From 26a116683bd08fe6705f12d6386068a801b702b9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 03 四月 2020 18:11:33 +0800
Subject: [PATCH] 4475 【主干】免费送的3个仙盟,概率随机重名导致无法创建(手动创建与系统随机仙盟名相同的默认当做创建该系统仙盟,防止重复)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py |  169 ++++++++++++++++++++++++++++++++++++++++++++------------
 1 files changed, 133 insertions(+), 36 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
index 7e39069..73a3458 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
@@ -30,6 +30,7 @@
 import ShareDefine
 import PlayerTeam
 import NPCCommon
+import FBCommon
 import ChConfig
 
 import time
@@ -44,6 +45,7 @@
         self.__hurtType = ChConfig.Def_NPCHurtTypePlayer # 均默认是玩家
         self.__hurtName = ""
         self.__hurtValue = 0
+        self.__isFriend = 0
         return
     
     def GetValueID(self): return self.__hurtID
@@ -54,6 +56,8 @@
     def SetHurtName(self, hurtName): self.__hurtName = hurtName
     def GetHurtValue(self): return self.__hurtValue
     def SetHurtValue(self, hurtValue): self.__hurtValue = hurtValue
+    def GetIsFriend(self): return self.__isFriend
+    def SetIsFriend(self, isFriend): self.__isFriend = isFriend
     
 class PlayerHurtList():
     ''' 伤血列表, 类似 IPY_GameObj.IPY_PlayerHurtList
@@ -71,6 +75,9 @@
         
         self.__hurtSortList = []
         self.__hurtDict = {} # 伤血列表实例字典,实际的NPC伤血列表实例,可能不是玩家{(hurtID, hurtType):HurtValueObj, ...}
+        
+        self.__assistAwardItemID = 0 # 协助奖励礼盒ID
+        self.__assistAwardResult = {} # {playerID:{assistPlayerID:{协助玩家信息数据字典}, ...}}
         return
     
     def Clear(self):
@@ -87,11 +94,11 @@
     def OnDelete(self):
         # 删除伤血列表,NPC死亡调用
         
-        cancelPlayerIDList = self.__noAssitPlayerIDDict.keys()
-        if cancelPlayerIDList:
+        noAssistPlayerIDList = self.__noAssitPlayerIDDict.keys()
+        if noAssistPlayerIDList:
             mapID = GameWorld.GetMap().GetMapID()
-            queryData = [mapID, self.lineID, self.npcID, self.objID, "OnBossDead", cancelPlayerIDList]
-            PlayerAssist.QueryGameServer_PlayerAssist(0, "OnCancelBossRequestAssist", queryData)
+            queryData = [mapID, self.lineID, self.npcID, self.objID, noAssistPlayerIDList, self.__assistAwardItemID, self.__assistAwardResult]
+            PlayerAssist.QueryGameServer_PlayerAssist(0, "OnBossAssistOver", queryData)
             
         return
     
@@ -124,7 +131,7 @@
             hurtPlayer.SetHurtName(playerName)
         return hurtPlayer
     
-    def AddAssistPlayer(self, assistPlayerID, assistPlayerName, tagPlayerID, tagPlayerName, tagTeamID):
+    def AddAssistPlayer(self, assistPlayerID, assistPlayerName, isFriend, tagPlayerID, tagPlayerName, tagTeamID):
         ## 添加助战玩家
         # @param assistPlayerID: 协助玩家ID
         # @param tagPlayerID: 目标玩家ID,即发布协助的玩家ID
@@ -138,8 +145,8 @@
                              % (assistPlayerID, tagPlayerID), self.npcID, self.lineID)
             return
         
-        GameWorld.DebugLog("新增协助玩家: assistPlayerID=%s,tagPlayerID=%s,tagTeamID=%s" 
-                           % (assistPlayerID, tagPlayerID, tagTeamID), self.npcID, self.lineID)
+        GameWorld.DebugLog("新增协助玩家: assistPlayerID=%s,tagPlayerID=%s,tagTeamID=%s,isFriend=%s" 
+                           % (assistPlayerID, tagPlayerID, tagTeamID, isFriend), self.npcID, self.lineID)
         
         if assistPlayerID in self.__noAssitPlayerIDDict:
             GameWorld.DebugLog("原来为常规玩家,需要先删除!", self.npcID, self.lineID)
@@ -150,6 +157,8 @@
             assistPlayerIDList.append(assistPlayerID)
         self.__assistPlayerIDDict[assistPlayerID] = tagPlayerID
         
+        assistHurtPlayer = self.__GetHurtPlayer(assistPlayerID, assistPlayerName)
+        assistHurtPlayer.SetIsFriend(isFriend)
         GameWorld.DebugLog("    self.__noAssitPlayerIDDict=%s" % (self.__noAssitPlayerIDDict), self.npcID, self.lineID)
         GameWorld.DebugLog("    self.__assistPlayerIDDict=%s" % (self.__assistPlayerIDDict), self.npcID, self.lineID)
         return
@@ -177,9 +186,8 @@
             # 地图删除的同步GameServer
             if isMapServerDel:
                 mapID = GameWorld.GetMap().GetMapID()
-                cancelPlayerIDList = [playerID]
-                queryData = [mapID, self.lineID, self.npcID, self.objID, reason, cancelPlayerIDList]
-                PlayerAssist.QueryGameServer_PlayerAssist(0, "OnCancelBossRequestAssist", queryData)
+                queryData = [mapID, self.lineID, self.npcID, self.objID, reason]
+                PlayerAssist.QueryGameServer_PlayerAssist(playerID, "OnCancelBossRequestAssist", queryData)
                 
         # 协助玩家
         elif playerID in self.__assistPlayerIDDict:
@@ -423,12 +431,10 @@
         # @return: atkPlayer, hurtID, hurtType
         
         curNPC = self.curNPC
-        if not self.__hurtDict:
-            return
         
         if not isDead:
             if refreshInterval and tick - curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastRefreshHurtTick) < refreshInterval:
-                return self.__GetAtkObjByHurtList()
+                return self.__GetAtkObjByHurtList(isDead)
             
         curNPC.SetDict(ChConfig.Def_NPC_Dict_LastRefreshHurtTick, tick)
         
@@ -464,7 +470,7 @@
             
         isInHurt = self.__hurtSortList != []
         curNPC.SetDict(ChConfig.Def_NPC_Dict_InHurtProtect, isInHurt)
-        return self.__GetAtkObjByHurtList()
+        return self.__GetAtkObjByHurtList(isDead)
     
     def __UnAssistPlayerHurtValidLogic(self, playerID, refreshPoint, tick):
         ## 非协助玩家伤血有效性检查逻辑
@@ -580,7 +586,7 @@
                 
         return
     
-    def __GetAtkObjByHurtList(self):
+    def __GetAtkObjByHurtList(self, isDead):
         '''第一个可攻击的最大伤血对象,也是实际的归属者或队伍
         因为玩家伤血掉线、死亡有一定时间的保留机制,故最大伤血不一定是可攻击目标(归属者)
         注意: 该规则必须与最终算归属的规则一致,不然可能导致归属错乱
@@ -590,7 +596,7 @@
         atkPlayer, atkHurtType, atkHurtID = None, 0, 0
         curNPC = self.curNPC
         refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
-        for hurtObj in self.__hurtSortList:
+        for rank, hurtObj in enumerate(self.__hurtSortList, 1):
             
             hurtID = hurtObj.GetValueID()
             hurtType = hurtObj.GetValueType()
@@ -613,6 +619,7 @@
             else:
                 continue
             
+            playerDisableReason = {}
             maxHurtValue = 0
             for playerID in playerIDList:
                 
@@ -621,15 +628,19 @@
                     continue
                 
                 if player.GetHP() <= 0 or player.GetPlayerAction() == IPY_GameWorld.paDie:
+                    playerDisableReason[playerID] = "dead"
                     continue
                 
                 if not player.GetVisible() or player.GetSightLevel() != curNPC.GetSightLevel():
+                    playerDisableReason[playerID] = "no visible or sightLevel different"
                     continue
                 
                 if not self.__GetIsInRefreshPoint(player.GetPosX(), player.GetPosY(), refreshPoint):
+                    playerDisableReason[playerID] = "not in boss area"
                     continue
                 
                 if playerID not in self.__hurtPlayerDict:
+                    playerDisableReason[playerID] = "no hurt"
                     continue
                 hurtPlayer = self.__hurtPlayerDict[playerID]
                 hurtValue = hurtPlayer.GetHurtValue()                
@@ -640,6 +651,9 @@
             if maxHurtValue:
                 return atkPlayer, atkHurtType, atkHurtID
             
+            if rank == 1 and isDead:
+                GameWorld.Log("boss死亡时,第一名团队没有归属权! playerDisableReason=%s" % playerDisableReason)
+                
         return atkPlayer, atkHurtType, atkHurtID
     
     def __GetIsInRefreshPoint(self, curPosX, curPosY, refreshPoint):
@@ -710,34 +724,80 @@
         ''' 执行协助奖励逻辑
         '''
         
-        liheItemID = 2244 # 感谢礼盒物品ID,暂山寨,感谢系统再修改
+        self.__assistAwardResult = {}
         
+        liheItemID, assistMoney = 0, 0
+        mapAssistGiftDict = IpyGameDataPY.GetFuncEvalCfg("AssistAward", 2, {})
+        mapID = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID())
+        if str(mapID) in mapAssistGiftDict:
+            liheItemID, assistMoney = mapAssistGiftDict[str(mapID)]
+        else:
+            killBossCntLimitDict = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit') 
+            index = GameWorld.GetDictValueByKey(killBossCntLimitDict, self.npcID)
+            if index == None:
+                return
+            bossAssistGiftDict = IpyGameDataPY.GetFuncEvalCfg("AssistAward", 1, {})
+            if str(index) not in bossAssistGiftDict:
+                GameWorld.DebugLog("该boss没有协助额外奖励!index=%s" % index, self.npcID)
+                return
+            liheItemID, assistMoney = bossAssistGiftDict[str(index)]
+            
+        if not liheItemID or not assistMoney:
+            GameWorld.DebugLog("该副本或boss没有协助额外奖励!mapID=%s" % (mapID), self.npcID)
+            return
+        self.__assistAwardItemID = liheItemID
+        
+        fbType = GameWorld.GetMap().GetMapFBTypeByMapID(mapID)
         GameWorld.DebugLog("执行协助奖励逻辑", self.npcID, self.lineID)
         copyPlayerManager = GameWorld.GetMapCopyPlayerManager()
         for playerID, assistPlayerIDList in self.__noAssitPlayerIDDict.items():
             if not assistPlayerIDList:
-                GameWorld.DebugLog("发布方没有发布协助,不给奖励: playerID=%s" % playerID, self.npcID, self.lineID)
+                GameWorld.DebugLog("发布方没有发布协助,不处理: playerID=%s" % playerID, self.npcID, self.lineID)
                 continue
             
-            player = copyPlayerManager.FindPlayerByID(playerID)
-            if player:
-                GameWorld.DebugLog("发布方给感谢礼盒奖励: playerID=%s" % playerID, self.npcID, self.lineID)
-                ItemControler.GivePlayerItemOrMail(player, [[liheItemID, 1, 0]])
-            else:
-                GameWorld.DebugLog("发布方离线或不在本地图,不给感谢礼盒奖励: playerID=%s" % playerID, self.npcID, self.lineID)
-                
+            noAssistPlayer = copyPlayerManager.FindPlayerByID(playerID)
+            
+            assistAwardPlayerDict = {}
+            # 即使发布方不在线,协助方完成后也可获得活跃令奖励,只是不一定获得礼盒感谢奖励(礼盒感谢奖励需双方都在线)
             for assistPlayerID in assistPlayerIDList:
                 assistHurtPlayer = self.__GetHurtPlayer(assistPlayerID)
                 if not assistHurtPlayer.GetHurtValue():
                     GameWorld.DebugLog("协助方没有输出,不给奖励: assistPlayerID=%s" % assistPlayerID, self.npcID, self.lineID)
                     continue
-                assPlayer = copyPlayerManager.FindPlayerByID(assistPlayerID)
-                if not assPlayer:
+                assistPlayer = copyPlayerManager.FindPlayerByID(assistPlayerID)
+                if not assistPlayer:
                     GameWorld.DebugLog("协助方离线或不在本地图,不给活跃令奖励: assistPlayerID=%s" % assistPlayerID, self.npcID, self.lineID)
                     continue
-                GameWorld.DebugLog("协助方给活跃令奖励: assistPlayerID=%s" % assistPlayerID, self.npcID, self.lineID)
-                PlayerControl.GiveMoney(assPlayer, ShareDefine.TYPE_Price_FamilyActivity, 35)
-                
+                isFriend = assistHurtPlayer.GetIsFriend()
+                assistMoneyType = ShareDefine.TYPE_Price_FamilyActivity
+                addAssistMoney = PlayerAssist.AddTodayAssistMoney(assistPlayer, assistMoneyType, assistMoney, isFriend)
+                GameWorld.DebugLog("协助方给活跃令奖励: assistPlayerID=%s,assistMoney=%s,isFriend=%s,addAssistMoney=%s" 
+                                   % (assistPlayerID, assistMoney, isFriend, addAssistMoney), self.npcID, self.lineID)
+                if fbType == IPY_GameWorld.fbtNull:
+                    PlayerControl.NotifyCode(assistPlayer, "AssistSuccess")
+                else:
+                    overDict = {FBCommon.Over_isAssist:1, FBCommon.Over_money:FBCommon.GetJsonMoneyList({assistMoneyType:addAssistMoney}),
+                                FBCommon.Over_itemInfo:[]}
+                    FBCommon.NotifyFBOver(assistPlayer, mapID, PlayerControl.GetFBFuncLineID(assistPlayer), 1, overDict)
+                    assistPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, 10000, True)
+                    
+                if noAssistPlayer:
+                    todayGiftCount = assistPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GetThanksGiftCount % liheItemID)
+                    assistAwardPlayerDict[assistPlayerID] = {"PlayerName":assistPlayer.GetPlayerName(), "Job":assistPlayer.GetJob(), 
+                                                             "LV":assistPlayer.GetLV(), "RealmLV":assistPlayer.GetOfficialRank(),
+                                                             "TodayGiftCount":todayGiftCount}
+                    
+                    notifyParam = [assistPlayer.GetPlayerName(), noAssistPlayer.GetPlayerName(), mapID, self.curNPC.GetLV(), self.npcID]
+                    PlayerControl.FamilyNotify(assistPlayer.GetFamilyID(), "AssistBossFinish", notifyParam)
+                    
+            if not noAssistPlayer or not assistAwardPlayerDict:
+                GameWorld.DebugLog("发布方离线或无有效协助玩家在线,不给感谢礼盒奖励: playerID=%s" % playerID, self.npcID, self.lineID)
+                continue
+            
+            GameWorld.DebugLog("发布方给感谢礼盒奖励: playerID=%s" % playerID, self.npcID, self.lineID)
+            ItemControler.GivePlayerItemOrMail(noAssistPlayer, [[liheItemID, 1, 0]])
+            self.__assistAwardResult[playerID] = assistAwardPlayerDict
+            
         return
     
     def __CmpHurtValue(self, hurtObjA, hurtObjB):
@@ -778,13 +838,15 @@
         bossHurtInfoPack.HurtValueList = hurtValueList
         bossHurtInfoPack.HurtCount = len(hurtValueList)
         
+        curNPC = self.curNPC
         assistHurtValueListDict = {}
         copyPlayerManager = GameWorld.GetMapCopyPlayerManager()
         for playerID in syncPlayerIDList:
             player = copyPlayerManager.FindPlayerByID(playerID)
             if not player:
                 continue
-            
+            if not player.CanSeeOther(curNPC):
+                continue
             if playerID in self.__noAssitPlayerIDDict:
                 assTagPlayerID = playerID
             elif playerID in self.__assistPlayerIDDict:
@@ -825,9 +887,17 @@
 def OnPlayerLeaveMap(curPlayer):
     ## 玩家离开地图处理
     
+    mapID = curPlayer.GetMapID()
+    mapType = GameWorld.GetMap().GetMapFBType()
+    changeMapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID)
+    changeLineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeLineID)
+    
     playerID = curPlayer.GetPlayerID()
     for hurtList in PyGameData.g_npcHurtDict.values():
         if hurtList.IsNoAssistPlayer(playerID) or hurtList.IsAssistPlayer(playerID):
+            if mapType == IPY_GameWorld.fbtNull and mapID == changeMapID and changeLineID == hurtList.lineID:
+                #GameWorld.DebugLog("玩家同地图切线,当前伤血lineID为目标线路,不清伤血!changeLineID=%s" % changeLineID, playerID)
+                continue
             GameWorld.DebugLog("玩家离开地图, 删除boss伤血玩家!npcID=%s" % (hurtList.npcID), playerID)
             hurtList.DelHurtPlayer(playerID, "LeaveMap")
             break
@@ -863,11 +933,19 @@
     defendHurtList.Clear()
     return
 
+def GetBossLineID(npcID):
+    sealDemonIpyData = IpyGameDataPY.GetIpyGameDataNotLog("SealDemon", npcID)
+    if sealDemonIpyData:
+        lineID = sealDemonIpyData.GetLineID()
+    else:
+        lineID = GameWorld.GetGameWorld().GetLineID()
+    return lineID
+
 def DeletePlayerHurtList(curNPC):
     ## 删除伤血列表
-    lineID = GameWorld.GetGameWorld().GetLineID()
     objID = curNPC.GetID()
     npcID = curNPC.GetNPCID()
+    lineID = GetBossLineID(npcID)
     key = (lineID, objID, npcID)
     if key in PyGameData.g_npcHurtDict:
         hurtList =PyGameData.g_npcHurtDict.pop(key)
@@ -877,9 +955,9 @@
 
 def GetPlayerHurtList(curNPC):
     ## 获取伤血列表,可能为None
-    lineID = GameWorld.GetGameWorld().GetLineID()
     objID = curNPC.GetID()
     npcID = curNPC.GetNPCID()
+    lineID = GetBossLineID(npcID)
     return GetPlayerHurtListEx(lineID, objID, npcID)
 def GetPlayerHurtListEx(lineID, objID, npcID):
     ## 获取伤血列表,可能为None
@@ -888,10 +966,12 @@
     if key not in PyGameData.g_npcHurtDict:
         ## 只统计最大伤血归属的boss
         npcData = GameWorld.GetGameData().FindNPCDataByID(npcID)
-        if not npcData:
+        if not npcData or not ChConfig.IsGameBoss(npcData):
             return defendHurtList
-        if not npcData.GetIsBoss() or NPCCommon.GetDropOwnerType(npcData) != ChConfig.DropOwnerType_MaxHurt:
-            return defendHurtList
+        if NPCCommon.GetDropOwnerType(npcData) != ChConfig.DropOwnerType_MaxHurt:
+            mapID = GameWorld.GetMap().GetMapID()
+            if mapID not in [ChConfig.Def_FBMapID_SealDemon]:
+                return defendHurtList
         defendHurtList = PlayerHurtList(lineID, objID, npcID)
         PyGameData.g_npcHurtDict[key] = defendHurtList
     defendHurtList = PyGameData.g_npcHurtDict[key]
@@ -939,6 +1019,8 @@
     return True
 
 def RefreshHurtList(curNPC, tick, refreshInterval=3000, isDead=False):
+    ## 刷新伤血列表
+    # @return: atkPlayer, ownerType, ownerID
     defendHurtList = GetPlayerHurtList(curNPC)
     if not defendHurtList:
         return
@@ -951,3 +1033,18 @@
         return False
     return defendHurtList.IsAssistPlayer(playerID)
 
+def CheckPlayerCanAttackFBNPC(curPlayer, curNPC, mapID, isNotify=False):
+    ## 检查玩家可否攻击有副本次数的NPC
+    enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
+    if enterCnt < FBCommon.GetEnterFBMaxCnt(curPlayer, mapID):
+        return True
+    
+    # 没有次数的,如果是助战玩家也可攻击
+    if IsAssistPlayer(curPlayer.GetPlayerID(), curNPC):
+        return True
+    
+    if isNotify:
+        PlayerControl.NotifyCode(curPlayer, "AttackFBBossLimit")
+        
+    return False
+

--
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