From 254193aa2af834a522c6847b6b85250427563961 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 四月 2019 10:34:20 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(增加按时间掉血的NPC支持)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py |    5 ++++-
 1 files changed, 4 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
index eb752ad..61e27f2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
@@ -43,10 +43,13 @@
         return gameObj.GetHPEx()*ShareDefine.Def_PerPointValue + gameObj.GetHP()
 
 
-def SetHP(gameObj, value, isNotify=True):
+def SetHP(gameObj, value, isNotify=True, isByTime=False):
     if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
         gameObj.SetHP(value, isNotify)
     else:
+        if gameObj.GetType() == ChConfig.ntMonsterTime and not isByTime and value not in [GetMaxHP(gameObj), 0]:
+            #GameWorld.DebugLog("不能设置按时间掉血的怪物血量! id=%s,npciD=%s,value=%s,isByTime=%s" % (gameObj.GetID(), gameObj.GetNPCID(), value, isByTime))
+            return
         gameObj.SetHPEx(value/ShareDefine.Def_PerPointValue)
         gameObj.SetHP(value%ShareDefine.Def_PerPointValue)
         

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