From 2638c8b67d1dcac1c774f942ac144579c6f82ec1 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 11 九月 2018 21:41:11 +0800 Subject: [PATCH] 3479 【后端】【主干】【1.0.15】助战发送喊话时新增逻辑(自动加入匹配中的队伍); --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 35 +++++++++++++++++++++++++++++++---- 1 files changed, 31 insertions(+), 4 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py index b280963..2a47ecf 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py @@ -105,6 +105,7 @@ import PlayerXMZZ import PlayerTeam import PyGameData +import ChPlayer #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -161,12 +162,14 @@ # GameDataRecord.OnDayResetRecord() # 仙盟红包 PlayerFamilyRedPacket.DoOnDay() - + # 玩家等级记录更新 + ChPlayer.UpdataPlayerLVInfo() # 通知开服天数 #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) #GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay) #清理过期补偿 PlayerCompensation.ClearUpTimeOutCompensation() + PlayerGeTui.ClearFMTGeTuiLimit() import PlayerBourse PlayerBourse.OverTimeItemsDeal() return @@ -1222,15 +1225,17 @@ #事件汇报初始化 EventReport.InitDllAppID() - initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey( PlayerDBGSEvent.Def_InitOpenServerTime) + initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime) if initOpenServerTime <= 0: #记录首次开发时间(现实时间戳) - PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime , int(time.time())) + PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime, int(time.time())) #ReloadModule.RefreshModuleFileCMTime(True) #合服首次启动加载处理 __DoMixServerInit() #仙魔之争 PlayerXMZZ.OnGameServerInitOK() + #加载活跃玩家等级信息 + ChPlayer.LoadPlayerLVData() #世界boss被杀次数重置 #GameWorldBoss.CheckResetBossKilledCntOnServerInit() #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化 @@ -1319,6 +1324,14 @@ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime, setOpenServerTime) return + +def GetOpenServerWeekday(): + # 服务器开服时是星期几 + openServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey( PlayerDBGSEvent.Def_InitOpenServerTime) + if not openServerTime: + return 0 + openDatetime = GameWorld.ChangeTimeNumToDatetime(openServerTime) + return openDatetime.weekday() + 1 ## 所有地图服务器初始化成功后(封包注册) # @param tick 当前时间 @@ -1658,7 +1671,8 @@ def SendAllMapGlobalDropInfo(): # 同步所有地图所有全服掉落控制信息 - globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD") # {物品ID:分钟, ...} + globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 1) # {物品ID:分钟, ...} + globalKilledCountDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # 全服击杀次数必掉 globalDropRateDict = IpyGameDataPY.GetFuncEvalCfg("NPCGlobalDropRate") # {物品ID:[[npcID列表], "概率公式"], ...} for itemID in globalDropCDDict.keys(): @@ -1671,6 +1685,10 @@ killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key) GameWorld.SendMapServerMsgEx(key, killedCnt) + for npcID in globalKilledCountDropDict.keys(): + key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID + killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key) + GameWorld.SendMapServerMsgEx(key, killedCnt) return def UpdGlobalDropCD(msgList): @@ -1685,6 +1703,14 @@ ## 更新全局击杀次数换算掉落概率的物品所累计的击杀次数 itemID, updKilledCnt = msgList key = ShareDefine.Def_Notify_WorldKey_DropNPCKilledCnt % itemID + PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt) + GameWorld.SendMapServerMsgEx(key, updKilledCnt) + return + +def UpdGlobalKillCount(msgList): + ## 更新全局击杀次数 + npcID, updKilledCnt = msgList + key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt) GameWorld.SendMapServerMsgEx(key, updKilledCnt) return @@ -1866,6 +1892,7 @@ # @return None def BeforeClose(tick): PlayerTeam.OnServerClose(tick) + ChPlayer.SavePlayerLVData() GameWorld.Log("通知C++关服!") GameWorld.GetGameWorld().OnServerClose() -- Gitblit v1.8.0