From 28bb89eb2ee8558b1529df973347803088cef88e Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期五, 19 四月 2019 15:10:27 +0800 Subject: [PATCH] 6374 境界提示增加参数 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py | 5 ++--- 1 files changed, 2 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py index 05cf2f4..135532a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py @@ -85,7 +85,6 @@ SetSuccFinish(curPlayer, succID, 0) Sync_SuccTypeIndexAwardRecord(curPlayer, [succID], True) #设置成未领取的在外层同步 - PlayerMagicWeapon.ActiveMagicWeapon(curPlayer, succID) EventShell.EventRespons_SuccessFinish(curPlayer, succID) return @@ -564,9 +563,9 @@ classLV = ItemCommon.GetItemClassLV(curEquip) if equipIndex not in [ShareDefine.retWing,ShareDefine.retGuard1,ShareDefine.retGuard2,ShareDefine.retHorse]: DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipColorItem, 1, [classLV, itemColor]) - if equipIndex in ChConfig.BaseEquipPlace_Weapon: + if equipIndex in ChConfig.EquipPlace_BaseWeapon: DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipWeapon, 1, [itemColor, itemQuality, classLV]) - elif equipIndex in ChConfig.BaseEquipPlace_Armor: + elif equipIndex in ChConfig.EquipPlace_BaseArmor: DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipArmor, 1, [itemColor, itemQuality, classLV]) elif equipIndex == ShareDefine.retWing: -- Gitblit v1.8.0