From 28aa9b1e368e89ce68f34b0994394b8ea8320e3a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 16 八月 2018 11:36:27 +0800
Subject: [PATCH] fix:修改找回参数名
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 56 ++++++++++++++++++++++++++++----------------------------
1 files changed, 28 insertions(+), 28 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index a6319fb..25ed73d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -62,6 +62,7 @@
("list", "AttrType", 0),
("list", "AttrNum", 0),
("DWORD", "SkillID", 0),
+ ("char", "SysMark", 0),
),
"FuncConfig":(
@@ -169,6 +170,7 @@
"PetInfo":(
("DWORD", "ID", 1),
("BYTE", "Quality", 0),
+ ("char", "UnlockSys", 0),
("DWORD", "UnLockNeedItemID", 0),
("BYTE", "UnLockNeedItemCnt", 0),
("DWORD", "DecomposeExp", 0),
@@ -177,6 +179,7 @@
("WORD", "UseNeedRank", 0),
("list", "SkillID", 0),
("list", "SkillUnLock", 0),
+ ("list", "SkillUnLockSys", 0),
("DWORD", "InitFightPower", 0),
),
@@ -210,6 +213,7 @@
("BYTE", "UseNeedRank", 0),
("BYTE", "Quality", 0),
("DWORD", "InitFightPower", 0),
+ ("char", "UnlockSys", 0),
),
"HorseUp":(
@@ -219,6 +223,7 @@
("list", "AttrType", 0),
("list", "AttrValue", 0),
("list", "SkillID", 0),
+ ("char", "SysMark", 0),
),
"PlayerLV":(
@@ -899,16 +904,11 @@
),
"BossReborn":(
+ ("BYTE", "TemplateID", 1),
("BYTE", "ID", 1),
("DWORD", "TotalTimes", 0),
("WORD", "SingleTimes", 0),
- ("list", "RewardItemID1", 0),
- ("list", "RewardItemCnt1", 0),
- ("list", "RewardItemID2", 0),
- ("list", "RewardItemCnt2", 0),
- ("list", "RewardItemID3", 0),
- ("list", "RewardItemCnt3", 0),
- ("list", "WorldLVList", 0),
+ ("list", "Reward", 0),
),
"TrialExchange":(
@@ -992,7 +992,8 @@
self.Exp = 0
self.AttrType = []
self.AttrNum = []
- self.SkillID = 0
+ self.SkillID = 0
+ self.SysMark = ""
return
def GetType(self): return self.Type # 神兵类型
@@ -1000,7 +1001,8 @@
def GetExp(self): return self.Exp
def GetAttrType(self): return self.AttrType # 属性类型
def GetAttrNum(self): return self.AttrNum # 属性值
- def GetSkillID(self): return self.SkillID # 激活技能ID
+ def GetSkillID(self): return self.SkillID # 激活技能ID
+ def GetSysMark(self): return self.SysMark # 系统提示
# 功能配置表格
class IPY_FuncConfig():
@@ -1223,6 +1225,7 @@
def __init__(self):
self.ID = 0
self.Quality = 0
+ self.UnlockSys = ""
self.UnLockNeedItemID = 0
self.UnLockNeedItemCnt = 0
self.DecomposeExp = 0
@@ -1231,11 +1234,13 @@
self.UseNeedRank = 0
self.SkillID = []
self.SkillUnLock = []
+ self.SkillUnLockSys = []
self.InitFightPower = 0
return
def GetID(self): return self.ID # 灵兽NPCID
def GetQuality(self): return self.Quality # 品质
+ def GetUnlockSys(self): return self.UnlockSys # 解锁广播提示
def GetUnLockNeedItemID(self): return self.UnLockNeedItemID # 解锁灵兽物品ID
def GetUnLockNeedItemCnt(self): return self.UnLockNeedItemCnt # 解锁所需物品数量
def GetDecomposeExp(self): return self.DecomposeExp # 分解单个解锁物品可获得升阶经验
@@ -1244,6 +1249,7 @@
def GetUseNeedRank(self): return self.UseNeedRank # 多少阶可切换外观
def GetSkillID(self): return self.SkillID # 灵兽技能ID
def GetSkillUnLock(self): return self.SkillUnLock # 灵兽技能解锁需要阶数
+ def GetSkillUnLockSys(self): return self.SkillUnLockSys # 灵兽技能解锁提示
def GetInitFightPower(self): return self.InitFightPower # 初始战力
# 装备分解属性表
@@ -1301,7 +1307,8 @@
self.MaxLV = 0
self.UseNeedRank = 0
self.Quality = 0
- self.InitFightPower = 0
+ self.InitFightPower = 0
+ self.UnlockSys = ""
return
def GetHorseID(self): return self.HorseID # 坐骑编号ID
@@ -1312,7 +1319,8 @@
def GetMaxLV(self): return self.MaxLV # 坐骑最高等级
def GetUseNeedRank(self): return self.UseNeedRank # 多少阶可切换外观
def GetQuality(self): return self.Quality # 坐骑品质
- def GetInitFightPower(self): return self.InitFightPower # 初始战力
+ def GetInitFightPower(self): return self.InitFightPower # 初始战力
+ def GetUnlockSys(self): return self.UnlockSys # 解锁广播提示
# 坐骑升级表
class IPY_HorseUp():
@@ -1323,7 +1331,8 @@
self.NeedExp = 0
self.AttrType = []
self.AttrValue = []
- self.SkillID = []
+ self.SkillID = []
+ self.SysMark = ""
return
def GetHorseID(self): return self.HorseID # 坐骑编号ID
@@ -1331,7 +1340,8 @@
def GetNeedExp(self): return self.NeedExp # 升级所需经验
def GetAttrType(self): return self.AttrType # 激活加成属性类型
def GetAttrValue(self): return self.AttrValue # 激活加成属性值
- def GetSkillID(self): return self.SkillID # 可获得的技能ID
+ def GetSkillID(self): return self.SkillID # 可获得的技能ID
+ def GetSysMark(self): return self.SysMark # 广播提示
# 玩家等级表
class IPY_PlayerLV():
@@ -2753,28 +2763,18 @@
class IPY_BossReborn():
def __init__(self):
+ self.TemplateID = 0
self.ID = 0
self.TotalTimes = 0
self.SingleTimes = 0
- self.RewardItemID1 = []
- self.RewardItemCnt1 = []
- self.RewardItemID2 = []
- self.RewardItemCnt2 = []
- self.RewardItemID3 = []
- self.RewardItemCnt3 = []
- self.WorldLVList = []
+ self.Reward = []
return
- def GetID(self): return self.ID # ID
+ def GetTemplateID(self): return self.TemplateID # 模板ID
+ def GetID(self): return self.ID # 活动条目ID
def GetTotalTimes(self): return self.TotalTimes # 可完成的总次数,0表示不限次数
def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数
- def GetRewardItemID1(self): return self.RewardItemID1 # 奖励物品ID1
- def GetRewardItemCnt1(self): return self.RewardItemCnt1 # 奖励物品数量1
- def GetRewardItemID2(self): return self.RewardItemID2 # 奖励物品ID2
- def GetRewardItemCnt2(self): return self.RewardItemCnt2 # 奖励物品数量2
- def GetRewardItemID3(self): return self.RewardItemID3 # 奖励物品ID3
- def GetRewardItemCnt3(self): return self.RewardItemCnt3 # 奖励物品数量3
- def GetWorldLVList(self): return self.WorldLVList # 世界等级
+ def GetReward(self): return self.Reward # 奖励物品ID1
# 宗门试炼兑换表
class IPY_TrialExchange():
--
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