From 28389cb71e12d4bec085559355d54dd72ad43e36 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期三, 05 十二月 2018 00:26:32 +0800 Subject: [PATCH] 4999 【后端】【1.3.100】血量百分比不管有没被超过,哪怕一击秒杀也会强制触发,pvp强制触发 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 192 +++++++++++++++++++++++++++++++++-------------- 1 files changed, 135 insertions(+), 57 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py index 0d7b24c..0edc709 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py @@ -301,11 +301,14 @@ if strengthenPlayerCnt: mapID = GameWorld.GetMap().GetMapID() dataMapID = FBCommon.GetRecordMapID(mapID) + formulaKey = "MapCoefficient_%s" % mapID playerCntAttrCoefficient = playerCntCoefficient.get(mapID, {}) if not playerCntAttrCoefficient and dataMapID in playerCntCoefficient: playerCntAttrCoefficient = playerCntCoefficient[dataMapID] + formulaKey = "MapCoefficient_%s" % dataMapID if npcID in npcIDPlayerCntCoefficient: playerCntAttrCoefficient = npcIDPlayerCntCoefficient[npcID] + formulaKey = "NPCCoefficient_%s" % npcID for attrKey, coefficientDict in playerCntAttrCoefficient.items(): if attrKey in attrDict: attrValue = attrDict[attrKey] @@ -316,7 +319,15 @@ if not hasattr(npcData, attrFuncName): continue attrValue = getattr(npcData, attrFuncName)() - coefficient = GameWorld.GetDictValueByRangeKey(coefficientDict, strengthenPlayerCnt, 1) + # 按字典配置 + if isinstance(coefficientDict, dict): + coefficient = GameWorld.GetDictValueByRangeKey(coefficientDict, strengthenPlayerCnt, 1) + # 按公式配置 + elif isinstance(coefficientDict, str): + formulaKey = "%s_%s" % (formulaKey, attrKey) + coefficient = eval(FormulaControl.GetCompileFormula(formulaKey, coefficientDict)) + else: + coefficient = 1 attrDict[attrKey] = int(attrValue * coefficient) #GameWorld.DebugLog("计算NPC属性成长: npcID=%s,strengthenLV=%s,strengthenPlayerCnt=%s,baseMaxHP=%s,attrDict=%s" @@ -1216,17 +1227,17 @@ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "GlobalDropRate", msgInfo, len(msgInfo)) # 4. 指定全服击杀次数必掉,算额外掉落 - globalKillDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # {NPCID:{击杀次数:[是否本职业, [物品ID, ...], [随机物品ID, ...]]}, ...} + globalKillDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # {NPCID:{击杀次数:[是否本职业, {物品ID:个数, ...}, [[随机物品ID,个数], ...]]}, ...} if npcID in globalKillDropDict: killCountDropDict = globalKillDropDict[npcID] updNPCKilledCount = min(gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID) + 1, ShareDefine.Def_UpperLimit_DWord) - GameWorld.DebugLog("更新全服击杀次数: %s" % updNPCKilledCount) + GameWorld.Log("更新全服击杀次数:npcID=%s, %s" % (npcID, updNPCKilledCount)) # 通知GameServer记录 msgInfo = str([npcID, updNPCKilledCount]) GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "GlobalKillCount", msgInfo, len(msgInfo)) if updNPCKilledCount in killCountDropDict: - isJobLimit, itemIDList, randItemIDList = killCountDropDict[updNPCKilledCount] - for itemID in itemIDList: + isJobLimit, itemIDCountDict, randItemIDCountList = killCountDropDict[updNPCKilledCount] + for itemID, itemCount in itemIDCountDict.items(): if isJobLimit: itemData = GameWorld.GetGameData().GetItemByTypeID(itemID) if not itemData: @@ -1236,12 +1247,12 @@ # 非本职业可用,不掉落 GameWorld.DebugLog("全服击杀次数必掉,非本职业可用,不掉落! itemID=%s" % itemID) continue - dropItemIDList.append(itemID) - GameWorld.DebugLog("全服击杀次数必掉物品: itemID=%s" % itemID) - if randItemIDList: + dropItemIDList += [itemID] * itemCount + GameWorld.Log("全服击杀次数必掉物品: itemID=%s,itemCount=%s" % (itemID, itemCount)) + if randItemIDCountList: if isJobLimit: randJobItemList = [] - for rItemID in randItemIDList: + for rItemID, rItemCount in randItemIDCountList: itemData = GameWorld.GetGameData().GetItemByTypeID(rItemID) if not itemData: continue @@ -1250,12 +1261,12 @@ # 非本职业可用,不掉落 GameWorld.DebugLog("全服击杀次数必掉随机,非本职业可用,不掉落! rItemID=%s" % rItemID) continue - randJobItemList.append(rItemID) - randItemID = random.choice(randJobItemList) + randJobItemList.append([rItemID, rItemCount]) + randItemID, randItemCount = random.choice(randJobItemList) else: - randItemID = random.choice(randItemIDList) - dropItemIDList.append(randItemID) - GameWorld.DebugLog("全服击杀次数必掉随机物品: randItemID=%s" % randItemID) + randItemID, randItemCount = random.choice(randItemIDCountList) + dropItemIDList += [randItemID] * randItemCount + GameWorld.Log("全服击杀次数必掉随机物品: randItemID=%s,randItemCount=%s" % (randItemID, randItemCount)) return dropItemIDList @@ -1975,9 +1986,8 @@ # 设置npc死亡及自身处理 SetDeadEx(summonNPC) - if curNPC.GetGameObjType() == IPY_GameWorld.gotNPC and \ - curNPC.GetGameNPCObjType() == IPY_GameWorld.gnotSummon: - FBLogic.DoFB_SummonNPCDead(curNPC) + if curNPC.GetGameObjType() == IPY_GameWorld.gotNPC: + FBLogic.DoFB_NPCDead(curNPC) summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SummonMapNPCPlayerID) if summonPlayerID > 0: @@ -3643,7 +3653,7 @@ # @remarks 刷新NPC属性 def RefreshNPCAttrState(self, canSyncClient=True, isReborn=False): curNPC = self.__Instance - curNPCMaxHP_Before = GameObj.GetMaxHP(curNPC) + #curNPCMaxHP_Before = GameObj.GetMaxHP(curNPC) #清空NPC战斗属性 curNPC.ClearBattleEffect() #-------------------------------------------- @@ -3680,6 +3690,28 @@ return + def SetHelpBattleRobotRebornAttr(self, fightPower): + '''助战机器人只设置血量属性 + 血量算法,(助战玩家=助战机器人):每个副本配置伤害*(助战玩家战力/副本规定战力)*系数值 系数值暂定为50 + ''' + curNPC = self.__Instance + mapID = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) + funcLineID = FBCommon.GetFBPropertyMark() + ipyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID) + if not ipyData: + return + + SetSuppressFightPower(curNPC, fightPower) + fbFightPower = ipyData.GetFightPowerMin() + baseHurt = ipyData.GetRobotBaseHurt() + hpCoefficient = ipyData.GetRobotHPCoefficient() + maxHP = int(eval(IpyGameDataPY.GetFuncCompileCfg("HelpBattleRobot", 2))) + GameWorld.DebugLog("设置助战机器人属性: objID=%s,fightPower=%s,maxHP=%s" % (curNPC.GetID(), fightPower, maxHP)) + GameObj.SetMaxHP(curNPC, maxHP) + GameObj.SetHP(curNPC, maxHP) + curNPC.Notify_HPEx() + curNPC.Notify_MaxHPEx() + return # NPC移动速度特殊处理,只处理百分比不能处理固定值 # 因为 ChConfig.TYPE_Calc_AttrSpeed 非服务端移动速度,偷懒处理法 @@ -3704,7 +3736,6 @@ # @remarks 刷新NPC行为属性 def RefreshNPCActionState(self): curNPC = self.__Instance - OperControlManager.ClearObjActionState(curNPC) #根据BUFF 加上状态 @@ -3908,7 +3939,7 @@ return moneyID return moneyItemList[-1][1] - def __NPCSpecialDropItem(self, ownerPlayerList, ipyDrop): + def __NPCSpecialDropItem(self, dropPlayer, ownerPlayerList, ipyDrop): '''特殊掉落 (私有特殊掉落 + 击杀次数特殊掉落), 支持摸怪 @return: None @return: [[ownerPlayer, itemID, isBind, isDropInItemPack], ...] @@ -3916,6 +3947,12 @@ curNPC = self.__Instance npcID = curNPC.GetNPCID() specDropItemList = [] + + playerLV = dropPlayer.GetLV() + maxDropLV = ipyDrop.GetMaxDropLV() + if maxDropLV and playerLV > maxDropLV: + GameWorld.DebugLog("超过最大可掉落等级,不掉落物品,特殊掉落!npcID=%s,playerLV(%s) > maxDropLV(%s)" % (npcID, playerLV, maxDropLV)) + return specDropItemList # 私有掉落 fbGradePriItemIDDropDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 3) @@ -4014,10 +4051,16 @@ npcID = curNPC.GetNPCID() mapID = GameWorld.GetMap().GetMapID() mapID = FBCommon.GetRecordMapID(mapID) + isGameBoss = ChConfig.IsGameBoss(curNPC) + if isGameBoss: + GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID()), dropPlayer.GetPlayerID()) if mapID == ChConfig.Def_FBMapID_MunekadoTrial: return ipyDrop = GetNPCDropIpyData(npcID) if not ipyDrop: + if isGameBoss: + curWorldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv) + GameWorld.ErrLog("取不到NPC掉落信息!npcID=%s,curWorldLV=%s" % (npcID, curWorldLV)) return #if mapID == ChConfig.Def_FBMapID_MunekadoTrial: @@ -4034,13 +4077,17 @@ dropIDList += [moneyID] * dropMoneyCnt specItemSign = "SpecItem" - playerSpecDropList = self.__NPCSpecialDropItem(ownerPlayerList, ipyDrop) # 特殊掉落 [[ownerPlayer, itemID, isBind, isDropInItemPack], ...] 私有特殊掉落 + 击杀次数特殊掉落 + playerSpecDropList = self.__NPCSpecialDropItem(dropPlayer, ownerPlayerList, ipyDrop) # 特殊掉落 [[ownerPlayer, itemID, isBind, isDropInItemPack], ...] 私有特殊掉落 + 击杀次数特殊掉落 dropIDList += [specItemSign] * len(playerSpecDropList) if len(dropIDList) > 5: #打乱物品顺序 random.shuffle(playerSpecDropList) random.shuffle(dropIDList) + + if not dropIDList and isGameBoss: + GameWorld.ErrLog("Boss没有掉落: dropPlayerLV=%s,ipyWorldLV=%s,maxDropLV=%s" + % (dropPlayer.GetLV(), ipyDrop.GetMaxWorldLV(), ipyDrop.GetMaxDropLV()), dropPlayer.GetPlayerID()) gameMap = GameWorld.GetMap() dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY() # 以NPC为中心点开始掉落 @@ -4266,9 +4313,11 @@ self.__LastHurtPlayer = self.__FindLastTimeHurtObjEx() self.__MaxHurtPlayer = self.__FindBossMaxHurtObj() # py自定义伤血所得到的Boss最大伤血玩家 - self.__AllKillerDict, curTeam, hurtType, hurtID = self.__FindNPCKillerInfo() - self.__OwnerHurtType, self.__OwnerHurtID = hurtType, hurtID isGameBoss = ChConfig.IsGameBoss(curNPC) + self.__AllKillerDict, curTeam, hurtType, hurtID = self.__FindNPCKillerInfo(isGameBoss) + self.__OwnerHurtType, self.__OwnerHurtID = hurtType, hurtID + if isGameBoss: + GameWorld.Log("__GiveObjPrize npcID=%s,hurtType=%s,hurtID=%s" % (npcID, hurtType, hurtID)) #最后一击处理 self.__DoLastTimeHurtLogic() @@ -4377,7 +4426,7 @@ ## NPC死亡, 分享经验逻辑 # @param self 类实例 # @return 返回击杀玩家信息元组, (玩家列表实例,队伍实例,归属类型,归属ID) - def __FindNPCKillerInfo(self): + def __FindNPCKillerInfo(self, isGameBoss): curNPC = self.__Instance npcID = curNPC.GetNPCID() objID = curNPC.GetID() @@ -4396,36 +4445,39 @@ #isLog = self.__GetIsLog() dropOwnerType = GetDropOwnerType(curNPC) - #GameWorld.DebugLog("NPC击杀者信息...npcID=%s,dropOwnerType=%s" % (npcID, dropOwnerType)) - + if isGameBoss: + GameWorld.Log("NPC被击杀, key=%s,dropOwnerType=%s" % (key, dropOwnerType)) + # 最大伤血 - 伤血可能被重置 if dropOwnerType == ChConfig.DropOwnerType_MaxHurt: npcHurtList = curNPC.GetPlayerHurtList() npcHurtList.Sort() - #if isLog: - # GameWorld.DebugLog("NPC被击杀,npcID=%s,dropOwnerType=%s,hurtCount=%s" % (npcID, dropOwnerType, npcHurtList.GetHurtCount())) + if isGameBoss: + GameWorld.Log("hurtCount=%s" % (npcHurtList.GetHurtCount())) for i in xrange(npcHurtList.GetHurtCount()): #获得最大伤血对象 maxHurtObj = npcHurtList.GetHurtAt(i) - #if isLog: - # GameWorld.DebugLog(" i=%s,hurtValueType=%s,valueID=%s" % (i, maxHurtObj.GetValueType(), maxHurtObj.GetValueID())) - curPlayer, curTeam = self.__GetTagByHurtObj(maxHurtObj) + if isGameBoss: + GameWorld.Log("hurtIndex=%s,hurtValueType=%s,valueID=%s" % (i, maxHurtObj.GetValueType(), maxHurtObj.GetValueID())) + curPlayer, curTeam = self.__GetTagByHurtObj(maxHurtObj, isLog=isGameBoss) #当前伤血对象超出指定范围或已经死亡 if curPlayer == None and curTeam == None: - #if isLog: - # GameWorld.DebugLog(" 当前伤血对象超出指定范围或已经死亡") + if isGameBoss: + GameWorld.Log(" 当前伤血对象超出指定范围或已经死亡") continue if curPlayer: playerID = curPlayer.GetPlayerID() if playerID not in killerDict: killerDict[playerID] = curPlayer - GameWorld.Log(" 归属最大伤血玩家: npcID=%s,dropOwnerType=%s,playerID=%s" % (npcID, dropOwnerType, playerID)) + if isGameBoss: + GameWorld.Log(" 归属最大伤血玩家: npcID=%s,dropOwnerType=%s,playerID=%s" % (npcID, dropOwnerType, playerID)) return killerDict, None, ChConfig.Def_NPCHurtTypePlayer, playerID if curTeam: killTeam = curTeam - GameWorld.Log(" 归属最大伤血队伍: npcID=%s,dropOwnerType=%s,teamID=%s" % (npcID, dropOwnerType, curTeam.GetTeamID())) + if isGameBoss: + GameWorld.Log(" 归属最大伤血队伍: npcID=%s,dropOwnerType=%s,teamID=%s" % (npcID, dropOwnerType, curTeam.GetTeamID())) return killerDict, curTeam, ChConfig.Def_NPCHurtTypeTeam, curTeam.GetTeamID() # 最大伤血玩家 - 伤血不会被重置 elif dropOwnerType == ChConfig.DropOwnerType_MaxHurtPlayer: @@ -4455,8 +4507,8 @@ if self.__LastHurtPlayer: lastHurtPlayerID = self.__LastHurtPlayer.GetPlayerID() teamID = self.__LastHurtPlayer.GetTeamID() - #if isLog: - # GameWorld.DebugLog(" 归属最后一击,npcID=%s,lastHurtPlayerID=%s,teamID=%s" % (npcID, lastHurtPlayerID, teamID)) + if isGameBoss: + GameWorld.Log(" 归属最后一击,npcID=%s,lastHurtPlayerID=%s,teamID=%s" % (npcID, lastHurtPlayerID, teamID)) if teamID: killTeam = GameWorld.GetTeamManager().FindTeam(teamID) if not killTeam and lastHurtPlayerID not in killerDict: @@ -4464,9 +4516,8 @@ if dropOwnerType == ChConfig.DropOwnerType_All: hurtType = ChConfig.Def_NPCHurtTypeAll - #if isLog: - # GameWorld.DebugLog(" 无归属...npcID=%s" % npcID) - #GameWorld.DebugLog(" 无归属...") + if isGameBoss: + GameWorld.Log(" 无归属...npcID=%s" % npcID) elif dropOwnerType == ChConfig.DropOwnerType_Faction: #阵营归属 @@ -4474,23 +4525,22 @@ if protectFaction > 0: hurtType = ChConfig.Def_NPCHurtTypeFaction hurtID = protectFaction - #GameWorld.DebugLog(" 阵营归属...factionID=%s" % protectFaction) + if isGameBoss: + GameWorld.Log(" 阵营归属...factionID=%s" % protectFaction) if hurtType == 0: #归属队伍 if killTeam: hurtType = ChConfig.Def_NPCHurtTypeTeam hurtID = killTeam.GetTeamID() - #if isLog: - # GameWorld.DebugLog(" 归属默认队伍, npcID=%s,teamID=%s" % (npcID, hurtID)) - #GameWorld.DebugLog(" 归属默认队伍, teamID=%s" % hurtID) + if isGameBoss: + GameWorld.Log(" 归属默认队伍, npcID=%s,teamID=%s" % (npcID, hurtID)) #伤血归属玩家 elif killerDict: hurtType = ChConfig.Def_NPCHurtTypePlayer hurtID = killerDict.keys()[0] - #if isLog: - # GameWorld.DebugLog(" 归属默认玩家, npcID=%s,playerID=%s" % (npcID, hurtID)) - #GameWorld.DebugLog(" 归属默认玩家, playerID=%s" % hurtID) + if isGameBoss: + GameWorld.Log(" 归属默认玩家, npcID=%s,playerID=%s" % (npcID, hurtID)) return killerDict, killTeam, hurtType, hurtID @@ -4561,9 +4611,10 @@ # @param maxHurtObj 最大伤血对象 # @return 返回值, 伤血对象 # @remarks 获得伤血对象,支持抢怪 - def __GetTagByHurtObj(self, maxHurtObj, isCheckRefreshArea=False): + def __GetTagByHurtObj(self, maxHurtObj, isCheckRefreshArea=False, isLog=False): #获得死亡的NPC curNPC = self.__Instance + npcID = curNPC.GetNPCID() # 伤害的obj类型元组(玩家, 队伍) hurtObjTuple = (None, None) if maxHurtObj == None: @@ -4578,18 +4629,28 @@ curPlayer = GameWorld.GetObj(maxHurtObj.GetValueID(), IPY_GameWorld.gotPlayer) if curPlayer == None: + if isLog: + GameWorld.Log("找不到该目标伤血玩家: npcID=%s,playerID=%s" % (npcID, maxHurtObj.GetValueID())) return hurtObjTuple #支持抢怪,个人杀死,但自己死亡,不算 if curPlayer.GetHP() <= 0 or curPlayer.GetPlayerAction() == IPY_GameWorld.paDie: + if isLog: + GameWorld.Log("该目标伤血玩家已死亡: npcID=%s,playerID=%s" % (npcID, maxHurtObj.GetValueID())) return hurtObjTuple if isCheckRefreshArea: if not self.GetIsInRefreshPoint(curPlayer.GetPosX(), curPlayer.GetPosY(), refreshPoint): + if isLog: + GameWorld.Log("该目标伤血玩家不在NPC区域内: npcID=%s,playerID=%s,pos(%s,%s)" + % (npcID, maxHurtObj.GetValueID(), curPlayer.GetPosX(), curPlayer.GetPosY())) return hurtObjTuple #如果玩家已经超出指定距离,不加经验 elif GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), curPlayer.GetPosX(), curPlayer.GetPosY()) > ChConfig.Def_Team_GetExpScreenDist: + if isLog: + GameWorld.Log("该目标伤血玩家超出指定距离: npcID=%s,playerID=%s,npcPos(%s,%s),playerPos(%s,%s)" + % (npcID, maxHurtObj.GetValueID(), curNPC.GetPosX(), curNPC.GetPosY(), curPlayer.GetPosX(), curPlayer.GetPosY())) return hurtObjTuple #正常返回 @@ -4600,23 +4661,39 @@ #获得当前队伍 teamID = maxHurtObj.GetValueID() curTeam = GameWorld.GetTeamManager().FindTeam(teamID) + if isLog: + GameWorld.Log("目标伤血队伍: npcID=%s,teamID=%s" % (npcID, teamID)) if curTeam == None: + if isLog: + GameWorld.Log("找不到目标队伍, teamID=%s" % (teamID)) return hurtObjTuple + if isLog: + GameWorld.Log("队伍成员数: GetMemberCount=%s" % (curTeam.GetMemberCount())) #遍历队伍,半径为一屏半的距离内的所有队伍/团队成员,可以获得经验 for i in xrange(curTeam.GetMemberCount()): curTeamPlayer = curTeam.GetMember(i) if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0: + if isLog: + GameWorld.Log(" i=%s, 无该队员!" % (i)) continue if curTeamPlayer.GetHP() <= 0 or curTeamPlayer.GetPlayerAction() == IPY_GameWorld.paDie: + if isLog: + GameWorld.Log(" i=%s, 队员已死亡!memPlayerID=%s" % (i, curTeamPlayer.GetPlayerID())) continue if isCheckRefreshArea: if not self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint): + if isLog: + GameWorld.Log(" i=%s, 队员不在NPC区域内!memPlayerID=%s,pos(%s,%s)" + % (i, curTeamPlayer.GetPlayerID(), curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY())) continue elif GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY()) > ChConfig.Def_Team_GetExpScreenDist: + if isLog: + GameWorld.Log(" i=%s, 队员超出指定距离!memPlayerID=%s,npcPos(%s,%s),playerPos(%s,%s)" + % (i, curTeamPlayer.GetPlayerID(), curNPC.GetPosX(), curNPC.GetPosY(), curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY())) continue hurtObjTuple = (None, curTeam) @@ -4765,7 +4842,7 @@ npcID = curNPC.GetNPCID() defObjType = curNPC.GetGameObjType() mapFBType = GameWorld.GetMap().GetMapFBType() - mapID = GameWorld.GetMap().GetMapID() + mapID = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) playerID = curPlayer.GetPlayerID() # 如果是NPC @@ -4797,13 +4874,14 @@ PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_WorldBOSS) PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_WorldBOSS, 1) PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_WorldBoss, 1) - elif limitIndex == 1: #BOSS之家 - # BOSS之家BOSS击杀成就 - PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillBossHomeBoss, 1) - # 每日活动 - PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome) - PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1) - PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1) + if ChConfig.IsGameBoss(curNPC) and mapID == ChConfig.Def_FBMapID_BossHome: + #BOSS之家 + # BOSS之家BOSS击杀成就 + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillBossHomeBoss, 1) + # 每日活动 + PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome) + PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1) + PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1) return @@ -4849,7 +4927,7 @@ def __GetIsLog(self): ## 测试查错日志,临时用 ## 相关bug: 仙界秘境无经验、boss无掉落 - return False + return ChConfig.IsGameBoss(self.__Instance) #return GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_BZZD or ChConfig.IsGameBoss(self.__Instance) #--------------------------------------------------------------------- -- Gitblit v1.8.0