From 2638c8b67d1dcac1c774f942ac144579c6f82ec1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 11 九月 2018 21:41:11 +0800
Subject: [PATCH] 3479 【后端】【主干】【1.0.15】助战发送喊话时新增逻辑(自动加入匹配中的队伍);
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py | 60 ++++++++++++++++++++++++++++++++++++++----------------------
1 files changed, 38 insertions(+), 22 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
index 9c3d2dd..c7ea0f9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -25,6 +25,7 @@
import IpyGameDataPY
import ChConfig
import PlayerSuccess
+import DataRecordPack
import PlayerWing
import PlayerDogz
@@ -90,7 +91,6 @@
successRate = ipyData.GetSuccessRate()
successRateMax = ipyData.GetSuccessRateMax()
addonsCountMax = ipyData.GetAddonsCountMax() # 可叠加的算叠加数量
- msgMark = ipyData.GetSysMark()
# 可使用非固定道具 或 附加道具的 单次合成数默认为1
if unfixedItemIDList or addonsCountMax > 0:
compoundCnt = 1
@@ -126,11 +126,12 @@
fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt = fixedItemInfo
# 检查附加道具增加成功率消耗
- addSuccRate = 0
+ addSuccRate, addSuccRateItemInfo = 0, []
if addonsCountMax > 0:
- addSuccRate = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax)
- if addSuccRate == None:
+ addSuccRateInfo = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax)
+ if addSuccRateInfo == None:
return
+ addSuccRate, addSuccRateItemInfo = addSuccRateInfo
# 扣铜钱
PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney, ChConfig.Def_Cost_ItemProduce,
@@ -181,9 +182,33 @@
GameWorld.DebugLog("首次合成一代翅膀,必定成功!totalSuccRate=%s" % totalSuccRate, playerID)
# 合成成功
- if GameWorld.CanHappen(totalSuccRate, ShareDefine.Def_MaxRateValue):
+ maxRateValue = ShareDefine.Def_MaxRateValue
+ randValue = random.randint(1, maxRateValue)
+ canHappen = randValue <= totalSuccRate
+ GameWorld.DebugLog("canHappen=%s,randValue=%s,totalSuccRate=%s,maxRateValue=%s"
+ % (canHappen, randValue, totalSuccRate, maxRateValue), playerID)
+ # 不是百分百成功的记录合成流向
+ if successRate != maxRateValue:
+ drDict = {"PlayerID":curPlayer.GetPlayerID(), "AccID":curPlayer.GetAccID(), "ID":compoundID, "MakeItemID":makeItemID, "IsSuccess":canHappen,
+ "RateInfo":{"totalSuccRate":"%s(%s+%s)" % (totalSuccRate, successRate, addSuccRate), "randValue":randValue, "maxRateValue":maxRateValue},
+ "AddSuccRateItemInfo":addSuccRateItemInfo
+ }
+ DataRecordPack.SendEventPack("ItemCompound", drDict, curPlayer)
+
+ if canHappen:
GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s" % (makeItemID, compoundCnt, compoundBindCnt), playerID)
- GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, msgMark)
+ userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp)
+
+ msgMark = ipyData.GetSysMark()
+ paramType = ipyData.GetSysMarkParamType()
+ if msgMark not in ['0', '', '-']:
+ if paramType == 2 and fixedItemIDList and fixedItemCountList:
+ PlayerControl.WorldNotify(0, msgMark, [curPlayer.GetName(), fixedItemCountList[0], fixedItemIDList[0], makeItemID, userData])
+ else:
+ PlayerControl.WorldNotify(0, msgMark, [curPlayer.GetName(), makeItemID, userData])
+
+ # 通知合成成功
+ ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess, makeItemID)
#成功合成1个物品成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundItemEx, compoundCnt, [makeItemID])
#合成X阶X颜色X星级以上装备
@@ -367,6 +392,7 @@
# ComposeAddonsQuality 4|2 0 0 0 0 阶数和颜色
# ComposeAddonsFormula level*10 0 0 0 0 计算合成时附加材料增加的几率公式
+ addSuccRateItemInfo = []
composeAddonsTypeList = IpyGameDataPY.GetFuncEvalCfg("ComposeAddonsType")
classLV, color = IpyGameDataPY.GetFuncEvalCfg("ComposeAddonsQuality", 1)
ComposeAddonsFormula = IpyGameDataPY.GetFuncCfg("ComposeAddonsFormula")
@@ -418,8 +444,9 @@
addSuccRate = eval(FormulaControl.GetCompileFormula("ComposeAddonsFormula", ComposeAddonsFormula))
addTotalSuccRate += (addSuccRate*costCount)
+ addSuccRateItemInfo.append({"ItemID":itemID, "ItemColor":itemColor, "ItemClassLV":itemClassLV, "addSuccRate":addSuccRate, "costCount":costCount})
- return int(addTotalSuccRate)
+ return int(addTotalSuccRate), addSuccRateItemInfo
def __CheckItemCanUseCompound(playerID, index, curItem):
@@ -446,7 +473,7 @@
# @param newItem: 新物品
# @param itemCount: 合成数量
# @return None
-def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, msgMark):
+def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp):
compoundUnBindCnt = itemCount - compoundBindCnt
if compoundBindCnt > 0:
@@ -454,20 +481,9 @@
if compoundUnBindCnt > 0:
userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp)
- if userData == None:
- return
-
- if msgMark not in ['0', '', '-']:
- PlayerControl.WorldNotify(0, msgMark, [curPlayer.GetName(), newItemID, userData])
-
- # 您获得了物品XX XX个
- #PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [newItemID, itemCount])
- # 通知放入特效
- #curPlayer.Sync_GetItemView(newItemID, itemCount)
- # 通知合成成功
- ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess, newItemID)
- #curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess)
- return True
+ if not userData:
+ return ""
+ return userData
def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp):
playerID = curPlayer.GetPlayerID()
--
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