From 26a116683bd08fe6705f12d6386068a801b702b9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 03 四月 2020 18:11:33 +0800
Subject: [PATCH] 4475 【主干】免费送的3个仙盟,概率随机重名导致无法创建(手动创建与系统随机仙盟名相同的默认当做创建该系统仙盟,防止重复)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py | 9 +++++++++
1 files changed, 9 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
index c18d57c..73a3458 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
@@ -779,6 +779,7 @@
overDict = {FBCommon.Over_isAssist:1, FBCommon.Over_money:FBCommon.GetJsonMoneyList({assistMoneyType:addAssistMoney}),
FBCommon.Over_itemInfo:[]}
FBCommon.NotifyFBOver(assistPlayer, mapID, PlayerControl.GetFBFuncLineID(assistPlayer), 1, overDict)
+ assistPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, 10000, True)
if noAssistPlayer:
todayGiftCount = assistPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GetThanksGiftCount % liheItemID)
@@ -886,9 +887,17 @@
def OnPlayerLeaveMap(curPlayer):
## 玩家离开地图处理
+ mapID = curPlayer.GetMapID()
+ mapType = GameWorld.GetMap().GetMapFBType()
+ changeMapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID)
+ changeLineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeLineID)
+
playerID = curPlayer.GetPlayerID()
for hurtList in PyGameData.g_npcHurtDict.values():
if hurtList.IsNoAssistPlayer(playerID) or hurtList.IsAssistPlayer(playerID):
+ if mapType == IPY_GameWorld.fbtNull and mapID == changeMapID and changeLineID == hurtList.lineID:
+ #GameWorld.DebugLog("玩家同地图切线,当前伤血lineID为目标线路,不清伤血!changeLineID=%s" % changeLineID, playerID)
+ continue
GameWorld.DebugLog("玩家离开地图, 删除boss伤血玩家!npcID=%s" % (hurtList.npcID), playerID)
hurtList.DelHurtPlayer(playerID, "LeaveMap")
break
--
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