From 24ca194417d6deb1f191463b4b210922ca287e15 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 23 一月 2019 17:26:03 +0800
Subject: [PATCH] 5919 【后端】【1.5.100】诛仙塔功能开发(S级的没CD)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 78 +++++++++++++++++---------------------
1 files changed, 35 insertions(+), 43 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 52c8054..fa29cda 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -83,10 +83,7 @@
import GameWorldAverageLv
import PlayerDBOper
import PlayerGeTui
-#import MergeBroadcast
#import GameWorldMixServerCampaign
-#import GameWorldMergeKing
-#import GameWorldMergePK
#import PlayerManorWar
import GameWorldBoss
#import GameWorldActionTeHui
@@ -96,8 +93,9 @@
import ReadChConfig
import EventReport
#import ReloadModule
-import MergeChildMsg
-#import MergePlayer
+import CrossRealmPK
+import CrossRealmMsg
+import CrossRealmPlayer
import PlayerFBHelpBattle
import PlayerFamilyRedPacket
import IpyGameDataPY
@@ -294,13 +292,10 @@
PlayerFamilyParty.FamilyParty_Process(tick)
# 帮主弹劾时钟调用
PlayerFamily.OnLeaderImpeachTick(tick)
-
- #跨服广播
- #MergeBroadcast.OnBroadcastProccee(tick)
+ #跨服玩家
+ CrossRealmPlayer.OnCrossProcess(tick)
#跨服PK匹配
- #GameWorldMergePK.OnPKMatchProcess(tick)
- #跨服王者争霸
- #GameWorldMergeKing.OnMergeKingProcess(tick)
+ CrossRealmPK.OnPKMatchProcess(tick)
GameWorldBoss.DoCheckWorldBossReborn(tick)
GameWorldBoss.ProcessBossGeTui(tick)
@@ -352,7 +347,8 @@
GameWorldActionControl.Dispose_OperationActionState()
GameWorldActionControl.Dispose_DailyActionState()
GameWorldActionControl.Dispose_FBStateTime()
-
+ #跨服PK
+ CrossRealmPK.OnMinuteProcess()
#处理重开服务器后, 活动继续开启逻辑根据天数
#GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
#触发世界等级
@@ -390,8 +386,6 @@
DisposeGameWorldGame(tick)
#回报数据库当前在线玩家数
DisposeGameActivePlayer(tick)
- #统计跨服服务器在线玩家
- #MergePlayer.DisposeMergeServerOnlinePlayer()
#同步地图服务器时间
Dispose_MapServer_Time(tick)
#保存玩家数据
@@ -552,22 +546,16 @@
# 所有服务器人数要回报一次, 每个map也要回报一次
# gameWorld.GetTickByType(0 - n) 取间隔
def DisposeGameActivePlayer(tick):
-# gameWorld = GameWorld.GetGameWorld()
-# lastTick = gameWorld.GetTickByType(ChConfig.TYPE_GetActivePlayerCount)
-#
-# if lastTick == -1:
-# #GameWorld.Log("未初始化服务器")
-# return
-#
-# if tick - lastTick < ChConfig.TYPE_Tick_Time[ChConfig.TYPE_GetActivePlayerCount]:
-# return
-#
-#
-# gameWorld.SetTickByType(ChConfig.TYPE_GetActivePlayerCount , tick)
-
+ gameWorld = GameWorld.GetGameWorld()
+ curMinute = datetime.datetime.today().minute
#为了每个服的输出时间点统一一个分钟点,便于统计
- if datetime.datetime.today().minute % 5 != 0:
+ if curMinute % 5 != 0:
return
+ noteData = gameWorld.GetDictByKey("OnlineCntM")
+ if noteData == curMinute:
+ # 同一分钟不多发送,此处不建议用CD处理,避免两CD冲突
+ return
+ gameWorld.SetDict("OnlineCntM", curMinute)
# 全服在线人数平台明细
platformOLDict = {} # 平台在线人数 {平台:人数, ...}
@@ -1220,7 +1208,8 @@
if initOpenServerTime <= 0 or openServerWeekday <= 0:
#记录首次开发时间(现实时间戳)
PlayerDBGSEvent.SetInitOpenServerTime(initOpenServerTime if initOpenServerTime else int(time.time()))
-
+
+ CrossRealmMsg.OnGameServerInitOK()
#初始化家族数量
GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt)
#排序元宝交易平台
@@ -1247,19 +1236,20 @@
ChPlayer.LoadPlayerLVData()
#加载助战信息
PlayerFBHelpBattle.OnServerStart()
+ #跨服PK
+ CrossRealmPK.OnGameServerInitOK()
#世界boss被杀次数重置
#GameWorldBoss.CheckResetBossKilledCntOnServerInit()
#GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
- #子服启动成功告知跨服主服
- #===========================================================================
- # serverGroupID = GameWorld.GetServerGroupID()
- # if GameWorld.IsMergeOpen() and not GameWorld.IsMergeServer():
- # GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...")
- # dataMsg = {"Platform":GameWorld.GetPlatform(), "ServerID":GameWorld.GetServerSID(), "ServerGroupID":serverGroupID}
- # MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_ClientServerInitOK, dataMsg)
- #
- # GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
- #===========================================================================
+ isCrossServer = GameWorld.IsCrossServer()
+ if isCrossServer:
+ isServerClose = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose)
+ isServerOpen = 0 if isServerClose else 1
+ GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isServerOpen)
+ GameWorld.Log("跨服服务器启动成功: isServerOpen=%s" % isServerOpen)
+ else:
+ serverGroupID = GameWorld.GetServerGroupID()
+ GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
return
def DoCheckNewServerOpen(tick):
@@ -1419,9 +1409,12 @@
# 商店信息
#GameWorldShopItem.OnMapServerInitOK()
+ # 跨服服务器状态
+ isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isCrossServerOpen)
+
# 跨服PK
- #GameWorldMergePK.OnMapServerInitOK()
- #GameWorldMergeKing.OnMapServerInitOK()
+ CrossRealmPK.OnMapServerInitOK()
SendAllMapGlobalDropInfo() # 全局掉落控制
@@ -1449,7 +1442,6 @@
# 清除指定通用数据
universalRecMgr = GameWorld.GetUniversalRecMgr()
delRecTypeList = [ShareDefine.Def_UniversalGameRecType_ManorWarInfo,
- #ShareDefine.Def_UniversalGameRecType_MergeRegister,
]
GameWorld.DebugLog(" 清除指定通用数据 delRecTypeList=%s" % str(delRecTypeList))
for delRecType in delRecTypeList:
@@ -1474,7 +1466,7 @@
# 删除过期的通用数据
curTime = int(time.time())
GameWorld.Log("执行删除过期的通用数据, curTime=%s" % curTime)
- delOutofdayRecDataDict = {ShareDefine.Def_UniversalGameRecType_MergeRegister:31 * 24 * 3600,
+ delOutofdayRecDataDict = {
}
for otDayRecType, otTime in delOutofdayRecDataDict.items():
otRecDataList = universalRecMgr.GetTypeList(otDayRecType)
--
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