From 28bb89eb2ee8558b1529df973347803088cef88e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 19 四月 2019 15:10:27 +0800
Subject: [PATCH] 6374 境界提示增加参数
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py | 50 +++++++++++++++++++++++++++-----------------------
1 files changed, 27 insertions(+), 23 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
index 4420541..aaee95e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
@@ -30,6 +30,7 @@
import ChPlayer
import EventReport
import ChNPC
+import ItemCommon
FBPlayerDict_CurStep = 'FBPlayerDict_CurStep' # 当前阶段
@@ -335,28 +336,32 @@
FBCommon.SetFBStep(FB_Step_Over, tick)
lineID = FBCommon.GetFBPropertyMark()
- awardCfg = FBCommon.GetFBLineReward(ChConfig.Def_FBMapID_FairyTreasure, lineID)
- curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
- giveItemList = []
- dropItemList = []
- for awardRateList in awardCfg:
- newItemInfoList = []
- for itemInfo in awardRateList:
- itemID = itemInfo[1][0]
- itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
- if not itemData:
- return
- if curAlchemyLV < itemData.GetLV() - 1:
- #丹炉等级不足
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomain', {'MapID':ChConfig.Def_FBMapID_FairyTreasure, 'LineID':lineID})
+ fdeventID = ipyData.GetID()
+ giveItemList = PlayerFairyDomain.GetFairyAppointAward(curPlayer, fdeventID)
+ if not giveItemList:
+ awardCfg = FBCommon.GetFBLineReward(ChConfig.Def_FBMapID_FairyTreasure, lineID)
+ curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
+ giveItemList = []
+ dropItemList = []
+ for awardRateList in awardCfg:
+ newItemInfoList = []
+ for itemInfo in awardRateList:
+ itemID = itemInfo[1][0]
+ itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
+ if not itemData:
+ return
+ if curAlchemyLV < ItemCommon.GetItemClassLV(itemData) - 1:
+ #丹炉等级不足
+ continue
+
+ newItemInfoList.append(itemInfo)
+ if not newItemInfoList:
continue
-
- newItemInfoList.append(itemInfo)
- if not newItemInfoList:
- continue
- randomitem = GameWorld.GetResultByWeightList(newItemInfoList)
- giveItemList.append(randomitem)
- for _ in randomitem[1]:
- dropItemList.append([randomitem[0],1,randomitem[2]])
+ randomitem = GameWorld.GetResultByWeightList(newItemInfoList)
+ giveItemList.append(randomitem)
+ for _ in xrange(randomitem[1]):
+ dropItemList.append([randomitem[0],1,randomitem[2]])
if giveItemList:
NPCCommon.DoVirtualItemDrop(curPlayer, dropItemList, dropPosX, dropPosY)
@@ -365,8 +370,7 @@
curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
overDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_FairyTreasure, lineID, 1, overDict)
- ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomain', {'MapID':ChConfig.Def_FBMapID_FairyTreasure, 'LineID':lineID})
- fdeventID = ipyData.GetID()
+
PlayerFairyDomain.SetFairyDomainEventState(curPlayer, fdeventID, PlayerFairyDomain.FDEventState_Visited)
return
--
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