From 280319c4b1677c4d189310e34966a88710bfc158 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 01 六月 2019 16:04:31 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 -- 持续掉血支持时间掉血模式

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnlinePrize.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnlinePrize.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnlinePrize.py
index 6aef19d..ae32afd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnlinePrize.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnlinePrize.py
@@ -75,7 +75,7 @@
     
     # 给物品
     for itemID, itemCount in itemList:
-        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 1, [IPY_GameWorld.rptItem])
+        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
     
    
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnlinePrizeNote % dayID, awardInfo | awardMark)

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