From 2930bdc1878ec66d0db331aad05d70562baa351d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 二月 2024 10:28:07 +0800
Subject: [PATCH] 10133 【后端】境界修改
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AddCutTreeCnt.py | 34 +++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 12 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 30 +++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 3
PySysDB/PySysDBPY.h | 10 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCutTree.py | 23 ++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 14 ++
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 12 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py | 161 +++++++++++++++++++++-----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 6
10 files changed, 245 insertions(+), 60 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 6a71ef2..9fbb305 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -98,9 +98,13 @@
WORD _Lv; //境界等级
BYTE LvLarge; //大境界
DWORD NeedLV; //需要等级
- DWORD NeedItemID; //需要道具ID
- WORD NeedItemCnt; //消耗的道具数量
- list NeedEquip; //需要8部位装备条件阶级|品质|是否套装
+ list LVAwardItem; //等级奖励物品|个数
+ list NeedPassMap; //所需过关地图|关卡线路
+ list PassMapAwardItem; //过关地图奖励物品|个数
+ DWORD NeedTreeLV; //需要仙树等级
+ list TreeLVAwardItem; //仙树等级奖励物品|个数
+ DWORD NeedCutTreeCnt; //所需砍树次数
+ list CutTreeAwardItem; //砍树次数奖励物品|个数
list AddAttrType; //境界加成属性类型
list AddAttrNum; //境界加成属性值
DWORD BossID; //渡劫bossid
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index c634db5..bec0a12 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -25232,6 +25232,8 @@
("SubCmd", c_ubyte),
("IsPass", c_ubyte), #是否通关副本
("XXZLAwardState", c_int), #修仙之路领奖状态;按二进制位存储每个任务ID是否已领取
+ ("RealmLVUpAwardState", c_int), #渡劫条件领奖状态;按二进制位存储是否已领取,0-等级;1-副本关卡;2-仙树等级;3-砍树次数
+ ("RealmLVUpCutTreeCnt", c_int), #渡劫条件已砍树次数
]
def __init__(self):
@@ -25250,6 +25252,8 @@
self.SubCmd = 0x11
self.IsPass = 0
self.XXZLAwardState = 0
+ self.RealmLVUpAwardState = 0
+ self.RealmLVUpCutTreeCnt = 0
return
def GetLength(self):
@@ -25263,13 +25267,17 @@
Cmd:%s,
SubCmd:%s,
IsPass:%d,
- XXZLAwardState:%d
+ XXZLAwardState:%d,
+ RealmLVUpAwardState:%d,
+ RealmLVUpCutTreeCnt:%d
'''\
%(
self.Cmd,
self.SubCmd,
self.IsPass,
- self.XXZLAwardState
+ self.XXZLAwardState,
+ self.RealmLVUpAwardState,
+ self.RealmLVUpCutTreeCnt
)
return DumpString
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 53ede96..b4450ba 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4278,6 +4278,8 @@
Def_PDict_FeastRedPacketCanGrabCnt = "FeastRedPacketCanGrabCnt" # 节日红包可抢次数
#境界
+Def_PDict_RealmLVUpAwardState = "RealmLVUpAwardState" #境界渡劫条件领奖状态,按二进制位存储是否已领取
+Def_PDict_RealmLVUpCutTreeCnt = "RealmLVUpCutTreeCnt" #境界渡劫条件砍树次数
Def_PDict_RealmXXZLAward = "RealmXXZLAward" #境界修仙之路领奖状态;按二进制位存储每个任务ID是否已领取
Def_PDict_RealmFBIsOpen = "RealmFBIsOpen" #渡劫副本是否开启 0未开启 1已开启 2可升级境界
Def_PDict_RealmFBAttrAdd = "RealmFBAttrAdd_%s" #渡劫副本属性加成 参数属性ID
@@ -5904,7 +5906,9 @@
Def_RewardType_DailyPackBuyGift, #打包直购礼包奖励 64
Def_RewardType_Zhanling, #战令奖励 65
Def_RewardType_Task, #任务奖励 66
-)= range(67)
+Def_RewardType_LikeGame, #游戏点赞 67
+Def_RewardType_RealmLVUpTask, #境界渡劫任务条件奖励 68
+)= range(69)
#boss复活相关活动定义
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index c634db5..bec0a12 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -25232,6 +25232,8 @@
("SubCmd", c_ubyte),
("IsPass", c_ubyte), #是否通关副本
("XXZLAwardState", c_int), #修仙之路领奖状态;按二进制位存储每个任务ID是否已领取
+ ("RealmLVUpAwardState", c_int), #渡劫条件领奖状态;按二进制位存储是否已领取,0-等级;1-副本关卡;2-仙树等级;3-砍树次数
+ ("RealmLVUpCutTreeCnt", c_int), #渡劫条件已砍树次数
]
def __init__(self):
@@ -25250,6 +25252,8 @@
self.SubCmd = 0x11
self.IsPass = 0
self.XXZLAwardState = 0
+ self.RealmLVUpAwardState = 0
+ self.RealmLVUpCutTreeCnt = 0
return
def GetLength(self):
@@ -25263,13 +25267,17 @@
Cmd:%s,
SubCmd:%s,
IsPass:%d,
- XXZLAwardState:%d
+ XXZLAwardState:%d,
+ RealmLVUpAwardState:%d,
+ RealmLVUpCutTreeCnt:%d
'''\
%(
self.Cmd,
self.SubCmd,
self.IsPass,
- self.XXZLAwardState
+ self.XXZLAwardState,
+ self.RealmLVUpAwardState,
+ self.RealmLVUpCutTreeCnt
)
return DumpString
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AddCutTreeCnt.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AddCutTreeCnt.py
new file mode 100644
index 0000000..62e4ebe
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AddCutTreeCnt.py
@@ -0,0 +1,34 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package GM.Commands.AddCutTreeCnt
+#
+# @todo:增加砍树次数
+# @author hxp
+# @date 2024-02-20
+# @version 1.0
+#
+# 详细描述: 增加砍树次数
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-02-20 10:30"""
+#-------------------------------------------------------------------------------
+
+import GameWorld
+import PlayerCutTree
+
+#逻辑实现
+## GM命令执行入口
+# @param curPlayer 当前玩家
+# @param msgList 参数列表
+# @return None
+# @remarks 函数详细说明.
+def OnExec(curPlayer, msgList):
+ if not msgList:
+ GameWorld.DebugAnswer(curPlayer, "增加砍树次数: AddCutTreeCnt 次数")
+ GameWorld.DebugAnswer(curPlayer, "注: 仅执行除装备产出外逻辑")
+ return
+ addCount = msgList[0]
+ PlayerCutTree.OnAddCutTreeCnt(curPlayer, addCount)
+ return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 10fcb1f..f450c40 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -105,9 +105,13 @@
("WORD", "Lv", 1),
("BYTE", "LvLarge", 0),
("DWORD", "NeedLV", 0),
- ("DWORD", "NeedItemID", 0),
- ("WORD", "NeedItemCnt", 0),
- ("list", "NeedEquip", 0),
+ ("list", "LVAwardItem", 0),
+ ("list", "NeedPassMap", 0),
+ ("list", "PassMapAwardItem", 0),
+ ("DWORD", "NeedTreeLV", 0),
+ ("list", "TreeLVAwardItem", 0),
+ ("DWORD", "NeedCutTreeCnt", 0),
+ ("list", "CutTreeAwardItem", 0),
("list", "AddAttrType", 0),
("list", "AddAttrNum", 0),
("DWORD", "BossID", 0),
@@ -2424,9 +2428,13 @@
self.Lv = 0
self.LvLarge = 0
self.NeedLV = 0
- self.NeedItemID = 0
- self.NeedItemCnt = 0
- self.NeedEquip = []
+ self.LVAwardItem = []
+ self.NeedPassMap = []
+ self.PassMapAwardItem = []
+ self.NeedTreeLV = 0
+ self.TreeLVAwardItem = []
+ self.NeedCutTreeCnt = 0
+ self.CutTreeAwardItem = []
self.AddAttrType = []
self.AddAttrNum = []
self.BossID = 0
@@ -2440,9 +2448,13 @@
def GetLv(self): return self.Lv # 境界等级
def GetLvLarge(self): return self.LvLarge # 大境界
def GetNeedLV(self): return self.NeedLV # 需要等级
- def GetNeedItemID(self): return self.NeedItemID # 需要道具ID
- def GetNeedItemCnt(self): return self.NeedItemCnt # 消耗的道具数量
- def GetNeedEquip(self): return self.NeedEquip # 需要8部位装备条件阶级|品质|是否套装
+ def GetLVAwardItem(self): return self.LVAwardItem # 等级奖励物品|个数
+ def GetNeedPassMap(self): return self.NeedPassMap # 所需过关地图|关卡线路
+ def GetPassMapAwardItem(self): return self.PassMapAwardItem # 过关地图奖励物品|个数
+ def GetNeedTreeLV(self): return self.NeedTreeLV # 需要仙树等级
+ def GetTreeLVAwardItem(self): return self.TreeLVAwardItem # 仙树等级奖励物品|个数
+ def GetNeedCutTreeCnt(self): return self.NeedCutTreeCnt # 所需砍树次数
+ def GetCutTreeAwardItem(self): return self.CutTreeAwardItem # 砍树次数奖励物品|个数
def GetAddAttrType(self): return self.AddAttrType # 境界加成属性类型
def GetAddAttrNum(self): return self.AddAttrNum # 境界加成属性值
def GetBossID(self): return self.BossID # 渡劫bossid
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index fc37240..202bbd7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -5702,6 +5702,9 @@
#境界修仙之路奖励
elif rewardType == ChConfig.Def_RewardType_RealmXXZL:
PlayerPrestigeSys.GetXXZLAward(curPlayer, dataEx)
+ #境界渡劫任务条件奖励
+ elif rewardType == ChConfig.Def_RewardType_RealmLVUpTask:
+ PlayerPrestigeSys.GetRealmLVUpTaskAward(curPlayer, dataEx)
#仙盟boss伤害奖励
elif rewardType == ChConfig.Def_RewardType_FamilyBossHurt:
GameLogic_FamilyBoss.GetFamilyBossHurtAward(curPlayer, dataEx, dataExStr)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 22babe4..03ca895 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4086,7 +4086,7 @@
#curTotalExp = GetPlayerTotalExp(curPlayer)
curTotalExp = curPlayer.GetExpPoint() * ChConfig.Def_PerPointValue + curPlayer.GetTotalExp()
- maxLV = IpyGameDataPY.GetFuncCfg("PlayerMaxLV", 1)
+ maxLV = GetPlayerMaxLV(curPlayer)
maxLVExpStore = IpyGameDataPY.GetFuncCfg("MaxLVExpStore", 1)
curLV = curPlayer.GetLV()
@@ -4248,7 +4248,7 @@
needSyncTalentPoint = False
playerNeedDoLVUp = False
curLV = curPlayer.GetLV()
- maxLV = IpyGameDataPY.GetFuncCfg("PlayerMaxLV", 1)
+ maxLV = GetPlayerMaxLV(curPlayer)
curPlayer.BeginRefreshState()
#befXP = curPlayer.GetXP()
@@ -6652,6 +6652,16 @@
return 0
return lvIpyData.GetExpPoint() * ChConfig.Def_PerPointValue + lvIpyData.GetExp()
+def GetPlayerMaxLV(curPlayer):
+ ## 获取玩家实际可升的最大等级
+ maxLV = IpyGameDataPY.GetFuncCfg("PlayerMaxLV", 1)
+ curRealmLV = curPlayer.GetOfficialRank()
+ realmIpyData = PlayerPrestigeSys.GetRealmIpyData(curRealmLV)
+ if not realmIpyData:
+ return 0
+ playerMaxLV = min(maxLV, realmIpyData.GetNeedLV())
+ return playerMaxLV
+
## 获得玩家实际等级
# @param curPlayer 玩家
# @return 玩家实际等级
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCutTree.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCutTree.py
index 00c3332..a24328a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCutTree.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCutTree.py
@@ -21,6 +21,7 @@
import NetPackCommon
import IpyGameDataPY
import ChPyNetSendPack
+import PlayerPrestigeSys
import PlayerControl
import IPY_GameWorld
import ItemControler
@@ -140,19 +141,27 @@
PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, giveEquipCount)
- cutExp = IpyGameDataPY.GetFuncCfg("CutTree", 1)
- addExp = giveEquipCount * cutExp
- if addExp > 0:
- PlayerControl.PlayerControl(curPlayer).AddExp(addExp)
-
ItemControler.GivePlayerItemOrMail(curPlayer, giveItemListEx)
- GameWorld.DebugLog(" 实际产出: giveEquipIDList=%s,giveItemListEx=%s,addExp=%s" % (giveEquipIDList, giveItemListEx, addExp), playerID)
+ GameWorld.DebugLog(" 实际产出: giveEquipIDList=%s,giveItemListEx=%s" % (giveEquipIDList, giveItemListEx), playerID)
SyncCutTreeResult(curPlayer, giveEquipCount, giveItemListEx)
- PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, giveEquipCount)
+ OnAddCutTreeCnt(curPlayer, giveEquipCount)
return
+def OnAddCutTreeCnt(curPlayer, addCount):
+ ## 增加砍树次数附加逻辑 - 除装备产出外的其他逻辑
+ cutExp = IpyGameDataPY.GetFuncCfg("CutTree", 1)
+ addExp = addCount * cutExp
+ if addExp > 0:
+ PlayerControl.PlayerControl(curPlayer).AddExp(addExp)
+
+ #GameWorld.DebugLog("OnAddCutTreeCnt: addCount=%s,addExp=%s" % (addCount, addExp), curPlayer.GetPlayerID())
+ PlayerPrestigeSys.AddRealmLVUpCutTreeCnt(curPlayer, addCount)
+ PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, addCount)
+ return
+
+
#// B2 22 砍树装备操作 #tagCMCutTreeEquipOP
#
#struct tagCMCutTreeEquipOP
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
index 38b98be..3bbfd0b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
@@ -37,6 +37,13 @@
import time
#------------------------------------------------------------------------------
+# 渡劫条件记录位定义
+(
+RealmLVUpAward_LV, # 等级
+RealmLVUpAward_PassMap, # 过关关卡
+RealmLVUpAward_TreeLV, # 仙树等级
+RealmLVUpAward_CutTreeCnt, # 砍树次数
+) = range(4)
def DoOfficialOpen(curPlayer):
#功能开启
@@ -134,6 +141,8 @@
sendPack = ChPyNetSendPack.tagMCSyncRealmInfo()
sendPack.IsPass = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBIsOpen)
sendPack.XXZLAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmXXZLAward)
+ sendPack.RealmLVUpAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmLVUpAwardState)
+ sendPack.RealmLVUpCutTreeCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmLVUpCutTreeCnt)
NetPackCommon.SendFakePack(curPlayer, sendPack)
return
@@ -171,6 +180,88 @@
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
return
+def AddRealmLVUpCutTreeCnt(curPlayer, addCnt):
+ curRealmLV = curPlayer.GetOfficialRank()
+ realmIpyData = GetRealmIpyData(curRealmLV)
+ if not realmIpyData:
+ return
+ NeedCutTreeCnt = realmIpyData.GetNeedCutTreeCnt()
+ if not NeedCutTreeCnt:
+ return
+ curTreeCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmLVUpCutTreeCnt)
+ if curTreeCnt >= NeedCutTreeCnt:
+ return
+ updCutTreeCnt = min(curTreeCnt + addCnt, NeedCutTreeCnt)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmLVUpCutTreeCnt, updCutTreeCnt)
+ SyncRealmFBState(curPlayer)
+ return
+
+def GetRealmLVUpTaskAward(curPlayer, awardIndex):
+ ## 领取境界渡劫任务条件奖励
+ awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmLVUpAwardState)
+ if awardState&pow(2, awardIndex):
+ GameWorld.DebugLog("境界渡劫条件领奖,已领取过! awardIndex=%s" % awardIndex, curPlayer.GetPlayerID())
+ return
+
+ curRealmLV = curPlayer.GetOfficialRank()
+ realmIpyData = GetRealmIpyData(curRealmLV)
+ if not realmIpyData:
+ return
+
+ awardItemInfo = None
+ if awardIndex == RealmLVUpAward_LV:
+ playerLV = curPlayer.GetLV()
+ NeedLV = realmIpyData.GetNeedLV()
+ if playerLV < NeedLV:
+ GameWorld.DebugLog('境界渡劫条件领奖,等级不足! curRealmLV=%s,playerLV=%s < %s' % (curRealmLV, playerLV, NeedLV))
+ return
+ awardItemInfo = realmIpyData.GetLVAwardItem()
+
+ elif awardIndex == RealmLVUpAward_PassMap:
+ NeedPassMap = realmIpyData.GetNeedPassMap()
+ if not NeedPassMap or len(NeedPassMap) != 2:
+ return
+ mapID, lineID = NeedPassMap
+ grade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
+ if not grade:
+ GameWorld.DebugLog('境界渡劫条件领奖,副本未过关! curRealmLV=%s,mapID=%s,lineID=%s' % (curRealmLV, mapID, lineID))
+ return
+ awardItemInfo = realmIpyData.GetPassMapAwardItem()
+
+ elif awardIndex == RealmLVUpAward_TreeLV:
+ NeedTreeLV = realmIpyData.GetNeedTreeLV()
+ if not NeedTreeLV:
+ return
+ treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
+ if treeLV < NeedTreeLV:
+ GameWorld.DebugLog('境界渡劫条件领奖,仙树等级不足! curRealmLV=%s,treeLV=%s < %s' % (curRealmLV, treeLV, NeedTreeLV))
+ return
+ awardItemInfo = realmIpyData.GetTreeLVAwardItem()
+
+ elif awardIndex == RealmLVUpAward_CutTreeCnt:
+ NeedCutTreeCnt = realmIpyData.GetNeedCutTreeCnt()
+ if not NeedCutTreeCnt:
+ return
+ cutTreeCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmLVUpCutTreeCnt)
+ if cutTreeCnt < NeedCutTreeCnt:
+ GameWorld.DebugLog('境界渡劫条件领奖,砍树次数不足! curRealmLV=%s,cutTreeCnt=%s < %s' % (curRealmLV, cutTreeCnt, NeedCutTreeCnt))
+ return
+ awardItemInfo = realmIpyData.GetCutTreeAwardItem()
+
+ else:
+ return
+
+ if not awardItemInfo or len(awardItemInfo) != 2:
+ return
+ itemID, itemCount = awardItemInfo
+ if not ItemCommon.GiveAwardItem(curPlayer, [[itemID, itemCount, 0]]):
+ return
+
+ updAwardState = awardState|pow(2, awardIndex)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmLVUpAwardState, updAwardState)
+ GameWorld.DebugLog("境界渡劫条件领奖OK! curRealmLV=%s,awardIndex=%s,updAwardState=%s" % (curRealmLV, awardIndex, updAwardState), curPlayer.GetPlayerID())
+ SyncRealmFBState(curPlayer)
+ return
#// A5 23 提升境界等级 # tagCMRealmLVUp
#
@@ -191,43 +282,40 @@
if not canLvUp:
GameWorld.DebugLog(' 副本未过关,不能升级境界')
return
- #等级判断
- if curPlayer.GetLV() < realmIpyData.GetNeedLV():
+
+ awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmLVUpAwardState)
+ #等级判断 - 必要条件
+ playerLV = curPlayer.GetLV()
+ if not awardState&pow(2, RealmLVUpAward_LV):
+ GameWorld.DebugLog('等级条件奖励未领取,不能升级境界! curRealmLV=%s' % (curRealmLV))
return
- #装备判断
- needEquip = realmIpyData.GetNeedEquip()
- if needEquip and len(needEquip) == 4:
- classLV, star, isSuite, color = needEquip
- equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
- for place in ChConfig.EquipPlace_Base:
- ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, place)
- if not ipyData:
- return
- gridIndex = ipyData.GetGridIndex()
- curEquip = equipPack.GetAt(gridIndex)
- if not ItemCommon.CheckItemCanUse(curEquip):
- return
- curPartStar = ChEquip.GetEquipPartStar(curPlayer, gridIndex)
- if curPartStar < star:
- return
- if isSuite and not curEquip.GetSuiteID():
- return
- if curEquip.GetItemColor() < color:
- return
+ totalExpNeed = PlayerControl.GetTotalExpByPlayerLv(playerLV)
+ totalExp = PlayerControl.GetPlayerTotalExp(curPlayer)
+ if totalExp < totalExpNeed:
+ GameWorld.DebugLog('等级条件经验未满,不能升级境界! curRealmLV=%s,playerLV=%s,totalExp=%s < %s' % (curRealmLV, playerLV, totalExp, totalExpNeed))
+ return
- needItemID = realmIpyData.GetNeedItemID()
- needItemCount = realmIpyData.GetNeedItemCnt()
- # 支持不消耗物品升级
- if needItemID > 0 and needItemCount > 0:
- curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
- hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(needItemID, curPack, needItemCount)
- if not hasEnough:
- GameWorld.DebugLog("渡劫开启, 材料不足! Lv=%s, needItemID=%s,needItemCount=%s"
- % (curRealmLV, needItemID, needItemCount))
+ #副本过关判断
+ NeedPassMap = realmIpyData.GetNeedPassMap()
+ if NeedPassMap:
+ if not awardState&pow(2, RealmLVUpAward_PassMap):
+ GameWorld.DebugLog('过关条件奖励未领取,不能升级境界! curRealmLV=%s' % (curRealmLV))
return
- #扣除物品
- ItemCommon.ReduceItem(curPlayer, curPack, itemIndexList, needItemCount, True, "Realm")
-
+
+ #仙树等级判断
+ NeedTreeLV = realmIpyData.GetNeedTreeLV()
+ if NeedTreeLV:
+ if not awardState&pow(2, RealmLVUpAward_TreeLV):
+ GameWorld.DebugLog('仙树等级条件奖励未领取,不能升级境界! curRealmLV=%s' % (curRealmLV))
+ return
+
+ #砍树次数判断
+ NeedCutTreeCnt = realmIpyData.GetNeedCutTreeCnt()
+ if NeedCutTreeCnt:
+ if not awardState&pow(2, RealmLVUpAward_CutTreeCnt):
+ GameWorld.DebugLog('砍树次数条件奖励未领取,不能升级境界! curRealmLV=%s' % (curRealmLV))
+ return
+
DoRealmLVUpLogic(curPlayer)
return
@@ -260,6 +348,11 @@
__DoRealmLVUpAddPoint(curPlayer)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmFBIsOpen, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmLVUpAwardState, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmLVUpCutTreeCnt, 0)
+
+ PlayerControl.PlayerControl(curPlayer).PlayerLvUp()
+
if needSys:
addBuffID = nextRealmIpyData.GetBuffID()
if addBuffID:
--
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