From 28bb89eb2ee8558b1529df973347803088cef88e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 19 四月 2019 15:10:27 +0800
Subject: [PATCH] 6374 境界提示增加参数
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
index a18207e..aaee95e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
@@ -30,6 +30,7 @@
import ChPlayer
import EventReport
import ChNPC
+import ItemCommon
FBPlayerDict_CurStep = 'FBPlayerDict_CurStep' # 当前阶段
@@ -350,7 +351,7 @@
itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
if not itemData:
return
- if curAlchemyLV < itemData.GetLV() - 1:
+ if curAlchemyLV < ItemCommon.GetItemClassLV(itemData) - 1:
#丹炉等级不足
continue
@@ -359,7 +360,7 @@
continue
randomitem = GameWorld.GetResultByWeightList(newItemInfoList)
giveItemList.append(randomitem)
- for _ in randomitem[1]:
+ for _ in xrange(randomitem[1]):
dropItemList.append([randomitem[0],1,randomitem[2]])
if giveItemList:
--
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