From 2553f010270f9dff6f1ee1403caab4ff826e00c2 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 20 三月 2019 17:12:06 +0800
Subject: [PATCH] 6374 【后端】【2.0】删除无用功能代码、封包、配置(法宝之魂)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py                             |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py                                 |    3 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py                            |    3 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py                                  |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py                                  |   52 ----
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py                           |    2 
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py                                                       |   52 ----
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py                                                   |  120 ----------
 /dev/null                                                                                                           |   47 ---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py                  |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py                   |    6 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py                     |  308 ++++--------------------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini                                          |   22 -
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py                                |   35 --
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py                              |    3 
 PySysDB/PySysDBPY.h                                                                                                 |   12 -
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py                             |    4 
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                                                       |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py                         |    1 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                                     |   15 
 21 files changed, 77 insertions(+), 618 deletions(-)

diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 6ed4d3f..5bba2cc 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -709,18 +709,6 @@
 	DWORD		PowerEx;	//额外固定战力
 };
 
-//法宝特权表
-
-struct tagTreasurePrivilege
-{
-	DWORD		_PrivilegeID;	//特权ID
-	eval		EffectValue;	//特殊效果
-	DWORD		SingleValue;	//进度
-	DWORD		MaxValue;	//最大进度
-	dict		AddAttr;	//属性
-	list		ItemAward;	//物品奖励
-	list		SuccessList;	//需要完成成就
-};
 
 //连续签到奖励表
 
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
index 910c6f7..4adb114 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -7871,58 +7871,6 @@
 
 
 #------------------------------------------------------
-# A5 12 激活法宝之魂 #tagCMActiveMWSoul
-
-class  tagCMActiveMWSoul(Structure):
-    _pack_ = 1
-    _fields_ = [
-                  ("Cmd", c_ubyte),
-                  ("SubCmd", c_ubyte),
-                  ("ID", c_ubyte),    #编号
-                  ]
-
-    def __init__(self):
-        self.Clear()
-        self.Cmd = 0xA5
-        self.SubCmd = 0x12
-        return
-
-    def ReadData(self, stringData, _pos=0, _len=0):
-        self.Clear()
-        memmove(addressof(self), stringData[_pos:], self.GetLength())
-        return _pos + self.GetLength()
-
-    def Clear(self):
-        self.Cmd = 0xA5
-        self.SubCmd = 0x12
-        self.ID = 0
-        return
-
-    def GetLength(self):
-        return sizeof(tagCMActiveMWSoul)
-
-    def GetBuffer(self):
-        return string_at(addressof(self), self.GetLength())
-
-    def OutputString(self):
-        DumpString = '''// A5 12 激活法宝之魂 //tagCMActiveMWSoul:
-                                Cmd:%s,
-                                SubCmd:%s,
-                                ID:%d
-                                '''\
-                                %(
-                                self.Cmd,
-                                self.SubCmd,
-                                self.ID
-                                )
-        return DumpString
-
-
-m_NAtagCMActiveMWSoul=tagCMActiveMWSoul()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMActiveMWSoul.Cmd,m_NAtagCMActiveMWSoul.SubCmd))] = m_NAtagCMActiveMWSoul
-
-
-#------------------------------------------------------
 # A5 49 大师天赋技能加点 #tagCMAddMasterSkillPoint
 
 class  tagCMMasterSkillPoint(Structure):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 1bae020..826a739 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -15717,126 +15717,6 @@
 
 
 #------------------------------------------------------
-# A3 53 法宝特权数据 #tagMCMWPrivilegeDataInfo
-
-class  tagMCMWPrivilegeData(Structure):
-    _pack_ = 1
-    _fields_ = [
-                  ("PriID", c_int),    # 特权ID
-                  ("State", c_ubyte),    #激活状态
-                  ("CurValue", c_int),    #当前总进度
-                  ("GotValue", c_int),    #已领取进度
-                  ("ItemAwardState", c_ubyte),    #物品奖励是否已领取
-                  ]
-
-    def __init__(self):
-        self.Clear()
-        return
-
-    def ReadData(self, stringData, _pos=0, _len=0):
-        self.Clear()
-        memmove(addressof(self), stringData[_pos:], self.GetLength())
-        return _pos + self.GetLength()
-
-    def Clear(self):
-        self.PriID = 0
-        self.State = 0
-        self.CurValue = 0
-        self.GotValue = 0
-        self.ItemAwardState = 0
-        return
-
-    def GetLength(self):
-        return sizeof(tagMCMWPrivilegeData)
-
-    def GetBuffer(self):
-        return string_at(addressof(self), self.GetLength())
-
-    def OutputString(self):
-        DumpString = '''// A3 53 法宝特权数据 //tagMCMWPrivilegeDataInfo:
-                                PriID:%d,
-                                State:%d,
-                                CurValue:%d,
-                                GotValue:%d,
-                                ItemAwardState:%d
-                                '''\
-                                %(
-                                self.PriID,
-                                self.State,
-                                self.CurValue,
-                                self.GotValue,
-                                self.ItemAwardState
-                                )
-        return DumpString
-
-
-class  tagMCMWPrivilegeDataInfo(Structure):
-    Head = tagHead()
-    Count = 0    #(BYTE Count)// 信息个数
-    InfoList = list()    #(vector<tagMCMWPrivilegeData> InfoList)// 信息列表
-    data = None
-
-    def __init__(self):
-        self.Clear()
-        self.Head.Cmd = 0xA3
-        self.Head.SubCmd = 0x53
-        return
-
-    def ReadData(self, _lpData, _pos=0, _Len=0):
-        self.Clear()
-        _pos = self.Head.ReadData(_lpData, _pos)
-        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
-        for i in range(self.Count):
-            temInfoList = tagMCMWPrivilegeData()
-            _pos = temInfoList.ReadData(_lpData, _pos)
-            self.InfoList.append(temInfoList)
-        return _pos
-
-    def Clear(self):
-        self.Head = tagHead()
-        self.Head.Clear()
-        self.Head.Cmd = 0xA3
-        self.Head.SubCmd = 0x53
-        self.Count = 0
-        self.InfoList = list()
-        return
-
-    def GetLength(self):
-        length = 0
-        length += self.Head.GetLength()
-        length += 1
-        for i in range(self.Count):
-            length += self.InfoList[i].GetLength()
-
-        return length
-
-    def GetBuffer(self):
-        data = ''
-        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
-        data = CommFunc.WriteBYTE(data, self.Count)
-        for i in range(self.Count):
-            data = CommFunc.WriteString(data, self.InfoList[i].GetLength(), self.InfoList[i].GetBuffer())
-        return data
-
-    def OutputString(self):
-        DumpString = '''
-                                Head:%s,
-                                Count:%d,
-                                InfoList:%s
-                                '''\
-                                %(
-                                self.Head.OutputString(),
-                                self.Count,
-                                "..."
-                                )
-        return DumpString
-
-
-m_NAtagMCMWPrivilegeDataInfo=tagMCMWPrivilegeDataInfo()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCMWPrivilegeDataInfo.Head.Cmd,m_NAtagMCMWPrivilegeDataInfo.Head.SubCmd))] = m_NAtagMCMWPrivilegeDataInfo
-
-
-#------------------------------------------------------
 # A3 26 NPCID已采集次数信息 #tagMCNPCIDCollectionCntInfo
 
 class  tagMCNPCIDCollectionCnt(Structure):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 12ec4f7..64ae39c 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1404,7 +1404,7 @@
 Def_MFPType_MagicWeapon3, # 仙族法宝 17
 Def_MFPType_PetSoul, # 灵宠魂石 18
 Def_MFPType_HorseSoul, # 坐骑魂石 19
-Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
+Def_MFPType_MagicWeaponSoul, # 法宝之魂 20 - 废弃
 Def_MFPType_Dogz, # 神兽 21
 Def_MFPType_GatherSoul, # 聚魂 22
 Def_MFPType_MagicWeapon4, # 王者法宝 23
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
index a6f3d26..858b3a6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -1117,27 +1117,23 @@
 Writer = xdh
 Releaser = xdh
 RegType = 0
-RegisterPackCount = 5
+RegisterPackCount = 4
 
 PacketCMD_1=0xA5
-PacketSubCMD_1=0x12
-PacketCallFunc_1=OnActiveMWSoul
+PacketSubCMD_1=0x1D
+PacketCallFunc_1=OnWearMagicWeapon
 
 PacketCMD_2=0xA5
-PacketSubCMD_2=0x1D
-PacketCallFunc_2=OnWearMagicWeapon
+PacketSubCMD_2=0x0E
+PacketCallFunc_2=OnOpenMagicWeapon
 
 PacketCMD_3=0xA5
-PacketSubCMD_3=0x0E
-PacketCallFunc_3=OnOpenMagicWeapon
+PacketSubCMD_3=0x15
+PacketCallFunc_3=OnMagicWeaponUp
 
 PacketCMD_4=0xA5
-PacketSubCMD_4=0x15
-PacketCallFunc_4=OnMagicWeaponUp
-
-PacketCMD_5=0xA5
-PacketSubCMD_5=0x16
-PacketCallFunc_5=SaveMagicWeaponState
+PacketSubCMD_4=0x16
+PacketCallFunc_4=SaveMagicWeaponState
 
 ;副本
 [FBCommon]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 4a09053..937cfae 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3921,17 +3921,12 @@
 
 #法宝
 Def_PDict_MagicWeaponExp = "MagicWeaponExp_%s" #法宝经验 参数法宝ID
-Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s_%s" #法宝激活状态 参数(法宝类型, key编号)
-Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s_%s" #法宝点击状态 参数(法宝类型, key编号)
-Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s_%s" #法宝佩戴状态 参数(法宝类型, key编号)
-Def_PDict_MagicWeaponRefineLV = "MagicWeaponRefineLV_%s" #法宝精炼等级 参数法宝ID
+Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s" #法宝激活状态 参数法宝ID
+Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s" #法宝点击状态 参数法宝ID
+Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #法宝佩戴状态 参数法宝ID
 Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID
 Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID
 Def_PDict_MagicWeaponUpExp = "MagicWeaponUpExp_%s" #法宝升级经验 参数法宝ID
-Def_PDict_MWSoulCurValue = "MWSoulCurValue_%s" #法宝特权当前进度 参数特权ID
-Def_PDict_MWSoulGotValue = "MWSoulGotValue_%s" #法宝特权已领取进度 参数特权ID
-Def_PDict_MWSoulGotItemState = "MWSoulGotItemState_%s" #法宝特权领取物品奖励状态 参数特权ID
-Def_PDict_MWSoulActiveState = "MWSoulActiveState_%s" #法宝之魂激活状态 参数(key编号)
 Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID)
 #炼丹炉
 Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
@@ -4386,7 +4381,7 @@
 Def_CalcAttrFunc_PetSkill,    # 宠物技能属性 31
 Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 32
 Def_CalcAttrFunc_PetSign, # 宠物签到 33
-Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34
+Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34-     废弃
 Def_CalcAttrFunc_Dogz, # 神兽35
 Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36
 Def_CalcAttrFunc_DogzEquip, # 神兽装备37
@@ -5232,7 +5227,7 @@
 Def_RewardType_XBXZ, # 仙宝寻主奖励6
 Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7
 Def_RewardType_GoldGiftFirst, # 首充礼包奖励8
-Def_RewardType_MWSoulAward, # 法宝之魂奖励9
+Def_RewardType_MWSoulAward, # 法宝之魂奖励9 -废弃
 Def_RewardType_FreeGoods, # 极品白拿10
 Def_RewardType_CostRebate, # 消费返利11
 Def_RewardType_BossReborn, # BOSS复活12
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index 910c6f7..4adb114 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -7871,58 +7871,6 @@
 
 
 #------------------------------------------------------
-# A5 12 激活法宝之魂 #tagCMActiveMWSoul
-
-class  tagCMActiveMWSoul(Structure):
-    _pack_ = 1
-    _fields_ = [
-                  ("Cmd", c_ubyte),
-                  ("SubCmd", c_ubyte),
-                  ("ID", c_ubyte),    #编号
-                  ]
-
-    def __init__(self):
-        self.Clear()
-        self.Cmd = 0xA5
-        self.SubCmd = 0x12
-        return
-
-    def ReadData(self, stringData, _pos=0, _len=0):
-        self.Clear()
-        memmove(addressof(self), stringData[_pos:], self.GetLength())
-        return _pos + self.GetLength()
-
-    def Clear(self):
-        self.Cmd = 0xA5
-        self.SubCmd = 0x12
-        self.ID = 0
-        return
-
-    def GetLength(self):
-        return sizeof(tagCMActiveMWSoul)
-
-    def GetBuffer(self):
-        return string_at(addressof(self), self.GetLength())
-
-    def OutputString(self):
-        DumpString = '''// A5 12 激活法宝之魂 //tagCMActiveMWSoul:
-                                Cmd:%s,
-                                SubCmd:%s,
-                                ID:%d
-                                '''\
-                                %(
-                                self.Cmd,
-                                self.SubCmd,
-                                self.ID
-                                )
-        return DumpString
-
-
-m_NAtagCMActiveMWSoul=tagCMActiveMWSoul()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMActiveMWSoul.Cmd,m_NAtagCMActiveMWSoul.SubCmd))] = m_NAtagCMActiveMWSoul
-
-
-#------------------------------------------------------
 # A5 49 大师天赋技能加点 #tagCMAddMasterSkillPoint
 
 class  tagCMMasterSkillPoint(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
index bc3551c..2e4a833 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -1852,10 +1852,6 @@
     RunQuestEvent(curPlayer, "realmup", realmlv, Def_RunQuestType_RunAll)
     return
 
-def EventRespons_MWSoulActive(curPlayer, soulid):
-    #法宝之魂激活
-    RunQuestEvent(curPlayer, "mwsoulactive", soulid, Def_RunQuestType_RunAll)
-    return
 
 def EventRespons_PassQueenRelecs(curPlayer, lineID, grade):
     #X级通关X层娲皇遗迹
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 40838f2..3efd560 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -7251,12 +7251,6 @@
     realmlv = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
     return curPlayer.GetOfficialRank() >= realmlv
 
-##法宝之魂是否激活
-# @param None
-# @return None <Mwsoul value="id"/>
-def ConditionType_Mwsoul(curPlayer, curMission, curActionNode):
-    soulID = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
-    return bool(PlayerMagicWeapon.GetIsActiveMWSoul(curPlayer, soulID))
 
 ##X级通关X层娲皇遗迹
 # @param None
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
index ac4beac..861f642 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
@@ -48,7 +48,6 @@
                    ShareDefine.Def_MFPType_MagicWeapon4:"王者法宝",
                    ShareDefine.Def_MFPType_PetSoul:"宠魂",
                    ShareDefine.Def_MFPType_HorseSoul:"骑魂",
-                   ShareDefine.Def_MFPType_MagicWeaponSoul:"法宝之魂",
                    ShareDefine.Def_MFPType_Dogz:"神兽",
                    ShareDefine.Def_MFPType_Coat:"时装",
                    ShareDefine.Def_MFPType_Other:"其他",
@@ -83,7 +82,6 @@
                      ChConfig.Def_CalcAttrFunc_PetSkill:"宠物技能属性",
                      ChConfig.Def_CalcAttrFunc_StoveYao:"炼丹炉丹药",
                      ChConfig.Def_CalcAttrFunc_PetSign:"宠物签到",
-                     ChConfig.Def_CalcAttrFunc_MagicWeaponSoul:"法宝之魂",
                      ChConfig.Def_CalcAttrFunc_Dogz:"神兽",
                      ChConfig.Def_CalcAttrFunc_Coat:"时装",
                      }
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMWSoul.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMWSoul.py
deleted file mode 100644
index 50694da..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMWSoul.py
+++ /dev/null
@@ -1,47 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#-------------------------------------------------------------------------------
-#
-#-------------------------------------------------------------------------------
-#
-##@package GM.Commands.SetMWSoul
-#
-# @todo:设置法宝之魂激活状态
-# @author xdh
-# @date 2018-08-18
-# @version 1.0
-#
-# 详细描述: 设置法宝之魂激活状态
-#
-#---------------------------------------------------------------------
-"""Version = 2018-08-18 16:30"""
-#---------------------------------------------------------------------
-import PlayerMagicWeapon
-import PlayerControl
-import ChConfig
-import GameWorld
-import EventShell
-
-#逻辑实现
-## GM命令执行入口
-#  @param curPlayer 当前玩家
-#  @param list 参数列表 [npcID]
-#  @return None
-#  @remarks 函数详细说明.
-def OnExec(curPlayer, paramList):
-    if len(paramList) != 2:
-        GameWorld.DebugAnswer(curPlayer, "SetMWSoul 魂ID 状态(1激活,0未激活)")
-        return
-    soulID = paramList[0]
-    state = paramList[1]
-    
-    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MWSoulActiveState, soulID, state, True)
-    if state:
-        EventShell.EventRespons_MWSoulActive(curPlayer, soulID)
-    PlayerMagicWeapon.CalcMagicWeaponSoulAttr(curPlayer)
-    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
-    
-    #通知
-    PlayerMagicWeapon.Sycn_MWPrivilegeData(curPlayer, soulID)
-    return
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py
index 731c846..2443042 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py
@@ -546,7 +546,7 @@
     if rank == 1 and lineID >= 4:
         EventShell.EventRespons_SealDemon(curPlayer)
     
-    PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_SealDemonAddAttr, addCnt, True)
+    
     PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_FMT, addCnt)
     PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_FMT, addCnt)
     PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_FMT, addCnt)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index b623313..17f9918 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -593,16 +593,6 @@
                         ("DWORD", "PowerEx", 0),
                         ),
 
-                "TreasurePrivilege":(
-                        ("DWORD", "PrivilegeID", 1),
-                        ("eval", "EffectValue", 0),
-                        ("DWORD", "SingleValue", 0),
-                        ("DWORD", "MaxValue", 0),
-                        ("dict", "AddAttr", 0),
-                        ("list", "ItemAward", 0),
-                        ("list", "SuccessList", 0),
-                        ),
-
                 "ContineSignAward":(
                         ("BYTE", "ContineDay", 1),
                         ("list", "ItemID", 0),
@@ -2581,27 +2571,6 @@
     def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
     def GetPowerEx(self): return self.PowerEx # 额外固定战力
 
-# 法宝特权表
-class IPY_TreasurePrivilege():
-    
-    def __init__(self):
-        self.PrivilegeID = 0
-        self.EffectValue = 0
-        self.SingleValue = 0
-        self.MaxValue = 0
-        self.AddAttr = {}
-        self.ItemAward = []
-        self.SuccessList = []
-        return
-        
-    def GetPrivilegeID(self): return self.PrivilegeID # 特权ID
-    def GetEffectValue(self): return self.EffectValue # 特殊效果
-    def GetSingleValue(self): return self.SingleValue # 进度
-    def GetMaxValue(self): return self.MaxValue # 最大进度
-    def GetAddAttr(self): return self.AddAttr # 属性
-    def GetItemAward(self): return self.ItemAward # 物品奖励
-    def GetSuccessList(self): return self.SuccessList # 需要完成成就
-
 # 连续签到奖励表
 class IPY_ContineSignAward():
     
@@ -4429,8 +4398,6 @@
         self.ipyTreasureLen = len(self.ipyTreasureCache)
         self.ipyTreasureUpCache = self.__LoadFileData("TreasureUp", IPY_TreasureUp)
         self.ipyTreasureUpLen = len(self.ipyTreasureUpCache)
-        self.ipyTreasurePrivilegeCache = self.__LoadFileData("TreasurePrivilege", IPY_TreasurePrivilege)
-        self.ipyTreasurePrivilegeLen = len(self.ipyTreasurePrivilegeCache)
         self.ipyContineSignAwardCache = self.__LoadFileData("ContineSignAward", IPY_ContineSignAward)
         self.ipyContineSignAwardLen = len(self.ipyContineSignAwardCache)
         self.ipySignAwardCache = self.__LoadFileData("SignAward", IPY_SignAward)
@@ -4877,8 +4844,6 @@
     def GetTreasureByIndex(self, index): return self.ipyTreasureCache[index]
     def GetTreasureUpCount(self): return self.ipyTreasureUpLen
     def GetTreasureUpByIndex(self, index): return self.ipyTreasureUpCache[index]
-    def GetTreasurePrivilegeCount(self): return self.ipyTreasurePrivilegeLen
-    def GetTreasurePrivilegeByIndex(self, index): return self.ipyTreasurePrivilegeCache[index]
     def GetContineSignAwardCount(self): return self.ipyContineSignAwardLen
     def GetContineSignAwardByIndex(self, index): return self.ipyContineSignAwardCache[index]
     def GetSignAwardCount(self): return self.ipySignAwardLen
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index 7797afd..2b1a9dc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -1233,8 +1233,7 @@
     PlayerControl.NomalDictSetProperty(curPlayer, key, activeCnt)
     
     SyncAllEquipAttrActiveInfo(curPlayer, activeType)
-    if activeType == 0:
-        PlayerMagicWeapon.CalcMagicWeaponSoulAttr(curPlayer)
+    
     #注意: 需要传装备阶触发刷属性,暂屏蔽,功能修改时再处理
     #else:
     #    RefreshPlayerEquipAttribute(curPlayer)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 20f58ff..fa1c5b6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -5335,9 +5335,6 @@
     # 首充礼包奖励
     elif rewardType == ChConfig.Def_RewardType_GoldGiftFirst:
         PlayerGoldGift.GetPlayerGoldGiftFirst(curPlayer)
-    # 领取法宝之魂奖励
-    elif rewardType == ChConfig.Def_RewardType_MWSoulAward:
-        PlayerMagicWeapon.GetMWSoulAward(curPlayer, dataEx)
     # 领取极品白拿
     elif rewardType == ChConfig.Def_RewardType_FreeGoods:
         PlayerFreeGoods.OnGetFreeGoods(curPlayer, dataEx)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index f615f5f..049fbbf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4156,7 +4156,6 @@
         PlayerPet.CalcPetItemAddPlayerAttr(curPlayer)
         PlayerRune.RefreshRuneAttr(curPlayer)
         PlayerMagicWeapon.CalcMagicWeaponAttr(curPlayer)
-        PlayerMagicWeapon.CalcMagicWeaponSoulAttr(curPlayer)
         PlayerSuccess.CalcSuccessAttr(curPlayer)
         PlayerVip.CalcVIPAttr(curPlayer)
         PlayerRefineStove.CalcStoveAttr(curPlayer)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
index 6578f90..629e380 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -736,7 +736,6 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Horser_LV%horseID, updateClassLV, ChConfig.Def_PDictType_Horse)
     #EventReport.WriteEvent_custom_mission_log(curPlayer, ChConfig.CME_Class_Horse, ChConfig.CME_Log_End, 1, cmeInfoEx=str(updateClassLV))
     sumLV = GetHorseSumLV(curPlayer)
-    PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Horse, sumLV)
 
     # 刷属性,更新排行榜
     RefreshHorseAttr(curPlayer)
@@ -927,7 +926,6 @@
     # 记录开服活动马匹阶级
     sumLV = GetHorseSumLV(curPlayer)
     OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_HorseLV, sumLV)
-    PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Horse, sumLV)
     PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Horse, horseID, False)
     
     playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index 375d629..b725a41 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -40,6 +40,8 @@
 
 g_succInfoDict = {}
 g_potentialsSkillDict = {}
+
+
 ##登录处理
 # @param curPlayer 玩家
 # @return None
@@ -47,15 +49,13 @@
     NotifyMagicWeapon(curPlayer, True)
     SyncXBXZAwardRecord(curPlayer)
     Sycn_MagicWeaponLV(curPlayer)
-    Sycn_MWPrivilegeData(curPlayer)
     return
 
+
 def OnDay(curPlayer):
-    #重置法宝之魂每日领取记录
-    for privilege in ChConfig.MWPrivilegeList:
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotItemState % privilege, 0)
-    Sycn_MWPrivilegeData(curPlayer, isForce=True)
+
     return
+
 
 def DoMagicWeaponOpen(curPlayer):
     ## 法宝功能开启 激活第一个法宝
@@ -66,6 +66,7 @@
 #    NotifyMagicWeapon(curPlayer)
     return True
 
+
 def GetIsActiveMagicWeapon(curPlayer, mwID, lv=0):
     #获取法宝是否激活
     #通过玩家字典值可直接判断是否已经激活,这里可不验证法宝ID是否存在,即使传入不存在的也是返回未激活
@@ -74,12 +75,14 @@
     if lv:
         curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % mwID)
         return curMWLV >= lv
-    return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsActive, mwID % 100, True, [mwID / 100])
+    return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsActive, mwID, True)
+
 
 def SetMagicWeaponActiveState(curPlayer, mwID, isActive=True):
     #设置法宝激活状态
-    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsActive, mwID % 100, isActive, True, [mwID / 100])
+    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsActive, mwID, isActive, True)
     return
+
 
 def ActiveMagicWeapon(curPlayer, succID):
     ##激活法宝
@@ -109,6 +112,7 @@
         
     return
 
+
 def DoActiveMW(curPlayer, mwID, mwLV=0):
     if not GetWMIpyData(mwID):
         return
@@ -117,7 +121,6 @@
         SetMagicWeaponActiveState(curPlayer, mwID)
         #通知
         NotifyMagicWeapon(curPlayer)
-        
         
         if mwID in IpyGameDataPY.GetFuncEvalCfg('UnblockTreasure'):
             PlayerControl.NotifyCode(curPlayer, 'UnblockTreasure', [curPlayer.GetName(), mwID])
@@ -153,21 +156,21 @@
             ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem], event=["MWAward", False, {"mwID":mwID}])
     activeMWID = upIpyData.GetActiveMWID()
     if activeMWID == mwID:
-        GameWorld.ErrLog('    TreasureUp.txt 配置异常 不可激活自身法宝 mwID=%s'%mwID)
+        GameWorld.ErrLog('    TreasureUp.txt 配置异常 不可激活自身法宝 mwID=%s' % mwID)
     elif activeMWID:
         DoActiveMW(curPlayer, activeMWID)
     
     #激活魂
-    activeSoulID = upIpyData.GetActiveSoulID()
-    if activeSoulID:
-        __DoActiveMWSoul(curPlayer, activeSoulID, False)
+#    activeSoulID = upIpyData.GetActiveSoulID()
+#    if activeSoulID:
+#        __DoActiveMWSoul(curPlayer, activeSoulID, False)
     
     CalcMagicWeaponAttr(curPlayer)
     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     
     GameWorld.DebugLog('    激活法宝 mwID=%s,mwLV=%s' % (mwID, mwLV))
     
-    vipAddAtkMWID = IpyGameDataPY.GetFuncCfg("VIPAddAtkEXP", 2) # VIP杀怪加属性所需激活法宝
+    vipAddAtkMWID = IpyGameDataPY.GetFuncCfg("VIPAddAtkEXP", 2)  # VIP杀怪加属性所需激活法宝
     if mwID == vipAddAtkMWID:
         PlayerVip.RefreshVIPAttr(curPlayer)
         
@@ -176,7 +179,9 @@
     DataRecordPack.DR_MagicWeaponActive(curPlayer, mwID, mwLV)
     return True
 
+
 def GetWMIpyData(mwID):return IpyGameDataPY.GetIpyGameData('Treasure', mwID)
+
 
 def GetNeedSuccIDByMWID(mwID, ipyData=None):
     ##获取法宝ID开启需要完成的成就ID
@@ -186,6 +191,7 @@
             return []
     succIDList = list(ipyData.GetSuccID())
     return succIDList
+
 
 def GetMWIDBySuccID(succID):
     global g_succInfoDict
@@ -202,6 +208,7 @@
                 g_succInfoDict[succid] = mwID
     return g_succInfoDict.get(succID)
 
+
 def GetMWActiveCntTotal(curPlayer):
     ## 获取激活的法宝总个数
     activeCnt = 0
@@ -212,6 +219,7 @@
         if GetIsActiveMagicWeapon(curPlayer, magicWeaponID):
             activeCnt += 1
     return activeCnt
+
 
 def GetMWActiveCntByType(curPlayer, mwType):
     ## 根据法宝类型获取已激活数量
@@ -224,6 +232,7 @@
         if isActive:
             activeCnt += 1
     return activeCnt
+
 
 ## 给技能
 #  @param curPlayer
@@ -282,23 +291,20 @@
         NetPackCommon.SendFakePack(curPlayer, packData)
     return
 
-
 ##--------------------------------------------------------------------------------------------------
-def GetMWRefineIpyData(treasureID, treasureLV):
-    #获取法宝等级信息
-    return IpyGameDataPY.GetIpyGameDataNotLog("TreasureRefine", treasureID, treasureLV)
+
 
 def CalcMagicWeaponAttr(curPlayer):
     ## 计算法宝属性
-    allAttrList1 = [{} for _ in range(4)] #人族法宝
-    allAttrList2 = [{} for _ in range(4)] #魔族法宝
-    allAttrList3 = [{} for _ in range(4)] #仙族法宝
-    allAttrList4 = [{} for _ in range(4)] #王者法宝
+    allAttrList1 = [{} for _ in range(4)]  #人族法宝
+    allAttrList2 = [{} for _ in range(4)]  #魔族法宝
+    allAttrList3 = [{} for _ in range(4)]  #仙族法宝
+    allAttrList4 = [{} for _ in range(4)]  #王者法宝
     mwTypeMfpTypeDict = {1:ShareDefine.Def_MFPType_MagicWeapon1,
                          2:ShareDefine.Def_MFPType_MagicWeapon2,
                          3:ShareDefine.Def_MFPType_MagicWeapon3,
                          4:ShareDefine.Def_MFPType_MagicWeapon4}
-    addPowerDict = {} #额外战力
+    addPowerDict = {}  #额外战力
     signDayMWID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     for i in xrange(ipyDataMgr.GetTreasureCount()):
@@ -308,20 +314,13 @@
 #        if not isActive:
 #            continue
         allAttrDict = {}
-        #=======================================================================
-        # #铸炼属性
-        # mwRefineLv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponRefineLV % magicWeaponID)
-        # refineipyData = GetMWRefineIpyData(magicWeaponID, mwRefineLv)
-        # if refineipyData:  
-        #    attrDict = refineipyData.GetTreasureAttr()
-        #    GameWorld.AddDictValue(allAttrDict, attrDict)
-        #=======================================================================
+       
         treasureType = treasureIpyData.GetTreasureType()
         if isActive:
             mfpType = mwTypeMfpTypeDict.get(treasureType, ShareDefine.Def_MFPType_Role)
             #等级属性
             curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID)
-            for lv in xrange(curMWLV+1):
+            for lv in xrange(curMWLV + 1):
                 upIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasureUp', magicWeaponID, lv)
                 if upIpyData:
                     attrDict = upIpyData.GetAddAttr()
@@ -330,7 +329,7 @@
                     
             if magicWeaponID == signDayMWID:
                 #签到属性
-                totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
+                totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum)  # 总签到天数
                 addAttr = {}
                 for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
                     addAttr[int(attid)] = attnum * totalSignNum
@@ -344,22 +343,13 @@
                 GameWorld.AddDictValue(allAttrDict, attrDict)
         
         fbpasslv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID)
-        #老号已激活的魔族法宝没有关卡属性,直接设置满关卡
-        if isActive and not fbpasslv:
-            ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'MWID':magicWeaponID}, True, False)
-            if ipyDataList:
-                maxLevel = ipyDataList[-1].GetLevel()
-                fbpasslv = maxLevel
-                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID, maxLevel)
-                GameWorld.Log('老号已激活的魔族法宝没有关卡属性,直接设置满关卡 magicWeaponID=%s,maxLevel=%s'%(magicWeaponID, maxLevel), curPlayer.GetID())
-        if fbpasslv: #副本关卡属性
+        if fbpasslv:  #副本关卡属性
             fbipyData = IpyGameDataPY.GetIpyGameData('MagicWeaponFB', magicWeaponID, fbpasslv)
             if fbipyData:
                 attrDict = fbipyData.GetAttrDict()
                 for effID, value in attrDict.items():
                     effID = int(effID)
                     allAttrDict[effID] = allAttrDict.get(effID, 0) + value
-                
                 
         for effID, value in allAttrDict.items():
             if treasureType == 1:
@@ -423,12 +413,12 @@
         for ipyData in ipyDataList:
             if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_XBXZAwardRecord, ipyData.GetID()):
                 return
-            
     
     DoActiveMW(curPlayer, mwID)
     return
 
 #-------------------------------------------------------------------------------
+
 
 def OnGetXBXZAward(curPlayer, index):
     ##仙宝寻主领奖
@@ -511,7 +501,7 @@
     #给钱
     for moneyType, value in ipyData.GetMoney():
         PlayerControl.GiveMoney(curPlayer, moneyType, value)
-    SyncXBXZAwardRecord(curPlayer,[index])
+    SyncXBXZAwardRecord(curPlayer, [index])
     #成就
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_XBXZ, 1, [ipyData.GetMWID()])
     GameWorld.DebugLog('    仙宝寻主领奖OK, ID=%s, cnt=%s' % (index, cnt))
@@ -531,14 +521,14 @@
         succCnt = ipyDataMgr.GetXBXZCount()
         if not succCnt:
             return
-        maxSuccid = ipyDataMgr.GetXBXZByIndex(succCnt-1).GetID()
-        recordIndexList = range(maxSuccid / 31+1)
+        maxSuccid = ipyDataMgr.GetXBXZByIndex(succCnt - 1).GetID()
+        recordIndexList = range(maxSuccid / 31 + 1)
             
     succFARPack = ChPyNetSendPack.tagMCXBXZAwardRecordList()
     succFARPack.Clear()
     succFARPack.RecordList = []
     for i in recordIndexList:
-        awardRecord=curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_XBXZAwardRecord%i)
+        awardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_XBXZAwardRecord % i)
         if not awardRecord:
             continue
         recordInfo = ChPyNetSendPack.tagMCXBXZAwardRecord()
@@ -549,6 +539,7 @@
     succFARPack.RecordCnt = len(succFARPack.RecordList)
     NetPackCommon.SendFakePack(curPlayer, succFARPack)
     return
+
 
 #-------------------------------------------------------------------------------
 #// A5 15 提升法宝等级 #tagCMMagicWeaponUp
@@ -564,26 +555,27 @@
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     mwID = clientData.MWID
     curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % mwID)
-    nextMWLV = curMWLV+1
+    nextMWLV = curMWLV + 1
     nextIpyData = IpyGameDataPY.GetIpyGameData('TreasureUp', mwID, nextMWLV)
     if not nextIpyData:
         return
     needExp = nextIpyData.GetNeedExp()
     curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
     if curUpExp < needExp:
-        GameWorld.DebugLog('法宝升级经验不足%s'%needExp)
+        GameWorld.DebugLog('法宝升级经验不足%s' % needExp)
         return
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponUpExp % mwID, curUpExp-needExp)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponUpExp % mwID, curUpExp - needExp)
     
     DoActiveMW(curPlayer, mwID, nextMWLV)
     
     return
 
+
 def AddMagicWeaponUpExp(curPlayer, mwID, addExp):
     #增加法宝升级经验
-    GameWorld.DebugLog('增加法宝升级经验 mwID=%s,addExp=%s'%(mwID, addExp))
+    GameWorld.DebugLog('增加法宝升级经验 mwID=%s,addExp=%s' % (mwID, addExp))
     curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponUpExp % mwID, curUpExp+addExp)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponUpExp % mwID, curUpExp + addExp)
     Sycn_MagicWeaponLV(curPlayer, mwID)
     # 每日活动
     ipyData = GetWMIpyData(mwID)
@@ -592,7 +584,8 @@
         PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_MagicWeapon)
     return
 
-def Sycn_MagicWeaponLV(curPlayer, mwID= -1):
+
+def Sycn_MagicWeaponLV(curPlayer, mwID=-1):
     #通知法宝等级信息
     if mwID == -1:
         isAll = True
@@ -627,134 +620,6 @@
         NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
 
-def GetMagicWeaponPrivilege(curPlayer, privilege):
-    #法宝等级权限
-    if not GetIsActiveMWSoul(curPlayer, privilege):
-        return 0
-    privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', privilege)
-    if not privilegeIpyData:
-        return 0
-    return privilegeIpyData
-
-def GetMagicWeaponPrivilegeAttr(curPlayer, privilege):
-    #获取法宝特权增加的属性
-    addAttr = {}
-    privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', privilege)
-    if not privilegeIpyData:
-        return addAttr
-    attrInfo = privilegeIpyData.GetAddAttr()
-    if not attrInfo:
-        attrInfo = {}
-    singleValue = privilegeIpyData.GetSingleValue()
-    
-    if privilege == ChConfig.MWPrivilege_EquipPlus:
-        #强化加成
-        #境界改版,废弃
-        pass
-    else: 
-        multiple = 1 #倍数
-        if singleValue:
-            gotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
-            maxValue = privilegeIpyData.GetMaxValue()
-            if maxValue:
-                gotValue = min(maxValue, gotValue)
-            multiple = gotValue/singleValue
-        for attid, attnum in attrInfo.items():
-            addAttr[int(attid)] = attnum * multiple
-    
-    GameWorld.DebugLog('    获取法宝特权增加的属性 privilege=%s,addAttr=%s' % (privilege,addAttr), curPlayer.GetID())
-    return addAttr
-
-def SetMWPrivilegeData(curPlayer, privilege, data, isAdd=False):
-    ##设置法宝特权相关数据
-    privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', privilege)
-    if not privilegeIpyData:
-        return
-    curGotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
-    singleValue = privilegeIpyData.GetSingleValue()
-    if singleValue and curGotValue % singleValue:
-        fixGotValue = curGotValue/singleValue*singleValue
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, fixGotValue)
-        GameWorld.Log('玩家法宝之魂已领的数据不是单次进度的倍数,修复! privilege=%s,curGotValue=%s, fixGotValue=%s'%(privilege, curGotValue, fixGotValue))
-    
-    curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % privilege)
-    newData = curValue + data if isAdd else data
-    maxValue = privilegeIpyData.GetMaxValue()
-    if maxValue:
-        newData = min(maxValue, newData)
-    if curValue != newData:
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulCurValue % privilege, newData)
-
-        Sycn_MWPrivilegeData(curPlayer, privilege)
-    GameWorld.Log('    privilege=%s,data=%s,curValue=%s,newData=%s'%(privilege, data,curValue,newData))
-    return
-
-def GetMWSoulAward(curPlayer, privilege):
-    #领取法宝之魂奖励
-    ipyData = GetMagicWeaponPrivilege(curPlayer, privilege)
-    if not ipyData:
-        GameWorld.DebugLog('领取法宝之魂奖励,对应法宝之魂未激活,或未配置 privilege=%s'%privilege)
-        return
-    singleValue = ipyData.GetSingleValue()
-    maxValue = ipyData.GetMaxValue()
-    if singleValue:
-        #达到进度则可领取属性
-        curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % privilege)
-        gotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
-        if gotValue >= curValue:
-            return
-        canGetCnt = (curValue - gotValue) / singleValue
-        if canGetCnt <= 0 and maxValue and curValue >= maxValue:
-            canGetCnt = 1 #已达到次数上限,最后一次不管是否满足都让领(一般是因为配置错误或者变更导致)
-        if canGetCnt <= 0:
-            return
-        updGotCnt = min(maxValue, gotValue+canGetCnt*singleValue) if maxValue else gotValue+canGetCnt*singleValue
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, updGotCnt)
-        CalcMagicWeaponSoulAttr(curPlayer)
-        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
-        
-        
-    itemList = ipyData.GetItemAward()
-    if itemList:
-        #每日物品奖励
-        if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotItemState % privilege):
-            GameWorld.Log('    领取法宝之魂奖励 今日已领取 privilege=%s'%privilege)
-            return
-        needSpace = len(itemList)
-        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
-        if needSpace > packSpace:
-            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [IPY_GameWorld.rptItem])
-            return
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotItemState % privilege, 1)
-        for itemid, cnt, isBind in itemList:
-            ItemControler.GivePlayerItem(curPlayer, int(itemid), int(cnt), 0, [IPY_GameWorld.rptItem], event=["MWSoulAward", False, {"privilege":privilege}])
-    
-    #通知
-    Sycn_MWPrivilegeData(curPlayer, privilege)
-    return
-
-def Sycn_MWPrivilegeData(curPlayer, privilegeID= -1, isForce=False):
-    #通知法宝特权信息
-    if privilegeID == -1:
-        needCalList = ChConfig.MWPrivilegeList
-    else:
-        needCalList = [privilegeID]
-    sendPack = ChPyNetSendPack.tagMCMWPrivilegeDataInfo()
-    sendPack.InfoList = []
-    for priID in needCalList:
-        pack = ChPyNetSendPack.tagMCMWPrivilegeData()
-        pack.CurValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % priID)
-        pack.GotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % priID)
-        pack.ItemAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotItemState % priID)
-        pack.State = GetIsActiveMWSoul(curPlayer, priID)
-        if not isForce and max([pack.CurValue, pack.GotValue, pack.ItemAwardState, pack.State]) == 0:
-            continue
-        pack.PriID = priID
-        sendPack.InfoList.append(pack)
-    sendPack.Count = len(sendPack.InfoList)
-    if sendPack.Count:
-        NetPackCommon.SendFakePack(curPlayer, sendPack)
-    return
 
 #// A5 16 法宝状态记录 #tagCMMagicWeaponState
 #
@@ -773,14 +638,17 @@
     Sycn_MagicWeaponLV(curPlayer, mwID)
     return
 
+
 def GetIsClickMagicWeapon(curPlayer, mwID):
     #获取法宝是否点击认主
-    return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, True, [mwID / 100])
+    return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID, True)
+
 
 def SetMagicWeaponClickState(curPlayer, mwID, state=1):
     #设置法宝是否点击认主状态
-    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
+    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID, state, True)
     return
+
 
 #// A5 1D 法宝佩戴 #tagCMWearMagicWeapon
 #
@@ -804,7 +672,7 @@
             if hasWearCnt >= maxCnt:
                 return
             if GetIsWearMagicWeapon(curPlayer, mid):
-                hasWearCnt +=1
+                hasWearCnt += 1
                 
     SetMagicWeaponWearState(curPlayer, mwID, isWear)
     CalcMagicWeaponAttr(curPlayer)
@@ -812,84 +680,24 @@
     Sycn_MagicWeaponLV(curPlayer, mwID)
     return
 
+
 def GetIsWearMagicWeapon(curPlayer, mwID):
     #获取法宝是否佩戴
-    return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, True, [mwID / 100])
+    return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID, True)
+
 
 def SetMagicWeaponWearState(curPlayer, mwID, state):
     #设置法宝是否佩戴
-    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, state, True, [mwID / 100])
+    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID, state, True)
     return
 
-#// A5 12 激活法宝之魂 #tagCMActiveMWSoul
-#
-#struct    tagCMActiveMWSoul
-#
-#{
-#    tagHead        Head;
-#    BYTE        ID;    //编号
-#};
-def OnActiveMWSoul(index, clientData, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    soulID = clientData.ID
-    ipyData = IpyGameDataPY.GetIpyGameData('TreasurePrivilege', soulID)
-    if not ipyData:
-        return
-    if GetIsActiveMWSoul(curPlayer, soulID):
-        GameWorld.Log('    该法宝之魂已经激活!! soulID=%s'%soulID)
-        return
-    #检查成就
-    succList = ipyData.GetSuccessList()
-    for succID in succList:
-        if not PlayerSuccess.GetSuccHasGot(curPlayer, succID):
-            GameWorld.DebugLog('    激活法宝之魂 成就未完成  soulID=%s,succID=%s'%(soulID, succID))
-            return
-    
-    __DoActiveMWSoul(curPlayer, soulID)
-    return
-
-def __DoActiveMWSoul(curPlayer, soulID, isRefreshAttr=True):
-    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MWSoulActiveState, soulID, 1, True)
-    #任务
-    EventShell.EventRespons_MWSoulActive(curPlayer, soulID)
-    
-    CalcMagicWeaponSoulAttr(curPlayer)
-    if isRefreshAttr:
-        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
-    
-    #通知
-    Sycn_MWPrivilegeData(curPlayer, soulID)
-    return
-
-
-def GetIsActiveMWSoul(curPlayer, soulID):
-    #获取法宝之魂是否已激活
-    return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MWSoulActiveState, soulID)
-
-def CalcMagicWeaponSoulAttr(curPlayer):
-    #法宝之魂属性刷新
-    allAttrList = [{} for _ in range(4)]
-    allAttrDict = {}
-    ipyMgr = IpyGameDataPY.IPY_Data()
-    for i in xrange(ipyMgr.GetTreasurePrivilegeCount()):
-        ipyData = ipyMgr.GetTreasurePrivilegeByIndex(i)
-        soulID = ipyData.GetPrivilegeID()
-        if not GetIsActiveMWSoul(curPlayer, soulID):
-            continue
-        attrDict = GetMagicWeaponPrivilegeAttr(curPlayer, soulID)
-        GameWorld.AddDictValue(allAttrDict, attrDict)
-        
-    for attrID, attrValue in allAttrDict.items():
-        PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
-    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeaponSoul, allAttrList)
-    return
 
 def UptateMWFBPasslv(curPlayer, mwID, passLV):
-    GameWorld.Log('更新关卡 mwID=%s,level=%s'%(mwID, passLV), curPlayer.GetID())
+    GameWorld.Log('更新关卡 mwID=%s,level=%s' % (mwID, passLV), curPlayer.GetID())
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % mwID, passLV)
     CalcMagicWeaponAttr(curPlayer)
     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     Sycn_MagicWeaponLV(curPlayer, mwID)
     
     EventShell.EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, passLV)
-    return
\ No newline at end of file
+    return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
index 45ae6dd..9636f84 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -484,7 +484,6 @@
     if not ItemControler.PlayerItemControler(curPlayer).PutInItem(petPackIndex, newPetItem):
         return
     
-    PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Pet, len(GetActivePetID(curPlayer)))
     ItemCommon.ReduceItem(curPlayer, itemPack, itemList, needItemCnt, False, ChConfig.ItemDel_Pet)
         
     EventShell.EventRespons_OnActivatePet(curPlayer, petNPCID)
@@ -539,7 +538,6 @@
     
     if not ItemControler.PlayerItemControler(curPlayer).PutInItem(petPackIndex, newPetItem):
         return
-    PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Pet, len(GetActivePetID(curPlayer)))
     SetPetSkillFightPower(curPlayer)    # 技能战力重算
     petItemIndex = GetPetDataItemIndexByNPCID(curPlayer, petNPCID)
     DoChangePetState(curPlayer, petItemIndex, ShareDefine.Def_PetState_Fight)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
index 8d5137f..bbc269a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -428,8 +428,7 @@
     totalMJ = 0
     packIndex = ShareDefine.rptRune
     placeList = xrange(ItemCommon.GetVPackCnt(packIndex)) if (isAll or clientData.QualityCnt > 0) else clientData.PlaceIndexList
-    wmpIpyData = PlayerMagicWeapon.GetMagicWeaponPrivilege(curPlayer, ChConfig.MWPrivilege_RuneDecompose)
-    addPer = int(wmpIpyData.GetEffectValue()) if wmpIpyData else 0
+    addPer = 0
     for place in placeList:
         RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (packIndex, place))
         if not RuneData:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 12ec4f7..64ae39c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1404,7 +1404,7 @@
 Def_MFPType_MagicWeapon3, # 仙族法宝 17
 Def_MFPType_PetSoul, # 灵宠魂石 18
 Def_MFPType_HorseSoul, # 坐骑魂石 19
-Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
+Def_MFPType_MagicWeaponSoul, # 法宝之魂 20 - 废弃
 Def_MFPType_Dogz, # 神兽 21
 Def_MFPType_GatherSoul, # 聚魂 22
 Def_MFPType_MagicWeapon4, # 王者法宝 23

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