From 275ef806a444880883a5725d7c87f433537da02f Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期三, 24 四月 2019 10:07:53 +0800 Subject: [PATCH] 6597 【后端】【2.0】缥缈仙域事件刷新类型做限制 --- ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 15 ++++++++------- 1 files changed, 8 insertions(+), 7 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py index 498efab..e5e748e 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py @@ -190,7 +190,7 @@ Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput' # 红包产出信息 Def_Notify_WorldKey_HurtLog = 'HurtLog' # 战斗伤害日志 - +Def_Notify_WorldKey_FairyDomainLimit = "FairyDomainLimit" # 缥缈仙域限制事件 #运营活动表名定义 OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动 OperationActionName_CostRebate = "ActCostRebate" # 消费返利活动 @@ -851,12 +851,10 @@ CDBPlayerRefresh_NormalHurtPer, # 属性普通攻击加成:普通攻击附加的伤害百分比 207 CDBPlayerRefresh_FabaoHurt, # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208 CDBPlayerRefresh_FabaoHurtPer, # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209 -CDBPlayerRefresh_SuperHitPer, # 暴击伤害加成 210 -CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 -CDBPlayerRefresh_LuckyHitPer, # 会心一击伤害加成 +CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 210 CDBPlayerRefresh_LuckyHitReduce, # 会心伤害减免固定值 -CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比 -) = range(146, 215) +CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比 +) = range(146, 213) TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子) TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来) @@ -1024,7 +1022,7 @@ Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10 Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11 Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12 - Def_UniversalGameRecType_13, + Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13 Def_UniversalGameRecType_Reward, # 通用奖励表(TopBar)14 Def_UniversalGameRecType_15, Def_UniversalGameRecType_16, @@ -1218,6 +1216,8 @@ CrossServerMsg_EnterFBRet = "EnterFBRet" # 请求进入跨服副本返回信息 CrossServerMsg_FBEnd = "FBEnd" # 完成跨服副本 CrossServerMsg_NPCAttackCount = "NPCAttackCount" # 攻击NPC次数记录 +CrossServerMsg_SendMail = "SendMail" # 发送邮件 +CrossServerMsg_FBPlayerCount = "FBPlayerCount" # 副本功能线路人数同步 # 子服发送跨服信息定义 ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功 @@ -1238,6 +1238,7 @@ #跨服广播类型定义 CrossNotify_World = "World" CrossNotify_Family = "Family" +CrossNotify_Player = "Player" #角色改名结果 ( -- Gitblit v1.8.0