From 2786606d81a3938bec26619884bff65c55af657d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 19 九月 2018 16:43:28 +0800
Subject: [PATCH] Fix: A5 C4 神兽装备强化 #tagCMDogzEquipPlus(增加消耗个数)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
index 0c3079f..7095fc6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
@@ -519,9 +519,10 @@
# @return 布尔值
def CheckSkillTrigger(curNPC, triggerDict, npcSkillindex, tick):
skillInfo = triggerDict.get(npcSkillindex)
+
if skillInfo != None:
#当前血量
- hpPercent = int(curNPC.GetHP()/float(GameObj.GetMaxHP(curNPC))*100)
+ hpPercent = int(GameObj.GetHP(curNPC)/float(GameObj.GetMaxHP(curNPC))*100)
checkHP = skillInfo[0]
#血量未到
--
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