From 28bb89eb2ee8558b1529df973347803088cef88e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 19 四月 2019 15:10:27 +0800
Subject: [PATCH] 6374 境界提示增加参数
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 1050 +++++++++++++++++++++++++++++-----------------------------
1 files changed, 528 insertions(+), 522 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index b33131c..1dfac90 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -20,28 +20,27 @@
import ChConfig
import datetime
import GameWorld
-import ReadChConfig
import PlayerControl
import ShareDefine
-#import PlayerExam
import PlayerDBGSEvent
-import MergeBroadcast
-#import PlayerManorWar
-#import GameWorldShopItem
-#import GameWorldActionTeHui
-import GameWorldAverageLv
-#import GameWorldMergeBoss
-#import GameWorldMergeKing
-#import GameWorldMergePK
+import CrossRealmPK
import GameWorldFamilyWar
import PlayerFamilyParty
import IpyGameDataPY
import PlayerXMZZ
import PlayerFamilySWRH
import GameWorldBoss
+import PlayerFamilyRedPacket
import PlayerFairyCeremony
+import PlayerNewFairyCeremony
+import PlayerUniversalGameRec
+import GameWorldAverageLv
+import PlayerFamilyBoss
+import PlayerHorsePetBoss
+import GameWorldProcess
import ChPyNetSendPack
import NetPackCommon
+import PlayerStore
from types import IntType
import time
@@ -53,7 +52,7 @@
ATTR_CALL_TIME = ['weekday', 'year', 'month', 'day', 'hour', 'minute']
(
-OperationAction_OpenServerDay, # 信息所属开服天
+OperationAction_ReloadSign, # 信息重载标记
OperationAction_TodayInfo, # 当日的活动信息
OperationAction_MapServerInfo, # 同步地图的活动信息
) = range(3)
@@ -71,22 +70,30 @@
ipyData = operationActionDict[ShareDefine.OperationActionName_ExpRate][0]
if ipyData:
Sync_OperationAction_ExpRate(ipyData, curPlayer)
- # BOSS复活活动进行中
- if ShareDefine.OperationActionName_BossReborn in operationActionDict:
- ipyData = operationActionDict[ShareDefine.OperationActionName_BossReborn][0]
- if ipyData:
- GameWorldBoss.Sync_OperationAction_BossReborn(ipyData, curPlayer)
+
# 仙界盛典活动进行中
if ShareDefine.OperationActionName_FairyCeremony in operationActionDict:
ipyData = operationActionDict[ShareDefine.OperationActionName_FairyCeremony][0]
if ipyData:
PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData, curPlayer)
-
+ # 新仙界盛典活动进行中
+ if ShareDefine.OperationActionName_NewFairyCeremony in operationActionDict:
+ ipyData = operationActionDict[ShareDefine.OperationActionName_NewFairyCeremony][0]
+ if ipyData:
+ PlayerNewFairyCeremony.Sync_OperationAction_NewFairyCeremony(ipyData, curPlayer)
# 多倍修行点活动进行中
if ShareDefine.OperationActionName_RealmPoint in operationActionDict:
ipyData = operationActionDict[ShareDefine.OperationActionName_RealmPoint][0]
if ipyData:
Sync_OperationAction_RealmPoint(ipyData, curPlayer)
+ # 节日红包活动进行中
+ if ShareDefine.OperationActionName_FeastRedPacket in operationActionDict:
+ ipyData = operationActionDict[ShareDefine.OperationActionName_FeastRedPacket][0]
+ if ipyData:
+ PlayerFamilyRedPacket.Sync_FeastRedPacket(ipyData, curPlayer)
+ # 幸运鉴宝活动进行中
+ if ShareDefine.OperationActionName_LuckyTreasure in operationActionDict:
+ PlayerUniversalGameRec.SendUniversalGameRecInfo(curPlayer, ShareDefine.Def_UniversalGameRecType_LuckyTreasure)
return
def SendMapServerOperationActionState():
@@ -104,7 +111,7 @@
dictName = ChConfig.Def_WorldKey_OperationActionState % actName
state = gameWorld.GetDictByKey(dictName)
- sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) if state else {}
+ sendMapServerMsgDict = mapServerInfoDict.get(actName, {})
sendMapServerMsgDict[ShareDefine.ActKey_State] = state
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OperationActionInfo % actName, sendMapServerMsgDict)
@@ -115,27 +122,37 @@
key = "OperationActionInfo"
openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+ mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
OperationActionInfo = IpyGameDataPY.GetConfigEx(key)
- if OperationActionInfo and OperationActionInfo[OperationAction_OpenServerDay] == openServerDay:
+ serverTime = GameWorld.GetServerTime()
+ curHour = serverTime.hour
+ reloadSignHour = 0 if curHour < 5 else 5
+ reloadSign = [openServerDay, isMixServer, mixServerDay, reloadSignHour]
+ if OperationActionInfo and OperationActionInfo[OperationAction_ReloadSign] == reloadSign:
#GameWorld.DebugLog("已经加载过本日运营活动处理信息!openServerDay=%s" % openServerDay)
return False, OperationActionInfo
# 因为后面的时间判断都是精确到分的,而处理此逻辑的时候可能不是0秒,所以这里的datetime取当前时间精确到分的
- serverTime = GameWorld.GetServerTime()
curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute)
curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
- GameWorld.Log("加载本日运营活动信息: %s, openServerDay=%s" % (curDateTime, openServerDay))
+ customMaxServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) # 定制运营活动最大开服天
+ maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1) # 定制运营活动最大合服天
operationActionDict = {}
mapServerOperationActionDict = {}
- serverID = GameWorld.GetServerID()
+ serverGroupID = GameWorld.GetServerGroupID()
ipyDataMgr = IpyGameDataPY.IPY_Data()
+
+ GameWorld.Log("===== 加载本日运营活动信息: %s, serverGroupID=%s,openServerDay=%s,customMaxServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,reloadSign=%s ====="
+ % (curDateTime, serverGroupID, openServerDay, customMaxServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, reloadSign))
for actName in ShareDefine.OperationActionNameList:
# 取出本活动所属本服ID的所有配置
- curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName)
-
+ GameWorld.Log("加载运营活动: actName=%s" % (actName))
+ curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName)
+ GameWorld.Log(" 可处理条数=%s" % (len(curServerActIpyDataList)))
needStartList = [] # [startDateTime, ...]
needEndList = [] # [endDateTime, ...]
needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
@@ -143,9 +160,62 @@
# 注意:每个活动配置会有多个活动时间点,但是有且只能生效一条活动配置,换句话说就是每个活动配置时间不允许交叉
for ipyData in curServerActIpyDataList:
+ serverGroupIDList = [] if not hasattr(ipyData, "ServerGroupIDList") else ipyData.GetServerGroupIDList()
+ serverGroupIDListExcept = [] if not hasattr(ipyData, "ServerGroupIDListExcept") else ipyData.GetServerGroupIDListExcept()
+ cfgID = ipyData.GetCfgID()
startDateStr = ipyData.GetStartDate()
endDateStr = ipyData.GetEndDate()
-
+ GameWorld.Log(" cfgID=%s,serverGroupIDList=%s,Except=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,curDateTime=%s"
+ % (cfgID, serverGroupIDList, serverGroupIDListExcept, startDateStr, endDateStr, openServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, curDateTime))
+ # 按开服天开的
+ if startDateStr.isdigit() and endDateStr.isdigit():
+ startServerDay, endServerDay = int(startDateStr), int(endDateStr)
+ #结束日可能还需要处理广播之类,所以这里需要+1
+ if openServerDay > endServerDay + 1:
+ GameWorld.Log(" 当前开服天超过活动结束开服天,不处理! cfgID=%s,%s ~ %s < openServerDay(%s)" % (cfgID, startDateStr, endDateStr, openServerDay))
+ continue
+ openServerDateTime = curDateTime + datetime.timedelta(days=(startServerDay-openServerDay))
+ endServerDateTime = curDateTime + datetime.timedelta(days=(endServerDay-openServerDay))
+ startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
+ endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
+ GameWorld.Log(" 开服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
+ elif startDateStr.startswith("Mix") and endDateStr.startswith("Mix"):
+ if not isMixServer:
+ GameWorld.Log(" 非合服服务器,不处理! cfgID=%s,%s ~ %s" % (cfgID, startDateStr, endDateStr))
+ continue
+ startMixServerDay, endMixServerDay = int(startDateStr[3:]), int(endDateStr[3:])
+ #结束日可能还需要处理广播之类,所以这里需要+1
+ if mixServerDay > endMixServerDay + 1:
+ GameWorld.Log(" 当前合服天超过活动结束合服天,不处理! cfgID=%s,%s ~ %s < mixServerDay(%s)" % (cfgID, startDateStr, endDateStr, mixServerDay))
+ continue
+ openServerDateTime = curDateTime + datetime.timedelta(days=(startMixServerDay-mixServerDay))
+ endServerDateTime = curDateTime + datetime.timedelta(days=(endMixServerDay-mixServerDay))
+ startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
+ endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
+ GameWorld.Log(" 合服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
+ elif actName not in ShareDefine.FeastOperationActionNameList:
+ if openServerDay <= customMaxServerDay:
+ GameWorld.Log(" 按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
+ continue
+ customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay-openServerDay))
+ curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute,
+ customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
+ if curStartDateTime <= customMaxServerDateTime:
+ GameWorld.Log(" 按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, curStartDateTime, customMaxServerDateTime))
+ continue
+
+ if isMixServer:
+ if mixServerDay <= maxCustomServerDayMix:
+ GameWorld.Log(" 按日期开的在合服定制限制天内,不处理! cfgID=%s,%s ~ %s,mixServerDay=%s" % (cfgID, startDateStr, endDateStr, mixServerDay))
+ continue
+ mixStartServerDateTime = curDateTime + datetime.timedelta(days=(1-mixServerDay)) # 合服第一天的日期
+ customMaxServerDateTime = curDateTime + datetime.timedelta(days=(maxCustomServerDayMix-mixServerDay))
+ curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute,
+ customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
+ if mixStartServerDateTime <= curStartDateTime <= customMaxServerDateTime:
+ GameWorld.Log(" 按日期开的开始日期在合服定制限制天内,不处理! cfgID=%s,mixStartServerDateTime=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, mixStartServerDateTime, curStartDateTime, customMaxServerDateTime))
+ continue
+
if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
startHMStrList = ipyData.GetStartTimeList()
endHMStrList = ipyData.GetEndTimeList()
@@ -155,33 +225,55 @@
notifyInfoDictStart = ipyData.GetNotifyInfoStart() if hasattr(ipyData, "GetNotifyInfoStart") else {}
notifyInfoDictEnd = ipyData.GetNotifyInfoEnd() if hasattr(ipyData, "GetNotifyInfoEnd") else {}
+ notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key, [广播参数列表可选]]
if len(startHMStrList) != len(endHMStrList):
- GameWorld.ErrLog("活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s" % (actName, ipyData.GetCfgID()))
+ GameWorld.ErrLog(" 活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s"
+ % (actName, cfgID, startHMStrList, endHMStrList))
continue
+
+ resetType = 0 if not hasattr(ipyData, "GetResetType") else ipyData.GetResetType() # 重置类型,0-0点重置;1-5点重置
+ if resetType == 1:
+ startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
+ endDayDate = datetime.datetime.strptime("%s 05:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) # 结束日期5点
+ elif resetType == 2:
+ startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
+ endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点
+ else:
+ startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
+ endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点
+
+ advanceMinutes = 0 if not hasattr(ipyData, "GetAdvanceMinutes") else ipyData.GetAdvanceMinutes() # 提前通知时间,分钟,暂只支持按天的
+ GameWorld.Log(" resetType=%s,startDayDate=%s,endDayDate=%s,startHMStrList=%s,endHMStrList=%s,advanceMinutes=%s"
+ % (resetType, startDayDate, endDayDate, startHMStrList, endHMStrList, advanceMinutes))
startList = [] # [startDateTime, ...]
endList = [] # [endDateTime, ...]
+ startNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
+ endNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
+ loopNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
isActivity = False # 有需要处理开关时间的(开始、结束)
isNotify = False
+ isAdvanceNotice = False
+ isEnd = False
# 没配置时分的代表全天, 只要开始或结束时分没配都算
if not startHMStrList or not endHMStrList:
- startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点
- endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束天隔天0点
startDateTime = startDayDate
endDateTime = endDayDate
startList.append(startDateTime)
endList.append(endDateTime)
+ # 同一个活动类型是不允许时间上配置有重叠的,所以一个活动类型满足活动中的时间的有且仅有一条配置
+ # 策划可能同时配置多个时间,但是活动中的有且仅有一条配置
if startDayDate <= curDateTime <= endDayDate:
needStartList.append(startDateTime)
needEndList.append(endDateTime)
isActivity = True
+ isEnd = (curDateTime == endDayDate)
# 每天按时段开启的,支持多时段
- else:
- startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点
- endDayDate = datetime.datetime.strptime("%s 23:59:59" % (endDateStr), ChConfig.TYPE_Time_Format) # 结束天23点59分59秒
- if startDayDate <= curDateTime <= endDayDate:
+ elif startDayDate <= curDateTime <= endDayDate:
+ isEnd = (curDateTime == endDayDate)
+ if not isEnd:
for hmIndex, startHMStr in enumerate(startHMStrList):
endHMStr = endHMStrList[hmIndex]
# 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说
@@ -197,158 +289,139 @@
needEndList.append(endDateTime)
isActivity = True
+ if advanceMinutes and startDayDate:
+ advanceNoticeDateTime = startDayDate + datetime.timedelta(minutes=-advanceMinutes)
+ if advanceNoticeDateTime.year == curDateTime.year and advanceNoticeDateTime.month == curDateTime.month and advanceNoticeDateTime.day == curDateTime.day:
+ isAdvanceNotice = True
+ GameWorld.Log(" advanceNoticeDateTime=%s,isAdvanceNotice=%s" % (advanceNoticeDateTime, isAdvanceNotice))
+ GameWorld.Log(" startList=%s" % (startList))
+ GameWorld.Log(" end List=%s" % (endList))
+ GameWorld.Log(" needStartList=%s" % (needStartList))
+ GameWorld.Log(" need EndList=%s" % (needEndList))
+
for dtIndex, startDateTime in enumerate(startList):
endDateTime = endList[dtIndex]
# 广播 - 相对实际开始时间
for notifyMinute, notifyInfo in notifyInfoDictStart.items():
notifyDateTime = startDateTime + datetime.timedelta(minutes=notifyMinute)
if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
- needNotifyDict[notifyDateTime] = notifyInfo
+ startNotifyDict[notifyDateTime] = notifyInfo
isNotify = True
# 广播 - 相对实际结束时间
for notifyMinute, notifyInfo in notifyInfoDictEnd.items():
notifyDateTime = endDateTime + datetime.timedelta(minutes=notifyMinute)
if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
- needNotifyDict[notifyDateTime] = notifyInfo
+ endNotifyDict[notifyDateTime] = notifyInfo
isNotify = True
-
- if not isActivity and not isNotify:
+
+ # 广播 - 循环广播
+ if notifyInfoLoopInfo and len(notifyInfoLoopInfo) >= 2:
+ loopMinutes, loopNotifyKey = notifyInfoLoopInfo[:2]
+ loopNotifyParamList = notifyInfoLoopInfo[2] if len(notifyInfoLoopInfo) > 2 else []
+ notifyInfo = [loopNotifyKey, loopNotifyParamList] # 循环广播的默认无参数
+ loopCount, loopMaxCount = 0, 100
+ while loopMinutes and loopNotifyKey and loopCount < loopMaxCount:
+ loopCount += 1
+ notifyDateTime = startDateTime + datetime.timedelta(minutes=loopMinutes*loopCount)
+ if notifyDateTime >= endDateTime:
+ break
+ if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
+ loopNotifyDict[notifyDateTime] = notifyInfo
+ isNotify = True
+
+ if startNotifyDict or endNotifyDict or loopNotifyDict:
+ GameWorld.Log(" startNotifyDict: minutes=%s, %s" % (notifyInfoDictStart.keys(), startNotifyDict))
+ GameWorld.Log(" end NotifyDict: minutes=%s, %s" % (notifyInfoDictEnd.keys(), endNotifyDict))
+ GameWorld.Log(" loop NotifyDict: lopInfo=%s, %s" % (notifyInfoLoopInfo, loopNotifyDict.keys()))
+ needNotifyDict.update(startNotifyDict)
+ needNotifyDict.update(endNotifyDict)
+ needNotifyDict.update(loopNotifyDict)
+
+ if not isActivity and not isNotify and not isAdvanceNotice:
continue
- GameWorld.Log(" 本日需要处理的运营活动信息: actName=%s,cfgID=%s,actMark=%s" % (actName, ipyData.GetCfgID(), ipyData.GetActMark()))
- if isActivity:
- if not activityIpyData or activityIpyData.GetStartDate() < ipyData.GetStartDate():
+ GameWorld.Log(" 需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isEnd=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isEnd, isNotify))
+ # 当天有需要激活活动或者提前预告活动的取非结束的为准,如果有多个非结束的一般就是策划在活动时间上配置交叉,这种是不允许的
+ if isActivity or isAdvanceNotice:
+ if not activityIpyData or (isActivity and not isEnd):
activityIpyData = ipyData
+ activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID}
+ if actName == ShareDefine.OperationActionName_LoginAward:
+ #活动每天的世界等级
+ activityInfoDict[ShareDefine.ActKey_WorldLVList] = GameWorldAverageLv.GetWorldLVListByTime(startDayDate, (endDayDate - startDayDate).days)
+
+ if startDayDate <= curDateTime < endDayDate:
+ dayIndex = 0
+ actIDDateTime = startDayDate
+ isDayRest = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
+ # 按时段开的默认每天重置
+ if isDayRest or (startHMStrList and endHMStrList):
+ dayIndex = (curDateTime - startDayDate).days
+ actIDDateTime += datetime.timedelta(days=dayIndex)
+ actID = int(time.mktime(actIDDateTime.timetuple())) # 默认取开始时间点的time值作为活动ID
+ activityInfoDict[ShareDefine.ActKey_DayIndex] = dayIndex
+ activityInfoDict[ShareDefine.ActKey_ID] = actID
+ GameWorld.Log(" isDayRest=%s,actIDDateTime=%s,actID=%s" % (isDayRest, actIDDateTime, actID))
+
+ needStartList.sort()
+ needEndList.sort()
+
+ mapServerOperationActionDict[actName] = activityInfoDict
+ GameWorld.Log(" activityInfoDict=%s" % (activityInfoDict))
if activityIpyData or needStartList or needEndList or needNotifyDict:
# activityIpyData 可能为None
operationActionDict[actName] = [activityIpyData, needStartList, needEndList, needNotifyDict]
- # 新增运营活动只要在此处添加同步MapServer所需要的数据字典即可,其他逻辑均为公共逻辑
- mapServerOperationActionDict[actName] = __GetOperationActionMapServerInfoDict(curDateTime, actName, activityIpyData)
- OperationActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, operationActionDict, mapServerOperationActionDict])
+ OperationActionInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, operationActionDict, mapServerOperationActionDict])
- GameWorld.Log("本日运营活动信息加载完毕!isRefreshState=%s" % isRefreshState)
+ GameWorld.Log("本日运营活动信息加载完毕!reloadSign=%s,isRefreshState=%s" % (reloadSign, isRefreshState))
GameWorld.Log(" operationActionDict=%s" % operationActionDict)
GameWorld.Log(" mapServerOperationActionDict=%s" % mapServerOperationActionDict)
-
+ GameWorld.Log("=============================================================")
if isRefreshState:
Dispose_OperationActionState(True)
return True, OperationActionInfo
-def __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName):
+def __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName):
## 获取运营活动本服务器对应的配置数据列表
- # 所有配置先按活动标识归组
- actGroupDict = {} # {ActMark:{ServerIDTuple:[ipyData, ...], ...}, ...}
+ if not hasattr(ipyDataMgr, "Get%sCount" % actName):
+ GameWorld.ErrLog("没有该运营活动类型对应活动时间表! actName=%s" % actName)
+ return []
+
+ curServerActIpyDataList = []
actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
for cfgIndex in xrange(actCfgCount):
- ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)
- actMark = ipyData.GetActMark()
- serverIDTuple = tuple(ipyData.GetServerIDList())
+ ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)
+ serverGroupIDList = [] if not hasattr(ipyData, "ServerGroupIDList") else ipyData.GetServerGroupIDList()
+ serverGroupIDListExcept = [] if not hasattr(ipyData, "ServerGroupIDListExcept") else ipyData.GetServerGroupIDListExcept()
- serverIpyDataDict = actGroupDict.get(actMark, {})
- ipyDataList = serverIpyDataDict.get(serverIDTuple, [])
- ipyDataList.append(ipyData)
- serverIpyDataDict[serverIDTuple] = ipyDataList
- actGroupDict[actMark] = serverIpyDataDict
-
- # 取出所属本服ID的所有配置
- curServerActIpyDataList = []
- for actMark, serverIpyDataDict in actGroupDict.items():
- generalIpyDataList = []
- isGeneral = True
- for serverIDTuple, ipyDataList in serverIpyDataDict.items():
- if not serverIDTuple:
- generalIpyDataList = ipyDataList
- continue
- for serverIDInfo in serverIDTuple:
- if (isinstance(serverIDInfo, int) and serverIDInfo == serverID) \
- or ((isinstance(serverIDInfo, list) or isinstance(serverIDInfo, tuple)) \
- and len(serverIDInfo) == 2 and serverIDInfo[0] <= serverID <= serverIDInfo[1]):
- curServerActIpyDataList += ipyDataList
- isGeneral = False
+ # 排除的服务器组ID列表
+ if serverGroupIDListExcept:
+ isExcept = False
+ for serverGroupIDInfo in serverGroupIDListExcept:
+ if (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID) \
+ or ((isinstance(serverGroupIDInfo, list) or isinstance(serverGroupIDInfo, tuple)) \
+ and len(serverGroupIDInfo) == 2 and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]):
+ isExcept = True
break
- if isGeneral:
- curServerActIpyDataList += generalIpyDataList
+ if isExcept:
+ continue
+
+ if not serverGroupIDList:
+ curServerActIpyDataList.append(ipyData)
+ else:
+ for serverGroupIDInfo in serverGroupIDList:
+ if (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID) \
+ or ((isinstance(serverGroupIDInfo, list) or isinstance(serverGroupIDInfo, tuple)) \
+ and len(serverGroupIDInfo) == 2 and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]):
+ curServerActIpyDataList.append(ipyData)
+ break
+
return curServerActIpyDataList
-
-def __GetOperationActionMapServerInfoDict(curDateTime, actName, ipyData):
- ## 获取运营活动同步到地图服务器的信息字典
- if not ipyData:
- return {}
-
- startDateStr = ipyData.GetStartDate()
- startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点
- dayIndex = (curDateTime - startDayDate).days # 当前日期在活动期间的天索引
- if dayIndex < 0:
- GameWorld.DebugLog(" 不处理运营地图数据: startDateStr=%s,curDateTime=%s,startDayDate=%s,dayIndex=%s"
- % (startDateStr, curDateTime, startDayDate, dayIndex))
- return {}
-
- actID = int(time.mktime(startDayDate.timetuple()))
-
- mapServerInfoDict = {}
- # 多倍经验活动
- if actName == ShareDefine.OperationActionName_ExpRate:
- mapServerInfoDict = {ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),
- ShareDefine.ActKey_AddExpRate:ipyData.GetAddExpRate()}
- # 消费返利活动
- elif actName == ShareDefine.OperationActionName_CostRebate:
- isDayReset = ipyData.GetIsDayReset()
- if isDayReset:
- # 每天重置的活动ID取当天的time值
- actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day)
- actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format)
- actID = int(time.mktime(actIDDateTime.timetuple()))
- templateIDList = ipyData.GetTemplateIDList()
- templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
- mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
- ShareDefine.ActKey_StartDate:ipyData.GetStartDate(),
- ShareDefine.ActKey_EndDate:ipyData.GetEndDate(),
- ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),
- ShareDefine.ActKey_IsDayReset:ipyData.GetIsDayReset(),
- ShareDefine.ActKey_TemplateID:templateID,
- ShareDefine.ActKey_TemplateIDList:templateIDList}
- # 限时特惠活动
- elif actName == ShareDefine.OperationActionName_SpringSale:
- isDayReset = ipyData.GetIsDayReset()
- if isDayReset:
- # 每天重置的活动ID取当天的time值
- actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day)
- actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format)
- actID = int(time.mktime(actIDDateTime.timetuple()))
- shopTypeList = ipyData.GetShopTypeList()
- todayShopType = shopTypeList[-1] if dayIndex >= len(shopTypeList) else shopTypeList[dayIndex]
- mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
- ShareDefine.ActKey_CfgID:ipyData.GetCfgID(),
- ShareDefine.ActKey_ShopTypeList:todayShopType}
- # Boss复活活动
- elif actName == ShareDefine.OperationActionName_BossReborn:
- mapServerInfoDict = {ShareDefine.ActKey_ID:actID}
- # 限时礼包活动
- elif actName == ShareDefine.OperationActionName_FlashGiftbag:
- isDayReset = ipyData.GetIsDayReset()
- if isDayReset:
- # 每天重置的活动ID取当天的time值
- actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day)
- actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format)
- actID = int(time.mktime(actIDDateTime.timetuple()))
- giftbagTypeList = ipyData.GetGiftbagTypeList()
- todayGiftbag = giftbagTypeList[-1] if dayIndex >= len(giftbagTypeList) else giftbagTypeList[dayIndex]
- mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
- ShareDefine.ActKey_CfgID:ipyData.GetCfgID(),
- ShareDefine.ActKey_GiftbagTypeList:todayGiftbag}
- # 仙界盛典活动
- elif actName == ShareDefine.OperationActionName_FairyCeremony:
- mapServerInfoDict = {ShareDefine.ActKey_ID:actID}
- # 多倍修行点活动
- if actName == ShareDefine.OperationActionName_RealmPoint:
- mapServerInfoDict = {ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),
- ShareDefine.ActKey_RealmPointMulti:ipyData.GetMultiple()}
- return mapServerInfoDict
def Dispose_OperationActionState(reloadRefresh=False):
# 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器
@@ -397,17 +470,24 @@
PlayerControl.WorldNotify(0, notifyKey, paramList)
dictName = ChConfig.Def_WorldKey_OperationActionState % actName
- if not isReload and gameWorld.GetDictByKey(dictName) == state:
+ preState = gameWorld.GetDictByKey(dictName)
+ if not isReload and preState == state:
#已经是这个状态了
continue
#更新字典值
gameWorld.SetDict(dictName, state)
- sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) if state else {}
+ sendMapServerMsgDict = mapServerInfoDict.get(actName, {})
dbOperationActIDKey = PlayerDBGSEvent.Def_OperationActID % actName
curActID = sendMapServerMsgDict.get(ShareDefine.ActKey_ID)
- if state >= 1 and curActID and PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey) != curActID:
+ dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
+ if curActID and PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey) != curActID:
PlayerDBGSEvent.SetDBGSTrig_ByKey(dbOperationActIDKey, curActID)
+ if actName in ShareDefine.NeedWorldLVOperationActNameList:
+ #记录开启时世界等级
+ worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName, worldLV)
+
#此处为活动开启时
if actName == ShareDefine.OperationActionName_BossReborn:
#重置BOSS复活点
@@ -415,13 +495,19 @@
elif actName == ShareDefine.OperationActionName_FairyCeremony:
#重置仙界盛典
PlayerFairyCeremony.ResetFairyCeremony()
-
- if actName in ShareDefine.NeedWorldLVOperationActNameList:
- #记录开启时世界等级
- worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
- PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName, worldLV)
+ elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
+ #重置仙界盛典
+ PlayerNewFairyCeremony.ResetNewFairyCeremony()
+ elif actName == ShareDefine.OperationActionName_FeastRedPacket:
+ #重置节日红包
+ if ipyData:
+ PlayerFamilyRedPacket.OnResetFeastRedPacket(ipyData, dayIndex)
+ elif actName == ShareDefine.OperationActionName_FlashSale:
+ #限时抢购重置购买次数 本次活动每场不能重复
+ #dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
+ PlayerStore.ResetFlashSaleBuyCnt(ipyData)
- if state == 1 and actName in ShareDefine.NeedWorldLVOperationActNameList:
+ if actName in ShareDefine.NeedWorldLVOperationActNameList:
actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName)
sendMapServerMsgDict[ShareDefine.ActKey_WorldLV] = actWorldLV
@@ -434,22 +520,33 @@
pass
elif actName == ShareDefine.OperationActionName_BossReborn:
if isReload and ipyData:
- GameWorldBoss.Sync_OperationAction_BossReborn(ipyData)
+ GameWorldBoss.SetBossRebornNeedPoint(True)
+
elif actName == ShareDefine.OperationActionName_FairyCeremony:
if isReload and ipyData:
PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData)
- if state == 0:
+ if preState != state and state == 0:
PlayerFairyCeremony.OnFairyCeremonyEnd()
+ elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
+ if isReload and ipyData:
+ PlayerNewFairyCeremony.Sync_OperationAction_NewFairyCeremony(ipyData)
+ if preState != state and state == 0:
+ PlayerNewFairyCeremony.OnNewFairyCeremonyEnd()
+
elif actName == ShareDefine.OperationActionName_RealmPoint:
if isReload and ipyData:
Sync_OperationAction_RealmPoint(ipyData)
+ elif actName == ShareDefine.OperationActionName_FeastRedPacket:
+ if isReload and ipyData:
+ PlayerFamilyRedPacket.Sync_FeastRedPacket(ipyData)
+
#通知Mapserver,设置字典
#GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知
sendMapServerMsgDict[ShareDefine.ActKey_State] = state
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OperationActionInfo % actName, sendMapServerMsgDict)
- GameWorld.Log("运营活动变更: actName=%s,state=%s,dictName=%s, %s" % (actName, state, dictName, sendMapServerMsgDict))
+ GameWorld.Log("运营活动变更: actName=%s,preState=%s,state=%s,dictName=%s, %s" % (actName, preState, state, dictName, sendMapServerMsgDict))
return
def Sync_OperationAction_ExpRate(ipyData, curPlayer=None):
@@ -457,10 +554,11 @@
return
if len(ipyData.GetStartTimeList()) != len(ipyData.GetEndTimeList()):
return
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
multiExpRateInfo = ChPyNetSendPack.tagGCMultiExpRateInfo()
multiExpRateInfo.Clear()
- multiExpRateInfo.StartDate = ipyData.GetStartDate()
- multiExpRateInfo.EndtDate = ipyData.GetEndDate()
+ multiExpRateInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
+ multiExpRateInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
multiExpRateInfo.ActivityTime = []
for i, startTime in enumerate(ipyData.GetStartTimeList()):
endTime = ipyData.GetEndTimeList()[i]
@@ -489,12 +587,14 @@
##多倍修行点活动信息通知
if not ipyData:
return
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
multiRealmPointInfo = ChPyNetSendPack.tagGCMultiRealmPointInfo()
multiRealmPointInfo.Clear()
- multiRealmPointInfo.StartDate = ipyData.GetStartDate()
- multiRealmPointInfo.EndtDate = ipyData.GetEndDate()
+ multiRealmPointInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
+ multiRealmPointInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
multiRealmPointInfo.Multiple = ipyData.GetMultiple()
multiRealmPointInfo.LimitLV = ipyData.GetLVLimit()
+ multiRealmPointInfo.LimitPoint = ipyData.GetPointLimit()
if not curPlayer:
# 全服广播在线玩家
playerManager = GameWorld.GetPlayerManager()
@@ -514,9 +614,12 @@
# 获取本日待处理的日常活动信息
key = "TodayDailyActionInfo"
openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+ mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+ loadSign = [openServerDay, isMixServer, mixServerDay]
TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key)
- if TodayDailyActionInfo and TodayDailyActionInfo[0] == openServerDay:
- #GameWorld.DebugLog("已经加载过本日日常活动处理信息!openServerDay=%s" % openServerDay)
+ if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign:
+ #GameWorld.DebugLog("已经加载过本日日常活动处理信息!loadSign=%s" % loadSign)
return TodayDailyActionInfo[1]
todayActionInfo = []
@@ -526,32 +629,88 @@
curTime = int(time.time())
curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
- GameWorld.Log("加载本日日常活动信息: %s, weekDay=%s,openServerDay=%s" % (curDateStr, weekDay, openServerDay))
+ openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
+ curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
+ maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
+ GameWorld.Log("===== 加载今天日常活动信息 =====")
+ GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
+ GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
+ GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
+ customDailyIDList = []
+ dailyTimeInfoList = []
+ # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
+ if openServerDay <= curMaxCustomServerDay:
+ customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday)
+ if not customIpyDataList:
+ customIpyDataList = []
+ GameWorld.Log(" 本周定制的开服日常活动条数: %s" % len(customIpyDataList))
+ customIDList = []
+ todayCustomIDList = []
+ for customIpyData in customIpyDataList:
+ dataID = customIpyData.GetID()
+ dailyID = customIpyData.GetDailyID()
+ if dailyID not in customDailyIDList:
+ customDailyIDList.append(dailyID)
+ customIDList.append(dataID)
+ if customIpyData.GetOpenServerDay() == openServerDay:
+ todayCustomIDList.append(dataID)
+ customType = 1
+ dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
+ GameWorld.Log(" 增加本日开服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
+ GameWorld.Log(" 本周定制的开服日常配置表ID列表: %s" % (customIDList))
+ GameWorld.Log(" 本周定制的开服日常活动ID列表: %s" % (customDailyIDList))
+ GameWorld.Log(" 今天定制的开服日常表ID列表=%s" % (todayCustomIDList))
+ elif isMixServer and mixServerDay <= maxCustomServerDayMix:
+ todayCustomIDList = [] # 今天定制的数据表ID
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for i in xrange(ipyDataMgr.GetDailyActionCustomMixCount()):
+ customIpyData = ipyDataMgr.GetDailyActionCustomMixByIndex(i)
+ dataID = customIpyData.GetID()
+ dailyID = customIpyData.GetDailyID()
+ if dailyID not in customDailyIDList:
+ customDailyIDList.append(dailyID)
+ if customIpyData.GetMixServerDay() == mixServerDay:
+ todayCustomIDList.append(dataID)
+ customType = 2
+ dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
+ GameWorld.Log(" 增加本日合服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
+ GameWorld.Log(" 定制的合服日常活动ID列表: %s" % (customDailyIDList))
+ GameWorld.Log(" 今天定制的合服日常表ID列表=%s" % (todayCustomIDList))
+ else:
+ GameWorld.Log(" 超过最大定制开服天,不定制,走常规日常配置!")
+
+ GameWorld.Log(" 处理常规日常活动配置")
ipyDataMgr = IpyGameDataPY.IPY_Data()
dailyActionCount = ipyDataMgr.GetDailyActionCount()
for i in xrange(dailyActionCount):
dailyIpyData = ipyDataMgr.GetDailyActionByIndex(i)
dailyID = dailyIpyData.GetDailyID()
- openServerDayLimit = dailyIpyData.GetOpenServerDay()
- if openServerDay < openServerDayLimit:
- GameWorld.Log(" 不是日常活动开启天数: dailyID=%s,openServerDayLimit=%s" % (dailyID, openServerDayLimit))
+ # 是当天开服天定制活动的不处理常规活动
+ if dailyID in customDailyIDList:
+ GameWorld.Log(" 常规活动ID配置是今天的定制活动ID,不处理!: dailyID=%s" % dailyID)
continue
- openTimeDict = eval(dailyIpyData.GetOpenTime())
+ openTimeDict = dailyIpyData.GetOpenTimeDict()
# 没有时间控制的,代表永久开放
if not openTimeDict:
todayActionInfo.append([dailyID])
- GameWorld.Log(" 增加本日日常活动信息: dailyID=%s" % dailyID)
+ GameWorld.Log(" 增加本日常开日常活动信息: dailyID=%s" % dailyID)
continue
#如果星期key中存在 "0" 代表每日都开启
if "0" not in openTimeDict and weekDay not in openTimeDict:
GameWorld.Log(" 不是日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
continue
+ openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
+ customType = 0
+ dailyTimeInfoList.append([customType, openTimeList, dailyIpyData])
- notifyInfoDict = dailyIpyData.GetNotifyInfo()
+ GameWorld.Log(" -----------------------")
+ for customType, openTimeList, ipyData in dailyTimeInfoList:
+ dailyID = ipyData.GetDailyID()
+ notifyInfoDict = ipyData.GetNotifyInfo()
openList = [] # [(时,分), ...]
overList = [] # [(时,分), ...]
@@ -559,7 +718,6 @@
notifyDict = {} # {(时,分):[notifyKey, [参数]], ...}
OpenState = 1 # 定义开启状态为1
- openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
for hour, minute in openTimeList:
openTimeStr = "%s %02d:%02d:%02d" % (curDateStr, hour, minute, 0)
@@ -568,7 +726,7 @@
openList.append((openDateTime.hour, openDateTime.minute))
# 精确关闭时间
- overDateTime = openDateTime + datetime.timedelta(minutes=dailyIpyData.GetDuration())
+ overDateTime = openDateTime + datetime.timedelta(minutes=ipyData.GetDuration())
overList.append((overDateTime.hour, overDateTime.minute))
# goon 开启状态
@@ -585,11 +743,12 @@
notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
- GameWorld.Log(" 增加本日日常活动信息: dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
- % (dailyID, openList, overList, goonStateDict, notifyDict))
+ GameWorld.Log(" 增加本日限时日常活动信息: customType=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
+ % (customType, dailyID, openList, overList, goonStateDict, notifyDict))
- TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
- GameWorld.Log("本日日常活动信息加载完毕!")
+ TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo])
+ GameWorld.Log("本日日常活动信息加载完毕! loadSign=%s" % loadSign)
+ GameWorld.Log("=============================================================")
return TodayDailyActionInfo[1]
def Dispose_DailyActionState():
@@ -641,6 +800,11 @@
#已经是这个状态了
continue
+ if state:
+ # 骑宠争夺活动开始前同步有效人数到地图
+ if dailyActionID == ShareDefine.DailyActionID_FamilyRobBoss:
+ GameWorldBoss.SyncMapServer_HorsePetRobBossPlayerCount()
+
#通知Mapserver,设置字典
GameWorld.SendMapServerMsgEx(dictName, state)
#更新字典值
@@ -669,8 +833,8 @@
## -------------------------------------------------------------------------------------------------
def __GetFBStateEndTimeNotResetIDList():
key = "FBStateEndTimeNotReset" # 结束时间状态不重置为0的数据ID
- FBStateEndTimeNotResetIDList = IpyGameDataPY.GetConfigEx(key)
- if FBStateEndTimeNotResetIDList == None:
+ notResetIDList = IpyGameDataPY.GetConfigEx(key)
+ if notResetIDList == None:
mapStateTimeDict = {}
ipyDataMgr = IpyGameDataPY.IPY_Data()
for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
@@ -678,7 +842,7 @@
dataID = fbStateTimeIpyData.GetID()
dataMapID = fbStateTimeIpyData.GetDataMapID()
startWeekDay, startHour, startMinute = fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartHour(), fbStateTimeIpyData.GetStartMinute()
- endWeekDay, endHour, endMinute = fbStateTimeIpyData.GetEndWeekday(), fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute()
+ endWeekDay, endHour, endMinute = startWeekDay, fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute()
startTimeList, endTimeDict = mapStateTimeDict.get(dataMapID, [[], {}])
startTimeList.append([startWeekDay, startHour, startMinute])
endTimeDict[dataID] = [endWeekDay, endHour, endMinute]
@@ -691,42 +855,182 @@
# 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
if endTime in startTimeList:
FBStateEndTimeNotResetIDList.append(dataID)
- FBStateEndTimeNotResetIDList = IpyGameDataPY.SetConfigEx(key, FBStateEndTimeNotResetIDList)
- GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表: %s" % FBStateEndTimeNotResetIDList)
- return FBStateEndTimeNotResetIDList
+ FBStateEndTimeNotResetIDList.sort()
+
+ # 加载开服定制表
+ customStateTimeDict = {}
+ for i in xrange(ipyDataMgr.GetFBStateTimeCustomCount()):
+ customIpyData = ipyDataMgr.GetFBStateTimeCustomByIndex(i)
+ dataID = customIpyData.GetID()
+ dataMapID = customIpyData.GetDataMapID()
+ openWeek, openDay = customIpyData.GetOpenServerWeek(), customIpyData.GetOpenServerDay()
+ startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute()
+ endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute()
+ startTimeList, endTimeDict = customStateTimeDict.get(dataMapID, [[], {}])
+ startTimeList.append([openWeek, openDay, startHour, startMinute])
+ endTimeDict[dataID] = [openWeek, openDay, endHour, endMinute]
+ customStateTimeDict[dataMapID] = [startTimeList, endTimeDict]
+
+ FBStateEndTimeNotResetCustomIDList = []
+ for dataMapID, timeInfo in customStateTimeDict.items():
+ startTimeList, endTimeDict = timeInfo
+ for dataID, endTime in endTimeDict.items():
+ # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
+ if endTime in startTimeList:
+ FBStateEndTimeNotResetCustomIDList.append(dataID)
+ FBStateEndTimeNotResetCustomIDList.sort()
+
+ # 加载合服定制表
+ customMixStateTimeDict = {}
+ for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
+ customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
+ dataID = customIpyData.GetID()
+ dataMapID = customIpyData.GetDataMapID()
+ openMixDay = customIpyData.GetMixServerDay()
+ startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute()
+ endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute()
+ startTimeList, endTimeDict = customMixStateTimeDict.get(dataMapID, [[], {}])
+ startTimeList.append([openMixDay, startHour, startMinute])
+ endTimeDict[dataID] = [openMixDay, endHour, endMinute]
+ customMixStateTimeDict[dataMapID] = [startTimeList, endTimeDict]
+
+ FBStateEndTimeNotResetCustomMixIDList = []
+ for dataMapID, timeInfo in customMixStateTimeDict.items():
+ startTimeList, endTimeDict = timeInfo
+ for dataID, endTime in endTimeDict.items():
+ # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
+ if endTime in startTimeList:
+ FBStateEndTimeNotResetCustomMixIDList.append(dataID)
+ FBStateEndTimeNotResetCustomMixIDList.sort()
+
+ notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList])
+ GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表:")
+ GameWorld.Log(" 不需要重置的常规常规ID: %s" % FBStateEndTimeNotResetIDList)
+ GameWorld.Log(" 不需要重置的开服定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
+ GameWorld.Log(" 不需要重置的合服定制ID: %s" % FBStateEndTimeNotResetCustomMixIDList)
+ return notResetIDList
-def Dispose_FBStateTime():
- ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
+def __GetTodayFBStateTimeInfo():
+ key = "TodayFBStateTimeInfo"
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+ mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+ loadSign = [openServerDay, isMixServer, mixServerDay]
+ TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key)
+ if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == loadSign:
+ #GameWorld.DebugLog("已经加载过本日副本状态处理信息!loadSign=%s" % loadSign)
+ return TodayFBStateTimeInfo[1]
- FBStateEndTimeNotResetIDList = __GetFBStateEndTimeNotResetIDList()
- openServerWeek = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerWeek) + 1
openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
curDateTime = GameWorld.GetServerTime()
curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
- curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
- GameWorld.DebugLog("副本状态时间表状态处理...openServerWeek=%s,openServerDay=%s,curWeekDay=%s,curHour=%s,curMinute=%s,FBStateEndTimeNotResetIDList=%s"
- % (openServerWeek, openServerDay, curWeekDay, curHour, curMinute, FBStateEndTimeNotResetIDList))
+ openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
+ if openServerWeekday <= 0:
+ GameWorld.ErrLog("获取开服是星期几数据错误!openServerWeekday=%s" % openServerWeekday)
+ return []
- gameWorld = GameWorld.GetGameWorld()
+ curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
+ maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
+ GameWorld.Log("===== 加载今天副本状态时间表 =====")
+ GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+ GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
+ GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
+
ipyDataMgr = IpyGameDataPY.IPY_Data()
+
+ customMapIDList = [] # 本周有定制的副本数据地图ID列表
+ fbStateTimeInfoList = []
+ # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
+ if openServerDay <= curMaxCustomServerDay:
+ customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday)
+ if not customIpyDataList:
+ customIpyDataList = []
+ GameWorld.Log(" 本周定制的开服副本活动条数: %s" % len(customIpyDataList))
+ customIDList = [] # 本周定制的数据表ID
+ todayCustomIDList = [] # 今天定制的数据表ID
+ for customIpyData in customIpyDataList:
+ dataID = customIpyData.GetID()
+ dataMapID = customIpyData.GetDataMapID()
+ if dataMapID not in customMapIDList:
+ customMapIDList.append(dataMapID)
+ customIDList.append(dataID)
+ if customIpyData.GetOpenServerDay() == openServerDay:
+ todayCustomIDList.append(dataID)
+ customType, startWeekDay, endWeekDay = 1, curWeekDay, curWeekDay
+ fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
+ GameWorld.Log(" 今天要处理的开服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
+ GameWorld.Log(" 本周定制的开服副本表ID列表: %s" % (customIDList))
+ GameWorld.Log(" 本周定制的开服副本地图列表: %s" % (customMapIDList))
+ GameWorld.Log(" 今天定制的开服副本表ID列表=%s" % (todayCustomIDList))
+ elif isMixServer and mixServerDay <= maxCustomServerDayMix:
+ todayCustomIDList = [] # 今天定制的数据表ID
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
+ customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
+ dataID = customIpyData.GetID()
+ dataMapID = customIpyData.GetDataMapID()
+ if dataMapID not in customMapIDList:
+ customMapIDList.append(dataMapID)
+ if customIpyData.GetMixServerDay() == mixServerDay:
+ todayCustomIDList.append(dataID)
+ customType, startWeekDay, endWeekDay = 2, curWeekDay, curWeekDay
+ fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
+ GameWorld.Log(" 今天要处理的合服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
+ GameWorld.Log(" 定制的合服副本地图列表: %s" % (customMapIDList))
+ GameWorld.Log(" 今天定制的合服副本表ID列表=%s" % (todayCustomIDList))
+ else:
+ GameWorld.Log(" 超过最大定制开服天,不定制,走常规副本状态时间!")
+
+ GameWorld.Log(" 处理常规副本状态时间配置")
for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i)
dataID = fbStateTimeIpyData.GetID()
dataMapID = fbStateTimeIpyData.GetDataMapID()
- openServerWeekLimit = fbStateTimeIpyData.GetOpenServerWeek()
- openServerDayLimit = fbStateTimeIpyData.GetOpenServerDay()
-
- if openServerWeek <= openServerWeekLimit:
- #GameWorld.DebugLog(" 不是副本状态开启周: i=%s,dataMapID=%s,openServerWeekLimit=%s" % (i, dataMapID, openServerWeekLimit))
+ # 是当天开服天定制活动的不处理常规活动
+ if dataMapID in customMapIDList:
+ GameWorld.Log(" dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID))
continue
+ # 暂不支持跨天的活动
+ customType, startWeekDay, endWeekDay = 0, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
+ if curWeekDay != startWeekDay:
+ GameWorld.Log(" dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理! curWeekDay=%s,startWeekDay=%s"
+ % (dataID, dataMapID, curWeekDay, startWeekDay))
+ continue
+ fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, fbStateTimeIpyData])
+ GameWorld.Log(" 今天要处理的副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
- if openServerDay <= openServerDayLimit:
- #GameWorld.DebugLog(" 不是副本状态开启天数: i=%s,dataMapID=%s,openServerDayLimit=%s" % (i, dataMapID, openServerDayLimit))
- continue
-
- startWeekDay, startHour, startMinute = fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartHour(), fbStateTimeIpyData.GetStartMinute()
- endWeekDay, endHour, endMinute = fbStateTimeIpyData.GetEndWeekday(), fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute()
+ TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, fbStateTimeInfoList])
+ GameWorld.Log("本日副本活动状态信息加载完毕! loadSign=%s" % loadSign)
+ GameWorld.Log("=============================================================")
+ return TodayFBStateTimeInfo[1]
+
+def Dispose_FBStateTime():
+ ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
+
+ FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList = __GetFBStateEndTimeNotResetIDList()
+ #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ curDateTime = GameWorld.GetServerTime()
+ curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
+
+ curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
+
+ #openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
+ #GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分"
+ # % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+ #GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
+ #GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
+ #GameWorld.DebugLog(" FBStateEndTimeNotResetCustomMixIDList=%s" % (FBStateEndTimeNotResetCustomMixIDList))
+
+ gameWorld = GameWorld.GetGameWorld()
+ fbStateTimeInfoList = __GetTodayFBStateTimeInfo()
+
+ for customType, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
+ dataID = ipyData.GetID()
+ dataMapID = ipyData.GetDataMapID()
+ #GameWorld.DebugLog(" customType=%s,dataID=%s,dataMapID=%s" % (customType, dataID, dataMapID))
+ startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
+ endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
# 星期配置0代表每天
if startWeekDay == 0:
startWeekDay = curWeekDay
@@ -737,7 +1041,7 @@
#GameWorld.DebugLog(" ID=%s,dataMapID=%s,curTimeWHM=%s,startTimeWHM=%s,endTimeWHM=%s" % (dataID, dataMapID, curTimeWHM, startTimeWHM, endTimeWHM))
# 全服广播key分钟差值对比时间为开始时间, 支持正负时间差
- notifyInfoDict = fbStateTimeIpyData.GetNotifyInfoDict()
+ notifyInfoDict = ipyData.GetNotifyInfoDict()
if notifyInfoDict:
startDateTime = curDateTime + datetime.timedelta(days=(startWeekDay - curWeekDay))
startDateTime = datetime.datetime(startDateTime.year, startDateTime.month, startDateTime.day, startHour, startMinute, 0)
@@ -757,7 +1061,10 @@
#GameWorld.DebugLog(" 当前是开始时间!")
# 是结束时间
elif curTimeWHM == endTimeWHM:
- isReset = dataID not in FBStateEndTimeNotResetIDList
+ if (customType == 1 and dataID not in FBStateEndTimeNotResetCustomIDList) \
+ or (customType == 2 and dataID not in FBStateEndTimeNotResetCustomMixIDList) \
+ or (not customType and dataID not in FBStateEndTimeNotResetIDList):
+ isReset = True
#GameWorld.DebugLog(" 当前是结束时间! isReset=%s,FBStateEndTimeNotResetIDList=%s" % (isReset, FBStateEndTimeNotResetIDList))
# 结束时间是下周
elif endTimeWHM and endTimeWHM <= startTimeWHM:
@@ -771,8 +1078,8 @@
updCanEnter = 0
updStateValue = 0
elif isUpdate:
- updCanEnter = fbStateTimeIpyData.GetCanEnter()
- updStateValue = fbStateTimeIpyData.GetStateValue()
+ updCanEnter = ipyData.GetCanEnter()
+ updStateValue = ipyData.GetStateValue()
else:
#GameWorld.DebugLog(" 当前时间副本状态不变!")
continue
@@ -881,87 +1188,6 @@
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FBOpenRecord, fbOpenRecord)
return
-## 处理重开服务器后, 活动继续开启逻辑根据天数
-# @param tick 当前时间
-# @return None
-def Dispose_Action_GoOn_ByDay(tick):
- #已固定在每整分钟触发,故暂不需要时间间隔控制
- #if not GameWorld.SetWorldDictKey(ChConfig.TYPE_ActionOpenAndCloseByDayCountGoOn, tick):
- # #间隔未到
- # return
-
- if GameWorld.IsMergeServer():
- return
-
- Dispose_ActionGoOnByDayKey()
- return
-
-
-## 设定上次开启活动时间距离现在天数事件
-# @param None:
-# @return: None
-def DoLogic_ServerLastOpenActionDay():
-
- #是跨服服务器
- if GameWorld.IsMergeServer():
- if not PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay):
- return
-
- PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
-
- #通知子服务器天数
- SendBroadcastMergeOpenActionDay()
- return
-
- DoLogic_ActionByDayKeyOnDay()
-
- #上次开启活动时间距离现在天数
- lastOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
- openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
- initDayList = ReadChConfig.GetEvalChConfig('ActionControlByDayInitOpenServerDay')
- if openServerDay < initDayList[0]:
- #开服时间未超过30天
- return
-
- #新一轮活动从头开始
- if lastOpenActionDay >= initDayList[1] or openServerDay == initDayList[2]:
- NewRingOpenActionDay()
- return
-
- PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
- return
-
-
-## 新一轮活动开始
-# @param None:
-# @return:
-def NewRingOpenActionDay():
-
- #设置字典值从1开始, 跟SetDBGSTrig_ServerTime接口同步
- PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay, 1)
-
- # 活动天数重设
- OpenActionDay_Reset()
- return
-
-#------------------------------------------------------------------------------
-## 活动天数重设
-# @param None
-# @return None
-def OpenActionDay_Reset():
- # 设置国王战开始
- #PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeWarStart, 1)
- return
-
-### 检查key是否处理
-#def __CheckIsProcessDictName(dictName):
-#
-# # 非跨服服务器不处理某些key
-# if dictName in [ShareDefine.Def_Notify_WorldKey_Merge_King] and not GameWorld.IsMergeServer():
-# return False
-#
-# return True
-
## 当前时间与指定时间比较
# @param curTime 当前服务器时间
# @param timeInfo 指定时间 [[3,4(星期几)], 年,月,日,时,分]
@@ -1022,30 +1248,6 @@
# @return 返回值无意义
# @remarks
def __DoLogic_GameServer_ActionState(dictName, isOpen):
- #===============================================================================================
- # #领地争夺战
- # if dictName == ShareDefine.Def_Notify_WorldKey_ManorWar:
- # PlayerManorWar.ManorWar_ChangeState(isOpen)
- # #跨服boss
- # elif dictName == ShareDefine.Def_Notify_WorldKey_MergeBoss:
- # GameWorldMergeBoss.MergeBoss_ChangeState(isOpen)
- # #跨服PK
- # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_PK:
- # GameWorldMergePK.OnMergePKMatchStateChange(isOpen)
- # #跨服王者争霸
- # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_King:
- # GameWorldMergeKing.OnMergeKingStateChange(isOpen)
- # #答题活动
- # elif dictName == ShareDefine.Def_Notify_WorldKey_Game_EXAM:
- # PlayerExam.Exam_ChangeState(isOpen)
- # #特惠活动
- # elif dictName in ShareDefine.TeHuiTypeKeyDict.values():
- # GameWorldActionTeHui.OnTeHuiActionChange(dictName, isOpen)
- # #商店状态变更
- # elif dictName.startswith(ShareDefine.Def_Notify_WorldKey_ShopState[:-2]):
- # GameWorldShopItem.OnShopStateChange(dictName, isOpen)
- #===============================================================================================
-
#仙盟宴会
if dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty:
PlayerFamilyParty.FamilyPartyStateChange(isOpen)
@@ -1058,215 +1260,19 @@
#守卫人皇
elif dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyInvade:
PlayerFamilySWRH.OnSWRHStateChange(dictName, isOpen)
- return
-
-#------------------------------------------------------------------------------
-## 通知子服务器天数
-# @param param: None
-# @return: None
-def SendBroadcastMergeOpenActionDay():
- mergeServerOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
- MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergeServerOpenActionDay, 0, {"Day":mergeServerOpenActionDay})
+ #骑宠争夺
+ elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss:
+ GameWorldBoss.OnHorsePetRobBossActionChange(isOpen)
+ #跨服PK
+ elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_CrossReamPK:
+ CrossRealmPK.OnCrossRealmPKDailyActionStateChange(isOpen)
+ #仙盟BOSS
+ elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss1]:
+ PlayerFamilyBoss.OnAllFamilyBossStateChange(isOpen)
+ #骑宠BOSS
+ elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_HorsePetBoss]:
+ PlayerHorsePetBoss.OnHorsePetBossStateChange(isOpen)
+
return
#-------------------------------------------------------------------------------
-
-## 根据活动开启的活动事件OnDay
-# @param None:
-# @return: None
-def DoLogic_ActionByDayKeyOnDay():
- openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
- isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
- mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
- repeatDayInfo = ReadChConfig.GetEvalChConfig('ActionControlByDayKeyRepeat')
- startRepeatOpenDay, startRepeatMixDay, repeatList = repeatDayInfo
- # 不是循环阶段
- if openServerDay < startRepeatOpenDay or (isMixServer and mixServerDay < startRepeatMixDay):
- GameWorld.Log("没有正式进入周期循环,不处理!")
- return
-
- Def_RepeatOrderKey = PlayerDBGSEvent.Def_TeHuiRepeatOrderKey
- Def_RepeatNumKey = PlayerDBGSEvent.Def_TeHuiRepeatNumKey
-
- # 强制更新一次世界等级
- GameWorldAverageLv.OpenWorldAverageLv()
-
- repeatOrder = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatOrderKey)
- repeatOrder = "" if not repeatOrder else str(repeatOrder)
- preRepeatNum = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatNumKey)
- preRepeatNum = "" if not preRepeatNum else str(preRepeatNum)
- worldAverageLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
- GameWorld.Log("处理周期循环: openServerDay=%s,isMixServer=%s,mixServerDay=%s" % (openServerDay, isMixServer, mixServerDay))
- GameWorld.Log(" startRepeatOpenDay=%s,startRepeatMixDay=%s,repeatOrder=%s,preRepeatNum=%s,worldAverageLV=%s"
- % (startRepeatOpenDay, startRepeatMixDay, repeatOrder, preRepeatNum, worldAverageLV))
-
- # 开始循环
- if openServerDay == startRepeatOpenDay or (isMixServer and mixServerDay == startRepeatMixDay):
- repeatOrder = ""
- for i, repeatInfo in enumerate(repeatList, 1):
- if i > 9:
- break
- needWorldAverageLV = repeatInfo[0]
- if worldAverageLV < needWorldAverageLV:
- continue
- repeatOrder = "%s%s" % (repeatOrder, i)
- PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
- GameWorld.Log(" 开始循环, 生成循环编号顺序: %s" % repeatOrder)
-
- # 还没全部开始循环,则判断是否有动态新插入的循环
- elif len(repeatOrder) < len(repeatList):
- GameWorld.Log(" 还没全部开始循环,判断是否有动态新插入的循环..")
- for i, repeatInfo in enumerate(repeatList, 1):
- if i > 9:
- break
- if str(i) in repeatOrder: # 已经在循环里的不处理
- continue
- needWorldAverageLV = repeatInfo[0]
- if worldAverageLV < needWorldAverageLV:
- continue
-
- # 插入新循环
- if preRepeatNum in repeatOrder:
- insertIndex = repeatOrder.index(preRepeatNum)
- repeatOrder = repeatOrder[:insertIndex + 1] + str(i) + repeatOrder[insertIndex + 1:]
- else:
- repeatOrder = str(i)
- PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
- GameWorld.Log(" 编号%s, needWorldAverageLV=%s,插入循环,更新循环编号顺序: %s" % (i, needWorldAverageLV, repeatOrder))
- break
-
- if not repeatOrder:
- GameWorld.Log(" 没有可循环的活动!")
- return
-
- # 进入下一天循环编号
- if preRepeatNum and preRepeatNum in repeatOrder:
- nextRepeatIndex = repeatOrder.index(preRepeatNum) + 1
- nextRepeatIndex = 0 if nextRepeatIndex >= len(repeatOrder) else nextRepeatIndex
- else:
- nextRepeatIndex = 0
- nextRepeatNum = GameWorld.ToIntDef(repeatOrder[nextRepeatIndex])
- PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatNumKey, nextRepeatNum)
- if nextRepeatNum <= 0 or nextRepeatNum > len(repeatList):
- GameWorld.Log(" 下一个循环编号错误!nextRepeatNum=%s" % nextRepeatNum)
- return
-
- GameWorld.Log(" 过天变更循环活动状态, nextRepeatNum=%s" % nextRepeatNum)
-
- gameWorld = GameWorld.GetGameWorld()
- nextRepeatDict = repeatList[nextRepeatNum - 1][1]
- for dictName, signID in nextRepeatDict.items():
- # 已经是这个值不处理
- if gameWorld.GetDictByKey(dictName) == signID:
- #GameWorld.DebugLog(" 已经是这个值不处理dictName=%s,signID=%s" % (dictName,signID))
- continue
-
- # 默认当前的0点开始到当天的23点59分
- curDay, beginDay, beginH, beginM, endDay, endH, endM = 0, 0, 0, 0, 0, 23, 59
- __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
-
- return
-
-
-
-## 处理重开服务器后, 活动继续开启逻辑根据天数key
-# @param None
-# @return None
-def Dispose_ActionGoOnByDayKey():
- if GameWorld.IsMergeServer():
- return
- GameWorld.DebugLog("处理特惠状态信息...")
- openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
- isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
- mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
- allActionGoOnInfo = ReadChConfig.GetEvalChConfig("ActionControlByDayKeyGoOn")
-
- if not isMixServer:
- __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[0], openServerDay)
- else:
- __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[1], mixServerDay)
-
- return
-
-
-## 按天开启可循环活动检查
-# @param controlList:
-# @return: None
-def __DoActionGoOnByDayKeyCheck(goOnList, curDay):
- curTime = GameWorld.GetServerTime()
- gameWorld = GameWorld.GetGameWorld()
- for goOnControl in goOnList:
- beginDay, beginH, beginM = goOnControl[0]
- endDay, endH, endM = goOnControl[1]
- if curDay < beginDay or curDay > endDay:
- #活动不在这一时间段
- #GameWorld.DebugLog("活动不在这一时间段curDay=%s < beginDay=%s or curDay > endDay=%s"
- # % (curDay,beginDay,endDay))
- continue
-
- dictName = goOnControl[2] # 字典名
- signID = goOnControl[3] # 标记
-
- # 已经是这个值不处理
- if gameWorld.GetDictByKey(dictName) == signID:
- #GameWorld.DebugLog("已经是这个值不处理dictName=%s,signID=%s" % (dictName,signID))
- continue
-
- beginTime = ['-', '-', '-', '-', beginH, beginM]
- endTime = ['-', '-', '-', '-', endH, endM]
- #还没开始
- if curDay == beginDay and CompareActTime(curTime, beginTime) == ChConfig.Def_Cmp_Lower:
- #GameWorld.DebugLog("还没开始...")
- continue
-
- #已经结束
- if curDay == endDay and CompareActTime(curTime, endTime) == ChConfig.Def_Cmp_Greater:
- #GameWorld.DebugLog("已经结束...")
- continue
-
- __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
-
- return
-
-def __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM):
- # 计算开始及结束日期
- beginTime, endTime = GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM)
-
- actionID = int(time.time())
- GameWorld.Log('活动状态变更: dictName=%s,signID=%s,beginTime=%s,endTime=%s,actionID=%s'
- % (dictName, signID, beginTime, endTime, actionID))
-
- #潜规则:在ChConfig活动相关设置中,提取了字典名
- gameWorld.SetDict(dictName, signID)
- gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_BeginTime % dictName, beginTime)
- gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_EndTime % dictName, endTime)
- # 标记活动唯一id
- actionIDKey = ShareDefine.Def_Notify_WorldKey_DayAction_ID % dictName
- gameWorld.SetDict(actionIDKey, actionID)
-
- #通知Mapserver,设置字典
- GameWorld.SendMapServerMsgEx(actionIDKey, actionID)
- GameWorld.SendMapServerMsgEx(dictName, signID)
-
- #处理GameServer活动逻辑
- __DoLogic_GameServer_ActionState(dictName, signID)
- return
-
-## 获取开启结束时间
-# @param tick
-# @return None
-def GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM):
- beginDiffDays = max(0, curDay - beginDay)
- beginDateTime = GameWorld.GetDatetimeBySubDays(beginDiffDays)
- beginDateTimeStr = str(beginDateTime).split(".")[0]
- beginDateTimeStr = "%s %02d:%02d:00" % (beginDateTimeStr[:10], beginH, beginM)
- beginTimeNum = GameWorld.ChangeTimeStrToNum(beginDateTimeStr, ChConfig.TYPE_Time_Format)
-
- endDiffDays = max(0, endDay - curDay)
- endDateTime = GameWorld.GetDatetimeByDiffDays(endDiffDays)
- endDateTimeStr = str(endDateTime).split(".")[0]
- endDateTimeStr = "%s %02d:%02d:59" % (endDateTimeStr[:10], endH, endM)
- endTimeNum = GameWorld.ChangeTimeStrToNum(endDateTimeStr, ChConfig.TYPE_Time_Format)
- return beginTimeNum, endTimeNum
-
-
--
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