From 28bb89eb2ee8558b1529df973347803088cef88e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 19 四月 2019 15:10:27 +0800
Subject: [PATCH] 6374 境界提示增加参数
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 46 ++++++++++++++++++----------------------------
1 files changed, 18 insertions(+), 28 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 3da6842..72ccc54 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -19,20 +19,14 @@
#------------------------------------------------------------------------------
import GameWorld
import ChPyNetSendPack
-import IPY_PlayerDefine
-import PlayerFamilyAction
import PlayerControl
import NetPackCommon
-import ReadChConfig
-import PlayerFamily
-import IPY_GameServer
import PlayerFBHelpBattle
import IpyGameDataPY
import ShareDefine
import ChConfig
import time
-import cPickle
import json
ViewCacheMgr = GameWorld.GameWorldData.GetPlayerViewCacheMgr()
@@ -56,11 +50,13 @@
##更新缓存数据
# @param PlayerID, PropData, ItemData, PlusData, isSaveDB
# @return None
-def UpdatePlayerCache(PlayerID, PropData, ItemData, PlusData, isSaveDB=False):
+def UpdatePlayerCache(PlayerID, PropData, ItemData, PlusData, isSaveDB=False, packData=None):
curCache = ViewCacheMgr.FindCache(PlayerID)
if not curCache:
curCache = ViewCacheMgr.AddNewCache(PlayerID)
- curCache.SetUpdateTime(GameWorld.GetCurrentDataTimeStr())
+ if packData:
+ curCache.SetPlayerLV(packData.PlayerLV)
+ curCache.SetOffTime(packData.OffTime)
GameWorld.DebugLog('ViewCache### UpdatePlayerCache PlayerID %s, \
@@ -86,7 +82,7 @@
# 同步更新助战信息
if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
- PropDataDict = cPickle.loads(PropData)
+ PropDataDict = eval(PropData)
fightPower = PropDataDict.get("FightPower", 0)
familyID = PropDataDict.get("FamilyID", 0)
playerName = PropDataDict.get("Name", "")
@@ -107,13 +103,15 @@
##玩家下线缓存数据
# @param PlayerID, PlayerLV, PropData, ItemData, PlusData
# @return None
-def OnPlayerLogout(PlayerID, PlayerLV, PropData, ItemData, PlusData):
+def OnPlayerLogout(curPackData):
+ PlayerID = curPackData.PlayerID
+ PlayerLV = curPackData.PlayerLV
#不需要保存离线数据的,直接删除缓存数据
if not IsNeedSaveLogoutPlayer(PlayerID, PlayerLV):
ViewCacheMgr.DeleteCache(PlayerID)
return
#更新数据,并设置需要保存数据库
- UpdatePlayerCache(PlayerID, PropData, ItemData, PlusData, True)
+ UpdatePlayerCache(PlayerID, curPackData.PropData, curPackData.ItemData, curPackData.PlusData, True, packData=curPackData)
return
## 根据规则判定是否需要继续保存离线玩家数据
@@ -156,13 +154,6 @@
# if curBillboard.FindByID(PlayerID):
# return True
#
-# #校验玩家竞技场是否进入排名
-# hightLadderMgr = GameWorld.GetHightLadderMgr()
-# hightLadderData = hightLadderMgr.FindPlayerData(PlayerID)
-# if hightLadderData:
-# if hightLadderData.GetOrder() < HighLadderLimitOrder:
-# return True
-#
# curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
# if curPlayer:
# # 非普通成员需保存
@@ -180,12 +171,11 @@
PlayerID = curPackData.PlayerID
PlayerLV = curPackData.PlayerLV
if curPackData.IsLogouting:
- OnPlayerLogout(PlayerID, PlayerLV, \
- curPackData.PropData, curPackData.ItemData, curPackData.PlusData)
+ OnPlayerLogout(curPackData)
else:
# 此处保存设置为True是为安全防范,比如突然断电,宕机等情况 导致误以为不保存,故等级可设置高一点
UpdatePlayerCache(PlayerID, curPackData.PropData, \
- curPackData.ItemData, curPackData.PlusData, True if PlayerLV > 150 else False)
+ curPackData.ItemData, curPackData.PlusData, True if PlayerLV > 150 else False, packData=curPackData)
GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache out')
return
@@ -215,11 +205,11 @@
sendPack.PlusDataSize = len(sendPack.PlusData)
else:
#成功回包 缓存数据
- sendPack.PropData = json.dumps(cPickle.loads(curCache.GetPropData()), ensure_ascii=False)
+ sendPack.PropData = curCache.GetPropData()
sendPack.PropDataSize = len(sendPack.PropData)
- sendPack.ItemData = json.dumps(cPickle.loads(GetItemData(curCache)), ensure_ascii=False)
+ sendPack.ItemData = GetItemData(curCache)
sendPack.ItemDataSize = len(sendPack.ItemData)
- sendPack.PlusData = json.dumps(cPickle.loads(GetPlusData(curCache)), ensure_ascii=False)
+ sendPack.PlusData = GetPlusData(curCache)
sendPack.PlusDataSize = len(sendPack.PlusData)
NetPackCommon.SendFakePack(curPlayer, sendPack)
@@ -237,7 +227,7 @@
return
playerEquipList = []
- equipItemList = cPickle.loads(itemData)
+ equipItemList = eval(itemData)
for equipItemDict in equipItemList:
equipIndex = equipItemDict["ItemIndex"]
if equipIndex not in ShareDefine.RoleEquipType:
@@ -277,7 +267,7 @@
answerPack.OnlineType = ChConfig.Def_Offline
answerPack.ServerGroupID = 0
else:
- cacheDict = cPickle.loads(curCache.GetPropData())
+ cacheDict = eval(curCache.GetPropData())
answerPack.PlayerID = clientPack.PlayerID
answerPack.PlayerName = cacheDict["Name"]
@@ -306,12 +296,12 @@
curCache = ViewCacheMgr.FindCache(playerID)
if not curCache:
return
- PropData = cPickle.loads(curCache.GetPropData())
+ PropData = eval(curCache.GetPropData())
PropData["FamilyID"] = familyID
PropData["FamilyName"] = familyName
playerLV = PropData["LV"]
- PropData = cPickle.dumps(PropData, 2)
+ PropData = json.dumps(PropData, ensure_ascii=False)
ItemData = GetItemData(curCache)
PlusData = GetPlusData(curCache)
UpdatePlayerCache(playerID, PropData, ItemData, PlusData, True if playerLV > 150 else False)
--
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