From 2930bdc1878ec66d0db331aad05d70562baa351d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 二月 2024 10:28:07 +0800
Subject: [PATCH] 10133 【后端】境界修改

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py |  169 +++++++++++++++++++++++++++-----------------------------
 1 files changed, 81 insertions(+), 88 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py
index abc019c..ae64795 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py
@@ -60,8 +60,11 @@
 value5:lotteryTime       开奖时间
 
 StrValue1:luckyPlayerName    中奖玩家名
+StrValue2:templateID    使用模板ID
 StrValue3:lotteryInfo        分区信息|大奖信息|中奖玩家账号
 '''
+
+Def_SyncBuyRec_Count = 50
 
 class LuckyCloudBuyNum():
     ''' 幸运云购购买号码记录
@@ -103,11 +106,12 @@
         self.serverIDRangeList = [] # 分区信息
         self.superItemInfo = [] # 大奖信息
         self.luckyPlayerAccID = "" # 中奖玩家账号
+        self.templateID = 0 # 使用模板ID
         return
     
     def GetString(self):
         return {"idTime":self.idTime, "cfgID":self.cfgID, "zoneID":self.zoneID, "roundNum":self.roundNum, "luckyPlayerID":self.luckyPlayerID, 
-                "lotteryNum":self.lotteryNum, "lotteryTime":self.lotteryTime, "luckyPlayerName":self.luckyPlayerName, 
+                "lotteryNum":self.lotteryNum, "lotteryTime":self.lotteryTime, "luckyPlayerName":self.luckyPlayerName, "templateID":self.templateID,
                 "serverIDRangeList":self.serverIDRangeList, "superItemInfo":self.superItemInfo, "luckyPlayerAccID":self.luckyPlayerAccID}
         
     def SetAttrByDict(self, attrDict):
@@ -168,6 +172,7 @@
         lotteryRec.lotteryTime = recData.GetValue5()
         
         lotteryRec.luckyPlayerName = recData.GetStrValue1()
+        lotteryRec.templateID = GameWorld.ToIntDef(recData.GetStrValue2())
         strValue3 = recData.GetStrValue3()
         lotteryRec.serverIDRangeList, lotteryRec.superItemInfo, lotteryRec.luckyPlayerAccID = [], [], ""
         if strValue3:
@@ -227,6 +232,7 @@
             recData.SetValue5(lotteryRec.lotteryTime)
             
             recData.SetStrValue1(lotteryRec.luckyPlayerName)
+            recData.SetStrValue2("%s" % lotteryRec.templateID)
             recData.SetStrValue3("%s|%s|%s" % (str(lotteryRec.serverIDRangeList).replace(" ", ""), 
                                                str(lotteryRec.superItemInfo).replace(" ", ""), 
                                                lotteryRec.luckyPlayerAccID))
@@ -238,6 +244,7 @@
         return
     
     Sync_LuckyCloudBuyRoundInfo(curPlayer)
+    Sync_LuckyCloudBuyNumRecInfo(curPlayer)
     __LoginNotifyMapCloudBuyNumInfo(curPlayer)
     return
 
@@ -263,41 +270,6 @@
                                    % (lotteryRec.lotteryNum, crossServerTime, GameWorld.ChangeTimeNumToStr(crossServerTime), 
                                       lotteryRec.lotteryTime, GameWorld.ChangeTimeNumToStr(lotteryRec.lotteryTime), passTime, MaxTime))
             
-    if not GameWorld.IsCrossServer():
-        return
-    
-    maxBuyCount = IpyGameDataPY.GetFuncCfg("LuckyCloudBuySet", 2)
-    doLotteryBuyCountPer = IpyGameDataPY.GetFuncCfg("LuckyCloudBuySet", 3)
-    doLotteryBuyCount = int(math.ceil(maxBuyCount * doLotteryBuyCountPer / 100.0))
-    
-    zoneLotteryInfo = {}
-    for zoneID, lotteryRecList in PyGameData.g_luckyCloudBuyLotteryDict.items():
-        if not lotteryRecList:
-            continue
-        lastLotteryRec = lotteryRecList[-1] # 取最后一个为最新一期
-        cfgID = lastLotteryRec.cfgID
-        if lastLotteryRec.lotteryNum:
-            GameWorld.Log("OnDay已开奖进入新一天第一轮! cfgID=%s,zoneID=%s" % (cfgID, zoneID))
-            DoStartNewRoundLuckyCloudBuy(cfgID, 1)
-            continue
-        buyRecList = PyGameData.g_luckyCloudBuyNumDict.get(zoneID, [])
-        buyCount = len(buyRecList)
-        if len(buyRecList) >= doLotteryBuyCount:
-            GameWorld.Log("OnDay未开奖但购买份数超过开奖保底份数! cfgID=%s,zoneID=%s,buyCount=%s >= %s" % (cfgID, zoneID, buyCount, doLotteryBuyCount))
-            DoLuckyCloudBuyLottery(lastLotteryRec, True, "OnDay")
-            continue
-        
-        GameWorld.Log("已购买份数不足开奖保底份数,重置为新一天的第一轮! cfgID=%s,zoneID=%s,buyCount=%s < %s" % (cfgID, zoneID, buyCount, doLotteryBuyCount))
-        lastLotteryRec.roundNum = 1
-        dataDict = {"Type":"ResetRound"}
-        dataDict.update(lastLotteryRec.GetString())
-        DataRecordPack.SendEventPack("LuckyCloudBuyLottery", dataDict)
-        zoneLotteryInfo[zoneID] = [lastLotteryRec.GetString()]
-        
-    # 广播子服轮次信息变更
-    if zoneLotteryInfo:
-        dataMsg = {"syncType":"Update", "zoneLotteryInfo":zoneLotteryInfo}
-        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyLottery, dataMsg)
     return
 
 def DoLuckyCloudBuyLottery(lotteryRec, resetRound=False, sign=""):
@@ -382,21 +354,9 @@
     zoneLotteryInfo = {zoneID:[lotteryRec.GetString()]}
     dataMsg = {"syncType":"Update", "zoneLotteryInfo":zoneLotteryInfo}
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyLottery, dataMsg)
-        
-    actInfoDict = CrossActionControl.GetCrossActInfoByCfgID(ShareDefine.CrossActName_LuckyCloudBuy, cfgID)
-    if not actInfoDict or not actInfoDict[ShareDefine.ActKey_State]:
-        GameWorld.Log("    不在活动中了,不开下一轮! cfgID=%s" % cfgID)
-        return
-        
-    if roundNum >= IpyGameDataPY.GetFuncCfg("LuckyCloudBuySet", 1):
-        GameWorld.Log("    当日已达每日云购轮数上限,不开下一轮! roundNum=%s" % roundNum)
-        return
     
-    nextRoundNum = 1 if resetRound else (roundNum + 1)
-    GameWorld.Log("幸运云购开启下一轮! cfgID=%s,zoneID=%s,roundNum=%s,resetRound=%s,nextRoundNum=%s" 
-                  % (cfgID, zoneID, roundNum, resetRound, nextRoundNum))
     # 开始下一轮
-    return DoStartNewRoundLuckyCloudBuy(cfgID, nextRoundNum)
+    return DoStartNewRoundLuckyCloudBuy(cfgID, resetRound, roundNum)
 
 def GetMailBuyNums(buyNumList):
     buyNumList.sort()
@@ -426,14 +386,16 @@
         
     return buyNums
 
-def OnLuckyCloudBuyReset(ipyData, state):
-    ## 云购重置
+def OnLuckyCloudBuyStateChange(ipyData, actIDChange, state):
+    ## 云购状态变更
+    
     cfgID = ipyData.GetCfgID()
     zoneID = ipyData.GetZoneID()
     
     startNewLottery = False
     lotteryRecList = PyGameData.g_luckyCloudBuyLotteryDict.get(zoneID, [])
     lastLotteryRec = None if not lotteryRecList else lotteryRecList[-1]
+    # 最后一场未开奖
     if lastLotteryRec and not lastLotteryRec.lotteryNum:
         buyRecList = PyGameData.g_luckyCloudBuyNumDict.get(zoneID, [])
         if buyRecList:
@@ -445,46 +407,60 @@
             if popLotteryRec:
                 GameWorld.Log("移除无效轮次信息 %s" % popLotteryRec.GetString())
                 
+    # 变更为活动中且未开启新轮次
     if state and not startNewLottery:
-        GameWorld.Log("幸运云购重置,当前没有未开奖的轮次,直接开启新一轮! cfgID=%s,zoneID=%s" % (cfgID, zoneID))
-        DoStartNewRoundLuckyCloudBuy(cfgID, 1)
+        GameWorld.Log("幸运云购重置,当前没有未开奖的轮次,直接开启新一轮! cfgID=%s,zoneID=%s,state=%s" % (cfgID, zoneID, state))
+        DoStartNewRoundLuckyCloudBuy(cfgID, True)
         
     return
 
-def DoStartNewRoundLuckyCloudBuy(cfgID, roundNum):
+def DoStartNewRoundLuckyCloudBuy(cfgID, resetRound, roundNum=0):
     # 开启新一轮云购
-    
+        
     actInfoDict = CrossActionControl.GetCrossActInfoByCfgID(ShareDefine.CrossActName_LuckyCloudBuy, cfgID)
     if not actInfoDict or not actInfoDict[ShareDefine.ActKey_State]:
-        GameWorld.ErrLog("幸运云购非活动中,无法开启! cfgID=%s, roundNum=%s" % (cfgID, roundNum))
+        GameWorld.ErrLog("幸运云购非活动中,无法开启新轮次! cfgID=%s, roundNum=%s" % (cfgID, roundNum))
         return
+    state = actInfoDict[ShareDefine.ActKey_State]
     
     actIpyData = IpyGameDataPY.GetIpyGameData("CrossActLuckyCloudBuy", cfgID)
     if not actIpyData:
         return
     zoneID = actIpyData.GetZoneID()
     serverIDRangeList = actIpyData.GetServerIDRangeList()
+    roundMaxList = actIpyData.GetRoundMaxList()
     templateIDList = actIpyData.GetTemplateIDList()
-    if not templateIDList:
+    if not roundMaxList or not templateIDList:
         return
     
-    dayIndex = actInfoDict.get(ShareDefine.ActKey_DayIndex, 0)
-    templateID = templateIDList[dayIndex] if len(templateIDList) > dayIndex else templateIDList[-1]
+    sIndex = state - 1
+    roundMax = roundMaxList[sIndex] if len(roundMaxList) > sIndex else roundMaxList[-1]
+    if not resetRound and roundMax and roundNum >= roundMax:
+        GameWorld.Log("    已达云购轮数上限,不开下一轮! cfgID=%s,state=%s,roundNum=%s" % (cfgID, state, roundNum))
+        return
+    
+    templateID = templateIDList[sIndex] if len(templateIDList) > sIndex else templateIDList[-1]
     templateIpyData = IpyGameDataPY.GetIpyGameData("CrossActLuckyCloudBuyTemplate", templateID)
     if not templateIpyData:
         return
     
+    if resetRound:
+        nextRoundNum = 1
+    else:
+        nextRoundNum = roundNum + 1
+        
     superItemWeightInfo = templateIpyData.GetSuperItemWeightInfo()
     superItemInfo = GameWorld.GetResultByWeightList(superItemWeightInfo)
     if not superItemInfo or len(superItemInfo) < 3:
-        GameWorld.ErrLog("幸运云购生成大奖失败! zoneID=%s,roundNum=%s,superItemInfo=%s" % (zoneID, roundNum, superItemInfo))
+        GameWorld.ErrLog("幸运云购生成大奖失败! cfgID=%s,zoneID=%s,nextRoundNum=%s,superItemInfo=%s" % (cfgID, zoneID, nextRoundNum, superItemInfo))
         return
     
     lotteryRec = LuckyCloudBuyLottery()
     lotteryRec.idTime = int(time.time())
     lotteryRec.cfgID = cfgID
     lotteryRec.zoneID = zoneID
-    lotteryRec.roundNum = roundNum
+    lotteryRec.roundNum = nextRoundNum
+    lotteryRec.templateID = templateID
     
     lotteryRec.serverIDRangeList = serverIDRangeList
     lotteryRec.superItemInfo = superItemInfo
@@ -494,16 +470,21 @@
     lotteryRecList = PyGameData.g_luckyCloudBuyLotteryDict[zoneID]
     lotteryRecList.append(lotteryRec)
     
-    PyGameData.g_luckyCloudBuyNumDict[zoneID] = [] # 新一轮情况购买记录
+    PyGameData.g_luckyCloudBuyNumDict[zoneID] = [] # 新一轮清空购买记录
     
     dataDict = {"Type":"NewRound"}
     dataDict.update(lotteryRec.GetString())
     DataRecordPack.SendEventPack("LuckyCloudBuyLottery", dataDict)
+    GameWorld.Log("幸运云购开启新轮次! cfgID=%s,zoneID=%s,state=%s,nextRoundNum=%s,superItemInfo=%s" % (cfgID, zoneID, state, nextRoundNum, superItemInfo))
     
     # 广播子服开奖信息
     zoneLotteryInfo = {zoneID:[lotteryRec.GetString()]}
     dataMsg = {"syncType":"New", "zoneLotteryInfo":zoneLotteryInfo}
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyLottery, dataMsg)
+    
+    maxBuyCount = IpyGameDataPY.GetFuncCfg("LuckyCloudBuySet", 2)
+    dataMsg = {"syncType":"All", "zoneID":zoneID, "zoneBuyNumList":[], "remainCount":maxBuyCount}
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyNum, dataMsg)
     return True
 
 def Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID=0):
@@ -524,10 +505,12 @@
     for zoneID in PyGameData.g_luckyCloudBuyLotteryDict.keys():
         zoneBuyNumList = []
         buyRecList = PyGameData.g_luckyCloudBuyNumDict.get(zoneID, [])
-        for buyRec in buyRecList:
+        for buyRec in buyRecList[-Def_SyncBuyRec_Count:]:
             zoneBuyNumList.append(buyRec.GetString())
             
-        dataMsg = {"syncType":"All", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList}
+        maxBuyCount = IpyGameDataPY.GetFuncCfg("LuckyCloudBuySet", 2)
+        remainCount = max(0, maxBuyCount - len(buyRecList))
+        dataMsg = {"syncType":"All", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList, "remainCount":remainCount}
         CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyNum, dataMsg)
         
     return
@@ -680,11 +663,12 @@
     DataRecordPack.SendEventPack("LuckyCloudBuyNum", dataDict)
     
     # 通知子服
-    dataMsg = {"syncType":"New", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList, "buyPlayer":[serverGroupID, playerID, roundID, buyCount]}
+    remainCount -= buyCount
+    dataMsg = {"syncType":"New", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList, "buyPlayer":[serverGroupID, playerID, roundID, buyCount], "remainCount":remainCount}
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyNum, dataMsg)
     
     # 结算开奖
-    if remainCount == buyCount:
+    if remainCount <= 0:
         DoLuckyCloudBuyLottery(lotteryRec, False, "SoldOut")
         
     return
@@ -735,11 +719,12 @@
         zoneBuyNumList.append(buyRec.GetString())
         
     # 通知子服
-    dataMsg = {"syncType":"New", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList}
+    remainCount -= buyCount
+    dataMsg = {"syncType":"New", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList, "remainCount":remainCount}
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyNum, dataMsg)
     
     # 结算开奖
-    if remainCount == buyCount:
+    if remainCount <= 0:
         DoLuckyCloudBuyLottery(lotteryRec, False, "SoldOut")
     return
 
@@ -749,6 +734,7 @@
     syncType = msgData["syncType"] # All New
     zoneID = msgData["zoneID"]
     zoneBuyNumList = msgData["zoneBuyNumList"]
+    remainCount = msgData["remainCount"]
     
     curServerGroupID = GameWorld.GetServerGroupID()
     actInfo = CrossActionControl.GetCrossActInfoByServerGroupID(ShareDefine.CrossActName_LuckyCloudBuy, curServerGroupID)
@@ -763,6 +749,8 @@
         GameWorld.DebugLog("不是本服务器分区的云购记录不处理! curServerGroupID=%s,serverZoneID(%s) != zoneID(%s)" 
                            % (curServerGroupID, serverZoneID, zoneID))
         return
+    
+    PyGameData.g_luckyCloudBuyRemainCountDict[zoneID] = remainCount
     
     if syncType == "All":
         PyGameData.g_luckyCloudBuyNumDict = {}
@@ -789,12 +777,11 @@
     if serverGroupID != curServerGroupID:
         return
     
-    templateIDList = ipyDataInfo.get("TemplateIDList")
-    if not templateIDList:
+    lotteryRecList = PyGameData.g_luckyCloudBuyLotteryDict.get(zoneID, [])
+    lotteryRec = None if not lotteryRecList else lotteryRecList[-1] # 取最新一期的
+    if not lotteryRec:
         return
-    
-    dayIndex = actInfo.get(ShareDefine.ActKey_DayIndex, 0)
-    templateID = templateIDList[dayIndex] if len(templateIDList) > dayIndex else templateIDList[-1]
+    templateID = lotteryRec.templateID
     templateIpyData = IpyGameDataPY.GetIpyGameData("CrossActLuckyCloudBuyTemplate", templateID)
     if not templateIpyData:
         return
@@ -879,31 +866,37 @@
     actInfo = CrossActionControl.GetCrossActInfoByServerGroupID(ShareDefine.CrossActName_LuckyCloudBuy, serverGroupID)
     if not actInfo:
         return
-    state = actInfo.get(ShareDefine.ActKey_State)
+    #state = actInfo.get(ShareDefine.ActKey_State)
     ipyDataInfo = actInfo.get(ShareDefine.ActKey_IpyDataInfo)
-    if not state or not ipyDataInfo:
+    if not ipyDataInfo:
         return
     zoneID = ipyDataInfo.get("ZoneID")
     if not zoneID:
         return
     
-    templateIDList = ipyDataInfo.get("TemplateIDList")
-    if not templateIDList:
+    lotteryRecList = PyGameData.g_luckyCloudBuyLotteryDict.get(zoneID, [])
+    lotteryRec = None if not lotteryRecList else lotteryRecList[-1] # 取最新一期的
+    if not lotteryRec:
         return
+    templateID = lotteryRec.templateID
     
-    dayIndex = actInfo.get(ShareDefine.ActKey_DayIndex, 0)
-    templateID = templateIDList[dayIndex] if len(templateIDList) > dayIndex else templateIDList[-1]
     templateIpyData = IpyGameDataPY.GetIpyGameData("CrossActLuckyCloudBuyTemplate", templateID)
     if not templateIpyData:
         return
     baseAwardInfo = templateIpyData.GetBaseAwardInfo()
     randAwardWeightInfo = templateIpyData.GetRandAwardWeightInfo()
     
-    lotteryRecList = PyGameData.g_luckyCloudBuyLotteryDict.get(zoneID, [])
-    lotteryRec = None if not lotteryRecList else lotteryRecList[-1] # 取最新一期的
-    if not lotteryRec:
-        return
-    
+    roundTimeList = []
+    StartTimeList = ipyDataInfo.get("StartTimeList")
+    EndTimeList = ipyDataInfo.get("EndTimeList")
+    RoundMaxList = ipyDataInfo.get("RoundMaxList")
+    for i, startTime in enumerate(StartTimeList):
+        roundTime = ChPyNetSendPack.tagGCLuckyCloudBuyRoundTime()
+        roundTime.StartTime = startTime
+        roundTime.EndtTime = EndTimeList[i] if len(EndTimeList) > i else ""
+        roundTime.RoundMax = RoundMaxList[i] if len(RoundMaxList) > i else 0
+        roundTimeList.append(roundTime)
+        
     superItemInfo = lotteryRec.superItemInfo + [0, 0, 0, 0, 0]
     superItemID, superItemCount, _, moneyType, moneyValue = superItemInfo[:5]
     clientPack = ChPyNetSendPack.tagGCLuckyCloudBuyRoundInfo()
@@ -911,6 +904,8 @@
     clientPack.StartDate = ipyDataInfo.get("StartDate", "")
     clientPack.EndtDate = ipyDataInfo.get("EndDate", "")
     clientPack.LVLimit = ipyDataInfo.get("LVLimit", 0)
+    clientPack.RoundTimeList = roundTimeList
+    clientPack.RoundTimeCount = len(clientPack.RoundTimeList)
     clientPack.RoundID = lotteryRec.idTime
     clientPack.RoundNum = lotteryRec.roundNum
     clientPack.SuperItemID = superItemID
@@ -963,12 +958,10 @@
         lotteryRec = None if not lotteryRecList else lotteryRecList[-1] # 取最新一期的
         if not lotteryRec:
             return
-        syncRecList = buyRecList[-50:]
-        
-    maxBuyCount = IpyGameDataPY.GetFuncCfg("LuckyCloudBuySet", 2)
+        syncRecList = buyRecList[-Def_SyncBuyRec_Count:]
         
     clientPack = ChPyNetSendPack.tagGCLuckyCloudBuyNumRecInfo()
-    clientPack.RemainCount = max(0, maxBuyCount - len(buyRecList))
+    clientPack.RemainCount = PyGameData.g_luckyCloudBuyRemainCountDict.get(zoneID, 0)
     clientPack.BuyNumRecList = []
     for buyRec in syncRecList:
         buyNumInfo = ChPyNetSendPack.tagGCLuckyCloudBuyNumRec()

--
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