From 27449927086d449e2316e2a5422cc82077bae377 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 23 一月 2019 14:24:44 +0800
Subject: [PATCH] 6026 子 【开发】【1.5.100】诛仙装备开发 / 【后端】【1.5.100】诛仙装备分解

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py |  111 ++++++++++++++++++++++++++++++++++++++++++++++++++++---
 1 files changed, 104 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py
index 6592e7e..92d5fd1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py
@@ -20,29 +20,39 @@
 import ShareDefine
 import PlayerControl
 import DataRecordPack
+import IPY_GameWorld
+import ItemControler
 import IpyGameDataPY
+import NetPackCommon
+import ChPyNetSendPack
 import SkillCommon
 import PyGameData
 import ChConfig
+
+import random
+
 
 def GetZhuXianEquipIndexByPlace(equipPlace):
     ## 获取诛仙装备位对应的索引
     return equipPlace - 1 - 120
 
+
 def GetZhuXianEquipPlaceByIndex(equipIndex):
     ## 获取诛仙装备索引对应装备位
     return equipIndex + 1 + 120
+
 
 def GetZhuXianEquipPlaceIndexIsUnlock(curPlayer, equipPlaceIndex):
     ## 获取诛仙装备位是否解锁
     # @param equipPlaceIndex: 注意传入的参数是装备位索引
     equipPlace = GetZhuXianEquipPlaceByIndex(equipPlaceIndex)
-    placeUnlockDict = IpyGameDataPY.GetFuncEvalCfg("EquipZhuXian", 1, {}) # 诛仙装备位对应解锁所需诛仙塔层数 {"装备位":诛仙塔层数, ...} 没配的默认解锁
+    placeUnlockDict = IpyGameDataPY.GetFuncEvalCfg("EquipZhuXian", 1, {})  # 诛仙装备位对应解锁所需诛仙塔层数 {"装备位":诛仙塔层数, ...} 没配的默认解锁
     if str(equipPlace) not in placeUnlockDict:
         return True
     needTowerLV = placeUnlockDict[str(equipPlace)]
-    curTowerLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerPassLV) # 已过关的诛仙塔层数
+    curTowerLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerPassLV)  # 已过关的诛仙塔层数
     return curTowerLV >= needTowerLV
+
 
 def CheckLearnZhuXianSkill(curPlayer, skillID):
     ## 检查诛仙装备位装备阶数
@@ -68,6 +78,7 @@
                 return
             
     return True
+
 
 #// A3 30 装备诛仙装备 #tagCMEquipZhuXianItem
 #
@@ -127,6 +138,7 @@
     RefreshZhuXianAttr(curPlayer)   
     return
 
+
 #// A3 31 卸下诛仙装备 #tagCMUnEquipZhuXianItem
 #
 #struct    tagCMUnEquipZhuXianItem
@@ -157,10 +169,12 @@
     RefreshZhuXianAttr(curPlayer)
     return
 
+
 def RefreshZhuXianAttr(curPlayer):
     CalcZhuXianAttr(curPlayer)
     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() 
     return
+
 
 def CalcZhuXianAttr(curPlayer):
     ## 刷新诛仙属性
@@ -170,14 +184,14 @@
     
     allAttrList = [{} for _ in range(4)]
     allAttrListZXSuit = [{} for _ in range(4)]
-    equipScoreTotal = 0 #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力
-    equipPlaceClassLVDict = {} #装备位对应装备阶 {装备位:阶, ...}
-    equipPlaceBaseAttrDict = {} #装备位对应基础属性字典 {装备位:{属性ID:value, ...}, ...}
+    equipScoreTotal = 0  #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力
+    equipPlaceClassLVDict = {}  #装备位对应装备阶 {装备位:阶, ...}
+    equipPlaceBaseAttrDict = {}  #装备位对应基础属性字典 {装备位:{属性ID:value, ...}, ...}
     
-    attrIDSkillPlusDict = IpyGameDataPY.GetFuncEvalCfg("SkillPlusAttrID", 1, {}) # 属性ID对应影响的技能TypeID列表 {属性ID:[技能TypeID列表, ...], ...}
+    attrIDSkillPlusDict = IpyGameDataPY.GetFuncEvalCfg("SkillPlusAttrID", 1, {})  # 属性ID对应影响的技能TypeID列表 {属性ID:[技能TypeID列表, ...], ...}
     addAttrIDList = range(ShareDefine.Def_Effect_SkillAddPer1, ShareDefine.Def_Effect_SkillAddPer7 + 1)
     reduceAttrIDList = range(ShareDefine.Def_Effect_SkillReducePer1, ShareDefine.Def_Effect_SkillReducePer7 + 1)
-    zxSkillPlusAttrDict = {} # 玩家诛仙装备影响技能TypeID属性字典 {属性ID:值, ...}
+    zxSkillPlusAttrDict = {}  # 玩家诛仙装备影响技能TypeID属性字典 {属性ID:值, ...}
     
     zhuXianEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
     equipPackCount = zhuXianEquipPack.GetCount()
@@ -309,6 +323,7 @@
     curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_ZhuXian, equipFightPowerEx)
     return
 
+
 def GetZhuXianEquipSkillAddPer(playerID, skillTypeID):
     ## 获取诛仙装备伤害百分比提升值
     if playerID not in PyGameData.g_zhuXianSkillAddPerDict:
@@ -317,6 +332,7 @@
     if skillTypeID not in skillAddPerDict:
         return 0
     return skillAddPerDict[skillTypeID]
+
 
 def GetZhuXianEquipSkillReducePer(playerID, skillTypeID):
     ## 获取诛仙装备减伤百分比提升值
@@ -327,3 +343,84 @@
         return 0
     return skillReducePerDict[skillTypeID]
 
+
+#// A3 32 诛仙装备分解 #tagCMZhuXianEquipDecompose
+#
+#struct    tagCMZhuXianEquipDecompose
+#{
+#    tagHead        Head;
+#    BYTE        Count;        //材料所在背包索引的数量
+#    WORD        IndexList[Count];    //材料所在背包索引列表
+#    DWORD        ItemIDList[Count];    //材料所在背包物品ID列表
+#    BYTE        IsAuto;        //是否自动分解
+#};
+## 诛仙装备分解 
+#  @param playerIndex 玩家索引  
+#  @param clientData 客户端封包  
+#  @param tick 时间
+#  @return None
+def OnZhuXianEquipDecompose(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    if not clientData.Count:
+        return
+    playerID = curPlayer.GetID()
+    eatIndexList = clientData.IndexList
+    eatItemIDList = clientData.ItemIDList
+    isAuto = clientData.IsAuto
+    giveItemDict = {} #分解得到物品
+    
+    itemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianItem)
+    for i, index in enumerate(eatIndexList):
+        eatItem = itemPack.GetAt(index)
+        if not eatItem or eatItem.IsEmpty():
+            continue
+        eatItemID = eatItem.GetItemTypeID()
+        if eatItemID != eatItemIDList[i]:
+            GameWorld.Log('诛仙装备分解 发的物品ID不对应index=%s eatItemID=%s,ItemIDList[i]=%s' % (index, eatItemID, eatItemIDList[i]), playerID)
+            continue
+        if eatItem.GetType() not in ChConfig.Def_ZhuXianEquiipType:
+            GameWorld.Log('诛仙装备分解 发的物品不是诛仙装备  eatItemID=%s' % eatItemID, playerID)
+            continue
+        
+        itemClassLV = ItemCommon.GetItemClassLV(eatItem)
+        ipyData = IpyGameDataPY.GetIpyGameData('ZhuXianEquipDecompose', itemClassLV)
+        if not ipyData:
+            GameWorld.DebugLog('ZhuXianEquipDecompose 未配置该阶级分解itemClassLV=%s' % itemClassLV, playerID)
+            continue
+        decomposeInfoDict = ipyData.GetDecomposeInfo()
+        getItemDict = {}
+        for itemIDList, rateList in decomposeInfoDict.items():
+            giveitemCnt = GameWorld.GetResultByRandomList(rateList, 0)
+            if not giveitemCnt:
+                continue
+            if isinstance(itemIDList, tuple):
+                itemID = random.choice(itemIDList)
+            else:
+                itemID = itemIDList
+            giveItemDict[itemID] = giveItemDict.get(itemID, 0) + giveitemCnt
+            getItemDict[itemID] = getItemDict.get(itemID, 0) + giveitemCnt
+        saveDataDict = {'getItemDict':getItemDict, 'isAuto':isAuto}
+        ItemCommon.DelItem(curPlayer, eatItem, 1, True, ChConfig.ItemDel_ZhuXianDecompose, saveDataDict)
+    if giveItemDict:
+        needSpace = len(giveItemDict)
+        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
+        if packSpace < needSpace:
+            prizeItemList = [[giveItemID, itemCnt, 1] for giveItemID, itemCnt in giveItemDict.items()]
+            PlayerControl.SendMailByKey("DefaultLackSpace", [curPlayer.GetPlayerID()], prizeItemList)
+        else:
+            for giveItemID, itemCnt in giveItemDict.items():
+                ItemControler.GivePlayerItem(curPlayer, giveItemID, itemCnt, True, [IPY_GameWorld.rptItem], True)
+    
+    #通知结果
+    packData = ChPyNetSendPack.tagMCZhuXianDecomposeResult()
+    packData.Clear()
+    packData.ItemList = []
+    for itemID, itemCnt in giveItemDict.items():
+        itemInfo = ChPyNetSendPack.tagMCZhuXianDecomposeItem()
+        itemInfo.ItemID = itemID
+        itemInfo.ItemCnt = itemCnt
+        itemInfo.IsBind = 1
+        packData.ItemList.append(itemInfo)
+    packData.Cnt = len(packData.ItemList)
+    NetPackCommon.SendFakePack(curPlayer, packData)
+    return

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