From 2638c8b67d1dcac1c774f942ac144579c6f82ec1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 11 九月 2018 21:41:11 +0800
Subject: [PATCH] 3479 【后端】【主干】【1.0.15】助战发送喊话时新增逻辑(自动加入匹配中的队伍);

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py |    6 +++++-
 1 files changed, 5 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
index 91a7693..08c8cb8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -414,10 +414,11 @@
             EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s" % (lineID+1))
             EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, joinType, 1)
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
-        
+        EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
         #增加助战积分
         if isHelpFight:
             FBCommon.AddFBHelpPoint(curPlayer, mapID, 1)
+            overDict.pop(FBCommon.Over_itemInfo, 0)
         else:
             # 如果在副本中过天,则只给物品奖励,不变更过关信息
             if not isInFBOnDay:
@@ -450,6 +451,7 @@
             
 #        if not canDropPlayerList:
 #            FBCommon.Notify_FB_Over(curPlayer, overDict)
+        GameWorld.DebugLog('    overDict=%s'%overDict, curPlayer.GetID())
         FBCommon.Notify_FB_Over(curPlayer, overDict)
     return
 
@@ -725,6 +727,8 @@
     #给物品
     ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, exchangeItemIsBind, [IPY_GameWorld.rptItem], 
                                  event=[ChConfig.ItemGive_TrialExchange, False, {}])
+    #任务
+    EventShell.EventRespons_TrialExchange(curPlayer, costItemID)
     
     GameWorld.DebugLog("宗门兑换成功!exchangeID=%s,costItemID=%s,costItemCount=%s,delInfoDict=%s" 
                            % (exchangeID, costItemID, costItemCount, delInfoDict), playerID)

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