From 27449927086d449e2316e2a5422cc82077bae377 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期三, 23 一月 2019 14:24:44 +0800 Subject: [PATCH] 6026 子 【开发】【1.5.100】诛仙装备开发 / 【后端】【1.5.100】诛仙装备分解 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py | 111 ++++++++++++++++++++++++++++++++++++++++++++++++++++--- 1 files changed, 104 insertions(+), 7 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py index 6592e7e..92d5fd1 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py @@ -20,29 +20,39 @@ import ShareDefine import PlayerControl import DataRecordPack +import IPY_GameWorld +import ItemControler import IpyGameDataPY +import NetPackCommon +import ChPyNetSendPack import SkillCommon import PyGameData import ChConfig + +import random + def GetZhuXianEquipIndexByPlace(equipPlace): ## 获取诛仙装备位对应的索引 return equipPlace - 1 - 120 + def GetZhuXianEquipPlaceByIndex(equipIndex): ## 获取诛仙装备索引对应装备位 return equipIndex + 1 + 120 + def GetZhuXianEquipPlaceIndexIsUnlock(curPlayer, equipPlaceIndex): ## 获取诛仙装备位是否解锁 # @param equipPlaceIndex: 注意传入的参数是装备位索引 equipPlace = GetZhuXianEquipPlaceByIndex(equipPlaceIndex) - placeUnlockDict = IpyGameDataPY.GetFuncEvalCfg("EquipZhuXian", 1, {}) # 诛仙装备位对应解锁所需诛仙塔层数 {"装备位":诛仙塔层数, ...} 没配的默认解锁 + placeUnlockDict = IpyGameDataPY.GetFuncEvalCfg("EquipZhuXian", 1, {}) # 诛仙装备位对应解锁所需诛仙塔层数 {"装备位":诛仙塔层数, ...} 没配的默认解锁 if str(equipPlace) not in placeUnlockDict: return True needTowerLV = placeUnlockDict[str(equipPlace)] - curTowerLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerPassLV) # 已过关的诛仙塔层数 + curTowerLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerPassLV) # 已过关的诛仙塔层数 return curTowerLV >= needTowerLV + def CheckLearnZhuXianSkill(curPlayer, skillID): ## 检查诛仙装备位装备阶数 @@ -68,6 +78,7 @@ return return True + #// A3 30 装备诛仙装备 #tagCMEquipZhuXianItem # @@ -127,6 +138,7 @@ RefreshZhuXianAttr(curPlayer) return + #// A3 31 卸下诛仙装备 #tagCMUnEquipZhuXianItem # #struct tagCMUnEquipZhuXianItem @@ -157,10 +169,12 @@ RefreshZhuXianAttr(curPlayer) return + def RefreshZhuXianAttr(curPlayer): CalcZhuXianAttr(curPlayer) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() return + def CalcZhuXianAttr(curPlayer): ## 刷新诛仙属性 @@ -170,14 +184,14 @@ allAttrList = [{} for _ in range(4)] allAttrListZXSuit = [{} for _ in range(4)] - equipScoreTotal = 0 #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力 - equipPlaceClassLVDict = {} #装备位对应装备阶 {装备位:阶, ...} - equipPlaceBaseAttrDict = {} #装备位对应基础属性字典 {装备位:{属性ID:value, ...}, ...} + equipScoreTotal = 0 #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力 + equipPlaceClassLVDict = {} #装备位对应装备阶 {装备位:阶, ...} + equipPlaceBaseAttrDict = {} #装备位对应基础属性字典 {装备位:{属性ID:value, ...}, ...} - attrIDSkillPlusDict = IpyGameDataPY.GetFuncEvalCfg("SkillPlusAttrID", 1, {}) # 属性ID对应影响的技能TypeID列表 {属性ID:[技能TypeID列表, ...], ...} + attrIDSkillPlusDict = IpyGameDataPY.GetFuncEvalCfg("SkillPlusAttrID", 1, {}) # 属性ID对应影响的技能TypeID列表 {属性ID:[技能TypeID列表, ...], ...} addAttrIDList = range(ShareDefine.Def_Effect_SkillAddPer1, ShareDefine.Def_Effect_SkillAddPer7 + 1) reduceAttrIDList = range(ShareDefine.Def_Effect_SkillReducePer1, ShareDefine.Def_Effect_SkillReducePer7 + 1) - zxSkillPlusAttrDict = {} # 玩家诛仙装备影响技能TypeID属性字典 {属性ID:值, ...} + zxSkillPlusAttrDict = {} # 玩家诛仙装备影响技能TypeID属性字典 {属性ID:值, ...} zhuXianEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip) equipPackCount = zhuXianEquipPack.GetCount() @@ -309,6 +323,7 @@ curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_ZhuXian, equipFightPowerEx) return + def GetZhuXianEquipSkillAddPer(playerID, skillTypeID): ## 获取诛仙装备伤害百分比提升值 if playerID not in PyGameData.g_zhuXianSkillAddPerDict: @@ -317,6 +332,7 @@ if skillTypeID not in skillAddPerDict: return 0 return skillAddPerDict[skillTypeID] + def GetZhuXianEquipSkillReducePer(playerID, skillTypeID): ## 获取诛仙装备减伤百分比提升值 @@ -327,3 +343,84 @@ return 0 return skillReducePerDict[skillTypeID] + +#// A3 32 诛仙装备分解 #tagCMZhuXianEquipDecompose +# +#struct tagCMZhuXianEquipDecompose +#{ +# tagHead Head; +# BYTE Count; //材料所在背包索引的数量 +# WORD IndexList[Count]; //材料所在背包索引列表 +# DWORD ItemIDList[Count]; //材料所在背包物品ID列表 +# BYTE IsAuto; //是否自动分解 +#}; +## 诛仙装备分解 +# @param playerIndex 玩家索引 +# @param clientData 客户端封包 +# @param tick 时间 +# @return None +def OnZhuXianEquipDecompose(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + if not clientData.Count: + return + playerID = curPlayer.GetID() + eatIndexList = clientData.IndexList + eatItemIDList = clientData.ItemIDList + isAuto = clientData.IsAuto + giveItemDict = {} #分解得到物品 + + itemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianItem) + for i, index in enumerate(eatIndexList): + eatItem = itemPack.GetAt(index) + if not eatItem or eatItem.IsEmpty(): + continue + eatItemID = eatItem.GetItemTypeID() + if eatItemID != eatItemIDList[i]: + GameWorld.Log('诛仙装备分解 发的物品ID不对应index=%s eatItemID=%s,ItemIDList[i]=%s' % (index, eatItemID, eatItemIDList[i]), playerID) + continue + if eatItem.GetType() not in ChConfig.Def_ZhuXianEquiipType: + GameWorld.Log('诛仙装备分解 发的物品不是诛仙装备 eatItemID=%s' % eatItemID, playerID) + continue + + itemClassLV = ItemCommon.GetItemClassLV(eatItem) + ipyData = IpyGameDataPY.GetIpyGameData('ZhuXianEquipDecompose', itemClassLV) + if not ipyData: + GameWorld.DebugLog('ZhuXianEquipDecompose 未配置该阶级分解itemClassLV=%s' % itemClassLV, playerID) + continue + decomposeInfoDict = ipyData.GetDecomposeInfo() + getItemDict = {} + for itemIDList, rateList in decomposeInfoDict.items(): + giveitemCnt = GameWorld.GetResultByRandomList(rateList, 0) + if not giveitemCnt: + continue + if isinstance(itemIDList, tuple): + itemID = random.choice(itemIDList) + else: + itemID = itemIDList + giveItemDict[itemID] = giveItemDict.get(itemID, 0) + giveitemCnt + getItemDict[itemID] = getItemDict.get(itemID, 0) + giveitemCnt + saveDataDict = {'getItemDict':getItemDict, 'isAuto':isAuto} + ItemCommon.DelItem(curPlayer, eatItem, 1, True, ChConfig.ItemDel_ZhuXianDecompose, saveDataDict) + if giveItemDict: + needSpace = len(giveItemDict) + packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace) + if packSpace < needSpace: + prizeItemList = [[giveItemID, itemCnt, 1] for giveItemID, itemCnt in giveItemDict.items()] + PlayerControl.SendMailByKey("DefaultLackSpace", [curPlayer.GetPlayerID()], prizeItemList) + else: + for giveItemID, itemCnt in giveItemDict.items(): + ItemControler.GivePlayerItem(curPlayer, giveItemID, itemCnt, True, [IPY_GameWorld.rptItem], True) + + #通知结果 + packData = ChPyNetSendPack.tagMCZhuXianDecomposeResult() + packData.Clear() + packData.ItemList = [] + for itemID, itemCnt in giveItemDict.items(): + itemInfo = ChPyNetSendPack.tagMCZhuXianDecomposeItem() + itemInfo.ItemID = itemID + itemInfo.ItemCnt = itemCnt + itemInfo.IsBind = 1 + packData.ItemList.append(itemInfo) + packData.Cnt = len(packData.ItemList) + NetPackCommon.SendFakePack(curPlayer, packData) + return -- Gitblit v1.8.0