From 275ef806a444880883a5725d7c87f433537da02f Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期三, 24 四月 2019 10:07:53 +0800 Subject: [PATCH] 6597 【后端】【2.0】缥缈仙域事件刷新类型做限制 --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py | 116 +++++++++++++++++++++++----------------------------------- 1 files changed, 46 insertions(+), 70 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py index fa1f1ee..5f7136e 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py @@ -37,25 +37,23 @@ import PlayerBillboard import PlayerExam import PlayerControl -import PlayerRecall import PlayerFamilyAction import PlayerUniversalGameRec import PlayerFamily import GameWorldOpenServerCampaign import ShareDefine import GameDataRecord -import GameWorldShopItem import PlayerCompensation import PlayerFB import UpdatePlayerName import PlayerFamilyBoss -import PlayerManorWar import GameWorldBoss import GameWorldFamilyWar #import PlayerFamilyTech import PlayerFamilyRedPacket import PlayerFBHelpBattle -import PlayerFamilyStore +import PlayerHorsePetBoss +#import PlayerFamilyStore import PlayerFamilySWRH import GameWorldProcess import PlayerLVAward @@ -74,6 +72,7 @@ import ChPyNetSendPack import NetPackCommon import AuctionHouse +import PlayerFairyDomain import time import datetime @@ -331,16 +330,25 @@ SyncPlayerCrossMapNPCInfo(curPlayer, mapID, npcIDList, mapNPCInfoDict) return + serverGroupID = GameWorld.GetServerGroupID() + zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID) + if not zoneIpyData: + return + zoneID = zoneIpyData.GetZoneID() + # 本服缓存超时,发送跨服服务器查询 playerID = curPlayer.GetPlayerID() - CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, {"PlayerID":playerID, "MapID":mapID, "NPCIDList":npcIDList}) + dataMsg = {"PlayerID":playerID, "ZoneID":zoneID, "MapID":mapID, "NPCIDList":npcIDList} + CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, dataMsg) return def ClientServerMsg_QueryNPCInfo(serverGroupID, msgData): ## 收到子服请求查看跨服地图NPC个数信息 + zoneID = msgData["ZoneID"] mapID = msgData["MapID"] - zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(mapID, serverGroupID) + + zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(zoneID, mapID) if not zoneIpyData: return realMapID = zoneIpyData.GetMapID() @@ -485,10 +493,10 @@ resultName = pack.GetResultName() #[queryid, 人气值, 物品ID] if callName == "SendMail": - title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail = eval(resultName) + title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource = eval(resultName) limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays)) limitTime = limitTime.split(".")[0] - PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail) + PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource) return if callName == "SendMailBatch": @@ -514,6 +522,14 @@ PlayerControl.CrossNotify(serverGroupIDList, crossNotifyList) return + if callName == "DynamicLineMapStateChange": + PlayerFB.OnCrossDynamicLineStateChange(eval(resultName)) + return + + if callName == "DynamicLineMapInitOK": + PlayerFB.OnCrossDynamicMapReset(eval(resultName)) + return + if callName == "CommMapServerInitOK": dataMapID, lineID, realMapID, copyMapID = eval(resultName) PyGameData.g_commMapLineInfo[(dataMapID, lineID)] = (realMapID, copyMapID) @@ -531,14 +547,6 @@ PlayerFamily.MapServer_PyAddFamilyInfoValue(curPlayer, eval(resultName)) return - if callName == 'UpdRechargeRankBillboard': #地图服务器更新玩家通知特惠累计充值排行榜 - PlayerBillboard.MapServer_UpdateRechargeRankBillboard(eval(resultName)) - return - - if callName == 'UpdCostRankBillboard': #地图服务器更新玩家通知特惠累计消费排行榜 - PlayerBillboard.MapServer_UpdateCostRankBillboard(eval(resultName)) - return - if callName == 'UpdateTotalRechargeBillboard': #地图服务器更新玩家充值总数排行榜 PlayerBillboard.MapServer_UpdateTotalRechargeBillboard(eval(resultName)) return @@ -553,11 +561,6 @@ msg, msgList = eval(resultName) PlayerControl.TeamNotify(teamID, msg, msgList) - return - - if callName == 'ReveiveRecallAward': - #召回奖励领取情况 - PlayerRecall.ReveiveRecallAwardResult(srcPlayerID, resultName) return if callName == "NotifyTruckDestroy": @@ -666,16 +669,6 @@ return - # 领地争夺战拔旗消耗 - if callName =="ManorWarGetFlagCost": - PlayerManorWar.ManorWarGetFlagCost(eval(resultName)) - return - - # 领地争夺战获胜战盟 - if callName =="ManorWarWinner": - PlayerManorWar.DoMapServerManorWarWinner(eval(resultName)) - return - # 战盟副本boss开始、被击杀 if callName =="FamilyBossFBState": PlayerFamilyBoss.FamilyBossOnKilled(eval(resultName), tick) @@ -720,22 +713,6 @@ GameWorldProcess.UpdGlobalKillCount(eval(resultName)) return - # 自定义商店全服限购次数清空 - if callName =="ShopItemClearBuyCnt": - shopID = eval(resultName)[0] - GameWorldShopItem.DoShopItemClearBuyCnt(shopID) - return - - # 新手指导员天数 - if callName =="FreshmanGuiderDay": - curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) - if not curPlayer: - return - - guiderDay = eval(resultName)[0] - PlayerControl.SetFreshmanGuiderDay(curPlayer, guiderDay) - return - #生成仙盟红包 if callName == "MapServer_CreatRedPacket": PlayerFamilyRedPacket.MapServer_CreatRedPacket(eval(resultName)) @@ -761,6 +738,10 @@ #境界渡劫副本结束 if callName =="DuJieFBOver": PlayerDuJie.DoDuJieFBOver(eval(resultName)) + return + #境界提升全服buff + if callName =="RealmUpAddBuff": + PlayerDuJie.DoRealmUpAddBuff(resultName) return # 组队副本队长请求进入询问结果 @@ -851,6 +832,18 @@ if callName =="AddBossRebornPoint": GameWorldBoss.AddBossRebornPoint(eval(resultName)) return + #多仙盟BOSS结束 + if callName =="AllFamilyBossOver": + PlayerFamilyBoss.AllFamilyBossKilled() + return + #骑宠BOSS结束 + if callName =="HorsePetBossOver": + PlayerHorsePetBoss.HorsePetBossKilled(int(resultName)) + return + #缥缈仙域事件出现 + if callName =="AddFairyDomainEvent": + PlayerFairyDomain.AddFairyDomainEvent(eval(resultName)) + return #---return分割线----------------------------------------------------------------- @@ -895,10 +888,6 @@ return resultName = '%s' % ret - if callName == 'SendInviteCode': - #邀请码验证回复 - resultName = PlayerRecall.PlayerRecall_InviteCode(srcPlayerID, pack.GetQueryID()) - if callName == 'OpenServerCampaignAward': #可否领取开服活动奖励 curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) @@ -921,25 +910,12 @@ return resultName = '%s' % ret - # 战盟仓库 - if callName == "FamilyStore": - curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) - if not curPlayer: - return - resultName = '%s' % PlayerFamilyStore.DoMapServerFamilyStore(curPlayer, eval(resultName), tick) - - # 自定义商店物品 - if callName == "ShopItem": - curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) - resultName = '%s' % GameWorldShopItem.DoShopItemQueryResult(curPlayer, eval(resultName)) - - # 玩家天梯奖励 - if callName == "HighLadderReward": - curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) - import HighLadder - needResult, resultName = HighLadder.MapServer_HighLadderReward(curPlayer, eval(resultName)) - if not needResult: - return +# # 战盟仓库 +# if callName == "FamilyStore": +# curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) +# if not curPlayer: +# return +# resultName = '%s' % PlayerFamilyStore.DoMapServerFamilyStore(curPlayer, eval(resultName), tick) srcPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) -- Gitblit v1.8.0