From 2941a7635bb04ca59afa820b51a23aca9dc70eb9 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 29 十月 2019 11:59:23 +0800 Subject: [PATCH] 4610 【恺英】【bug】脱机上线报错 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py | 219 ++++++++++++++++++++++++++++++++++++++++++++++++++---- 1 files changed, 203 insertions(+), 16 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py index 9b62c48..57fd24b 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py @@ -58,6 +58,7 @@ self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成 self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成 self.seasonID = 0 # 赛季ID + self.notifyMatchRobotTick = 0 # 通知匹配到机器人的tick return def GetDRInfo(self): @@ -241,14 +242,16 @@ return maxCount = min(2000, maxCount) upBillboardList = [] - if winner.danLV >= danLVLimit: - upBillboardList.append(winner) - else: - GameWorld.DebugLog(" 段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID) - if loser.danLV >= danLVLimit: - upBillboardList.append(loser) - else: - GameWorld.DebugLog(" 段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID) + if winner: + if winner.danLV >= danLVLimit: + upBillboardList.append(winner) + else: + GameWorld.DebugLog(" 段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID) + if loser: + if loser.danLV >= danLVLimit: + upBillboardList.append(loser) + else: + GameWorld.DebugLog(" 段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID) if not upBillboardList: return @@ -668,6 +671,7 @@ if not preState and isOpen: PyGameData.g_crossPKPlayerDict = {} PyGameData.g_crossPKZoneMatchPlayerDict = {} + PyGameData.g_crossPKZoneMatchRobotPlayerDict = {} PyGameData.g_crossPKRoomDict = {} GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!") @@ -886,15 +890,20 @@ pkScore = playerInfoDict["pkScore"] # 当前积分 danLV = playerInfoDict["danLV"] # 当前段位 cWinCount = playerInfoDict["cWinCount"] # 连胜次数 + cLoseCount = playerInfoDict["cLoseCount"] # 连败次数 ondayScore = playerInfoDict["ondayScore"] # 过天时的积分 + if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict: + GameWorld.Log("玩家已匹配机器人,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID)) + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID]) + return zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, []) if playerID in zoneMatchPlayerList: - GameWorld.Log("玩家正在匹配中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID)) + GameWorld.Log("玩家正在匹配中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID)) CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID]) return if playerID in PyGameData.g_crossPKPlayerDict: - GameWorld.Log("玩家正在战斗中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID)) + GameWorld.Log("玩家正在战斗中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID)) CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID]) return @@ -916,16 +925,76 @@ pkPlayer.serverGroupID = serverGroupID pkPlayer.pkZoneID = pkZoneID pkPlayer.seasonID = seasonID + + # 判断是否匹配机器人 + matchRobotRate = 0 + danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV) + if danIpyData: + matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount + if matchRobotRate and GameWorld.CanHappen(matchRobotRate, 100): + pkPlayer.notifyMatchRobotTick = tick + random.randint(3, 5) * 1000 + PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer + GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s" + % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount)) + GameWorld.DebugLog(" 本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID) + #这里优化下暂通知开始匹配,实际匹配到机器人做延迟通知 + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID]) + return + PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer # 加入赛区匹配列表 zoneMatchPlayerList.append(playerID) PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList - GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s" - % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList))) + GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,cLoseCount=%s,概率=%s,len(zoneMatchPlayerList)=%s" + % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, cLoseCount, matchRobotRate, len(zoneMatchPlayerList))) CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID]) + return + +def __DelayNotifyMatchRobot(tick): + ## 做体验,延迟通知匹配到机器人 + for playerID, pkPlayer in PyGameData.g_crossPKZoneMatchRobotPlayerDict.items(): + if pkPlayer.notifyMatchRobotTick == -1: + #GameWorld.DebugLog("已通知过玩家匹配到机器人", playerID) + continue + if tick < pkPlayer.notifyMatchRobotTick: + continue + pkPlayer.notifyMatchRobotTick = -1 + serverGroupID = pkPlayer.serverGroupID + GameWorld.DebugLog("延迟通知玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID) + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID]) + + return + +def __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick): + ## 超时很久很久的玩家系统匹配机器人 + if not matchPlayerIDList: + return + + matchRobotTimeoutInfo = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 1) + if len(matchRobotTimeoutInfo) != 2: + return + matchRobotTick = random.randint(matchRobotTimeoutInfo[0], matchRobotTimeoutInfo[1]) * 1000 # 超时匹配机器人时间tick + + for i, matchPlayer in enumerate(matchTickSortList): + + playerID = matchPlayer.playerID + if playerID not in matchPlayerIDList: + continue + + if tick - matchPlayer.matchTick < matchRobotTick: + #GameWorld.DebugLog(" i=%s,玩家未满足超时匹配机器人时间条件!" % (i)) + break + + matchPlayerIDList.remove(playerID) # 这个列表为分区对应匹配中的玩家列表 PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] + + PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = matchPlayer + matchPlayer.notifyMatchRobotTick = -1 + serverGroupID = matchPlayer.serverGroupID + GameWorld.DebugLog("直接通知超时玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID) + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID]) return def ClientServerMsg_PKCancel(playerInfoDict, tick): @@ -1128,6 +1197,8 @@ return GameWorld.GetGameWorld().SetDict(processTickKey, tick) + # 延迟通知匹配到机器人的 + __DelayNotifyMatchRobot(tick) # 处理超时的房间 __DoCheckRoomTimeout(tick) # 通知已准备好的房间玩家可进入跨服 @@ -1138,10 +1209,13 @@ # 每个赛区单独匹配 for pkZoneID, matchPlayerIDList in PyGameData.g_crossPKZoneMatchPlayerDict.items(): - matchPlayerCount = len(matchPlayerIDList) - if matchPlayerCount < 2: - #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount)) + if not matchPlayerIDList: + #GameWorld.Log("没有玩家匹配PK,不处理!pkZoneID=%s" % (pkZoneID)) continue + matchPlayerCount = len(matchPlayerIDList) +# if matchPlayerCount < 2: +# #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount)) +# continue GameWorld.DebugLog("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount)) @@ -1169,6 +1243,8 @@ GameWorld.DebugLog("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList)) #GameWorld.DebugLog("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys()) #GameWorld.DebugLog("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID]) + + __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick) return @@ -1606,6 +1682,107 @@ DR_CrossReamlPK("PKOverRoom", dataDict) return +def UpdatePKPlayerScore(roomID, pkPlayer, isWin): + ## 更新PK玩家积分 + + playerID = pkPlayer.playerID + cWinCount = pkPlayer.cWinCount + pkScore = pkPlayer.pkScore + danLV = pkPlayer.danLV + dayScore = max(0, pkScore - pkPlayer.ondayScore)# 今日已获得积分,正积分 + + GameWorld.DebugLog("roomID=%s,playerID=%s,isWin=%s,dayScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" + % (roomID, playerID, isWin, dayScore, pkScore, danLV, cWinCount)) + + pkDanIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV) + if not pkDanIpyData: + GameWorld.ErrLog("跨服PK房间段位数据异常! roomID=%s,playerID=%s,danLV=%s" % (roomID, playerID, danLV)) + + baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分 + wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0 + lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0 + wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分 + lExScore = 0 + + if isWin: + addScore = wBaseScore + wExScore + pkPlayer.cWinCount += 1 + else: + addScore = lBaseScore + lExScore + pkPlayer.cWinCount = 0 + + dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制 + if dayMaxScore and addScore: + addScore = min(dayMaxScore - dayScore, addScore) + pkPlayer.pkScore += addScore + + if pkDanIpyData and pkDanIpyData.GetLVUpScore() and pkPlayer.pkScore >= pkDanIpyData.GetLVUpScore(): + pkPlayer.danLV += 1 + + return addScore + +def ClientServerMsg_PKRobotOver(serverGroupID, playerInfoDict, tick): + ## 收到子服同步的PK机器人结算 + + if not GameWorld.IsCrossServer(): + GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!") + return + + playerID = playerInfoDict["playerID"] # 角色ID + isWinner = playerInfoDict["isWinner"] # 是否获胜 + + if playerID not in PyGameData.g_crossPKZoneMatchRobotPlayerDict: + GameWorld.DebugLog("玩家没有匹配到机器人,无法结算PK机器人奖励!", playerID) + return + pkPlayer = PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID) + if playerID in PyGameData.g_crossPKPlayerDict: + PyGameData.g_crossPKPlayerDict.pop(playerID) + zoneID = pkPlayer.pkZoneID + seasonID = pkPlayer.seasonID + + GameWorld.Log("机器人跨服PK结算: isWinner=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s" + % (isWinner, zoneID, seasonID, pkPlayer.pkScore, pkPlayer.danLV, pkPlayer.cWinCount), playerID) + + roomID = 0 + addScore = UpdatePKPlayerScore(roomID, pkPlayer, isWinner) + pkScore = pkPlayer.pkScore + danLV = pkPlayer.danLV + cWinCount = pkPlayer.cWinCount + + GameWorld.Log(" 更新: addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" % (addScore,pkScore, danLV, cWinCount), playerID) + + if isWinner: + winner, loser = pkPlayer, None + else: + winner, loser = None, pkPlayer + + # 更新排行榜 + UpdateCrossPKBillboard(zoneID, seasonID, winner, loser) + + # PK机器人默认结果数据 + overType = 0 + roundWinnerIDList = [] + notifyState = False + winnerID = winner.playerID if winner else 0 + tagPlayerID = 0 + tagPlayerName = "" + + timeStr = GameWorld.GetCurrentDataTimeStr() + playerOverDict = {} + playerOverDict[playerID] = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \ + + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState] + + serverGroupIDList = [pkPlayer.serverGroupID] + GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" + % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList)) + # 同步子服 + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList) + + # 记录流向 + dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()} + DR_CrossReamlPK("PKOverRobot", dataDict) + return + ##================================== 以下是子服逻辑 ========================================== def OnGameServerInitOK(): @@ -1720,14 +1897,22 @@ if not curPlayer: return + if not result: + return + if result == -2: PlayerControl.NotifyCode(curPlayer, "CrossMatching17") return + startMatchPack = ChPyNetSendPack.tagGCCrossRealmPKStartMatch() + if result == 1: SetIsCrossPKMatching(curPlayer, 1) - NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagGCCrossRealmPKStartMatch()) + startMatchPack.IsRobot = 0 + elif result == 2: + startMatchPack.IsRobot = 1 + NetPackCommon.SendFakePack(curPlayer, startMatchPack) return ## 跨服匹配状态 @@ -1911,6 +2096,8 @@ sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState] player = GameWorld.GetPlayerManager().FindPlayerByID(playerID) + if not player: + CrossRealmPlayer.DoOfflinePlayerExitCrossServer(playerID) if not player or PlayerControl.GetIsTJG(player): GameWorld.DebugLog(" 玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID)) overInfoData = PyGameDataStruct.tagDBCrossPKUnNotifyOverInfo() -- Gitblit v1.8.0