From 25835e85c0965269a4253ba4ffcca41da2ded848 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 20 十二月 2021 12:21:38 +0800 Subject: [PATCH] 5314 【BT3_1.102.1】【BT4】【BT5_1.101.1】【BT5】【主干】社交表数据重复(优化非本服社交玩家不存档) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py | 136 +++++++++++++++++++++++++++++++++++++++------ 1 files changed, 118 insertions(+), 18 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py index 57e9abd..25705b1 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py @@ -20,12 +20,17 @@ import GameWorld import ChConfig import ShareDefine +import PlayerControl import ChPyNetSendPack +import PlayerDBGSEvent import NetPackCommon import DataRecordPack import PlayerFamily +import PyDataManager +import PlayerViewCache import time +import random Def_Key_BillboardSortTick = "BillboardSortTick_%s" # 排行榜是否排序tick,参数(排行榜类型) Def_Key_BillboardNeedSort = "BillboardNeedSort_%s" # 排行榜是否需要排序,参数(排行榜类型) @@ -74,6 +79,30 @@ return +def __CheckFightPowerBillboard(): + ## 由于战力修改为支持超过20E,所以需要处理下战力相关榜单,原 cmpValue 值移动到 cmpValue2 + + eventKey = "FightPowerBillboardMoveValue" + if PlayerDBGSEvent.GetDBGSTrig_ByKey(eventKey): + return + PlayerDBGSEvent.SetDBGSTrig_ByKey(eventKey, 1) + GameWorld.Log("处理战力榜超过20E支持!") + + billboardList = [ShareDefine.Def_BT_FightPower] + ShareDefine.JobFightPowerBillboardDict.values() + for billboardType in billboardList: + billboard = GameWorld.GetBillboard().FindBillboard(billboardType) + if not billboard: + continue + GameWorld.Log(" billboardType=%s,count=%s" % (billboardType, billboard.GetCount())) + for index in xrange(billboard.GetCount()): + billBoardData = billboard.At(index) + if not billBoardData: + continue + billBoardData.SetCmpValue2(billBoardData.GetCmpValue()) + billBoardData.SetCmpValue(0) + + return + def SortServerBillboard(): ##排序所有排行榜 billboardMgr = GameWorld.GetBillboard() @@ -82,7 +111,8 @@ billBoard = billboardMgr.FindBillboard(index) #排序一次排行榜 billBoard.Sort() - + + __CheckFightPowerBillboard() return def CopyBillboard(newBillboardIndex, oldBillboardIndex): @@ -151,6 +181,33 @@ GameWorld.Log('billboardIndex %s clear.'%billboardIndex) return +def UpdateBillboardMaxCount(billboardIndex, updMaxCount, isDelExtra=True): + ''' 变更竞技场榜单最大数据数 + @param updMaxCount: 更新的最大数据排名 + @param isDelExtra: 是否删除原榜单排名数据超过更新后的最大排名,默认删除 + ''' + billBoard = GameWorld.GetBillboard().FindBillboard(billboardIndex) + if not billBoard: + return + curCount = billBoard.GetCount() + curMaxCount = billBoard.GetMaxCount() + # 不超过程序内置配置的最大数量 + if billboardIndex in ChConfig.Def_BT_Cnt: + updMaxCount = min(updMaxCount, ChConfig.Def_BT_Cnt[billboardIndex]) + if curMaxCount == updMaxCount: + return + billBoard.SetMaxCount(updMaxCount) + GameWorld.Log(" 变更榜单最大数据数! billboardIndex=%s,curCount=%s,curMaxCount=%s,updMaxCount=%s" + % (billboardIndex, curCount, curMaxCount, updMaxCount)) + + # 清除多余榜单数据 + if isDelExtra and curCount > updMaxCount: + for delIndex in xrange(curCount - 1, updMaxCount - 1, -1): + if delIndex >= 0: + GameWorld.Log(" DeleteByIndex: %s" % delIndex) + billBoard.DeleteByIndex(delIndex) + return + #################################################################################################### #class IPY_GSetWatchBillboardState @@ -212,6 +269,9 @@ if packType in ChConfig.Def_InterdictLook_BT_Type: #不可通过此封包查看 + return + if ChConfig.Def_BT_Cnt.get(packType, 0) > 100: + GameWorld.DebugLog("该榜单最大名次较大,需使用分页查询! A9 A2 查看排行榜#tagCPYWatchBillboard") return if not __CheckWatchCD(curPlayer, packType, tick): return @@ -387,7 +447,7 @@ def MapServer_UpdateBillboard(billInfoDict, tick): '''地图更新排行榜, 通用 {"Type":bType, "Type2":bType2, "ID":bID, "ID2":bID2, "Name1":bName, "Name2":bName2, "ExInfo":exInfo, - "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3} + "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3, "autoSort":autoSort} ''' bType = billInfoDict["Type"] @@ -420,26 +480,24 @@ gameWorld = GameWorld.GetGameWorld() lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType) - autoSort = (tick - lastSortTick) >= 60000 # 1分钟强制排序一次 + autoSort = (tick - lastSortTick) >= 60000 or billInfoDict.get("autoSort") == True # 1分钟强制排序一次 if autoSort: gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick) #GameWorld.DebugLog("更新排行榜:bType=%s,autoSort=%s,tick=%s,lastSortTick=%s,d=%s" % (bType, autoSort, tick, lastSortTick, tick - lastSortTick)) UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3) - gameWorld.SetDict(Def_Key_BillboardNeedSort % bType, 1) - #__UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd) exInfo = billInfoDict["ExInfo"] # 以下为榜单附加特殊处理 if bType == ShareDefine.Def_BT_FightPower: playerID = bID - fightPowerTotal = cmpValue + fightPowerTotal = cmpValue * ChConfig.Def_PerPointValue + cmpValue2 familyID = exInfo[0] playerJob = bType2 curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if curPlayer: - curPlayer.SetFightPower(fightPowerTotal) + PlayerControl.SetFightPower(curPlayer, fightPowerTotal) #更新战盟成员战力 PlayerFamily.UpdFamilyMemberFightPower(familyID, playerID, fightPowerTotal) @@ -448,21 +506,62 @@ job = playerJob % 10 if job in ShareDefine.JobFightPowerBillboardDict: jobBType = ShareDefine.JobFightPowerBillboardDict[job] - UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort) - gameWorld.SetDict(Def_Key_BillboardNeedSort % jobBType, 1) - #__UpdateBillboardSortState(gameWorld, jobBType, autoSort, isUpd) + UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2) return -def __UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd): - key = Def_Key_BillboardNeedSort % bType - needSort = gameWorld.GetDictByKey(key) - if not autoSort and isUpd and not needSort: - gameWorld.SetDict(key, 1) - elif autoSort and needSort: - gameWorld.SetDict(key, 0) +def GetBillboardOperateInfo(curPlayer): + # 排行榜中所保存的运营商相关信息 + platform = curPlayer.GetAccID() + if platform in ["tencent"]: + return curPlayer.GetOperateInfo() + return platform + +def UpdatePlayerBillboardEx(curPlayer, playerID, bType, cmpValue, cmpValue2=0, cmpValue3=0, value1=0, value2=0, autoSort=False): + ## 更新玩家排行榜 + # @param curPlayer: 可能为None + + playerOpInfo = "" + playerJob = 0 + playerName = "" + playerRealmLV = 0 + + if curPlayer: + playerID = curPlayer.GetID() + playerJob = curPlayer.GetJob() + playerName = curPlayer.GetName() + playerRealmLV = curPlayer.GetOfficialRank() + playerOpInfo = GetBillboardOperateInfo(curPlayer) + else: + socialPlayer = PyDataManager.GetPersonalSocialManager().GetSocialPlayer(playerID) + if socialPlayer: + playerJob = socialPlayer.playerInfo.Job + playerName = socialPlayer.playerInfo.PlayerName + playerRealmLV = socialPlayer.playerInfo.RealmLV + else: + curCache = PlayerViewCache.FindViewCache(playerID) + if curCache: + cacheDict = PlayerViewCache.GetCachePropDataDict(curCache) + playerJob = cacheDict["Job"] + playerName = cacheDict["Name"] + playerRealmLV = cacheDict["RealmLV"] + + if not playerName and playerID < 10000: + playerJob = random.choice([1, 2]) + playerName = "testName%s" % playerID + playerRealmLV = random.randint(1, 10) - #GameWorld.DebugLog("__UpdateBillboardSortState:bType=%s,autoSort=%s,isUpd=%s,needSort=%s" % (bType, autoSort, isUpd, gameWorld.GetDictByKey(key))) + if bType in ShareDefine.BTValue1_OfficialRankList: + value1 = playerRealmLV + + tick = GameWorld.GetGameWorld().GetTick() + gameWorld = GameWorld.GetGameWorld() + lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType) + autoSort = ((tick - lastSortTick) >= 60000 or autoSort) # 1分钟强制排序一次 + if autoSort: + gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick) + + UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3) return #--------------------------------------------------------------------- @@ -547,6 +646,7 @@ % (billboardIndex, billboardType, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData), curPlayerID) if not autoSort: #不自动排序 + GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % billboardIndex, 1) # 设置需要下次查看需要先排序 return True #重新排序排行榜 -- Gitblit v1.8.0