From 25835e85c0965269a4253ba4ffcca41da2ded848 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 20 十二月 2021 12:21:38 +0800
Subject: [PATCH] 5314 【BT3_1.102.1】【BT4】【BT5_1.101.1】【BT5】【主干】社交表数据重复(优化非本服社交玩家不存档)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py |  136 +++++++++++++++++++++++++++++++++++++++------
 1 files changed, 118 insertions(+), 18 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
index 57e9abd..25705b1 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
@@ -20,12 +20,17 @@
 import GameWorld
 import ChConfig
 import ShareDefine
+import PlayerControl
 import ChPyNetSendPack
+import PlayerDBGSEvent
 import NetPackCommon
 import DataRecordPack
 import PlayerFamily
+import PyDataManager
+import PlayerViewCache
 
 import time
+import random
 
 Def_Key_BillboardSortTick = "BillboardSortTick_%s" # 排行榜是否排序tick,参数(排行榜类型)
 Def_Key_BillboardNeedSort = "BillboardNeedSort_%s" # 排行榜是否需要排序,参数(排行榜类型)
@@ -74,6 +79,30 @@
         
     return
 
+def __CheckFightPowerBillboard():
+    ## 由于战力修改为支持超过20E,所以需要处理下战力相关榜单,原 cmpValue 值移动到 cmpValue2
+    
+    eventKey = "FightPowerBillboardMoveValue"
+    if PlayerDBGSEvent.GetDBGSTrig_ByKey(eventKey):
+        return
+    PlayerDBGSEvent.SetDBGSTrig_ByKey(eventKey, 1)
+    GameWorld.Log("处理战力榜超过20E支持!")
+    
+    billboardList = [ShareDefine.Def_BT_FightPower] + ShareDefine.JobFightPowerBillboardDict.values()
+    for billboardType in billboardList:
+        billboard = GameWorld.GetBillboard().FindBillboard(billboardType)
+        if not billboard:
+            continue
+        GameWorld.Log("    billboardType=%s,count=%s" % (billboardType, billboard.GetCount()))
+        for index in xrange(billboard.GetCount()):
+            billBoardData = billboard.At(index)
+            if not billBoardData:
+                continue
+            billBoardData.SetCmpValue2(billBoardData.GetCmpValue())
+            billBoardData.SetCmpValue(0)
+            
+    return
+
 def SortServerBillboard():
     ##排序所有排行榜
     billboardMgr = GameWorld.GetBillboard()
@@ -82,7 +111,8 @@
         billBoard = billboardMgr.FindBillboard(index)
         #排序一次排行榜
         billBoard.Sort()
-
+        
+    __CheckFightPowerBillboard()
     return
 
 def CopyBillboard(newBillboardIndex, oldBillboardIndex):
@@ -151,6 +181,33 @@
     GameWorld.Log('billboardIndex %s clear.'%billboardIndex)
     return
 
+def UpdateBillboardMaxCount(billboardIndex, updMaxCount, isDelExtra=True):
+    ''' 变更竞技场榜单最大数据数
+    @param updMaxCount: 更新的最大数据排名
+    @param isDelExtra: 是否删除原榜单排名数据超过更新后的最大排名,默认删除
+    '''
+    billBoard = GameWorld.GetBillboard().FindBillboard(billboardIndex)
+    if not billBoard:
+        return
+    curCount = billBoard.GetCount()
+    curMaxCount = billBoard.GetMaxCount()
+    # 不超过程序内置配置的最大数量
+    if billboardIndex in ChConfig.Def_BT_Cnt:
+        updMaxCount = min(updMaxCount, ChConfig.Def_BT_Cnt[billboardIndex])
+    if curMaxCount == updMaxCount:
+        return
+    billBoard.SetMaxCount(updMaxCount)
+    GameWorld.Log("    变更榜单最大数据数! billboardIndex=%s,curCount=%s,curMaxCount=%s,updMaxCount=%s" 
+                  % (billboardIndex, curCount, curMaxCount, updMaxCount))
+    
+    # 清除多余榜单数据
+    if isDelExtra and curCount > updMaxCount:
+        for delIndex in xrange(curCount - 1, updMaxCount - 1, -1):
+            if delIndex >= 0:
+                GameWorld.Log("        DeleteByIndex: %s" % delIndex)
+                billBoard.DeleteByIndex(delIndex)
+    return
+
 ####################################################################################################
 
 #class   IPY_GSetWatchBillboardState
@@ -212,6 +269,9 @@
 
     if packType in ChConfig.Def_InterdictLook_BT_Type:
         #不可通过此封包查看
+        return
+    if ChConfig.Def_BT_Cnt.get(packType, 0) > 100:
+        GameWorld.DebugLog("该榜单最大名次较大,需使用分页查询! A9 A2 查看排行榜#tagCPYWatchBillboard")
         return
     if not __CheckWatchCD(curPlayer, packType, tick):
         return
@@ -387,7 +447,7 @@
 def MapServer_UpdateBillboard(billInfoDict, tick):
     '''地图更新排行榜, 通用
     {"Type":bType, "Type2":bType2, "ID":bID, "ID2":bID2, "Name1":bName, "Name2":bName2, "ExInfo":exInfo,
-    "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3}
+    "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3, "autoSort":autoSort}
     '''
     
     bType = billInfoDict["Type"]
@@ -420,26 +480,24 @@
     
     gameWorld = GameWorld.GetGameWorld()
     lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType)
-    autoSort = (tick - lastSortTick) >= 60000 # 1分钟强制排序一次
+    autoSort = (tick - lastSortTick) >= 60000 or billInfoDict.get("autoSort") == True # 1分钟强制排序一次
     if autoSort:
         gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
     #GameWorld.DebugLog("更新排行榜:bType=%s,autoSort=%s,tick=%s,lastSortTick=%s,d=%s" % (bType, autoSort, tick, lastSortTick, tick - lastSortTick))
     
     UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
-    gameWorld.SetDict(Def_Key_BillboardNeedSort % bType, 1)
-    #__UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd)
     
     exInfo = billInfoDict["ExInfo"]
     # 以下为榜单附加特殊处理
     if bType == ShareDefine.Def_BT_FightPower:
         playerID = bID
-        fightPowerTotal = cmpValue
+        fightPowerTotal = cmpValue * ChConfig.Def_PerPointValue + cmpValue2
         familyID = exInfo[0]
         playerJob = bType2
         
         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
         if curPlayer:
-            curPlayer.SetFightPower(fightPowerTotal)
+            PlayerControl.SetFightPower(curPlayer, fightPowerTotal)
             
         #更新战盟成员战力
         PlayerFamily.UpdFamilyMemberFightPower(familyID, playerID, fightPowerTotal)
@@ -448,21 +506,62 @@
         job = playerJob % 10
         if job in ShareDefine.JobFightPowerBillboardDict:
             jobBType = ShareDefine.JobFightPowerBillboardDict[job]
-            UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort)
-            gameWorld.SetDict(Def_Key_BillboardNeedSort % jobBType, 1)
-            #__UpdateBillboardSortState(gameWorld, jobBType, autoSort, isUpd)
+            UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2)
             
     return
 
-def __UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd):
-    key = Def_Key_BillboardNeedSort % bType
-    needSort = gameWorld.GetDictByKey(key)
-    if not autoSort and isUpd and not needSort:
-        gameWorld.SetDict(key, 1)
-    elif autoSort and needSort:
-        gameWorld.SetDict(key, 0)
+def GetBillboardOperateInfo(curPlayer):
+    # 排行榜中所保存的运营商相关信息
+    platform = curPlayer.GetAccID()
+    if platform in ["tencent"]:
+        return curPlayer.GetOperateInfo()
+    return platform
+
+def UpdatePlayerBillboardEx(curPlayer, playerID, bType, cmpValue, cmpValue2=0, cmpValue3=0, value1=0, value2=0, autoSort=False):
+    ## 更新玩家排行榜
+    # @param curPlayer: 可能为None
+    
+    playerOpInfo = ""
+    playerJob = 0
+    playerName = ""
+    playerRealmLV = 0
+    
+    if curPlayer:
+        playerID = curPlayer.GetID()
+        playerJob = curPlayer.GetJob()
+        playerName = curPlayer.GetName()
+        playerRealmLV = curPlayer.GetOfficialRank()
+        playerOpInfo = GetBillboardOperateInfo(curPlayer)
+    else:
+        socialPlayer = PyDataManager.GetPersonalSocialManager().GetSocialPlayer(playerID)
+        if socialPlayer:
+            playerJob = socialPlayer.playerInfo.Job
+            playerName = socialPlayer.playerInfo.PlayerName
+            playerRealmLV = socialPlayer.playerInfo.RealmLV
+        else:
+            curCache = PlayerViewCache.FindViewCache(playerID)
+            if curCache:
+                cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
+                playerJob = cacheDict["Job"]
+                playerName = cacheDict["Name"]
+                playerRealmLV = cacheDict["RealmLV"]
+                
+    if not playerName and playerID < 10000:
+        playerJob = random.choice([1, 2])
+        playerName = "testName%s" % playerID
+        playerRealmLV = random.randint(1, 10)
         
-    #GameWorld.DebugLog("__UpdateBillboardSortState:bType=%s,autoSort=%s,isUpd=%s,needSort=%s" % (bType, autoSort, isUpd, gameWorld.GetDictByKey(key)))
+    if bType in ShareDefine.BTValue1_OfficialRankList:
+        value1 = playerRealmLV
+        
+    tick = GameWorld.GetGameWorld().GetTick()
+    gameWorld = GameWorld.GetGameWorld()
+    lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType)
+    autoSort = ((tick - lastSortTick) >= 60000 or autoSort) # 1分钟强制排序一次
+    if autoSort:
+        gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
+        
+    UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
     return
 
 #---------------------------------------------------------------------
@@ -547,6 +646,7 @@
                        % (billboardIndex, billboardType, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData), curPlayerID)
     if not autoSort:
         #不自动排序
+        GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % billboardIndex, 1) # 设置需要下次查看需要先排序
         return True
     
     #重新排序排行榜

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