From 27c4fd0e86e3baf5070b422c87baa7e1b7c8a0df Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 24 八月 2018 15:40:48 +0800
Subject: [PATCH] fix:召唤兽继承NPC主人的境界

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py
index 4121653..72df93c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py
@@ -180,7 +180,9 @@
     summonNPC.SetBaseMinAtk(int(curNPC.GetMinAtk()*atkper))
     summonNPC.SetBaseMaxAtk(int(curNPC.GetMaxAtk()*atkper))
     summonNPC.SetBaseHit(curNPC.GetHit())
-    
+
+    NPCCommon.SetRealmLV(summonNPC, NPCCommon.GetRealmLV(curNPC))   # 继承境界
+
     #summonNPC.SetBaseAtkInterval(500)
     summonNPC.SetBaseMissRate(curNPC.GetMiss())
     

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