From 28389cb71e12d4bec085559355d54dd72ad43e36 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 05 十二月 2018 00:26:32 +0800
Subject: [PATCH] 4999 【后端】【1.3.100】血量百分比不管有没被超过,哪怕一击秒杀也会强制触发,pvp强制触发

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerCampaign.py |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerCampaign.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerCampaign.py
index 2b9eb86..91493a1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerCampaign.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerCampaign.py
@@ -276,6 +276,8 @@
         order = queryResultList[i]
         billAwardInfo = None
         billRankAwardIpyList = IpyGameDataPY.GetIpyGameDataList("OSCBillRankAward", campaignType)
+        if not billRankAwardIpyList:
+            continue
         for billRankIpyData in billRankAwardIpyList:
             if (billRankIpyData.GetRankA() <= order <= billRankIpyData.GetRankB()) \
                 or (not billRankIpyData.GetRankB() and billRankIpyData.GetRankA() == order):

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