From 280319c4b1677c4d189310e34966a88710bfc158 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 01 六月 2019 16:04:31 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 -- 持续掉血支持时间掉血模式
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 7 ++++++-
1 files changed, 6 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index cce4ae6..c2f464a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1272,7 +1272,12 @@
if curObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
PetControl.SetPetHP(curObj, remainHP)
else:
- GameObj.SetHP(curObj, remainHP)
+ timeLostHPIpyData = IpyGameDataPY.GetIpyGameDataNotLog("NPCTimeLostHP", curObj.GetNPCID())
+ if timeLostHPIpyData:
+ AttackCommon.UpdateTimeMonsterHP(curObj, timeLostHPIpyData, tick)
+ else:
+ GameObj.SetHP(curObj, remainHP)
+
if not view : # 已广播的不重复
curObj.Notify_HPEx()
--
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