From 2930bdc1878ec66d0db331aad05d70562baa351d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 二月 2024 10:28:07 +0800
Subject: [PATCH] 10133 【后端】境界修改
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py | 272 +++++++++++++++++++++++++++++++++++++++++++++--------
1 files changed, 228 insertions(+), 44 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py
index 64beb6f..b1c451b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py
@@ -25,6 +25,7 @@
import PlayerCompensation
import PlayerDBGSEvent
import ChPyNetSendPack
+import DataRecordPack
import NetPackCommon
import IpyGameDataPY
import PyGameData
@@ -102,9 +103,71 @@
def GetArenaBillLV(billData): return billData.GetValue2()
def SetArenaBillLV(billData, lv): billData.SetValue2(lv)
def GetArenaBillScore(billData): return billData.GetCmpValue()
-def GetArenaBillFightPower(billData): return billData.GetCmpValue2()
-def SetArenaBillFightPower(billData, fightPower): billData.SetCmpValue2(fightPower)
-
+def SetArenaBillScore(billData, score): return billData.SetCmpValue(score)
+def GetArenaBillFightPower(billData): return billData.GetCmpValue2() * ShareDefine.Def_PerPointValue + billData.GetCmpValue3()
+def SetArenaBillFightPower(billData, fightPower):
+ billData.SetCmpValue2(fightPower / ShareDefine.Def_PerPointValue)
+ billData.SetCmpValue3(fightPower % ShareDefine.Def_PerPointValue)
+ return
+
+def RepairArenaBillboardFightPower():
+ ## 修正竞技场榜单的战力数据,支持20亿,bt3_1.100.1 下次大版本更新后可删除
+
+ repairStateKey = "RepairArenaBillboardFightPower"
+ repairState = PlayerDBGSEvent.GetDBGSTrig_ByKey(repairStateKey)
+ if repairState:
+ GameWorld.DebugLog("=== 已经修正竞技场榜单数据 ===")
+ return
+
+ GameWorld.Log("=== 修正竞技场榜单数据 Start ===")
+
+ worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ArenaWorldLV, worldLV)
+ GameWorld.Log(" SetDBGSTrig_ByKey %s=%s" % (PlayerDBGSEvent.Def_ArenaWorldLV, worldLV))
+
+ robotMaxCount = IpyGameDataPY.GetFuncCfg("ArenaRobot", 1)
+ __RandRobotLVList(robotMaxCount)
+ GameWorld.Log(" PyGameData.g_arenaRobotLVList len=%s, %s" % (len(PyGameData.g_arenaRobotLVList), PyGameData.g_arenaRobotLVList))
+
+ billBoard = GameWorld.GetBillboard().FindBillboard(ShareDefine.Def_BT_Arena)
+ if not billBoard:
+ return
+
+ for index in xrange(billBoard.GetCount()):
+
+ order = index + 1
+ billBoardData = billBoard.At(index)
+ if not billBoardData:
+ continue
+
+ playerID = billBoardData.GetID()
+ fightPower = billBoardData.GetCmpValue2() # 旧战力只存在比较值2
+
+ if playerID <= MaxRobotID:
+ curLV = GetArenaBillLV(billBoardData)
+ updLV = curLV
+ if index < len(PyGameData.g_arenaRobotLVList):
+ updLV = PyGameData.g_arenaRobotLVList[index]
+ GameWorld.Log(" 修正机器人等级: order=%s,playerID=%s,curLV=%s,updLV=%s"
+ % (order, playerID, curLV, updLV))
+ SetArenaBillLV(billBoardData, updLV)
+ SetArenaBillFightPower(billBoardData, 0)
+ continue
+
+ curCache = PlayerViewCache.FindViewCache(playerID)
+ if curCache:
+ cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
+ fightPower = cacheDict["FightPower"]
+
+ SetArenaBillFightPower(billBoardData, fightPower)
+ GameWorld.Log(" 修正真玩家战力: order=%s,playerID=%s,fightPower=%s,cmpValue2=%s,cmpValue3=%s"
+ % (order, playerID, fightPower, billBoardData.GetCmpValue2(), billBoardData.GetCmpValue3()))
+
+ billBoard.Sort()
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(repairStateKey, 1)
+ GameWorld.Log("=== 修正竞技场榜单的战力数据 OK ===")
+ return
+
def OnServerStart():
universalRecMgr = GameWorld.GetUniversalRecMgr()
recDataList = universalRecMgr.GetTypeList(Def_RecType_ArenaBattleRecord)
@@ -148,8 +211,11 @@
if billBoard.GetCount() > 0:
robotMaxCount = IpyGameDataPY.GetFuncCfg("ArenaRobot", 1)
PlayerBillboard.UpdateBillboardMaxCount(ShareDefine.Def_BT_Arena, robotMaxCount)
+ __RandRobotLVList(robotMaxCount)
else:
__ResetArenaRobotBillboard()
+
+ RepairArenaBillboardFightPower()
return
def OnServerClose():
@@ -270,6 +336,7 @@
# 删除对战记录
GameWorld.GetUniversalRecMgr().Delete(Def_RecType_ArenaBattleRecord)
PyGameData.g_arenaPlayerBattleRecDict = {}
+ PyGameData.g_arenaPlayerMatchDict = {}
# 更新新赛季信息
if openServerDay <= customMaxServerDay and OSSeasonState == 0:
@@ -293,6 +360,11 @@
robotMaxCount = IpyGameDataPY.GetFuncCfg("ArenaRobot", 1)
GameWorld.Log(" 重置初始化竞技场机器人榜单! robotMaxCount=%s" % robotMaxCount)
PlayerBillboard.UpdateBillboardMaxCount(ShareDefine.Def_BT_Arena, robotMaxCount)
+
+ PyGameData.g_arenaRobotLVList = []
+ worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ArenaWorldLV, worldLV)
+ GameWorld.Log(" worldLV=%s" % worldLV)
# 获取机器人随机等级、积分列表
robotLVList = __RandRobotLVList(robotMaxCount)
@@ -318,8 +390,9 @@
value1 = robotRealmLV
value2 = robotLV
cmpValue = robotScore
- cmpValue2 = robotFightPower
- PlayerBillboard.UpdatePlayerBillboard(robotID, robotName, opInfo, ShareDefine.Def_BT_Arena, type2, value1, value2, cmpValue, autoSort=False, cmpValue2=cmpValue2)
+ cmpValue2 = robotFightPower / ShareDefine.Def_PerPointValue
+ cmpValue3 = robotFightPower % ShareDefine.Def_PerPointValue
+ PlayerBillboard.UpdatePlayerBillboard(robotID, robotName, opInfo, ShareDefine.Def_BT_Arena, type2, value1, value2, cmpValue, autoSort=False, cmpValue2=cmpValue2, cmpValue3=cmpValue3)
billBoard.Sort()
return
@@ -369,11 +442,13 @@
lvList[0] = robotMinLV
lvList[-1] = robotMaxLV
+ PyGameData.g_arenaRobotLVList = sorted(lvList, reverse=True)
return lvList
def __GetRobotLVRange():
## 获取赛季机器人等级范围
- worldLV = max(1, PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv))
+ worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ArenaWorldLV)
+ worldLV = max(1, worldLV)
ipyDataMgr = IpyGameDataPY.IPY_Data()
maxCnt = ipyDataMgr.GetWorldLVCount()
worldLVTime = 0
@@ -503,8 +578,11 @@
# 其他的获得保底奖励
orderPlayerIDList = orderPlayerIDDict.keys()
floorPlayerIDList = []
- for playerID in PyGameData.g_arenaPlayerBattleRecDict.keys():
+ for playerID, battleRecList in PyGameData.g_arenaPlayerBattleRecDict.items():
if playerID in orderPlayerIDList:
+ continue
+ if not battleRecList:
+ #GameWorld.DebugLog("没有对战记录的不发! ", playerID)
continue
floorPlayerIDList.append(playerID)
PlayerCompensation.SendMailByKey("ArenaFloorAward%s" % awardType, [playerID], floorAwardList)
@@ -523,7 +601,7 @@
# 匹配刷新
if cmd == "MatchRefresh":
- __DoArenaMatchRefresh(curPlayer, cmdDict["isRefresh"], cmdDict["playerLV"], cmdDict["playerScore"])
+ __DoArenaMatchRefresh(curPlayer, cmdDict["isRefresh"], cmdDict["playerLV"], cmdDict["playerScore"], cmdDict.get("gmMatchIDList"))
# 对战结算
elif cmd == "BattleResult":
@@ -531,7 +609,7 @@
return msgList + [retDict]
-def __DoArenaMatchRefresh(curPlayer, isRefresh, playerLV, playerScore):
+def __DoArenaMatchRefresh(curPlayer, isRefresh, playerLV, playerScore, gmMatchIDList=None):
## 玩家刷新匹配对手
playerID = curPlayer.GetPlayerID()
@@ -565,13 +643,13 @@
playerOrder = maxOrder + 1
GameWorld.DebugLog(" maxOrder=%s,playerOrder=%s" % (maxOrder, playerOrder), playerID)
-
+ highRandOrder, lowRandOrder = IpyGameDataPY.GetFuncEvalCfg("ArenaMatch", 5) # 前X名匹配比自己高名次时直接随机
matchOrderList = [] # 匹配到的名次
# 非第一名的匹配比自身名次高的
if playerOrder > 1 and higherOrderPerList:
higherOrderCount = playerOrder - 1 # 比玩家高的名次的个数
# 小于10个的直接纯随机
- if 0 < higherOrderCount < 10:
+ if 0 < higherOrderCount < highRandOrder:
randOrderList = range(1, playerOrder)
random.shuffle(randOrderList)
matchOrderList.extend(randOrderList[:len(higherOrderPerList)])
@@ -579,7 +657,7 @@
% (higherOrderCount, randOrderList, matchOrderList), playerID)
# 按比例划分
- elif higherOrderCount >= 10:
+ elif higherOrderCount >= highRandOrder:
randMaxOrder = playerOrder - 1
for per in higherOrderPerList:
per = min(per, 100) # 最多到100
@@ -602,7 +680,7 @@
if 1 <= playerOrder < maxOrder and lowerOrderPerList:
lowerOrderCount = maxOrder - playerOrder # 比玩家低的名次的个数
# 小于10个的直接纯随机
- if 0 < lowerOrderCount < 10:
+ if 0 < lowerOrderCount < lowRandOrder:
randOrderList = range(playerOrder + 1, maxOrder + 1)
random.shuffle(randOrderList)
matchOrderList.extend(randOrderList[:len(lowerOrderPerList)])
@@ -610,7 +688,7 @@
% (lowerOrderCount, randOrderList, matchOrderList), playerID)
# 按比例划分
- elif lowerOrderCount >= 10:
+ elif lowerOrderCount >= lowRandOrder:
randMinOrder = playerOrder + 1
for per in lowerOrderPerList:
per = min(per, 100) # 最多到100
@@ -640,17 +718,44 @@
% (higherLackCount, randOrderMin, randOrderMax, randOrder, matchOrderList), playerID)
matchOrderList.sort()
+ # GM指定匹配测试
+ if gmMatchIDList != None and curPlayer.GetGMLevel():
+ gmMatchOrderList = []
+ for gmMatchID in gmMatchIDList:
+ if gmMatchID == playerID:
+ GameWorld.DebugAnswer(curPlayer, "目标ID不能是自己!无法匹配!%s" % gmMatchID)
+ continue
+ gmMatchOrder = billBoard.IndexOfByID(gmMatchID) + 1
+ if gmMatchOrder <= 0:
+ GameWorld.DebugAnswer(curPlayer, "目标ID不在榜单上!无法匹配!%s" % gmMatchID)
+ continue
+ if gmMatchOrder in matchOrderList:
+ continue
+ gmMatchOrderList.append(gmMatchOrder)
+ GameWorld.DebugAnswer(curPlayer, "指定匹配ID(%s),order(%s)" % (gmMatchID, gmMatchOrder))
+
+ GameWorld.DebugLog("matchOrderList=%s,needMatchCount=%s" % (str(matchOrderList), needMatchCount))
+ if matchOrderList:
+ matchOrderList = matchOrderList[:needMatchCount - len(gmMatchOrderList)]
+ matchOrderList += gmMatchOrderList
+ matchOrderList.sort()
+
+ matchRobotRate = IpyGameDataPY.GetFuncCfg("ArenaMatch", 4) # 每次可直接匹配一个机器人概率
+ if matchRobotRate and matchOrderList and len(matchOrderList) >= needMatchCount and GameWorld.CanHappen(matchRobotRate, 100):
+ popOrder = matchOrderList.pop(-1) # 去掉最后一个
+ GameWorld.DebugLog(" 概率匹配到一个机器人,去掉最后一个! matchRobotRate=%s,popOrder=%s" % (matchRobotRate, popOrder), playerID)
+
GameWorld.DebugLog(" 最终匹配到的名次列表: matchOrderList=%s" % matchOrderList, playerID)
# 随机机器人备用信息
- openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
+ openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
- randRobotLVPerRange = IpyGameDataPY.GetFuncEvalCfg("ArenaMatch", 3)
- minLV, maxLV = IpyGameDataPY.GetFuncEvalCfg("ArenaRobot", 2) # 机器人最小、最大等级
- randMinLV = min(minLV, int(playerLV * randRobotLVPerRange[0] / 100.0))
- randMaxLV = min(maxLV, int(playerLV * randRobotLVPerRange[1] / 100.0))
+ minLV, _ = IpyGameDataPY.GetFuncEvalCfg("ArenaRobot", 2) # 机器人最小、最大等级
+ randMinLV, randMaxLV = minLV - 10, minLV
+ #randMinLV = min(minLV, int(playerLV * randRobotLVPerRange[0] / 100.0))
+ #randMaxLV = min(maxLV, int(playerLV * randRobotLVPerRange[1] / 100.0))
- randRobotScorePerRange = IpyGameDataPY.GetFuncEvalCfg("ArenaMatch", 4)
+ randRobotScorePerRange = IpyGameDataPY.GetFuncEvalCfg("ArenaMatch", 3)
randMinScore = int(playerScore * randRobotScorePerRange[0] / 100.0)
randMaxScore = int(playerScore * randRobotScorePerRange[1] / 100.0)
@@ -690,6 +795,10 @@
SetArenaBillRealmLV(billData, cacheDict["RealmLV"])
SetArenaBillLV(billData, cacheDict["LV"])
SetArenaBillFightPower(billData, cacheDict["FightPower"])
+ else:
+ if matchIndex < len(PyGameData.g_arenaRobotLVList):
+ robotLV = PyGameData.g_arenaRobotLVList[matchIndex] # 同步更新机器人榜单变化等级
+ SetArenaBillLV(billData, robotLV)
matchPlayer.tagLV = GetArenaBillLV(billData)
matchPlayer.tagJob = GetArenaBillJob(billData)
@@ -731,10 +840,16 @@
curCache = PlayerViewCache.FindViewCache(matchInfo.PlayerID)
if curCache:
cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
+ fightPower = cacheDict["FightPower"]
+ matchInfo.LV = cacheDict["LV"]
matchInfo.PlayerName = cacheDict["Name"]
matchInfo.RealmLV = cacheDict["RealmLV"]
- matchInfo.FightPower = cacheDict["FightPower"]
-
+ matchInfo.FightPower = fightPower % ShareDefine.Def_PerPointValue
+ matchInfo.FightPowerEx = fightPower / ShareDefine.Def_PerPointValue
+ else:
+ # 此处机器人的暂忽略等级变化的同步,仅在刷新、更新积分时同步,此处省略查询机器人所属榜单排名
+ pass
+
clientPack.MatchList.append(matchInfo)
clientPack.MatchCount = len(clientPack.MatchList)
NetPackCommon.SendFakePack(curPlayer, clientPack)
@@ -746,6 +861,7 @@
retDict = {}
retDict.update(cmdDict)
+ accID = curPlayer.GetAccID()
playerID = curPlayer.GetPlayerID()
GameWorld.DebugLog("竞技场玩家战斗结果: %s" % str(cmdDict), playerID)
@@ -770,6 +886,7 @@
curScore = playerScore
isFindTag = False
tagLV, tagJob, tagScore = 0, 0, 0
+ tagRealmLV, tagFightPower, tagAccID = 0, 0, "" # 机器人无值
# 先找匹配列表
matchList = PyGameData.g_arenaPlayerMatchDict.get(playerID, [])
@@ -816,45 +933,67 @@
opInfo = ""
# 结算自己
- addScore = __CalcBattleAddScore(curScore, tagScore, isWin)
+ addScore = __CalcBattleAddScore(playerID, curScore, tagScore, isWin)
updScore = max(0, playerScore + addScore)
- GameWorld.DebugLog(" 更新自身积分: addScore=%s,updScore=%s" % (addScore, updScore), playerID)
curOrder = billBoard.IndexOfByID(playerID) + 1 # 更新前获取名次
+ cmpValue2 = fightPower / ShareDefine.Def_PerPointValue
+ cmpValue3 = fightPower % ShareDefine.Def_PerPointValue
PlayerBillboard.UpdatePlayerBillboard(playerID, playerName, opInfo, ShareDefine.Def_BT_Arena, playerJob,
- realmLV, playerLV, updScore, autoSort=False, cmpValue2=fightPower)
+ realmLV, playerLV, updScore, autoSort=False, cmpValue2=cmpValue2, cmpValue3=cmpValue3)
awardItemList = []
if isWin:
randItemList = IpyGameDataPY.GetFuncEvalCfg("ArenaBattleAward", 3)
awardItemInfo = GameWorld.GetResultByRandomList(randItemList)
if awardItemInfo:
- awardItemList.append(awardItemInfo)
-
+ awardItemList.append(awardItemInfo[:3])
+ isWorldNotify = awardItemInfo[3] if len(awardItemInfo) > 3 else 0
+ if isWorldNotify:
+ PlayerControl.WorldNotify(0, "ArenaWinerItem", [curPlayer.GetName(), awardItemInfo[0], "", awardItemInfo[1]])
+
+ tagAddScore = __CalcBattleAddScore(tagPlayerID, tagScore, curScore, not isWin)
+ updTagScore = max(0, tagScore + tagAddScore)
# 结算对手,仅玩家时结算,机器人不处理
if tagPlayerID > MaxRobotID:
- tagAddScore = __CalcBattleAddScore(tagScore, curScore, not isWin)
- updTagScore = max(0, tagScore + tagAddScore)
- GameWorld.DebugLog(" 更新对手积分: tagAddScore=%s,updTagScore=%s" % (tagAddScore, updTagScore), playerID)
tagCache = PlayerViewCache.FindViewCache(tagPlayerID)
if tagCache:
cacheDict = PlayerViewCache.GetCachePropDataDict(tagCache)
tagOpInfo = ""
+ tagLV = cacheDict["LV"]
tagPlayerName = cacheDict["Name"]
tagRealmLV = cacheDict["RealmLV"]
tagFightPower = cacheDict["FightPower"]
+ tagAccID = cacheDict["AccID"]
+ tagCmpValue2 = tagFightPower / ShareDefine.Def_PerPointValue
+ tagCmpValue3 = tagFightPower % ShareDefine.Def_PerPointValue
PlayerBillboard.UpdatePlayerBillboard(tagPlayerID, tagPlayerName, tagOpInfo, ShareDefine.Def_BT_Arena, tagJob,
- tagRealmLV, tagLV, updTagScore, autoSort=False, cmpValue2=tagFightPower)
+ tagRealmLV, tagLV, updTagScore, autoSort=False, cmpValue2=tagCmpValue2, cmpValue3=tagCmpValue3)
else:
- updTagScore = tagScore
- GameWorld.DebugLog(" 机器人对手,积分不变!updTagScore=%s" % updTagScore, playerID)
-
+ robotBillboardData = billBoard.FindByID(tagPlayerID)
+ if robotBillboardData:
+ SetArenaBillScore(robotBillboardData, updTagScore)
+
# 都更新完后排序一次
billBoard.Sort()
updOrder = billBoard.IndexOfByID(playerID) + 1 # 取最新名次
+ GameWorld.DebugLog(" 更新自身积分: addScore=%s,updScore=%s,curOrder=%s,updOrder=%s" % (addScore, updScore, curOrder, updOrder), playerID)
+ GameWorld.DebugLog(" 更新对手积分: tagPlayerID=%s,tagAddScore=%s,updTagScore=%s" % (tagPlayerID, tagAddScore, updTagScore), playerID)
retDict.update({"addScore":addScore, "updScore":updScore, "curOrder":curOrder, "updOrder":updOrder,
"awardItemList":awardItemList, "isOK":True})
+ if tagPlayerID <= MaxRobotID:
+ tagUpdOrder = billBoard.IndexOfByID(tagPlayerID) + 1 # 取最新名次
+ tagOrderIndex = tagUpdOrder - 1
+ if tagUpdOrder >= 1 and tagOrderIndex < len(PyGameData.g_arenaRobotLVList) and tagOrderIndex < billBoard.GetCount():
+ GameWorld.DebugLog(" PyGameData.g_arenaRobotLVList=%s" % PyGameData.g_arenaRobotLVList, playerID)
+ updRobotLV = PyGameData.g_arenaRobotLVList[tagOrderIndex]
+ robotBillboardData = billBoard.At(tagOrderIndex)
+ SetArenaBillLV(robotBillboardData, updRobotLV)
+ GameWorld.DebugLog(" 机器人在榜上,更新等级信息! tagPlayerID=%s,tagUpdOrder=%s,updRobotLV=%s" % (tagPlayerID, tagUpdOrder, updRobotLV), playerID)
+ else:
+ GameWorld.DebugLog(" 机器人不在榜上,不更新等级信息! tagPlayerID=%s" % tagPlayerID, playerID)
+
battleRecMaxCount = min(MaxBattleRecCount, IpyGameDataPY.GetFuncCfg("ArenaSet", 4))
# 插入对战记录
@@ -900,6 +1039,11 @@
# 对战结束,最后免费刷新一次匹配列表
__DoArenaMatchRefresh(curPlayer, True, playerLV, updScore)
+
+ drDict = {"AccID":accID, "PlayerID":playerID, "playerLV":playerLV, "realmLV":realmLV, "fightPower":fightPower, "curScore":[curScore, addScore, updScore],
+ "TagAccID":tagAccID, "TagPlayerID":tagPlayerID, "tagLV":tagLV, "tagRealmLV":tagRealmLV, "tagFightPower":tagFightPower,
+ "tagScore":[tagScore, tagAddScore, updTagScore], "isWin":isWin}
+ DataRecordPack.SendEventPack("ArenaBattleResult", drDict)
return retDict
def __SyncPlayerBechallengedUpdScore(curPlayer, updScore):
@@ -912,26 +1056,28 @@
cmdStr, len(cmdStr), curPlayer.GetRouteServerIndex())
return
-def __CalcBattleAddScore(curScore, tagScore, isWin):
+def __CalcBattleAddScore(playerID, curScore, tagScore, isWin):
## 计算对战增加积分
diffScore = curScore - tagScore # 积分差,有正负
calcScoreFormatDict = IpyGameDataPY.GetFuncEvalCfg("ArenaBattleAward", 1) if isWin else IpyGameDataPY.GetFuncEvalCfg("ArenaBattleAward", 2)
scoreKeyList = calcScoreFormatDict.keys()
scoreKeyList.sort()
- calcKey = ""
+ calcKey = None
for scoreKey in scoreKeyList:
if diffScore <= scoreKey:
calcKey = scoreKey
break
- if not calcKey:
+ if calcKey == None:
+ GameWorld.ErrLog(" 计算得分公式: playerID=%s,diffScore=%s,scoreKeyList=%s,isWin=%s 找不到对应key公式"
+ % (playerID, diffScore, scoreKeyList, isWin))
return 0
compileKey = "ArenaBattleScore_%s_%s" % (int(isWin), str(calcKey))
formatStr = calcScoreFormatDict[calcKey]
addScore = eval(FormulaControl.GetCompileFormula(compileKey, formatStr))
- GameWorld.DebugLog(" 计算得分公式: diffScore=%s,isWin=%s,compileKey=%s,formatStr=%s,addScore=%s"
- % (diffScore, isWin, compileKey, formatStr, addScore))
+ GameWorld.DebugLog(" 计算得分公式: playerID=%s,diffScore=%s,scoreKeyList=%s,isWin=%s,compileKey=%s,formatStr=%s,addScore=%s"
+ % (playerID, diffScore, scoreKeyList, isWin, compileKey, formatStr, addScore))
return addScore
#// A9 A8 查看竞技场对战记录 #tagCGQueryArenaBattleRecord
@@ -961,6 +1107,7 @@
recInfo.PlayerID = battleRec.tagPlayerID
recInfo.Job = battleRec.tagJob
recInfo.LV = battleRec.tagLV
+ recInfo.Score = battleRec.tagScore
recInfo.AddScore = str(battleRec.addScore)
recInfo.AddScoreLen = len(recInfo.AddScore)
recInfo.IsWin = battleRec.isWin
@@ -970,9 +1117,12 @@
curCache = PlayerViewCache.FindViewCache(recInfo.PlayerID)
if curCache:
cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
+ fightPower = cacheDict["FightPower"]
+ recInfo.LV = cacheDict["LV"]
recInfo.PlayerName = cacheDict["Name"]
recInfo.RealmLV = cacheDict["RealmLV"]
- recInfo.FightPower = cacheDict["FightPower"]
+ recInfo.FightPower = fightPower % ShareDefine.Def_PerPointValue
+ recInfo.FightPowerEx = fightPower / ShareDefine.Def_PerPointValue
clientPack.BattleRecordList.append(recInfo)
@@ -980,7 +1130,41 @@
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
-
-
-
-
+#// A9 A5 查看竞技场对战玩家最新信息 #tagCGQueryArenaBattlePlayer
+#
+#struct tagCGQueryArenaBattlePlayer
+#{
+# tagHead Head;
+# DWORD PlayerID; //目标玩家ID,仅支持查真实玩家
+#};
+def OnQueryArenaBattlePlayer(index, clientData, tick):
+
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ if not curPlayer:
+ return
+
+ tagPlayerID = clientData.PlayerID
+ tagBattleRecList = GetPlayerArenaBattleRecList(tagPlayerID)
+ if not tagBattleRecList:
+ GameWorld.ErrLog("竞技场玩家无对战记录,无法查询最新数据! tagPlayerID=%s" % tagPlayerID, curPlayer.GetPlayerID())
+ return
+ tagBattleRec = tagBattleRecList[-1] # 取最后一条为最新数据
+ tagScore = tagBattleRec.updScore
+
+ clientPack = ChPyNetSendPack.tagGCArenaBattlePlayerInfo()
+ clientPack.PlayerID = tagPlayerID
+ clientPack.Score = tagScore
+
+ curCache = PlayerViewCache.FindViewCache(tagPlayerID)
+ if curCache:
+ cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
+ fightPower = cacheDict["FightPower"]
+ clientPack.LV = cacheDict["LV"]
+ clientPack.Job = cacheDict["Job"]
+ clientPack.PlayerName = cacheDict["Name"]
+ clientPack.RealmLV = cacheDict["RealmLV"]
+ clientPack.FightPower = fightPower % ShareDefine.Def_PerPointValue
+ clientPack.FightPowerEx = fightPower / ShareDefine.Def_PerPointValue
+
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ return
--
Gitblit v1.8.0