From 26a116683bd08fe6705f12d6386068a801b702b9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 03 四月 2020 18:11:33 +0800
Subject: [PATCH] 4475 【主干】免费送的3个仙盟,概率随机重名导致无法创建(手动创建与系统随机仙盟名相同的默认当做创建该系统仙盟,防止重复)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py | 57 ++++++++++++++++++++++++++++++++++++++++++---------------
1 files changed, 42 insertions(+), 15 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
index 4028134..73a3458 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
@@ -431,12 +431,10 @@
# @return: atkPlayer, hurtID, hurtType
curNPC = self.curNPC
- if not self.__hurtDict:
- return
if not isDead:
if refreshInterval and tick - curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastRefreshHurtTick) < refreshInterval:
- return self.__GetAtkObjByHurtList()
+ return self.__GetAtkObjByHurtList(isDead)
curNPC.SetDict(ChConfig.Def_NPC_Dict_LastRefreshHurtTick, tick)
@@ -472,7 +470,7 @@
isInHurt = self.__hurtSortList != []
curNPC.SetDict(ChConfig.Def_NPC_Dict_InHurtProtect, isInHurt)
- return self.__GetAtkObjByHurtList()
+ return self.__GetAtkObjByHurtList(isDead)
def __UnAssistPlayerHurtValidLogic(self, playerID, refreshPoint, tick):
## 非协助玩家伤血有效性检查逻辑
@@ -588,7 +586,7 @@
return
- def __GetAtkObjByHurtList(self):
+ def __GetAtkObjByHurtList(self, isDead):
'''第一个可攻击的最大伤血对象,也是实际的归属者或队伍
因为玩家伤血掉线、死亡有一定时间的保留机制,故最大伤血不一定是可攻击目标(归属者)
注意: 该规则必须与最终算归属的规则一致,不然可能导致归属错乱
@@ -598,7 +596,7 @@
atkPlayer, atkHurtType, atkHurtID = None, 0, 0
curNPC = self.curNPC
refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
- for hurtObj in self.__hurtSortList:
+ for rank, hurtObj in enumerate(self.__hurtSortList, 1):
hurtID = hurtObj.GetValueID()
hurtType = hurtObj.GetValueType()
@@ -621,6 +619,7 @@
else:
continue
+ playerDisableReason = {}
maxHurtValue = 0
for playerID in playerIDList:
@@ -629,15 +628,19 @@
continue
if player.GetHP() <= 0 or player.GetPlayerAction() == IPY_GameWorld.paDie:
+ playerDisableReason[playerID] = "dead"
continue
if not player.GetVisible() or player.GetSightLevel() != curNPC.GetSightLevel():
+ playerDisableReason[playerID] = "no visible or sightLevel different"
continue
if not self.__GetIsInRefreshPoint(player.GetPosX(), player.GetPosY(), refreshPoint):
+ playerDisableReason[playerID] = "not in boss area"
continue
if playerID not in self.__hurtPlayerDict:
+ playerDisableReason[playerID] = "no hurt"
continue
hurtPlayer = self.__hurtPlayerDict[playerID]
hurtValue = hurtPlayer.GetHurtValue()
@@ -648,6 +651,9 @@
if maxHurtValue:
return atkPlayer, atkHurtType, atkHurtID
+ if rank == 1 and isDead:
+ GameWorld.Log("boss死亡时,第一名团队没有归属权! playerDisableReason=%s" % playerDisableReason)
+
return atkPlayer, atkHurtType, atkHurtID
def __GetIsInRefreshPoint(self, curPosX, curPosY, refreshPoint):
@@ -742,7 +748,6 @@
self.__assistAwardItemID = liheItemID
fbType = GameWorld.GetMap().GetMapFBTypeByMapID(mapID)
- friendAddAssistMoneyPer = IpyGameDataPY.GetFuncCfg("AssistAward", 3)
GameWorld.DebugLog("执行协助奖励逻辑", self.npcID, self.lineID)
copyPlayerManager = GameWorld.GetMapCopyPlayerManager()
for playerID, assistPlayerIDList in self.__noAssitPlayerIDDict.items():
@@ -764,24 +769,26 @@
GameWorld.DebugLog("协助方离线或不在本地图,不给活跃令奖励: assistPlayerID=%s" % assistPlayerID, self.npcID, self.lineID)
continue
isFriend = assistHurtPlayer.GetIsFriend()
- addAssistMoney = assistMoney
- if isFriend and friendAddAssistMoneyPer:
- addAssistMoney += int(assistMoney * friendAddAssistMoneyPer / 100.0)
+ assistMoneyType = ShareDefine.TYPE_Price_FamilyActivity
+ addAssistMoney = PlayerAssist.AddTodayAssistMoney(assistPlayer, assistMoneyType, assistMoney, isFriend)
GameWorld.DebugLog("协助方给活跃令奖励: assistPlayerID=%s,assistMoney=%s,isFriend=%s,addAssistMoney=%s"
% (assistPlayerID, assistMoney, isFriend, addAssistMoney), self.npcID, self.lineID)
- PlayerControl.GiveMoney(assistPlayer, ShareDefine.TYPE_Price_FamilyActivity, addAssistMoney) # 给活跃令无视发布方是否在线
if fbType == IPY_GameWorld.fbtNull:
PlayerControl.NotifyCode(assistPlayer, "AssistSuccess")
else:
- overDict = {FBCommon.Over_isAssist:1, FBCommon.Over_money:FBCommon.GetJsonMoneyList({ShareDefine.TYPE_Price_FamilyActivity:addAssistMoney}),
+ overDict = {FBCommon.Over_isAssist:1, FBCommon.Over_money:FBCommon.GetJsonMoneyList({assistMoneyType:addAssistMoney}),
FBCommon.Over_itemInfo:[]}
FBCommon.NotifyFBOver(assistPlayer, mapID, PlayerControl.GetFBFuncLineID(assistPlayer), 1, overDict)
+ assistPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, 10000, True)
if noAssistPlayer:
todayGiftCount = assistPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GetThanksGiftCount % liheItemID)
assistAwardPlayerDict[assistPlayerID] = {"PlayerName":assistPlayer.GetPlayerName(), "Job":assistPlayer.GetJob(),
"LV":assistPlayer.GetLV(), "RealmLV":assistPlayer.GetOfficialRank(),
"TodayGiftCount":todayGiftCount}
+
+ notifyParam = [assistPlayer.GetPlayerName(), noAssistPlayer.GetPlayerName(), mapID, self.curNPC.GetLV(), self.npcID]
+ PlayerControl.FamilyNotify(assistPlayer.GetFamilyID(), "AssistBossFinish", notifyParam)
if not noAssistPlayer or not assistAwardPlayerDict:
GameWorld.DebugLog("发布方离线或无有效协助玩家在线,不给感谢礼盒奖励: playerID=%s" % playerID, self.npcID, self.lineID)
@@ -831,13 +838,15 @@
bossHurtInfoPack.HurtValueList = hurtValueList
bossHurtInfoPack.HurtCount = len(hurtValueList)
+ curNPC = self.curNPC
assistHurtValueListDict = {}
copyPlayerManager = GameWorld.GetMapCopyPlayerManager()
for playerID in syncPlayerIDList:
player = copyPlayerManager.FindPlayerByID(playerID)
if not player:
continue
-
+ if not player.CanSeeOther(curNPC):
+ continue
if playerID in self.__noAssitPlayerIDDict:
assTagPlayerID = playerID
elif playerID in self.__assistPlayerIDDict:
@@ -878,9 +887,17 @@
def OnPlayerLeaveMap(curPlayer):
## 玩家离开地图处理
+ mapID = curPlayer.GetMapID()
+ mapType = GameWorld.GetMap().GetMapFBType()
+ changeMapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID)
+ changeLineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeLineID)
+
playerID = curPlayer.GetPlayerID()
for hurtList in PyGameData.g_npcHurtDict.values():
if hurtList.IsNoAssistPlayer(playerID) or hurtList.IsAssistPlayer(playerID):
+ if mapType == IPY_GameWorld.fbtNull and mapID == changeMapID and changeLineID == hurtList.lineID:
+ #GameWorld.DebugLog("玩家同地图切线,当前伤血lineID为目标线路,不清伤血!changeLineID=%s" % changeLineID, playerID)
+ continue
GameWorld.DebugLog("玩家离开地图, 删除boss伤血玩家!npcID=%s" % (hurtList.npcID), playerID)
hurtList.DelHurtPlayer(playerID, "LeaveMap")
break
@@ -916,11 +933,19 @@
defendHurtList.Clear()
return
+def GetBossLineID(npcID):
+ sealDemonIpyData = IpyGameDataPY.GetIpyGameDataNotLog("SealDemon", npcID)
+ if sealDemonIpyData:
+ lineID = sealDemonIpyData.GetLineID()
+ else:
+ lineID = GameWorld.GetGameWorld().GetLineID()
+ return lineID
+
def DeletePlayerHurtList(curNPC):
## 删除伤血列表
- lineID = GameWorld.GetGameWorld().GetLineID()
objID = curNPC.GetID()
npcID = curNPC.GetNPCID()
+ lineID = GetBossLineID(npcID)
key = (lineID, objID, npcID)
if key in PyGameData.g_npcHurtDict:
hurtList =PyGameData.g_npcHurtDict.pop(key)
@@ -930,9 +955,9 @@
def GetPlayerHurtList(curNPC):
## 获取伤血列表,可能为None
- lineID = GameWorld.GetGameWorld().GetLineID()
objID = curNPC.GetID()
npcID = curNPC.GetNPCID()
+ lineID = GetBossLineID(npcID)
return GetPlayerHurtListEx(lineID, objID, npcID)
def GetPlayerHurtListEx(lineID, objID, npcID):
## 获取伤血列表,可能为None
@@ -994,6 +1019,8 @@
return True
def RefreshHurtList(curNPC, tick, refreshInterval=3000, isDead=False):
+ ## 刷新伤血列表
+ # @return: atkPlayer, ownerType, ownerID
defendHurtList = GetPlayerHurtList(curNPC)
if not defendHurtList:
return
--
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