From 2638c8b67d1dcac1c774f942ac144579c6f82ec1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 11 九月 2018 21:41:11 +0800
Subject: [PATCH] 3479 【后端】【主干】【1.0.15】助战发送喊话时新增逻辑(自动加入匹配中的队伍);
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py | 133 ++++++++++++++++++++++++++++++++++----------
1 files changed, 103 insertions(+), 30 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
index f7bbd52..c7ea0f9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -25,7 +25,9 @@
import IpyGameDataPY
import ChConfig
import PlayerSuccess
+import DataRecordPack
import PlayerWing
+import PlayerDogz
import random
import math
@@ -89,7 +91,6 @@
successRate = ipyData.GetSuccessRate()
successRateMax = ipyData.GetSuccessRateMax()
addonsCountMax = ipyData.GetAddonsCountMax() # 可叠加的算叠加数量
- msgMark = ipyData.GetSysMark()
# 可使用非固定道具 或 附加道具的 单次合成数默认为1
if unfixedItemIDList or addonsCountMax > 0:
compoundCnt = 1
@@ -101,13 +102,21 @@
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
wingItemExpInfo = None #材料翅膀精炼信息
+ dogzEquipPlusExp = 0 #神兽装备强化熟练度
# 检查不固定消耗道具
if unfixedItemIDList:
- unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList,
+ unfixedItem = GameWorld.GetGameData().GetItemByTypeID(unfixedItemIDList[0])
+ if not unfixedItem:
+ return
+ if ItemCommon.GetIsDogzEquip(unfixedItem):
+ unfixedItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
+ else:
+ unfixedItemPack = itemPack
+ unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, unfixedItemPack, unfixedItemIndexList,
unfixedItemIDList, needUnfixedItemCount)
if not unfixedItemCostInfo:
return
- unfixedItemCostList, wingItemExpInfo = unfixedItemCostInfo
+ unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp = unfixedItemCostInfo
# 检查固定消耗道具
if fixedItemIDList:
@@ -117,11 +126,12 @@
fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt = fixedItemInfo
# 检查附加道具增加成功率消耗
- addSuccRate = 0
+ addSuccRate, addSuccRateItemInfo = 0, []
if addonsCountMax > 0:
- addSuccRate = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax)
- if addSuccRate == None:
+ addSuccRateInfo = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax)
+ if addSuccRateInfo == None:
return
+ addSuccRate, addSuccRateItemInfo = addSuccRateInfo
# 扣铜钱
PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney, ChConfig.Def_Cost_ItemProduce,
@@ -133,7 +143,7 @@
# 扣不固定消耗物品
if unfixedItemIDList:
bindUnfixedIndexList, unbindUnfixedIndexList = unfixedItemCostList
- hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount,
+ hasBind = ItemCommon.ReduceItem(curPlayer, unfixedItemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount,
False, ChConfig.ItemDel_ItemCompound, drDict)
makeItemBind = True if hasBind else makeItemBind
@@ -172,9 +182,33 @@
GameWorld.DebugLog("首次合成一代翅膀,必定成功!totalSuccRate=%s" % totalSuccRate, playerID)
# 合成成功
- if GameWorld.CanHappen(totalSuccRate, ShareDefine.Def_MaxRateValue):
+ maxRateValue = ShareDefine.Def_MaxRateValue
+ randValue = random.randint(1, maxRateValue)
+ canHappen = randValue <= totalSuccRate
+ GameWorld.DebugLog("canHappen=%s,randValue=%s,totalSuccRate=%s,maxRateValue=%s"
+ % (canHappen, randValue, totalSuccRate, maxRateValue), playerID)
+ # 不是百分百成功的记录合成流向
+ if successRate != maxRateValue:
+ drDict = {"PlayerID":curPlayer.GetPlayerID(), "AccID":curPlayer.GetAccID(), "ID":compoundID, "MakeItemID":makeItemID, "IsSuccess":canHappen,
+ "RateInfo":{"totalSuccRate":"%s(%s+%s)" % (totalSuccRate, successRate, addSuccRate), "randValue":randValue, "maxRateValue":maxRateValue},
+ "AddSuccRateItemInfo":addSuccRateItemInfo
+ }
+ DataRecordPack.SendEventPack("ItemCompound", drDict, curPlayer)
+
+ if canHappen:
GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s" % (makeItemID, compoundCnt, compoundBindCnt), playerID)
- GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, msgMark)
+ userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp)
+
+ msgMark = ipyData.GetSysMark()
+ paramType = ipyData.GetSysMarkParamType()
+ if msgMark not in ['0', '', '-']:
+ if paramType == 2 and fixedItemIDList and fixedItemCountList:
+ PlayerControl.WorldNotify(0, msgMark, [curPlayer.GetName(), fixedItemCountList[0], fixedItemIDList[0], makeItemID, userData])
+ else:
+ PlayerControl.WorldNotify(0, msgMark, [curPlayer.GetName(), makeItemID, userData])
+
+ # 通知合成成功
+ ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess, makeItemID)
#成功合成1个物品成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundItemEx, compoundCnt, [makeItemID])
#合成X阶X颜色X星级以上装备
@@ -186,6 +220,7 @@
# 合成失败
else:
GameWorld.DebugLog("合成失败!")
+ __SendDogzEquipRemainExpMail(playerID, dogzEquipPlusExp, False)
ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Fail, 0)
#curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Fail)
@@ -198,6 +233,7 @@
def __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, unfixedItemIDList, needUnfixedItemCount):
## 检查不固定消耗道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
wingItemExpInfo = None
+ dogzEquipPlusExp = 0
unfixedItemTotalCount = 0
unfixedItemCostList = [[], []] # [[绑定索引], [非绑定索引]]
maxPackCount = itemPack.GetCount()
@@ -223,13 +259,19 @@
#记录翅膀精炼值
if curItem.GetType() == ChConfig.Def_ItemType_retWing:
wingItemExpInfo = PlayerWing.GetWingItemChangeExp(curItem, ItemCommon.GetItemClassLV(makeItemData))
-
+ elif ItemCommon.GetIsDogzEquip(curItem):
+ equipExpEff = ItemCommon.GetItemEffectByEffectID(curItem, ChConfig.Def_Effect_DogzEquipPlusExp)
+ baseExp = 0 if not equipExpEff else equipExpEff.GetEffectValue(0)
+ plusExp = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 1)
+ dogzEquipPlusExp += (baseExp + plusExp)
+ GameWorld.DebugLog(" 神兽合成材料: index=%s,itemID=%s,baseExp=%s,plusExp=%s" % (index, itemID, baseExp, plusExp))
+
if unfixedItemTotalCount < needUnfixedItemCount:
GameWorld.Log("不固定消耗道具不足,无法合成!ID=%s,unfixedItemIDList=%s,needUnfixedItemCount=%s > unfixedItemTotalCount=%s"
% (compoundID, unfixedItemIDList, needUnfixedItemCount, unfixedItemTotalCount), playerID)
return
- return unfixedItemCostList, wingItemExpInfo
+ return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp
def __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt):
@@ -350,6 +392,7 @@
# ComposeAddonsQuality 4|2 0 0 0 0 阶数和颜色
# ComposeAddonsFormula level*10 0 0 0 0 计算合成时附加材料增加的几率公式
+ addSuccRateItemInfo = []
composeAddonsTypeList = IpyGameDataPY.GetFuncEvalCfg("ComposeAddonsType")
classLV, color = IpyGameDataPY.GetFuncEvalCfg("ComposeAddonsQuality", 1)
ComposeAddonsFormula = IpyGameDataPY.GetFuncCfg("ComposeAddonsFormula")
@@ -401,8 +444,9 @@
addSuccRate = eval(FormulaControl.GetCompileFormula("ComposeAddonsFormula", ComposeAddonsFormula))
addTotalSuccRate += (addSuccRate*costCount)
+ addSuccRateItemInfo.append({"ItemID":itemID, "ItemColor":itemColor, "ItemClassLV":itemClassLV, "addSuccRate":addSuccRate, "costCount":costCount})
- return int(addTotalSuccRate)
+ return int(addTotalSuccRate), addSuccRateItemInfo
def __CheckItemCanUseCompound(playerID, index, curItem):
@@ -429,30 +473,19 @@
# @param newItem: 新物品
# @param itemCount: 合成数量
# @return None
-def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, msgMark):
+def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp):
compoundUnBindCnt = itemCount - compoundBindCnt
if compoundBindCnt > 0:
- userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo)
+ userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp)
if compoundUnBindCnt > 0:
- userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo)
+ userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp)
- if userData == None:
- return
-
- if msgMark not in ['0', '', '-']:
- PlayerControl.WorldNotify(0, msgMark, [curPlayer.GetName(), newItemID, userData])
-
- # 您获得了物品XX XX个
- #PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [newItemID, itemCount])
- # 通知放入特效
- #curPlayer.Sync_GetItemView(newItemID, itemCount)
- # 通知合成成功
- ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess, newItemID)
- #curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess)
- return True
+ if not userData:
+ return ""
+ return userData
-def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo):
+def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp):
playerID = curPlayer.GetPlayerID()
curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind)
if not curSingleItem:
@@ -475,6 +508,15 @@
if wingFinalExp:#继承翅膀精炼值
PlayerWing.WingProgressUP(curSingleItem, wingFinalExp, materialItemDict)
+ if dogzEquipPlusExp:#继承神兽装备熟练度
+ dogzEquipLV, dogzEquipExp = PlayerDogz.GetDogzEquipPlusLVExpInfo(curSingleItem.GetItemColor(), curSingleItem.GetEquipPlace(), dogzEquipPlusExp)
+ curSingleItem.AddUserAttr(ShareDefine.Def_IudetDogzEquipPlus, dogzEquipLV)
+ curSingleItem.AddUserAttr(ShareDefine.Def_IudetDogzEquipPlus, dogzEquipExp)
+ remainExp = max(0, dogzEquipPlusExp - dogzEquipExp)
+ GameWorld.DebugLog("合成神兽装备成功, dogzEquipLV=%s,dogzEquipExp=%s,remainExp=%s,总EXP=%s"
+ % (dogzEquipLV, dogzEquipExp, remainExp, dogzEquipPlusExp), playerID)
+ __SendDogzEquipRemainExpMail(playerID, remainExp, True)
+
userData = curSingleItem.GetUserData()
if not ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curSingleItem,
event=[ChConfig.ItemGive_ItemCompound, False, {}]):
@@ -484,3 +526,34 @@
return userData
+def __SendDogzEquipRemainExpMail(playerID, remainExp, isSucc):
+ if not remainExp:
+ return
+
+ expItemID = IpyGameDataPY.GetFuncCfg("DogzAssist", 5)
+ itemData = GameWorld.GetGameData().GetItemByTypeID(expItemID)
+ if not itemData:
+ return
+
+ effect = ItemCommon.GetItemEffectByEffectID(itemData, ChConfig.Def_Effect_DogzEquipPlusExp)
+ if not effect:
+ GameWorld.ErrLog("神兽装备合成返回熟练度物品ID错误! expItemID=%s,remainExp=%s" % (expItemID, remainExp), playerID)
+ return
+ baseExp = effect.GetEffectValue(0)
+ if not baseExp:
+ GameWorld.ErrLog("神兽装备合成返回熟练度物品ID错误! expItemID=%s,baseExp=%s,remainExp=%s"
+ % (expItemID, baseExp, remainExp), playerID)
+ return
+
+ giveItemCount = int(remainExp/baseExp)
+ if giveItemCount <= 0:
+ return
+
+ mailTypeKey = "DogzComposeSuc" if isSucc else "DogzComposeLose"
+ GameWorld.DebugLog("合成神兽装备, 返还强化熟练度=%s,baseExp=%s,expItemID=%s,giveItemCount=%s"
+ % (remainExp, baseExp, expItemID, giveItemCount), playerID)
+
+ isBind = 1
+ PlayerControl.SendMailByKey(mailTypeKey, [playerID], [[expItemID, giveItemCount, isBind]])
+ return
+
--
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