From 28bb89eb2ee8558b1529df973347803088cef88e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 19 四月 2019 15:10:27 +0800
Subject: [PATCH] 6374 境界提示增加参数

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py |  319 ++++++++++++++++++++++++++++++++++-------------------
 1 files changed, 204 insertions(+), 115 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index 8954560..1dfac90 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -20,15 +20,9 @@
 import ChConfig
 import datetime
 import GameWorld
-import ReadChConfig
 import PlayerControl
 import ShareDefine
-#import PlayerExam
 import PlayerDBGSEvent
-#import PlayerManorWar
-#import GameWorldShopItem
-#import GameWorldActionTeHui
-import GameWorldAverageLv
 import CrossRealmPK
 import GameWorldFamilyWar
 import PlayerFamilyParty
@@ -40,6 +34,9 @@
 import PlayerFairyCeremony
 import PlayerNewFairyCeremony
 import PlayerUniversalGameRec
+import GameWorldAverageLv
+import PlayerFamilyBoss
+import PlayerHorsePetBoss
 import GameWorldProcess
 import ChPyNetSendPack
 import NetPackCommon
@@ -125,11 +122,13 @@
     
     key = "OperationActionInfo"
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
     OperationActionInfo = IpyGameDataPY.GetConfigEx(key)
     serverTime = GameWorld.GetServerTime()
     curHour = serverTime.hour
     reloadSignHour = 0 if curHour < 5 else 5
-    reloadSign = "%s_%s" % (openServerDay, reloadSignHour)
+    reloadSign = [openServerDay, isMixServer, mixServerDay, reloadSignHour]
     if OperationActionInfo and OperationActionInfo[OperationAction_ReloadSign] == reloadSign:
         #GameWorld.DebugLog("已经加载过本日运营活动处理信息!openServerDay=%s" % openServerDay)
         return False, OperationActionInfo
@@ -139,19 +138,21 @@
     curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
     
     customMaxServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) # 定制运营活动最大开服天
+    maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1) # 定制运营活动最大合服天
     operationActionDict = {}
     mapServerOperationActionDict = {}
-    serverID = GameWorld.GetServerID()
+    serverGroupID = GameWorld.GetServerGroupID()
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     
-    GameWorld.Log("===== 加载本日运营活动信息: %s, serverID=%s,openServerDay=%s,customMaxServerDay=%s,reloadSign=%s =====" 
-                  % (curDateTime, serverID, openServerDay, customMaxServerDay, reloadSign))
+    GameWorld.Log("===== 加载本日运营活动信息: %s, serverGroupID=%s,openServerDay=%s,customMaxServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,reloadSign=%s =====" 
+                  % (curDateTime, serverGroupID, openServerDay, customMaxServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, reloadSign))
     
     for actName in ShareDefine.OperationActionNameList:
         
         # 取出本活动所属本服ID的所有配置
-        curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName)
-        GameWorld.Log("加载运营活动: actName=%s,可处理条数=%s" % (actName, len(curServerActIpyDataList)))
+        GameWorld.Log("加载运营活动: actName=%s" % (actName))
+        curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName)
+        GameWorld.Log("    可处理条数=%s" % (len(curServerActIpyDataList)))
         needStartList = [] # [startDateTime, ...]
         needEndList = [] # [endDateTime, ...]
         needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
@@ -159,11 +160,13 @@
         # 注意:每个活动配置会有多个活动时间点,但是有且只能生效一条活动配置,换句话说就是每个活动配置时间不允许交叉
         for ipyData in curServerActIpyDataList:
             
+            serverGroupIDList = [] if not hasattr(ipyData, "ServerGroupIDList") else ipyData.GetServerGroupIDList()
+            serverGroupIDListExcept = [] if not hasattr(ipyData, "ServerGroupIDListExcept") else ipyData.GetServerGroupIDListExcept()
             cfgID = ipyData.GetCfgID()
             startDateStr = ipyData.GetStartDate()
             endDateStr = ipyData.GetEndDate()
-            GameWorld.Log("    cfgID=%s,mark=%s,serverIDList=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,curDateTime=%s" 
-                          % (cfgID, ipyData.GetActMark(), ipyData.GetServerIDList(), startDateStr, endDateStr, openServerDay, curDateTime))
+            GameWorld.Log("    cfgID=%s,serverGroupIDList=%s,Except=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,curDateTime=%s" 
+                          % (cfgID, serverGroupIDList, serverGroupIDListExcept, startDateStr, endDateStr, openServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, curDateTime))
             # 按开服天开的
             if startDateStr.isdigit() and endDateStr.isdigit():
                 startServerDay, endServerDay = int(startDateStr), int(endDateStr)
@@ -176,6 +179,20 @@
                 startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
                 endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
                 GameWorld.Log("        开服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
+            elif startDateStr.startswith("Mix") and endDateStr.startswith("Mix"):
+                if not isMixServer:
+                    GameWorld.Log("        非合服服务器,不处理! cfgID=%s,%s ~ %s" % (cfgID, startDateStr, endDateStr))
+                    continue
+                startMixServerDay, endMixServerDay = int(startDateStr[3:]), int(endDateStr[3:])
+                #结束日可能还需要处理广播之类,所以这里需要+1
+                if mixServerDay > endMixServerDay + 1:
+                    GameWorld.Log("        当前合服天超过活动结束合服天,不处理! cfgID=%s,%s ~ %s < mixServerDay(%s)" % (cfgID, startDateStr, endDateStr, mixServerDay))
+                    continue
+                openServerDateTime = curDateTime + datetime.timedelta(days=(startMixServerDay-mixServerDay))
+                endServerDateTime = curDateTime + datetime.timedelta(days=(endMixServerDay-mixServerDay))
+                startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
+                endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
+                GameWorld.Log("        合服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
             elif actName not in ShareDefine.FeastOperationActionNameList:
                 if openServerDay <= customMaxServerDay:
                     GameWorld.Log("        按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
@@ -187,6 +204,18 @@
                     GameWorld.Log("        按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, curStartDateTime, customMaxServerDateTime))
                     continue
                 
+                if isMixServer:
+                    if mixServerDay <= maxCustomServerDayMix:
+                        GameWorld.Log("        按日期开的在合服定制限制天内,不处理! cfgID=%s,%s ~ %s,mixServerDay=%s" % (cfgID, startDateStr, endDateStr, mixServerDay))
+                        continue
+                    mixStartServerDateTime = curDateTime + datetime.timedelta(days=(1-mixServerDay)) # 合服第一天的日期
+                    customMaxServerDateTime = curDateTime + datetime.timedelta(days=(maxCustomServerDayMix-mixServerDay))
+                    curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, 
+                                                                                         customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
+                    if mixStartServerDateTime <= curStartDateTime <= customMaxServerDateTime:
+                        GameWorld.Log("        按日期开的开始日期在合服定制限制天内,不处理! cfgID=%s,mixStartServerDateTime=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, mixStartServerDateTime, curStartDateTime, customMaxServerDateTime))
+                        continue
+                    
             if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
                 startHMStrList = ipyData.GetStartTimeList()
                 endHMStrList = ipyData.GetEndTimeList()
@@ -242,9 +271,9 @@
                     isEnd = (curDateTime == endDayDate)
                     
             # 每天按时段开启的,支持多时段
-            else:
-                if startDayDate <= curDateTime <= endDayDate:
-                    isEnd = (curDateTime == endDayDate)
+            elif startDayDate <= curDateTime <= endDayDate:
+                isEnd = (curDateTime == endDayDate)
+                if not isEnd:
                     for hmIndex, startHMStr in enumerate(startHMStrList):
                         endHMStr = endHMStrList[hmIndex]
                         # 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说
@@ -318,6 +347,9 @@
                 if not activityIpyData or (isActivity and not isEnd):
                     activityIpyData = ipyData
                     activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID}
+                    if actName == ShareDefine.OperationActionName_LoginAward:
+                        #活动每天的世界等级
+                        activityInfoDict[ShareDefine.ActKey_WorldLVList] = GameWorldAverageLv.GetWorldLVListByTime(startDayDate, (endDayDate - startDayDate).days)
                     
                     if startDayDate <= curDateTime < endDayDate:
                         dayIndex = 0
@@ -353,50 +385,42 @@
         
     return True, OperationActionInfo
 
-def __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName):
+def __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName):
     ## 获取运营活动本服务器对应的配置数据列表
     
     if not hasattr(ipyDataMgr, "Get%sCount" % actName):
         GameWorld.ErrLog("没有该运营活动类型对应活动时间表! actName=%s" % actName)
         return []
     
-    # 所有配置先按活动标识归组
-    platform = GameWorld.GetPlatform()
-    actGroupDict = {} # {ActMark:{ServerIDTuple:[ipyData, ...], ...}, ...}
+    curServerActIpyDataList = []
     actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
     for cfgIndex in xrange(actCfgCount):
-        ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)
-        actMark = ipyData.GetActMark()
-        platformList = [] if not hasattr(ipyData, "GetPlatformList") else ipyData.GetPlatformList()
-        if platformList and platform not in platformList:
-            GameWorld.Log("非本平台活动,不取!platform=%s,platformList=%s,actName=%s,cfgID=%s" % (platform, platformList, actName, ipyData.GetCfgID()))
-            continue
-        serverIDTuple = tuple(ipyData.GetServerIDList())
+        ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)            
+        serverGroupIDList = [] if not hasattr(ipyData, "ServerGroupIDList") else ipyData.GetServerGroupIDList()
+        serverGroupIDListExcept = [] if not hasattr(ipyData, "ServerGroupIDListExcept") else ipyData.GetServerGroupIDListExcept()
         
-        serverIpyDataDict = actGroupDict.get(actMark, {})
-        ipyDataList = serverIpyDataDict.get(serverIDTuple, [])
-        ipyDataList.append(ipyData)
-        serverIpyDataDict[serverIDTuple] = ipyDataList
-        actGroupDict[actMark] = serverIpyDataDict
-        
-    # 取出所属本服ID的所有配置
-    curServerActIpyDataList = []
-    for actMark, serverIpyDataDict in actGroupDict.items():
-        generalIpyDataList = []
-        isGeneral = True
-        for serverIDTuple, ipyDataList in serverIpyDataDict.items():
-            if not serverIDTuple:
-                generalIpyDataList = ipyDataList
-                continue
-            for serverIDInfo in serverIDTuple:
-                if (isinstance(serverIDInfo, int) and serverIDInfo == serverID) \
-                    or ((isinstance(serverIDInfo, list) or isinstance(serverIDInfo, tuple)) \
-                        and len(serverIDInfo) == 2 and serverIDInfo[0] <= serverID <= serverIDInfo[1]):
-                    curServerActIpyDataList += ipyDataList
-                    isGeneral = False
+        # 排除的服务器组ID列表
+        if serverGroupIDListExcept:
+            isExcept = False
+            for serverGroupIDInfo in serverGroupIDListExcept:
+                if (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID) \
+                    or ((isinstance(serverGroupIDInfo, list) or isinstance(serverGroupIDInfo, tuple)) \
+                        and len(serverGroupIDInfo) == 2 and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]):
+                    isExcept = True
                     break
-        if isGeneral:
-            curServerActIpyDataList += generalIpyDataList
+            if isExcept:
+                continue
+            
+        if not serverGroupIDList:
+            curServerActIpyDataList.append(ipyData)
+        else:
+            for serverGroupIDInfo in serverGroupIDList:
+                if (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID) \
+                    or ((isinstance(serverGroupIDInfo, list) or isinstance(serverGroupIDInfo, tuple)) \
+                        and len(serverGroupIDInfo) == 2 and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]):
+                    curServerActIpyDataList.append(ipyData)
+                    break
+                
     return curServerActIpyDataList
 
 def Dispose_OperationActionState(reloadRefresh=False):
@@ -590,9 +614,12 @@
     # 获取本日待处理的日常活动信息
     key = "TodayDailyActionInfo"
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+    loadSign = [openServerDay, isMixServer, mixServerDay]
     TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key)
-    if TodayDailyActionInfo and TodayDailyActionInfo[0] == openServerDay:
-        #GameWorld.DebugLog("已经加载过本日日常活动处理信息!openServerDay=%s" % openServerDay)
+    if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign:
+        #GameWorld.DebugLog("已经加载过本日日常活动处理信息!loadSign=%s" % loadSign)
         return TodayDailyActionInfo[1]
     
     todayActionInfo = []
@@ -604,16 +631,20 @@
     
     openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
     curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
+    maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
     GameWorld.Log("===== 加载今天日常活动信息 =====")
-    GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
-    GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay))
+    GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
+    GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
+    GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
     
     customDailyIDList = []
     dailyTimeInfoList = []
     # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
     if openServerDay <= curMaxCustomServerDay:
         customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday)
-        GameWorld.Log("    本周定制的日常活动条数: %s" % len(customIpyDataList))
+        if not customIpyDataList:
+            customIpyDataList = []
+        GameWorld.Log("    本周定制的开服日常活动条数: %s" % len(customIpyDataList))
         customIDList = []
         todayCustomIDList = []
         for customIpyData in customIpyDataList:
@@ -624,12 +655,28 @@
             customIDList.append(dataID)
             if customIpyData.GetOpenServerDay() == openServerDay:
                 todayCustomIDList.append(dataID)
-                isCustom = True
-                dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData])
-                GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID))
-        GameWorld.Log("    本周定制的日常配置表ID列表: %s" % (customIDList))
-        GameWorld.Log("    本周定制的日常活动ID列表: %s" % (customDailyIDList))
-        GameWorld.Log("    今天定制的日常表ID列表=%s" % (todayCustomIDList))
+                customType = 1
+                dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
+                GameWorld.Log("    增加本日开服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
+        GameWorld.Log("    本周定制的开服日常配置表ID列表: %s" % (customIDList))
+        GameWorld.Log("    本周定制的开服日常活动ID列表: %s" % (customDailyIDList))
+        GameWorld.Log("    今天定制的开服日常表ID列表=%s" % (todayCustomIDList))
+    elif isMixServer and mixServerDay <= maxCustomServerDayMix:
+        todayCustomIDList = [] # 今天定制的数据表ID
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        for i in xrange(ipyDataMgr.GetDailyActionCustomMixCount()):
+            customIpyData = ipyDataMgr.GetDailyActionCustomMixByIndex(i)
+            dataID = customIpyData.GetID()
+            dailyID = customIpyData.GetDailyID()
+            if dailyID not in customDailyIDList:
+                customDailyIDList.append(dailyID)
+            if customIpyData.GetMixServerDay() == mixServerDay:
+                todayCustomIDList.append(dataID)
+                customType = 2
+                dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
+                GameWorld.Log("    增加本日合服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
+        GameWorld.Log("    定制的合服日常活动ID列表: %s" % (customDailyIDList))
+        GameWorld.Log("    今天定制的合服日常表ID列表=%s" % (todayCustomIDList))
     else:
         GameWorld.Log("    超过最大定制开服天,不定制,走常规日常配置!")
     
@@ -657,10 +704,11 @@
             GameWorld.Log("    不是日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
             continue
         openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
-        dailyTimeInfoList.append([False, openTimeList, dailyIpyData])
+        customType = 0
+        dailyTimeInfoList.append([customType, openTimeList, dailyIpyData])
         
     GameWorld.Log("    -----------------------")
-    for isCustom, openTimeList, ipyData in dailyTimeInfoList:
+    for customType, openTimeList, ipyData in dailyTimeInfoList:
         dailyID = ipyData.GetDailyID()
         notifyInfoDict = ipyData.GetNotifyInfo()
         
@@ -695,11 +743,11 @@
                 notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
                 
         todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
-        GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" 
-                      % (int(isCustom), dailyID, openList, overList, goonStateDict, notifyDict))
+        GameWorld.Log("    增加本日限时日常活动信息: customType=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" 
+                      % (customType, dailyID, openList, overList, goonStateDict, notifyDict))
         
-    TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
-    GameWorld.Log("本日日常活动信息加载完毕!")
+    TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo])
+    GameWorld.Log("本日日常活动信息加载完毕! loadSign=%s" % loadSign)
     GameWorld.Log("=============================================================")
     return TodayDailyActionInfo[1]
 
@@ -809,7 +857,7 @@
                     FBStateEndTimeNotResetIDList.append(dataID)
         FBStateEndTimeNotResetIDList.sort()
         
-        # 加载定制表
+        # 加载开服定制表
         customStateTimeDict = {}
         for i in xrange(ipyDataMgr.GetFBStateTimeCustomCount()):
             customIpyData = ipyDataMgr.GetFBStateTimeCustomByIndex(i)
@@ -832,18 +880,45 @@
                     FBStateEndTimeNotResetCustomIDList.append(dataID)
         FBStateEndTimeNotResetCustomIDList.sort()
         
-        notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList])
+        # 加载合服定制表
+        customMixStateTimeDict = {}
+        for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
+            customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
+            dataID = customIpyData.GetID()
+            dataMapID = customIpyData.GetDataMapID()
+            openMixDay = customIpyData.GetMixServerDay()
+            startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute()
+            endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute()
+            startTimeList, endTimeDict = customMixStateTimeDict.get(dataMapID, [[], {}])
+            startTimeList.append([openMixDay, startHour, startMinute])
+            endTimeDict[dataID] = [openMixDay, endHour, endMinute]
+            customMixStateTimeDict[dataMapID] = [startTimeList, endTimeDict]
+            
+        FBStateEndTimeNotResetCustomMixIDList = []
+        for dataMapID, timeInfo in customMixStateTimeDict.items():
+            startTimeList, endTimeDict = timeInfo
+            for dataID, endTime in endTimeDict.items():
+                # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
+                if endTime in startTimeList:
+                    FBStateEndTimeNotResetCustomMixIDList.append(dataID)
+        FBStateEndTimeNotResetCustomMixIDList.sort()
+        
+        notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList])
         GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表:")
-        GameWorld.Log("    不需要重置的常规ID: %s" % FBStateEndTimeNotResetIDList)
-        GameWorld.Log("    不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
+        GameWorld.Log("    不需要重置的常规常规ID: %s" % FBStateEndTimeNotResetIDList)
+        GameWorld.Log("    不需要重置的开服定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
+        GameWorld.Log("    不需要重置的合服定制ID: %s" % FBStateEndTimeNotResetCustomMixIDList)
     return notResetIDList
 
 def __GetTodayFBStateTimeInfo():
     key = "TodayFBStateTimeInfo"
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+    loadSign = [openServerDay, isMixServer, mixServerDay]
     TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key)
-    if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay:
-        #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay)
+    if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == loadSign:
+        #GameWorld.DebugLog("已经加载过本日副本状态处理信息!loadSign=%s" % loadSign)
         return TodayFBStateTimeInfo[1]
     
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
@@ -856,9 +931,11 @@
         return []
     
     curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
+    maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
     GameWorld.Log("===== 加载今天副本状态时间表 =====")
-    GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
-    GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay))
+    GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+    GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
+    GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
     
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     
@@ -867,7 +944,9 @@
     # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
     if openServerDay <= curMaxCustomServerDay:
         customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday)
-        GameWorld.Log("    本周定制的副本活动条数: %s" % len(customIpyDataList))
+        if not customIpyDataList:
+            customIpyDataList = []
+        GameWorld.Log("    本周定制的开服副本活动条数: %s" % len(customIpyDataList))
         customIDList = [] # 本周定制的数据表ID
         todayCustomIDList = [] # 今天定制的数据表ID
         for customIpyData in customIpyDataList:
@@ -878,12 +957,28 @@
             customIDList.append(dataID)
             if customIpyData.GetOpenServerDay() == openServerDay:
                 todayCustomIDList.append(dataID)
-                isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
-                fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
-                GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
-        GameWorld.Log("    本周定制的配置表ID列表: %s" % (customIDList))
-        GameWorld.Log("    本周定制的副本地图列表: %s" % (customMapIDList))
-        GameWorld.Log("    今天定制的表ID列表=%s" % (todayCustomIDList))
+                customType, startWeekDay, endWeekDay = 1, curWeekDay, curWeekDay
+                fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
+                GameWorld.Log("    今天要处理的开服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
+        GameWorld.Log("    本周定制的开服副本表ID列表: %s" % (customIDList))
+        GameWorld.Log("    本周定制的开服副本地图列表: %s" % (customMapIDList))
+        GameWorld.Log("    今天定制的开服副本表ID列表=%s" % (todayCustomIDList))
+    elif isMixServer and mixServerDay <= maxCustomServerDayMix:
+        todayCustomIDList = [] # 今天定制的数据表ID
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
+            customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
+            dataID = customIpyData.GetID()
+            dataMapID = customIpyData.GetDataMapID()
+            if dataMapID not in customMapIDList:
+                customMapIDList.append(dataMapID)
+            if customIpyData.GetMixServerDay() == mixServerDay:
+                todayCustomIDList.append(dataID)
+                customType, startWeekDay, endWeekDay = 2, curWeekDay, curWeekDay
+                fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
+                GameWorld.Log("    今天要处理的合服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
+        GameWorld.Log("    定制的合服副本地图列表: %s" % (customMapIDList))
+        GameWorld.Log("    今天定制的合服副本表ID列表=%s" % (todayCustomIDList))
     else:
         GameWorld.Log("    超过最大定制开服天,不定制,走常规副本状态时间!")
         
@@ -897,43 +992,43 @@
             GameWorld.Log("    dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID))
             continue
         # 暂不支持跨天的活动
-        isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
+        customType, startWeekDay, endWeekDay = 0, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
         if curWeekDay != startWeekDay:
-            GameWorld.Log("    dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s" 
+            GameWorld.Log("    dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理! curWeekDay=%s,startWeekDay=%s" 
                           % (dataID, dataMapID, curWeekDay, startWeekDay))
             continue 
-        fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData])
-        GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
+        fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, fbStateTimeIpyData])
+        GameWorld.Log("    今天要处理的副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
         
-    TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList])
-    GameWorld.Log("本日副本活动状态信息加载完毕!")
+    TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, fbStateTimeInfoList])
+    GameWorld.Log("本日副本活动状态信息加载完毕! loadSign=%s" % loadSign)
     GameWorld.Log("=============================================================")
     return TodayFBStateTimeInfo[1]
 
 def Dispose_FBStateTime():
     ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
     
-
-    FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
-    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList = __GetFBStateEndTimeNotResetIDList()
+    #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
     curDateTime = GameWorld.GetServerTime()
     curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
     
     curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
     
-    openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
-    GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" 
-                       % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
-    GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
-    GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
+    #openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
+    #GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" 
+    #                   % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+    #GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
+    #GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
+    #GameWorld.DebugLog("    FBStateEndTimeNotResetCustomMixIDList=%s" % (FBStateEndTimeNotResetCustomMixIDList))
     
     gameWorld = GameWorld.GetGameWorld()
     fbStateTimeInfoList = __GetTodayFBStateTimeInfo()
     
-    for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
+    for customType, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
         dataID = ipyData.GetID()
         dataMapID = ipyData.GetDataMapID()
-        GameWorld.DebugLog("    isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID))
+        #GameWorld.DebugLog("    customType=%s,dataID=%s,dataMapID=%s" % (customType, dataID, dataMapID))
         startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
         endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
         # 星期配置0代表每天
@@ -966,7 +1061,9 @@
             #GameWorld.DebugLog("        当前是开始时间!")
         # 是结束时间
         elif curTimeWHM == endTimeWHM:
-            if (isCustom and dataID not in FBStateEndTimeNotResetCustomIDList) or (not isCustom and dataID not in FBStateEndTimeNotResetIDList):
+            if (customType == 1 and dataID not in FBStateEndTimeNotResetCustomIDList) \
+                or (customType == 2 and dataID not in FBStateEndTimeNotResetCustomMixIDList) \
+                or (not customType and dataID not in FBStateEndTimeNotResetIDList):
                 isReset = True
             #GameWorld.DebugLog("        当前是结束时间! isReset=%s,FBStateEndTimeNotResetIDList=%s" % (isReset, FBStateEndTimeNotResetIDList))
         # 结束时间是下周
@@ -1151,21 +1248,6 @@
 # @return 返回值无意义
 # @remarks 
 def __DoLogic_GameServer_ActionState(dictName, isOpen):
-    #===============================================================================================
-    # #领地争夺战
-    # if dictName == ShareDefine.Def_Notify_WorldKey_ManorWar:
-    #    PlayerManorWar.ManorWar_ChangeState(isOpen)
-    # #答题活动
-    # elif dictName == ShareDefine.Def_Notify_WorldKey_Game_EXAM:
-    #    PlayerExam.Exam_ChangeState(isOpen)
-    # #特惠活动
-    # elif dictName in ShareDefine.TeHuiTypeKeyDict.values():
-    #    GameWorldActionTeHui.OnTeHuiActionChange(dictName, isOpen)
-    # #商店状态变更
-    # elif dictName.startswith(ShareDefine.Def_Notify_WorldKey_ShopState[:-2]):
-    #    GameWorldShopItem.OnShopStateChange(dictName, isOpen)
-    #===============================================================================================
-        
     #仙盟宴会 
     if dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty:
         PlayerFamilyParty.FamilyPartyStateChange(isOpen)
@@ -1184,6 +1266,13 @@
     #跨服PK
     elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_CrossReamPK:
         CrossRealmPK.OnCrossRealmPKDailyActionStateChange(isOpen)
+    #仙盟BOSS
+    elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss1]:
+        PlayerFamilyBoss.OnAllFamilyBossStateChange(isOpen)
+    #骑宠BOSS
+    elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_HorsePetBoss]:
+        PlayerHorsePetBoss.OnHorsePetBossStateChange(isOpen)
+    
     return
 
 #-------------------------------------------------------------------------------

--
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