StarAttr # 属性 + +# 时装柜升级表 +class IPY_CoatChestUp(): + + def __init__(self): + self.LV = 0 + self.NeedExp = 0 + self.AddAttr = {} + return + + def GetLV(self): return self.LV # 等级 + def GetNeedExp(self): return self.NeedExp # 升级所需经验 + def GetAddAttr(self): return self.AddAttr # 属性 + +# 周狂欢活动时间表 +class IPY_ActWeekParty(): + + def __init__(self): + self.CfgID = 0 + self.StartDate = "" + self.EndDate = "" + self.AdvanceMinutes = 0 + self.IsDayReset = 0 + self.ResetType = 0 + self.LVLimit = 0 + self.TemplateID = [] + self.PointAward = {} + return + + def GetCfgID(self): return self.CfgID # 配置ID + def GetStartDate(self): return self.StartDate # 开启日期 + def GetEndDate(self): return self.EndDate # 结束日期 + def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动 + def GetIsDayReset(self): return self.IsDayReset # 是否每天重置 + def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置 + def GetLVLimit(self): return self.LVLimit # 限制等级 + def GetTemplateID(self): return self.TemplateID # 模板编号 + def GetPointAward(self): return self.PointAward # 总积分奖励 + +# 周狂欢表 +class IPY_WeekParty(): + + def __init__(self): + self.TemplateID = 0 + self.ActionType = 0 + self.TotalTimes = 0 + self.SingleTimes = 0 + self.Reward = [] + self.Point = 0 + return + + def GetTemplateID(self): return self.TemplateID # 模板ID + def GetActionType(self): return self.ActionType # 活动条目ID + def GetTotalTimes(self): return self.TotalTimes # 可完成的总次数,0表示不限次数 + def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数 + def GetReward(self): return self.Reward # 奖励物品 + def GetPoint(self): return self.Point # 积分 def Log(msg, playerID=0, par=0): @@ -3294,6 +3817,8 @@ self.ipyFBFuncLen = len(self.ipyFBFuncCache) self.ipyFBLineCache = self.__LoadFileData("FBLine", IPY_FBLine) self.ipyFBLineLen = len(self.ipyFBLineCache) + self.ipyFBHelpBattleCache = self.__LoadFileData("FBHelpBattle", IPY_FBHelpBattle) + self.ipyFBHelpBattleLen = len(self.ipyFBHelpBattleCache) self.ipyNPCCustomRefreshCache = self.__LoadFileData("NPCCustomRefresh", IPY_NPCCustomRefresh) self.ipyNPCCustomRefreshLen = len(self.ipyNPCCustomRefreshCache) self.ipyDailyActionCache = self.__LoadFileData("DailyAction", IPY_DailyAction) @@ -3356,6 +3881,8 @@ self.ipyRuneCompoundLen = len(self.ipyRuneCompoundCache) self.ipyResourcesBackCache = self.__LoadFileData("ResourcesBack", IPY_ResourcesBack) self.ipyResourcesBackLen = len(self.ipyResourcesBackCache) + self.ipyCollectNPCCache = self.__LoadFileData("CollectNPC", IPY_CollectNPC) + self.ipyCollectNPCLen = len(self.ipyCollectNPCCache) self.ipyChestsCache = self.__LoadFileData("Chests", IPY_Chests) self.ipyChestsLen = len(self.ipyChestsCache) self.ipyChestsAwardCache = self.__LoadFileData("ChestsAward", IPY_ChestsAward) @@ -3418,6 +3945,40 @@ self.ipyActWishingWellLen = len(self.ipyActWishingWellCache) self.ipyWishingWellCache = self.__LoadFileData("WishingWell", IPY_WishingWell) self.ipyWishingWellLen = len(self.ipyWishingWellCache) + self.ipyFunctionForecastCache = self.__LoadFileData("FunctionForecast", IPY_FunctionForecast) + self.ipyFunctionForecastLen = len(self.ipyFunctionForecastCache) + self.ipyChatBubbleBoxCache = self.__LoadFileData("ChatBubbleBox", IPY_ChatBubbleBox) + self.ipyChatBubbleBoxLen = len(self.ipyChatBubbleBoxCache) + self.ipyActTotalRechargeCache = self.__LoadFileData("ActTotalRecharge", IPY_ActTotalRecharge) + self.ipyActTotalRechargeLen = len(self.ipyActTotalRechargeCache) + self.ipyTotalRechargeTemplateCache = self.__LoadFileData("TotalRechargeTemplate", IPY_TotalRechargeTemplate) + self.ipyTotalRechargeTemplateLen = len(self.ipyTotalRechargeTemplateCache) + self.ipyMagicWeaponFBCache = self.__LoadFileData("MagicWeaponFB", IPY_MagicWeaponFB) + self.ipyMagicWeaponFBLen = len(self.ipyMagicWeaponFBCache) + self.ipyIceLodeStarAwardCache = self.__LoadFileData("IceLodeStarAward", IPY_IceLodeStarAward) + self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache) + self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect) + self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache) + self.ipyCrossRealmPKDanCache = self.__LoadFileData("CrossRealmPKDan", IPY_CrossRealmPKDan) + self.ipyCrossRealmPKDanLen = len(self.ipyCrossRealmPKDanCache) + self.ipyCrossPenglaiZoneCache = self.__LoadFileData("CrossPenglaiZone", IPY_CrossPenglaiZone) + self.ipyCrossPenglaiZoneLen = len(self.ipyCrossPenglaiZoneCache) + self.ipyGatherSoulCache = self.__LoadFileData("GatherSoul", IPY_GatherSoul) + self.ipyGatherSoulLen = len(self.ipyGatherSoulCache) + self.ipyGatherSoulCompoundCache = self.__LoadFileData("GatherSoulCompound", IPY_GatherSoulCompound) + self.ipyGatherSoulCompoundLen = len(self.ipyGatherSoulCompoundCache) + self.ipyGatherSoulAttrCache = self.__LoadFileData("GatherSoulAttr", IPY_GatherSoulAttr) + self.ipyGatherSoulAttrLen = len(self.ipyGatherSoulAttrCache) + self.ipyMagicWeaponOfKingCache = self.__LoadFileData("MagicWeaponOfKing", IPY_MagicWeaponOfKing) + self.ipyMagicWeaponOfKingLen = len(self.ipyMagicWeaponOfKingCache) + self.ipyCoatCache = self.__LoadFileData("Coat", IPY_Coat) + self.ipyCoatLen = len(self.ipyCoatCache) + self.ipyCoatChestUpCache = self.__LoadFileData("CoatChestUp", IPY_CoatChestUp) + self.ipyCoatChestUpLen = len(self.ipyCoatChestUpCache) + self.ipyActWeekPartyCache = self.__LoadFileData("ActWeekParty", IPY_ActWeekParty) + self.ipyActWeekPartyLen = len(self.ipyActWeekPartyCache) + self.ipyWeekPartyCache = self.__LoadFileData("WeekParty", IPY_WeekParty) + self.ipyWeekPartyLen = len(self.ipyWeekPartyCache) Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict)) Log("IPY_DataMgr InitOK!") return @@ -3654,6 +4215,8 @@ def GetFBFuncByIndex(self, index): return self.ipyFBFuncCache[index] def GetFBLineCount(self): return self.ipyFBLineLen def GetFBLineByIndex(self, index): return self.ipyFBLineCache[index] + def GetFBHelpBattleCount(self): return self.ipyFBHelpBattleLen + def GetFBHelpBattleByIndex(self, index): return self.ipyFBHelpBattleCache[index] def GetNPCCustomRefreshCount(self): return self.ipyNPCCustomRefreshLen def GetNPCCustomRefreshByIndex(self, index): return self.ipyNPCCustomRefreshCache[index] def GetDailyActionCount(self): return self.ipyDailyActionLen @@ -3716,6 +4279,8 @@ def GetRuneCompoundByIndex(self, index): return self.ipyRuneCompoundCache[index] def GetResourcesBackCount(self): return self.ipyResourcesBackLen def GetResourcesBackByIndex(self, index): return self.ipyResourcesBackCache[index] + def GetCollectNPCCount(self): return self.ipyCollectNPCLen + def GetCollectNPCByIndex(self, index): return self.ipyCollectNPCCache[index] def GetChestsCount(self): return self.ipyChestsLen def GetChestsByIndex(self, index): return self.ipyChestsCache[index] def GetChestsAwardCount(self): return self.ipyChestsAwardLen @@ -3778,6 +4343,40 @@ def GetActWishingWellByIndex(self, index): return self.ipyActWishingWellCache[index] def GetWishingWellCount(self): return self.ipyWishingWellLen def GetWishingWellByIndex(self, index): return self.ipyWishingWellCache[index] + def GetFunctionForecastCount(self): return self.ipyFunctionForecastLen + def GetFunctionForecastByIndex(self, index): return self.ipyFunctionForecastCache[index] + def GetChatBubbleBoxCount(self): return self.ipyChatBubbleBoxLen + def GetChatBubbleBoxByIndex(self, index): return self.ipyChatBubbleBoxCache[index] + def GetActTotalRechargeCount(self): return self.ipyActTotalRechargeLen + def GetActTotalRechargeByIndex(self, index): return self.ipyActTotalRechargeCache[index] + def GetTotalRechargeTemplateCount(self): return self.ipyTotalRechargeTemplateLen + def GetTotalRechargeTemplateByIndex(self, index): return self.ipyTotalRechargeTemplateCache[index] + def GetMagicWeaponFBCount(self): return self.ipyMagicWeaponFBLen + def GetMagicWeaponFBByIndex(self, index): return self.ipyMagicWeaponFBCache[index] + def GetIceLodeStarAwardCount(self): return self.ipyIceLodeStarAwardLen + def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index] + def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen + def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index] + def GetCrossRealmPKDanCount(self): return self.ipyCrossRealmPKDanLen + def GetCrossRealmPKDanByIndex(self, index): return self.ipyCrossRealmPKDanCache[index] + def GetCrossPenglaiZoneCount(self): return self.ipyCrossPenglaiZoneLen + def GetCrossPenglaiZoneByIndex(self, index): return self.ipyCrossPenglaiZoneCache[index] + def GetGatherSoulCount(self): return self.ipyGatherSoulLen + def GetGatherSoulByIndex(self, index): return self.ipyGatherSoulCache[index] + def GetGatherSoulCompoundCount(self): return self.ipyGatherSoulCompoundLen + def GetGatherSoulCompoundByIndex(self, index): return self.ipyGatherSoulCompoundCache[index] + def GetGatherSoulAttrCount(self): return self.ipyGatherSoulAttrLen + def GetGatherSoulAttrByIndex(self, index): return self.ipyGatherSoulAttrCache[index] + def GetMagicWeaponOfKingCount(self): return self.ipyMagicWeaponOfKingLen + def GetMagicWeaponOfKingByIndex(self, index): return self.ipyMagicWeaponOfKingCache[index] + def GetCoatCount(self): return self.ipyCoatLen + def GetCoatByIndex(self, index): return self.ipyCoatCache[index] + def GetCoatChestUpCount(self): return self.ipyCoatChestUpLen + def GetCoatChestUpByIndex(self, index): return self.ipyCoatChestUpCache[index] + def GetActWeekPartyCount(self): return self.ipyActWeekPartyLen + def GetActWeekPartyByIndex(self, index): return self.ipyActWeekPartyCache[index] + def GetWeekPartyCount(self): return self.ipyWeekPartyLen + def GetWeekPartyByIndex(self, index): return self.ipyWeekPartyCache[index] IPYData = IPY_DataMgr() def IPY_Data(): return IPYData -- Gitblit v1.8.0