From 2941a7635bb04ca59afa820b51a23aca9dc70eb9 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 29 十月 2019 11:59:23 +0800 Subject: [PATCH] 4610 【恺英】【bug】脱机上线报错 --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py | 23 ++++++++++++++++++++--- 1 files changed, 20 insertions(+), 3 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py index e52e73f..d67cf3f 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py @@ -130,6 +130,15 @@ content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False)) return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource) +def CrossServerMsg_SendMail(msgData): + ## 收到跨服服务器同步的发送邮件 + mailTypeKey = msgData["MailTypeKey"] + playerIDList = msgData["Player"] + addItemList = msgData.get("Item", []) + paramList = msgData.get("Param", []) + SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList) + return + # 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改 ## 功能发放物品补偿/奖励邮件 # @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...] @@ -264,7 +273,7 @@ compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV, "Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver, - "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, + "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, "OnlyServerID":compensation.ServerID, "CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList} return compensationDict @@ -608,6 +617,11 @@ SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState) continue + if curRequire.ServerID and curRequire.ServerID != GameWorld.GetPlayerServerID(curPlayer): + # 指定服务器邮件 + SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState) + continue + #可以用的奖励 if Enable_State != curState: SetPrizeState(curPlayerID, curRequire.GUID, Enable_State, readState) @@ -760,8 +774,11 @@ # @return None def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, curEntireRequire): - Text, gold, goldPaper, silver, moneySource, createTime = curEntireRequire.Text, curEntireRequire.Gold, \ - curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.Type, curEntireRequire.CreateTime + Text, gold, goldPaper, silver, createTime = curEntireRequire.Text, curEntireRequire.Gold, \ + curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.CreateTime + # 全服邮件没有 Type 字段 + moneySource = curEntireRequire.Type if compensationType == Personal_CompensationType else 0 + sendPack = ChGameToMapPyPack.tagGMRequestCompensationResult() sendPack.PlayerID = curPlayer.GetID() sendPack.CompensationType = compensationType -- Gitblit v1.8.0