From 262e9c36dea8e7712cfc31d5284ab5319fc67990 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 13 一月 2025 10:39:15 +0800
Subject: [PATCH] 10263 【越南】【英文】后端支持NPC仿真实玩家战斗和快速战斗(最大护盾改为存ExAttr16)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py | 570 ++++++++++++++++++++++++++++++++++++++++++++++++++-------
1 files changed, 500 insertions(+), 70 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
index 8afd776..d9af3a4 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -29,18 +29,25 @@
import DataRecordPack
import PlayerFamilyBoss
import IpyGameDataPY
+import PlayerFamilyZhenbaoge
import PlayerFamilyRedPacket
import GameWorldFamilyWar
import ChPyNetSendPack
import NetPackCommon
import PyDataManager
import PyGameData
+import PlayerBillboard
+import PlayerActBossTrial
import PlayerCompensation
+import PlayerFamilyEmblem
import PlayerFamilyParty
import PlayerFamilySWRH
import PlayerViewCache
import GameWorldBoss
+import AuctionHouse
+import PlayerAssist
import PlayerTalk
+import PlayerTeam
import copy
import random
@@ -70,6 +77,9 @@
if not family:
return 0
return GetFamilyTotalFightPower(family)
+# 徽章ID
+def GetFamilyEmblemID(curFamily): return curFamily.GetExtra6()
+def SetFamilyEmblemID(curFamily, emblemID): return curFamily.SetExtra6(emblemID)
# 公告修改次数
def GetFamilyBroadcastCnt(curFamily): return curFamily.GetExtra3()
@@ -82,13 +92,66 @@
def GetCurWeekMissionMoney(curFamily): return curFamily.GetExtra2()
def SetCurWeekMissionMoney(curFamily, value): return curFamily.SetExtra2(min(value, ChConfig.Def_UpperLimit_DWord))
+# 仙盟上次处理的合服天
+def GetFamilyMixServerDay(curFamily): return curFamily.GetExtra1()
+def SetFamilyMixServerDay(curFamily, value): return curFamily.SetExtra1(value)
## ------------------ 成员 ----------------------
-def GetMemberFightPower(curMember): return curMember.GetExattr3()
-def SetMemberFightPower(curMember, fightPower): return curMember.SetExattr3(fightPower)
+def GetMemberFightPower(curMember): return curMember.GetExattr3() + curMember.GetExattr5() * ChConfig.Def_PerPointValue
+def SetMemberFightPower(curMember, fightPower):
+ curMember.SetExattr5(fightPower / ChConfig.Def_PerPointValue)
+ curMember.SetExattr3(fightPower % ChConfig.Def_PerPointValue)
+ return
def GetMemberJoinTime(curMember): return curMember.GetExattr4()
def SetMemberJoinTime(curMember, joinTime): return curMember.SetExattr4(joinTime)
#----------------------------------------------------------------------
+
+def OnGameServerInitOK():
+ ## 服务器启动成功处理
+ DoFamilySort()
+ return
+
+def OnMixServerInit():
+ ## 合服后首次启动成功处理
+
+ # 仙盟联赛重置
+ GameWorldFamilyWar.DoFamilyWarReset()
+ # 重置所有仙盟联赛评级
+ familyManager = GameWorld.GetFamilyManager()
+ for i in xrange(familyManager.GetCount()):
+ family = familyManager.GetAt(i)
+ SetFamilyWarRank(family, 0)
+
+ # 仙盟榜相关榜单重新上榜
+ familyID = family.GetID()
+ familyBillInfo = GetFamilyBillboardInfo(family)
+
+ familySubmitTotal = PlayerActBossTrial.GetFamilySubmitTotalByID(familyID)
+ PlayerBillboard.UpdateFamilyBillboard(ShareDefine.Def_BT_BossTrialSubmitFamily, familyBillInfo, familySubmitTotal)
+
+ DoFamilySort()
+ return
+
+def OnLoadDBPlayerOK():
+ ## 服务器启动加载DB玩家成功处理
+
+ # 检查仙盟ServerID
+ familyManager = GameWorld.GetFamilyManager()
+ for i in xrange(familyManager.GetCount()):
+ family = familyManager.GetAt(i)
+ if family.GetServerID():
+ continue
+ familyID = family.GetID()
+ # 没有则默认取盟主的
+ leaderID = family.GetLeaderID()
+ leaderAccID = PlayerControl.GetDBPlayerAccIDByID(leaderID)
+ if not leaderAccID:
+ continue
+ serverID = GameWorld.GetAccIDServerID(leaderAccID)
+ family.SetServerID(serverID)
+ GameWorld.Log("启动更新仙盟所属服务器ID: familyID=%s,serverID=%s,leaderID=%s,%s" % (familyID, serverID, leaderID, leaderAccID))
+
+ return
def RandomFakeFamily():
'''随机3个假仙盟'''
@@ -127,9 +190,25 @@
if not lackCnt:
break
elif lackCnt < 0:
- GameWorld.ErrLog(' 随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
+ #GameWorld.DebugLog(' 随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
return []
return fakeIDList
+
+def GetFamilyNameFakeIndex(familyName):
+ ## 获取仙盟名是否是系统随机出来的假仙盟名
+ # @return: 0-不是, >0 对应的 fakeIndex
+ fakeFamilyNameList = IpyGameDataPY.GetFuncEvalCfg('FakeFamilyName')
+ randomCnt = IpyGameDataPY.GetFuncCfg('FakeFamilyName', 2)
+ for i in xrange(randomCnt):
+ fakeID = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % i)
+ if not fakeID:
+ continue
+ nameIndex = fakeID - 1
+ if nameIndex >=0 and nameIndex < len(fakeFamilyNameList):
+ fakeName = GameWorld.GbkToCode(fakeFamilyNameList[nameIndex])
+ if familyName == fakeName:
+ return fakeID
+ return 0
def SyncFakeFamilyInfo(curPlayer=None):
'''通知假仙盟信息'''
@@ -157,6 +236,28 @@
NetPackCommon.SendFakePack(curPlayer, fakeFamilyPack)
return
+def SyncCreatFamilyTimes(curPlayer=None):
+ # 通知建盟次数
+ packData = ChPyNetSendPack.tagGCServerCreatFamilyTimes()
+ packData.Clear()
+ packData.Times = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
+ if not curPlayer:
+ # 全服广播在线玩家
+ playerManager = GameWorld.GetPlayerManager()
+ for i in range(0, playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(i)
+ if curPlayer == None or not curPlayer.GetInitOK():
+ continue
+
+ if PlayerControl.GetIsTJG(curPlayer):
+ continue
+ NetPackCommon.SendFakePack(curPlayer, packData)
+ else:
+ if PlayerControl.GetIsTJG(curPlayer):
+ return
+ NetPackCommon.SendFakePack(curPlayer, packData)
+ return
+
#输入家族名称
#class IPY_CInputFamilyName
#{
@@ -171,7 +272,7 @@
# @param tick 当前时间
# @return None
# @remarks 函数详细说明.
-def DoCreateFamily(curPlayer, familyName, fakeIndex, tick):
+def DoCreateFamily(curPlayer, familyName, fakeIndex, tick, emblemID=0):
#---验证玩家属性---
curPlayerID = curPlayer.GetPlayerID()
@@ -228,20 +329,36 @@
if curFamily == None:
GameWorld.ErrLog("家族创建数目已满, 创建家族失败", curPlayerID)
return
- GameWorld.Log("创建仙盟: familyID=%s,playerID=%s" % (curFamily.GetID(), curPlayerID))
+ emblemIDList = PlayerFamilyEmblem.GetDefaultFamilyEmblemIDList()
+ if not emblemID or emblemID not in emblemIDList:
+ emblemID = random.choice(emblemIDList) # 从默认徽章中随机选择一个
+ GameWorld.Log("创建仙盟: familyID=%s,playerID=%s,emblemID=%s" % (curFamily.GetID(), curPlayerID, emblemID))
#---创建家族---
+ curFamily.SetServerID(GameWorld.GetAccIDServerID(curPlayer.GetAccID()))
curFamily.SetCreateTime(GameWorld.GetCurrentDataTimeStr())
curFamily.SetLV(1)
curFamily.SetAcceptJoin(ShareDefine.FamilyAcceptJoin_Agree) #设置收人方式为直接通过申请
+ SetFamilyEmblemID(curFamily, emblemID)
PyDataManager.GetFamilyStoreItemManager().DelFamilyStoreItemAll(curFamily.GetID())
+
+ #新创建的仙盟默认设置已处理过合服
+ SetFamilyMixServerDay(curFamily, PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay))
#-设置家族成员属性
DoPlayerJionFamily(curFamily, curPlayer, IPY_GameServer.fmlLeader)
-
+ creatFamilyTimes = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
+ # 如果是手动指定仙盟名创建的,判断是否在系统随机的假仙盟里,如果是的话就当做创建系统分配的假仙盟处理
+ if familyName and not fakeIndex:
+ fakeIndex = GetFamilyNameFakeIndex(familyName)
+ GameWorld.DebugLog(" 玩家手动输入创建仙盟名与系统随机的假仙盟名相同,默认当做创建假仙盟!fakeIndexID=%s" % (fakeIndex))
#扣道具(前N个战盟并且假编号在随机编号里不要钱)
if fakeIndex and fakeIndex in fakeIndexList:
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % fakeIndexList.index(fakeIndex), 0)
- GameWorld.DebugLog(' 创建前3个仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
+ GameWorld.Log(' 创建前n个假仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
+ fakeAwardItemList = IpyGameDataPY.GetFuncEvalCfg("FakeFamilyName", 3)
+ PlayerCompensation.SendMailByKey("FackFamilyNotice", [curPlayerID], fakeAwardItemList)
+ elif creatFamilyTimes < IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 3):
+ GameWorld.Log(' 创建前n个仙盟不扣钱! creatFamilyTimes=%s' % creatFamilyTimes)
else:
for i, findex in enumerate(fakeIndexList):
if findex:
@@ -251,7 +368,9 @@
needMoney = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney')
if needMoney:
moneyType = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 2)
- curPlayer.MapServer_PayMoney(moneyType, needMoney)
+ sendMsg = str([moneyType, needMoney])
+ curPlayer.MapServer_QueryPlayerResult(0, 0, "CreateFamilyPayMoney", sendMsg, len(sendMsg))
+ #curPlayer.MapServer_PayMoney(moneyType, needMoney)
#玩家创建家族费用转化为家族初始资金
#PlayerAddFamilyMoney(curPlayer, curFamily, needMoney)
@@ -277,13 +396,16 @@
#XW_JZ_EstablishSud <n color="255,255,0">恭喜您,家族建立成功!</n> 25 - -
PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishSud")
-
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes, min(creatFamilyTimes + 1, ShareDefine.Def_UpperLimit_DWord))
+ SyncCreatFamilyTimes()
#帮会创建流向
DataRecordPack.DR_CreateFamily(curPlayer.GetAccID(), curPlayerID, curPlayer.GetName(),
- fullFamilyName, curFamily.GetID())
+ fullFamilyName, curFamily.GetID(), creatFamilyTimes+1)
- GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex), curPlayerID)
+ GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s, creatFamilyTimes=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex, creatFamilyTimes+1), curPlayerID)
PlayerControl.WorldNotify(0, "jiazu_liubo_671654", [curPlayer.GetName(), fullFamilyName, curFamily.GetID()])
+
+ PlayerFamilyZhenbaoge.OnZhenbaogeReset(curFamily)
return
## 获取家族全名
@@ -348,25 +470,30 @@
# 玩家战盟名变更处理
__OnFamilyNameChange(jionPlayer.GetPlayerID(), curFamily.GetName())
-
+ #玩家缓存
+ PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
+ PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID())
#加入仙盟联赛成员
GameWorldFamilyWar.AddFamilyWarMem(jionPlayer.GetPlayerID(), curFamily.GetID())
GameWorldFamilyWar.CheckPlayerJoinFamilyWarInfo(jionPlayer)
#通知战盟红包信息
PlayerFamilyRedPacket.NotifyRedPacketInfo(jionPlayer)
- #通知战盟BOSS开启信息
- PlayerFamilyBoss.NotifyFamilyBossFBInfo(jionPlayer)
+ #通知战盟BOSS
+ PlayerFamilyBoss.OnPlayerJionFamily(curFamily, jionPlayer)
#通知家族仓库
PyDataManager.GetFamilyStoreItemManager().SyncFamilyStoreItem(jionPlayer, curFamily.GetID())
-
- SetMemberFightPower(familyMember, jionPlayer.GetFightPower())
+ #仙盟拍品
+ AuctionHouse.Sync_FamilyAuctionItemInfo(jionPlayer, curFamily.GetID())
+ SetMemberFightPower(familyMember, PlayerControl.GetFightPower(jionPlayer))
AddFamilyIDToFightPowerChangeList(curFamily.GetID())
#通知仙盟盛宴题目
PlayerFamilyParty.NotifyFamilyPartyQuestion(jionPlayer)
#通知守卫人皇信息
PlayerFamilySWRH.NotifySWRHInfo(jionPlayer, curFamily.GetID())
+ #通知仙盟协助信息
+ PlayerAssist.SyncFamilyAssist(jionPlayer)
#oss记录加入家族信息
DataRecordPack.DR_PlayerJoinFamily(jionPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount())
return
@@ -376,8 +503,6 @@
GameWorld.DebugLog(' 玩家战盟名变更处理, newFamilyName=%s' % familyName, playerID)
#不处理排行榜
needChangeFamilyBillboardList = [
- #ShareDefine.Def_BT_MixCampaign_Recharge, # 累计充值(合服活动)
- #ShareDefine.Def_BT_RechargeTeHui, # 充值特惠活动排行榜-当前期记录
]
billboardMgr = GameWorld.GetBillboard()
for billboardIndex in needChangeFamilyBillboardList:
@@ -480,6 +605,7 @@
# tagHead Head;
# char Name[33];
# WORD FakeID;
+# BYTE EmblemID; //选择徽章ID,解锁仙盟等级为1级的均为可选ID
#};
## 查看申请帮会的成员信息
# @param index 玩家索引
@@ -490,8 +616,9 @@
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
inputName = clientPack.Name
fakeIndex = clientPack.FakeID
+ emblemID = clientPack.EmblemID
#执行创建家族逻辑
- DoCreateFamily(curPlayer, inputName, fakeIndex, tick)
+ DoCreateFamily(curPlayer, inputName, fakeIndex, tick, emblemID)
#重置查看家族状态(仅创建家族时候重置, 其余状态由MapServer退出事件时重置)
__ClearViewFamilyState(curPlayer)
#玩家离开事件
@@ -572,7 +699,7 @@
#===============================================================================================
return
-def SendFamilyFakePack(familyID, clientPack):
+def SendFamilyFakePack(familyID, clientPack, excludePlayerIDList=[]):
## 广播家族成员PY封包
family = GameWorld.GetFamilyManager().FindFamily(familyID)
if not family:
@@ -581,8 +708,11 @@
for index in xrange(family.GetCount()):
member = family.GetAt(index)
memPlayer = member.GetPlayer()
- if memPlayer:
- NetPackCommon.SendFakePack(memPlayer, clientPack)
+ if not memPlayer:
+ continue
+ if excludePlayerIDList and memPlayer.GetPlayerID() in excludePlayerIDList:
+ continue
+ NetPackCommon.SendFakePack(memPlayer, clientPack)
return
def Sync_PyAllFamilyInfo(curPlayer, allPageCnt, viewPage, startIndex, endIndex):
@@ -624,6 +754,7 @@
totalFightPower = GetFamilyTotalFightPower(family)
familyView.TotalFightPower = totalFightPower % ChConfig.Def_PerPointValue
familyView.TotalFightPowerEx = totalFightPower / ChConfig.Def_PerPointValue
+ familyView.EmblemID = GetFamilyEmblemID(family)
return familyView
## 玩家模糊查询家族,0F 0D封包
@@ -704,6 +835,19 @@
break
familyViewPack.PageCount = len(familyViewPack.Family)
NetPackCommon.SendFakePack(curPlayer, familyViewPack)
+ return
+
+#// A4 13 修改家族徽章 #tagCGChangeFamilyEmblem
+#
+#struct tagCGChangeFamilyEmblem
+#{
+# tagHead Head;
+# BYTE EmblemID; // 更换的徽章ID
+#};
+def OnChangeFamilyEmblem(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ changeEmblemID = clientData.EmblemID
+ PlayerFamilyEmblem.OnChangeFamilyEmblem(curPlayer, changeEmblemID)
return
#class IPY_CFamilyChangeBroadcast
@@ -1247,7 +1391,10 @@
if tagMember.GetFamilyLV() != pack_FamilyLv:
#XW_JZ_AppointFamily <n color="255,255,0">恭喜</n><n color="0,190,255">{%S1%}</n><n color="255,255,0">,被任命为{%S2%}!</n> 25 - -
NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_AppointFamily", [tagMember.GetName(), pack_FamilyLv])
-
+ if tagMember.GetFamilyLV() == IPY_GameServer.fmlViceLeader and tagMember.GetPlayerID() in PyGameData.g_autoViceleaderDict.get(familyID, []):
+ #自动安排的副盟主被撤职则该盟不再自动安排
+ if familyID not in PyGameData.g_forbidAutoViceleaderFamily:
+ PyGameData.g_forbidAutoViceleaderFamily.append(familyID)
#更改家族等级
ChangeFamilyMemberLv(tagMember, pack_FamilyLv)
@@ -1410,7 +1557,12 @@
if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):
PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
return
-
+ if PlayerFamilyBoss.IsInAllFamilyBoss():
+ PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1")
+ return
+ if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), tagMemberID):
+ PlayerControl.NotifyCode(curPlayer, "Paimai7")
+ return
tagPlayerName = curTagMember.GetName() # 被踢玩家名
tagPlayerID = curTagMember.GetPlayerID() # 被踢玩家ID
tagFamilyLV = curTagMember.GetFamilyLV() # 被踢玩家职位
@@ -1421,10 +1573,10 @@
PlayerFamilyAction.AddFamilyActionNote(tagPlayerName, curFamily.GetID(), ShareDefine.Def_ActionType_FamilyEvent,
[ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_KickOut], tick)
#删除玩家
- curFamily.DeleteMember(tagPlayerID)
- __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID)
-
+ curFamily.DeleteMember(tagPlayerID)
tagPlayer = playerManager.FindPlayerByID(tagMemberID)
+
+ __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID, tagPlayer)
#玩家在线, 设置这个玩家的属性
PlayerForceLeaveFamily(tagPlayer, tick)
@@ -1489,6 +1641,26 @@
if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):
PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
return
+ if PlayerFamilyBoss.IsInAllFamilyBoss():
+ PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1")
+ return
+ if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), curMember.GetPlayerID()):
+ PlayerControl.NotifyCode(curPlayer, "Paimai8")
+ return
+ #判断退出时间间隔
+ curTime = int(time.time())
+ lastLeaveFamilyTime = PlayerControl.GetLeaveFamilyTime(curPlayer)
+ if lastLeaveFamilyTime > 100:
+ remainTime = IpyGameDataPY.GetFuncCfg('ExitFairyTime', 2) - (curTime - lastLeaveFamilyTime)
+ if remainTime > 0:
+ PlayerControl.NotifyCode(curPlayer, "ExitFairyTime", [remainTime*1000])
+ return
+ updTime = 1 if IpyGameDataPY.GetFuncCfg('ExitFairyTime') > 1 else curTime
+ elif lastLeaveFamilyTime >= IpyGameDataPY.GetFuncCfg('ExitFairyTime')-1:
+ updTime = curTime
+ else:
+ updTime = lastLeaveFamilyTime+1
+ PlayerControl.SetLeaveFamilyTime(curPlayer, updTime)
#XW_JZ_LeaveFamily <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n> 25 - -
NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
@@ -1501,10 +1673,10 @@
curFamily.DeleteMember(curMember.GetPlayerID())
#玩家在线, 设置这个玩家的属性
PlayerForceLeaveFamily(curPlayer, tick)
- __DoPlayerLeaveFamilyByID(curFamily, curPlayerID)
+ __DoPlayerLeaveFamilyByID(curFamily, curPlayerID, curPlayer)
DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(),
- familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV)
+ familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime)
if curFamily.GetCount() == 0:
#玩家离开后, 家族没有人了 , 删除这个家族
@@ -1519,12 +1691,16 @@
# @param curFamily 离开的家族
# @param leavePlayerID 离开的玩家ID
# @return None
-def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID):
+def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, tagPlayer=None):
+ PlayerCompensation.SendMailByKey("LeaveFamilyNotice", [leavePlayerID], [])
PlayerFamilyAction.DelFamilyOfficerModelEquip(curFamily.GetID(), leavePlayerID)
# 玩家战盟名变更处理
__OnFamilyNameChange(leavePlayerID, '')
AddFamilyIDToFightPowerChangeList(curFamily.GetID())
- PlayerViewCache.OnPlayerLeaveFamily(leavePlayerID)
+ PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
+ PlayerAssist.OnPlayerLeaveFamily(curFamily.GetID(), leavePlayerID, tagPlayer)
+ if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]):
+ PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID)
return
#//////////////////////////////////////////////////////////////
@@ -1643,8 +1819,10 @@
addFamilyMoney, curFamily.GetFamilyActiveValue(), addFamilyActiveValue)
#通知客户端
- #curFamily.Broadcast_FamilyChange()
- curPlayer.Sync_FamilyInfo()
+ if addFamilyHornor:
+ curFamily.Broadcast_FamilyChange()
+ else:
+ curPlayer.Sync_FamilyInfo()
#金钱变更时才通知
if addFamilyMoney != 0:
@@ -1787,7 +1965,6 @@
def PlayerForceLeaveFamily(curPlayer, tick):
if curPlayer == None:
return
-
#设置当天加入家族
GameWorld.GetPlayerManager().SetForbiddenEnterFamily(curPlayer.GetPlayerID(), True)
# 通知map玩家不能参加家族活动
@@ -1802,6 +1979,8 @@
#弹劾信息封包
SendPackClientImpeachMsg(curPlayer, 0, 0)
+ PlayerTeam.OnTeamMemFamilyRefresh(curPlayer, 0)
+
return
#---------------------------------------------------------------------
@@ -1834,6 +2013,7 @@
# @remarks 函数详细说明.
def PlayerLoginRefreshFamily(curPlayer, tick):
SyncFakeFamilyInfo(curPlayer)
+ SyncCreatFamilyTimes(curPlayer)
familyID = curPlayer.GetFamilyID()
curFamily = None
@@ -1887,8 +2067,10 @@
if not PlayerControl.GetIsTJG(curPlayer):
#上线重置离线时间为0, 非脱机挂才设置
- curMember.SetExattr2(0)
+ curMember.SetExattr2(0) # 在线0,脱机1,>1离线时间
curPlayer.Sync_FamilyInfo()
+ else:
+ curMember.SetExattr2(1) # 脱机1
curPlayer.MapServer_FamilyRefresh()
curMember = GetPlayerFamilyMember(curPlayer)
@@ -1904,6 +2086,37 @@
PlayerRefresh(curPlayer, tick)
GameWorldFamilyWar.OnPlayerLogin(curFamily, curPlayer)
+
+ # 盟主上线处理
+ if curMember.GetFamilyLV() == IPY_GameServer.fmlLeader:
+ OnFamilyLeaderLogin(curPlayer, curFamily)
+ return
+
+def OnFamilyLeaderLogin(curPlayer, curFamily):
+ ## 盟主登录处理
+ __DoFamilyMixServerLogicOnLeaderLogin(curPlayer, curFamily)
+ return
+
+def __DoFamilyMixServerLogicOnLeaderLogin(curPlayer, curFamily):
+ ## 合服仙盟盟主登录处理
+
+ isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+ if not isMixServer:
+ return
+ lastMixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay)
+ familyID = curFamily.GetID()
+ familyMixServerDay = GetFamilyMixServerDay(curFamily)
+ if familyMixServerDay == lastMixServerDay:
+ GameWorld.DebugLog("已经处理过仙盟盟主合服登录逻辑! lastMixServerDay=%s" % (lastMixServerDay), familyID)
+ return
+ SetFamilyMixServerDay(curFamily, lastMixServerDay)
+ GameWorld.Log("处理合服仙盟盟主登录! lastMixServerDay=%s" % (lastMixServerDay), familyID)
+
+ mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 4)
+ playerID = curPlayer.GetPlayerID()
+ detailDict = {}
+ GameWorld.Log(" 发送合服盟主专属补偿邮件! familyID=%s,mailItemList=%s" % (familyID, mailItemList), playerID)
+ PlayerCompensation.SendMailByKey("MixServer2", [playerID], mailItemList, detail=detailDict)
return
#---------------------------------------------------------------------
## 玩家下线家族刷新逻辑
@@ -1945,6 +2158,8 @@
curMember.SetJob(curPlayer.GetJob())
curMember.SetOperateInfo(curPlayer.GetOperateInfo())
curMember.SetOfficialRank(curPlayer.GetOfficialRank())
+ curMember.SetFace(curPlayer.GetFace())
+ curMember.SetFacePic(curPlayer.GetFacePic())
return
#---------------------------------------------------------------------
## 玩家刷新
@@ -2298,6 +2513,7 @@
#上面已经验证过了,家族肯定存在的
curFamily = curPlayer.GetFamily()
curFamilyID = curFamily.GetID()
+ curPlayerID = curPlayer.GetID()
# curFamilyTrig = PlayerDBGSEvent.FindDBGSTrig_ByEventID(curFamilyID , PlayerDBGSEvent.Def_Key_RenameFamily)
#
# if not curFamilyTrig:
@@ -2332,20 +2548,20 @@
curMemberID = curMember.GetPlayerID()
__OnFamilyNameChange(curMemberID, familyName)
memberIDList.append(curMemberID)
- curPlayer = playerManager.FindPlayerByID(curMemberID)
+ player = playerManager.FindPlayerByID(curMemberID)
#玩家不在线
- if not curPlayer:
+ if not player:
continue
- curPlayerMapID = GameWorld.GetQueryPlayerMapID(curPlayer)
+ curPlayerMapID = GameWorld.GetQueryPlayerMapID(player)
if not curPlayerMapID:
continue
- msgStr = str([curPlayer.GetPlayerID(), familyName])
+ msgStr = str([curPlayerID, familyName])
playerManager.MapServer_QueryPlayer(0, 0, curMemberID, curPlayerMapID, 'FamilyNameRefresh',
msgStr, len(msgStr),
- curPlayer.GetRouteServerIndex())
+ player.GetRouteServerIndex())
PlayerCompensation.SendMailByKey('FamilyNameChange', memberIDList, [], [oldName, familyName])
PlayerControl.WorldNotify(0, 'Family_ChangeName', [oldName, familyName])
@@ -2533,8 +2749,6 @@
# if useMoney > 0:
# #帮会日常维持消耗{%S1%}银两帮会资金
# PlayerControl.FamilyNotify(family.GetID(), 'jiazu_lhs_272921', [useMoney])
- #自动传位
- __AutoChangeLeader(family)
#通知客户端刷新
family.Broadcast_FamilyChange()
@@ -2554,6 +2768,15 @@
__SetFamilyActivityDayStateValue(0)
return
+def FamilyOnDayEx(tick):
+ familyManager = GameWorld.GetFamilyManager()
+ for i in range(0, familyManager.GetCount()):
+ family = familyManager.GetAt(i)
+ #仙盟boss
+ PlayerFamilyBoss.FamilyBossFBOnDayEx(family)
+ #珍宝阁
+ PlayerFamilyZhenbaoge.OnDayEx(family)
+ return
#---------------------------------------------------------------------
##家族过周
@@ -2588,9 +2811,79 @@
DataRecordPack.DR_FamilyActiveValueByOnWeek(familyID, family.GetName(), familyActiveValue)
#清除家族boss副本信息
- PlayerFamilyBoss.FamilyBossFBOnWeek(familyID)
+ PlayerFamilyBoss.FamilyBossFBOnWeek(family)
return
+
+def FamilyOnHour():
+ familyManager = GameWorld.GetFamilyManager()
+ for i in xrange(familyManager.GetCount()):
+ family = familyManager.GetAt(i)
+ #自动传位
+ __AutoChangeLeader(family)
+
+ __AutoChangeFamilyJobLV(family)
+ return
+
+def __AutoChangeFamilyJobLV(family):
+ ##开服2天内新创建的仙盟,系统自动为仙盟安排两位副盟主
+ familyID = family.GetID()
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
+ if openServerDay >= IpyGameDataPY.GetFuncCfg('FairyFMZ'):
+ #GameWorld.DebugLog('自动为仙盟安排两位副盟主 开服天超过 familyID=%s'%familyID)
+ return
+
+ if familyID in PyGameData.g_forbidAutoViceleaderFamily:
+ #GameWorld.DebugLog('自动为仙盟安排两位副盟主 被禁止 familyID=%s'%familyID)
+ return
+ createTime = family.GetCreateTime()
+ pastHour = GameWorld.GetPastHour(createTime)
+ if pastHour < IpyGameDataPY.GetFuncCfg('FairyFMZ', 2):
+ #GameWorld.DebugLog('自动为仙盟安排两位副盟主 建盟未超过X小时 familyID=%s,pastHour=%s'%(familyID, pastHour))
+ return
+ if (pastHour - IpyGameDataPY.GetFuncCfg('FairyFMZ', 2)) % IpyGameDataPY.GetFuncCfg('FairyFMZ', 3) != 0:
+ GameWorld.DebugLog('自动为仙盟安排两位副盟主 间隔没到 familyID=%s,pastHour=%s'%(familyID, pastHour))
+ return
+
+ tofmlv = IPY_GameServer.fmlViceLeader
+ viceLeaderCnt = 0 #副盟主数量
+ changeMemberList = []
+ for i in xrange(family.GetCount()):
+ familyMember = family.GetAt(i)
+ if familyMember.GetFamilyLV() == tofmlv:
+ viceLeaderCnt += 1
+ continue
+ if familyMember.GetFamilyLV() < tofmlv:
+ changeMemberList.append(familyMember)
+
+ maxCnt = GetFamilySetting(family, ChConfig.Def_FamilyPowLvChangeFamilySettingDict[tofmlv])
+ #GameWorld.DebugLog('自动为仙盟安排两位副盟主 familyID=%s,viceLeaderCnt=%s,changeMemberList=%s'%(familyID, viceLeaderCnt, changeMemberList))
+ if viceLeaderCnt >= maxCnt or not changeMemberList:
+ return
+
+ if familyID not in PyGameData.g_autoViceleaderDict:
+ PyGameData.g_autoViceleaderDict[familyID] = []
+
+ changeMemberList.sort(cmp=CmpAutoMemberSort)
+ for i, member in enumerate(changeMemberList):
+ if viceLeaderCnt + i >= maxCnt:
+ break
+ ChangeFamilyMemberLv(member, tofmlv)
+ playerID = member.GetPlayerID()
+ if playerID not in PyGameData.g_autoViceleaderDict[familyID]:
+ PyGameData.g_autoViceleaderDict[familyID].append(playerID)
+ GameWorld.Log('自动为仙盟安排副盟主 familyID=%s,playerID=%s'%(familyID, playerID))
+
+ return
+
+def CmpAutoMemberSort(member1, member2):
+ ## 排序规则: 等级>战力>入盟先后
+ ret = -cmp(member1.GetLV(), member2.GetLV())
+ if ret == 0:
+ ret = -cmp(GetMemberFightPower(member1), GetMemberFightPower(member2))
+ if ret == 0:
+ return cmp(GetMemberJoinTime(member1), GetMemberJoinTime(member2))
+ return ret
#---------------------------------------------------------------------
##通知地图服务器, 玩家家族属性刷新
@@ -2636,7 +2929,7 @@
GameWorld.ErrLog("key = %s not in tagFamily.txt" % familyLv)
return 0
keyStr = ChConfig.FamilySettingDict[index]
- return getattr(curFamilyLvSetting, keyStr)
+ return getattr(curFamilyLvSetting, "Get%s" % keyStr)()
#===============================================================================
@@ -2710,16 +3003,15 @@
return 0
leaderID = curFamily.GetLeaderID()
- # 帮主在线
- if GameWorld.GetPlayerManager().FindPlayerByID(leaderID) != None:
- return 0
curMember = curFamily.FindMember(leaderID)
if curMember == None:
GameWorld.Log("GetLeaderOfflineTime->FindMember, None;%s" % leaderID)
return 0
-
- offLineTime = GameWorld.ChangeTimeNumToStr(curMember.GetExattr2())
+ offLineTimeNum = curMember.GetExattr2()
+ if not offLineTimeNum or offLineTimeNum == 1:
+ return 0
+ offLineTime = GameWorld.ChangeTimeNumToStr(offLineTimeNum)
return GameWorld.GetPastHour(offLineTime)
def GetLastOnlineMemberOfflineTime(family):
@@ -2727,17 +3019,14 @@
offLineTime = 0
for i in range(0, family.GetCount()):
member = family.GetAt(i)
- playerID = member.GetPlayerID()
- tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
- if tagPlayer:
- return 0
- if not member.GetExattr2():
+ offLineTimeNum = member.GetExattr2()
+ if not offLineTimeNum or offLineTimeNum == 1:
#有人在线直接返回
return 0
if not offLineTime:
- offLineTime = member.GetExattr2()
+ offLineTime = offLineTimeNum
else:
- offLineTime = max(offLineTime, member.GetExattr2())
+ offLineTime = max(offLineTime, offLineTimeNum)
if not offLineTime:
return 0
offLineTime = GameWorld.ChangeTimeNumToStr(offLineTime)
@@ -2747,7 +3036,7 @@
'''自动传位'''
# 获得帮主下线了多久(小时)
leaderOffLineTime = GetLeaderOfflineTime(curFamily)
- GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime)
+ GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime, curFamily.GetID())
if leaderOffLineTime < IpyGameDataPY.GetFuncCfg('AutoChangeLeader'):
return
@@ -2766,7 +3055,7 @@
elif toMember2.GetExattr1() < member.GetExattr1():
toMember2 = member
- offLineHour = GameWorld.GetPastHour(GameWorld.ChangeTimeNumToStr(member.GetExattr2())) if member.GetExattr2() else 0
+ offLineHour = GameWorld.GetPastHour(GameWorld.ChangeTimeNumToStr(member.GetExattr2())) if member.GetExattr2() > 1 else 0
#GameWorld.DebugLog('memberID=%s 离线%s小时,历史贡献度%s'%(member.GetPlayerID(), offLineHour, member.GetExattr1()))
if offLineHour < 48:
if not toMember1:
@@ -3134,17 +3423,6 @@
PlayerFamilyAction.ViewFamilyRequestInfo(curPlayer)
return
-
-## 开启家族boss副本
-# @param index 玩家索引
-# @param clientData 封包数据结构体
-# @param tick 时间戳
-# @return None
-def OpenFamilyBossFB(index, clientData, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- fbMapID = clientData.MapID
- PlayerFamilyBoss.OpenFamilyBossFB(curPlayer, tick)
- return
#===============================================================================
# //A4 06 变更家族成员加入审核方式#tagCGChangeFamilyAcceptJoinType
#struct tagCGChangeFamilyAcceptJoinType
@@ -3366,7 +3644,8 @@
requestPlayerName = curPlayer.GetName()
playerLV = curPlayer.GetLV()
#玩家Id, 等级,职业,战斗力
- actionDataList = [curPlayer.GetID(), playerLV, curPlayer.GetJob(), curPlayer.GetFightPower()]
+ fightPower = PlayerControl.GetFightPower(curPlayer)
+ actionDataList = [curPlayer.GetID(), playerLV, curPlayer.GetJob(), fightPower % ChConfig.Def_PerPointValue, fightPower / ChConfig.Def_PerPointValue]
allFamilyActionManager = GameWorld.GetFamilyActionManager()
familyManager = GameWorld.GetFamilyManager()
indexList = range(familyManager.GetCount())
@@ -3421,3 +3700,154 @@
PlayerControl.NotifyCode(curPlayer, "jiazu_pan_500807")
return
+
+##--------------------------------------- 仙盟传功 --------------------------------------------------
+def MapServer_FamilyChuangong(curPlayer, msgList):
+ msgType, msgData = msgList
+
+ if msgType == "Invite":
+ tagPlayerID = msgData[0]
+ __DoChuangong_Invite(curPlayer, tagPlayerID)
+ return
+
+ if msgType == "Response":
+ tagPlayerID, isOK = msgData
+ __DoChuangong_Response(curPlayer, tagPlayerID, isOK)
+ return
+
+ if msgType == "ThanksGift":
+ __DoChuangong_ThanksGift(curPlayer, msgData)
+ return
+
+def __CheckChuangongPlayer(curPlayer, tagPlayerID):
+ curFamily = curPlayer.GetFamily()
+ if not curFamily:
+ return
+ tagMember = curFamily.FindMember(tagPlayerID)
+ if not tagMember:
+ GameWorld.DebugLog("非盟友无法传功! tagPlayerID=%s" % tagPlayerID, curPlayer.GetPlayerID())
+ return
+ tagPlayer = tagMember.GetPlayer()
+ if not tagPlayer:
+ PlayerControl.NotifyCode(curPlayer, "FairyFeastPlayerOffline")
+ return
+ return tagPlayer
+
+def __DoChuangong_Invite(curPlayer, tagPlayerID):
+ ## 邀请
+ playerID = curPlayer.GetPlayerID()
+ curFamily = curPlayer.GetFamily()
+ if not curFamily:
+ return
+ tagMember = curFamily.FindMember(tagPlayerID)
+ if not tagMember:
+ GameWorld.DebugLog("非盟友无法传功! tagPlayerID=%s" % tagPlayerID, curPlayer.GetPlayerID())
+ return
+ tagPlayer = tagMember.GetPlayer()
+ if not tagPlayer:
+ clientPack = ChPyNetSendPack.tagGCChuangongStart()
+ clientPack.Clear()
+ clientPack.PlayerID = tagMember.GetPlayerID()
+ clientPack.Name = tagMember.GetName()
+ clientPack.NameLen = len(clientPack.Name)
+ clientPack.LV = tagMember.GetLV()
+ clientPack.Job = tagMember.GetJob()
+ clientPack.RealmLV = tagMember.GetOfficialRank()
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ PyGameData.g_chuangongTagPlayerDict[playerID] = tagPlayerID
+ GameWorld.DebugLog("对方离线,则自己直接开始传功: tagPlayerID=%s, %s" % (tagPlayerID, PyGameData.g_chuangongPlayerDict), playerID)
+ return
+ invitePlayerIDList = PyGameData.g_chuangongPlayerDict.get(playerID, [])
+ if tagPlayerID not in invitePlayerIDList:
+ invitePlayerIDList.append(tagPlayerID)
+ PyGameData.g_chuangongPlayerDict[playerID] = invitePlayerIDList
+ clientPack = ChPyNetSendPack.tagGCChuangongInviteInfo()
+ clientPack.Clear()
+ clientPack.PlayerID = curPlayer.GetPlayerID()
+ clientPack.Name = curPlayer.GetName()
+ clientPack.NameLen = len(clientPack.Name)
+ clientPack.LV = curPlayer.GetLV()
+ clientPack.Job = curPlayer.GetJob()
+ clientPack.RealmLV = curPlayer.GetOfficialRank()
+ clientPack.Face = curPlayer.GetFace()
+ clientPack.FacePic = curPlayer.GetFacePic()
+ NetPackCommon.SendFakePack(tagPlayer, clientPack)
+ GameWorld.DebugLog("邀请传功: tagPlayerID=%s, %s" % (tagPlayerID, PyGameData.g_chuangongPlayerDict), playerID)
+ return
+
+def __DoChuangong_Response(curPlayer, tagPlayerID, isOK):
+ ## 相应
+ playerID = curPlayer.GetPlayerID()
+ tagPlayer = __CheckChuangongPlayer(curPlayer, tagPlayerID)
+ if not tagPlayer:
+ return
+ invitePlayerIDList = PyGameData.g_chuangongPlayerDict.get(tagPlayerID, [])
+ if not isOK:
+ if playerID in invitePlayerIDList:
+ invitePlayerIDList.remove(playerID)
+ PyGameData.g_chuangongPlayerDict[tagPlayerID] = invitePlayerIDList
+ GameWorld.DebugLog("拒绝传功: tagPlayerID=%s, %s" % (tagPlayerID, PyGameData.g_chuangongPlayerDict), playerID)
+ return
+ if not invitePlayerIDList:
+ PlayerControl.NotifyCode(curPlayer, "TagHadFinishChuangong")
+ return
+ if playerID not in invitePlayerIDList:
+ GameWorld.DebugLog("不在对方邀请列表了,无法传功: tagPlayerID=%s, %s" % (tagPlayerID, invitePlayerIDList), playerID)
+ return
+ PyGameData.g_chuangongPlayerDict.pop(tagPlayerID)
+
+ # 通知双方开始传功
+ __NotifyChuangongStart(curPlayer, tagPlayer)
+ __NotifyChuangongStart(tagPlayer, curPlayer)
+ return
+
+def __NotifyChuangongStart(curPlayer, tagPlayer):
+ clientPack = ChPyNetSendPack.tagGCChuangongStart()
+ clientPack.Clear()
+ clientPack.PlayerID = tagPlayer.GetPlayerID()
+ clientPack.Name = tagPlayer.GetName()
+ clientPack.NameLen = len(clientPack.Name)
+ clientPack.LV = tagPlayer.GetLV()
+ clientPack.Job = tagPlayer.GetJob()
+ clientPack.RealmLV = tagPlayer.GetOfficialRank()
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ PyGameData.g_chuangongTagPlayerDict[curPlayer.GetPlayerID()] = tagPlayer.GetPlayerID()
+ return
+
+def __DoChuangong_ThanksGift(curPlayer, msgData):
+ itemID = msgData[0]
+ playerID = curPlayer.GetPlayerID()
+ tagPlayerID = PyGameData.g_chuangongTagPlayerDict.pop(playerID, 0)
+ GameWorld.DebugLog("__DoChuangong_ThanksGift tagPlayerID=%s" % tagPlayerID, playerID)
+ if not tagPlayerID:
+ return
+ curFamily = curPlayer.GetFamily()
+ if not curFamily:
+ return
+ tagMember = curFamily.FindMember(tagPlayerID)
+ if not tagMember:
+ return
+ assistPlayerDict = {tagPlayerID:{"PlayerName":tagMember.GetName(), "Job":tagMember.GetJob(),
+ "LV":tagMember.GetLV(), "RealmLV":tagMember.GetOfficialRank(),
+ "Face":tagMember.GetFace(), "FacePic":tagMember.GetFacePic()}}
+ GameWorld.DebugLog(" assistPlayerDict %s" % assistPlayerDict, playerID)
+ PlayerAssist.AddNewAssistThanksEx(curPlayer, itemID, assistPlayerDict)
+ return
+
+##--------------------------------------------------------------------------------------------------
+
+def GetFamilyBillboardInfo(curFamily):
+ ## 获取仙盟榜单信息 区服ID、徽章、仙盟名、盟主名、仙盟总战力、仙盟等级
+ familyID = curFamily.GetID()
+ name = curFamily.GetName()
+ id2 = curFamily.GetLeaderID()
+ name2 = curFamily.GetLeaderName()
+ fightPower = GetFamilyTotalFightPower(curFamily)
+ value1 = fightPower / ChConfig.Def_PerPointValue
+ value2 = fightPower % ChConfig.Def_PerPointValue
+ value3 = GetFamilyEmblemID(curFamily)
+ value4 = curFamily.GetLV()
+ value5 = curFamily.GetServerID()
+ return {"id":familyID, "name":name, "id2":id2, "name2":name2, "value1":value1, "value2":value2,
+ "value3":value3, "value4":value4, "value5":value5}
+
--
Gitblit v1.8.0