From 246314fa109ae32ef92918bf5dcde701fee98837 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 25 七月 2024 14:50:43 +0800
Subject: [PATCH] 10216 【越南】【港台】【主干】【砍树】古神战场修改(信息提示CrossBattlefieldSysCallBuy增加阵营参数)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 67 ++++++++++++++++++++++++++++++---
1 files changed, 60 insertions(+), 7 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 7c5686e..ce034af 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -19,13 +19,19 @@
#---------------------------------------------------------------------
import GameWorld
+import GameWorship
import PlayerControl
import NetPackCommon
+import GameWorldArena
import ChPyNetSendPack
import PlayerFBHelpBattle
+import GameWorldSkyTower
+import CrossChampionship
+import CrossBattlefield
import PyGameDataStruct
import IpyGameDataPY
import PyDataManager
+import ShareDefine
import ChConfig
import json
@@ -40,6 +46,21 @@
if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
return True
+ if GameWorldArena.IsArenaBattlePlayer(playerID):
+ return True
+
+ if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
+ return True
+
+ if CrossChampionship.IsChampionshipPlayer(playerID):
+ return True
+
+ if GameWorship.IsWorshipPlayer(playerID):
+ return True
+
+ if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
+ return True
+
SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
#校验玩家等级
if playerLV < SaveDBLimitLV:
@@ -49,6 +70,18 @@
def IsSaveAllViewCache(playerID):
## 是否保存所有缓存数据
+
+ if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
+ return True
+
+ if GameWorldArena.IsArenaBattlePlayer(playerID):
+ return True
+
+ if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
+ return True
+
+ if CrossChampionship.IsChampionshipPlayer(playerID):
+ return True
NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
#校验玩家是否上排行榜
@@ -60,13 +93,23 @@
if curBillboard.FindByID(playerID):
return True
+ #跨服榜单上的默认保留
+ if GameWorld.IsCrossServer():
+ billboardMgr = PyDataManager.GetCrossBillboardManager()
+ for billboardType in ShareDefine.CrossBillboardTypeList:
+ groupList = billboardMgr.GetBillboardGroupList(billboardType)
+ for billboardType, groupValue1, groupValue2 in groupList:
+ billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
+ if billboardObj.FindByID(playerID):
+ return True
+
return False
def DelOutofTimeViewCacheData():
## 删除过期的查看缓存数据
curTime = int(time.time())
- MaxTime = 30 * 3600 * 24 # 30天
+ MaxTime = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 3) * 3600 * 24
pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
@@ -89,8 +132,9 @@
GameWorld.DebugLog("删除查看缓存!", playerID)
return
-def FindViewCache(playerID, isAddNew=False):
+def FindViewCache(playerID, isAddNew=False, newPropData={}):
## 查找玩家缓存
+ # @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
curCache = None
pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
@@ -99,14 +143,19 @@
elif isAddNew:
curCache = PyGameDataStruct.tagPlayerViewCachePy()
curCache.PlayerID = playerID
+ if newPropData:
+ curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
+ curCache.PropDataSize = len(curCache.PropData)
playerViewCachePyDict[playerID] = curCache
return curCache
def GetCachePropDataDict(curCache):
## 获取缓存基础属性字典信息
+ if not curCache:
+ return {}
if not hasattr(curCache, "PropDataDict"):
curCache.PropDataDict = {}
- if not curCache.PropDataDict:
+ if not curCache.PropDataDict and curCache.PropData:
curCache.PropDataDict = eval(curCache.PropData)
return curCache.PropDataDict
@@ -126,8 +175,8 @@
# WORD ItemDataSize1;
# char ItemData1[ItemDataSize1]; //1阶装备数据
# ... ...
-# WORD ItemDataSize15;
-# char ItemData15[ItemDataSize15];
+# WORD ItemDataSize20;
+# char ItemData20[ItemDataSize20];
#};
def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
playerID = curPackData.PlayerID
@@ -164,7 +213,7 @@
#GameWorld.DebugLog(" 更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
# 装备数据存储,不保存装备数据的话则清空
- for classLV in xrange(1, 15 + 1):
+ for classLV in xrange(1, 20 + 1):
if not isSaveAll:
itemDataSize = 0
itemData = ""
@@ -263,7 +312,11 @@
answerPack.LV = cacheDict["LV"]
answerPack.RealmLV = cacheDict["RealmLV"]
answerPack.OnlineType = ChConfig.Def_Offline
- answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
+
+ if GameWorld.IsCrossServer():
+ answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
+ else:
+ answerPack.ServerGroupID = GameWorld.GetServerGroupID()
else:
answerPack.PlayerID = clientPack.PlayerID
answerPack.PlayerName = tagPlayer.GetName()
--
Gitblit v1.8.0