From 27c4fd0e86e3baf5070b422c87baa7e1b7c8a0df Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 24 八月 2018 15:40:48 +0800 Subject: [PATCH] fix:召唤兽继承NPC主人的境界 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py | 4 +++- 1 files changed, 3 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py index 4121653..72df93c 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py @@ -180,7 +180,9 @@ summonNPC.SetBaseMinAtk(int(curNPC.GetMinAtk()*atkper)) summonNPC.SetBaseMaxAtk(int(curNPC.GetMaxAtk()*atkper)) summonNPC.SetBaseHit(curNPC.GetHit()) - + + NPCCommon.SetRealmLV(summonNPC, NPCCommon.GetRealmLV(curNPC)) # 继承境界 + #summonNPC.SetBaseAtkInterval(500) summonNPC.SetBaseMissRate(curNPC.GetMiss()) -- Gitblit v1.8.0