From 28de9e17861eaa833a6c91ac175ced58b544bc9d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 27 十一月 2018 21:23:18 +0800
Subject: [PATCH] 4762 【后端】增加查看设置助战玩家信息命令:HelpCheckInInfo

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py |   84 +++++++++++++++++++++++++-----------------
 1 files changed, 50 insertions(+), 34 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
index de7255d..c2b2b34 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -34,6 +34,7 @@
 import PyGameData
 import EventShell
 import NPCCommon
+import FBHelpBattle
 
 import math
 
@@ -50,7 +51,7 @@
 
 # 副本状态
 (
-FB_Step_Open, #开启
+FB_Step_CallHelp, # 助战召唤
 FB_Step_Prepare, #准备中
 FB_Step_Fight, # 战斗中
 FB_Step_PickItem, # 拾取物品中
@@ -162,11 +163,12 @@
     if not FBCommon.GetHadSetFBPropertyMark():
         lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
         FBCommon.SetFBPropertyMark(lineID)
-        if gameFB.GetFBStep() == FB_Step_Open:
-            FBCommon.SetFBStep(FB_Step_Prepare, tick)
-            gameFB.SetGameFBDict(ZMSL_FBNextRefreshStep, 0)
-            gameFB.SetGameFBDict(ZMSL_FBNPCCnt, 0)
-            gameFB.SetGameFBDict(ZMSL_FBNPCRefreshCnt, 0)
+#        if gameFB.GetFBStep() == FB_Step_Open:
+#            FBCommon.SetFBStep(FB_Step_Prepare, tick)
+#            gameFB.SetGameFBDict(ZMSL_FBNextRefreshStep, 0)
+#            gameFB.SetGameFBDict(ZMSL_FBNPCCnt, 0)
+#            gameFB.SetGameFBDict(ZMSL_FBNPCRefreshCnt, 0)
+    
     lineID = FBCommon.GetFBPropertyMark()
     GameWorld.DebugLog("ZMSL DoEnterFB lineID=%s!" % lineID, curPlayer.GetID())
     # 进入消耗处理
@@ -174,12 +176,15 @@
         FBCommon.SetHadDelTicket(curPlayer)
         PyGameData.g_fbPickUpItemDict.pop(curPlayer.GetPlayerID(), 0)
         curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
-        isHelpFight = False
-        if FBCommon.SetIsHelpFight(curPlayer):
-            isHelpFight = True
-            GameWorld.DebugLog("ZMSL 助战进入副本!", curPlayer.GetID())
-        joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
-        EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_Start, joinType)
+#        isHelpFight = False
+#        if FBCommon.SetIsHelpFight(curPlayer):
+#            isHelpFight = True
+#            GameWorld.DebugLog("ZMSL 助战进入副本!", curPlayer.GetID())
+#        joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
+#        EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_Start, joinType)
+    if gameFB.GetFBStep() == FB_Step_CallHelp:
+        FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, mapID, lineID)
+        return
     ZMSLCfg = GetMTFBLineStepTime()
     fbStep = gameFB.GetFBStep()
     if fbStep <= FB_Step_Prepare:
@@ -193,6 +198,16 @@
         
     __UpdZMSLFBStar(tick, True, curPlayer)
     DoFBHelp(curPlayer, tick)
+    return
+
+## 召唤助战完成
+def OnCallHelpBattleOK(curPlayer, tick):
+    ZMSLCfg = GetMTFBLineStepTime()
+    FBCommon.SetFBStep(FB_Step_Prepare, tick)
+    notify_tick = ZMSLCfg[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
+    curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
+    lineID = FBCommon.GetFBPropertyMark()
+    EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, lineID, ChConfig.CME_Log_Start)    
     return
 
 ## 刷怪
@@ -407,26 +422,21 @@
             GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, star, False, [mapID])
             needSyncFBData = True
         isInFBOnDay = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_IsInFBOnDay)
-        isHelpFight = FBCommon.GetIsHelpFight(curPlayer)
-        
+             
         if star == 5:
-            joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
-            EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s" % (lineID+1))
-            EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, joinType, 1)
+            EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
+        EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
-        
-        #增加助战积分
-        if isHelpFight:
-            FBCommon.AddFBHelpPoint(curPlayer, mapID, 1)
-            overDict.pop(FBCommon.Over_itemInfo, 0)
+        EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
+        # 如果在副本中过天,则只给物品奖励,不变更过关信息
+        if not isInFBOnDay:
+            FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
+            addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, lineID)
+            overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
+            needSyncFBData = False
         else:
-            # 如果在副本中过天,则只给物品奖励,不变更过关信息
-            if not isInFBOnDay:
-                FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
-                needSyncFBData = False
-            else:
-                curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
-            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
+            curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
             
             #=======================================================================================
             # #给奖励
@@ -442,9 +452,9 @@
             #overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(prizeItemList)
             #=======================================================================================
             
-            jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1})
-            # 通知结果
-            overDict[FBCommon.Over_itemInfo] = jsonItemList
+        jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1})
+        # 通知结果
+        overDict[FBCommon.Over_itemInfo] = jsonItemList
             
         if needSyncFBData:
             FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID)
@@ -495,6 +505,10 @@
             npcIDList.append(npcid)
     return npcIDList
 
+def DoFB_Npc_KillNPC(attacker, curNPC, tick):
+    __FBNPCOnKilled(curNPC, tick)
+    return
+
 ##玩家杀死NPC
 # @param curPlayer:玩家实例
 # @param curNPC:当前被杀死的NPC
@@ -502,6 +516,10 @@
 # @return 返回值无意义
 # @remarks 玩家主动离开副本.
 def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
+    __FBNPCOnKilled(curNPC, tick)
+    return
+
+def __FBNPCOnKilled(curNPC, tick):
     if curNPC.GetNPCID() not in __GetAllNPCIDList():
         return
     gameFB = GameWorld.GetGameFB()
@@ -513,8 +531,6 @@
     
     GameWorld.DebugLog("DoFB_Player_KillNPC, npcID=%s,ZMSL_FBNPCCnt=%s,needRefreshCnt=%s" 
                        % (curNPC.GetNPCID(), npcCnt, needRefreshCnt))
-    
-    
     
     if npcCnt <= 0 and needRefreshCnt <= 0:
         GameWorld.DebugLog("本波所有怪物已被击杀!")

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