From 2941a7635bb04ca59afa820b51a23aca9dc70eb9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 29 十月 2019 11:59:23 +0800
Subject: [PATCH] 4610 【恺英】【bug】脱机上线报错

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py |  216 ++++++++++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 192 insertions(+), 24 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
index 2c00e8b..312fb5d 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -40,7 +40,9 @@
 import PlayerFamilySWRH
 import PlayerViewCache
 import GameWorldBoss
+import AuctionHouse
 import PlayerTalk
+import PlayerTeam
 
 import copy
 import random
@@ -82,6 +84,9 @@
 def GetCurWeekMissionMoney(curFamily): return curFamily.GetExtra2()
 def SetCurWeekMissionMoney(curFamily, value): return curFamily.SetExtra2(min(value, ChConfig.Def_UpperLimit_DWord))
 
+# 仙盟上次处理的合服天
+def GetFamilyMixServerDay(curFamily): return curFamily.GetExtra1()
+def SetFamilyMixServerDay(curFamily, value): return curFamily.SetExtra1(value)
 ## ------------------ 成员 ----------------------
 def GetMemberFightPower(curMember): return curMember.GetExattr3()
 def SetMemberFightPower(curMember, fightPower): return curMember.SetExattr3(fightPower)
@@ -127,7 +132,7 @@
             if not lackCnt:
                 break
     elif lackCnt < 0:
-        GameWorld.ErrLog('    随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
+        #GameWorld.DebugLog('    随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
         return []
     return fakeIDList
 
@@ -155,6 +160,28 @@
         if PlayerControl.GetIsTJG(curPlayer):
             return
         NetPackCommon.SendFakePack(curPlayer, fakeFamilyPack)
+    return
+
+def SyncCreatFamilyTimes(curPlayer=None):
+    # 通知建盟次数
+    packData = ChPyNetSendPack.tagGCServerCreatFamilyTimes()
+    packData.Clear()
+    packData.Times = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
+    if not curPlayer:
+        # 全服广播在线玩家
+        playerManager = GameWorld.GetPlayerManager()
+        for i in range(0, playerManager.GetPlayerCount()):
+            curPlayer = playerManager.GetPlayerByIndex(i)
+            if curPlayer == None or not curPlayer.GetInitOK():
+                continue
+            
+            if PlayerControl.GetIsTJG(curPlayer):
+                continue
+            NetPackCommon.SendFakePack(curPlayer, packData)
+    else:
+        if PlayerControl.GetIsTJG(curPlayer):
+            return
+        NetPackCommon.SendFakePack(curPlayer, packData)
     return
 
 #输入家族名称
@@ -235,13 +262,18 @@
     curFamily.SetAcceptJoin(ShareDefine.FamilyAcceptJoin_Agree)     #设置收人方式为直接通过申请
     PyDataManager.GetFamilyStoreItemManager().DelFamilyStoreItemAll(curFamily.GetID())
     
+    #新创建的仙盟默认设置已处理过合服
+    SetFamilyMixServerDay(curFamily, PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay))
+    
     #-设置家族成员属性
     DoPlayerJionFamily(curFamily, curPlayer, IPY_GameServer.fmlLeader)
-    
+    creatFamilyTimes = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
     #扣道具(前N个战盟并且假编号在随机编号里不要钱)
     if fakeIndex and fakeIndex in fakeIndexList:
         PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % fakeIndexList.index(fakeIndex), 0)
-        GameWorld.DebugLog('    创建前3个仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
+        GameWorld.Log('    创建前n个假仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
+    elif creatFamilyTimes < IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 3):
+        GameWorld.Log('    创建前n个仙盟不扣钱! creatFamilyTimes=%s' % creatFamilyTimes)
     else:
         for i, findex in enumerate(fakeIndexList):
             if findex:
@@ -251,7 +283,9 @@
         needMoney = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney')
         if needMoney:
             moneyType = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 2)
-            curPlayer.MapServer_PayMoney(moneyType, needMoney)
+            sendMsg = str([moneyType, needMoney])
+            curPlayer.MapServer_QueryPlayerResult(0, 0, "CreateFamilyPayMoney", sendMsg, len(sendMsg))
+            #curPlayer.MapServer_PayMoney(moneyType, needMoney)
             #玩家创建家族费用转化为家族初始资金
             #PlayerAddFamilyMoney(curPlayer, curFamily, needMoney)
   
@@ -277,12 +311,13 @@
     
     #XW_JZ_EstablishSud <n color="255,255,0">恭喜您,家族建立成功!</n>    25  -   -
     PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishSud")
-    
+    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes, min(creatFamilyTimes + 1, ShareDefine.Def_UpperLimit_DWord))
+    SyncCreatFamilyTimes()
     #帮会创建流向
     DataRecordPack.DR_CreateFamily(curPlayer.GetAccID(), curPlayerID, curPlayer.GetName(),
-                                   fullFamilyName, curFamily.GetID())
+                                   fullFamilyName, curFamily.GetID(), creatFamilyTimes+1)
 
-    GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex), curPlayerID)
+    GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s, creatFamilyTimes=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex, creatFamilyTimes+1), curPlayerID)
     PlayerControl.WorldNotify(0, "jiazu_liubo_671654", [curPlayer.GetName(), fullFamilyName, curFamily.GetID()])
     return
 
@@ -348,7 +383,9 @@
     
     # 玩家战盟名变更处理
     __OnFamilyNameChange(jionPlayer.GetPlayerID(), curFamily.GetName())
-    
+    #玩家缓存
+    PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
+    PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID())
     #加入仙盟联赛成员
     GameWorldFamilyWar.AddFamilyWarMem(jionPlayer.GetPlayerID(), curFamily.GetID())
     GameWorldFamilyWar.CheckPlayerJoinFamilyWarInfo(jionPlayer)
@@ -359,7 +396,8 @@
     PlayerFamilyBoss.NotifyFamilyBossFBInfo(jionPlayer)
     #通知家族仓库
     PyDataManager.GetFamilyStoreItemManager().SyncFamilyStoreItem(jionPlayer, curFamily.GetID())
-    
+    #仙盟拍品
+    AuctionHouse.Sync_FamilyAuctionItemInfo(jionPlayer, curFamily.GetID())
     SetMemberFightPower(familyMember, jionPlayer.GetFightPower())
     AddFamilyIDToFightPowerChangeList(curFamily.GetID())
     
@@ -376,8 +414,6 @@
     GameWorld.DebugLog('    玩家战盟名变更处理, newFamilyName=%s' % familyName, playerID)
     #不处理排行榜
     needChangeFamilyBillboardList = [
-                                     #ShareDefine.Def_BT_MixCampaign_Recharge,  # 累计充值(合服活动)
-                                     #ShareDefine.Def_BT_RechargeTeHui,  # 充值特惠活动排行榜-当前期记录
                                      ]
     billboardMgr = GameWorld.GetBillboard()
     for billboardIndex in needChangeFamilyBillboardList:
@@ -1247,7 +1283,10 @@
         if tagMember.GetFamilyLV() != pack_FamilyLv: 
             #XW_JZ_AppointFamily <n color="255,255,0">恭喜</n><n color="0,190,255">{%S1%}</n><n color="255,255,0">,被任命为{%S2%}!</n>    25  -   -
             NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_AppointFamily", [tagMember.GetName(), pack_FamilyLv])
-        
+        if tagMember.GetFamilyLV() == IPY_GameServer.fmlViceLeader and tagMember.GetPlayerID() in PyGameData.g_autoViceleaderDict.get(familyID, []):
+            #自动安排的副盟主被撤职则该盟不再自动安排
+            if familyID not in PyGameData.g_forbidAutoViceleaderFamily:
+                PyGameData.g_forbidAutoViceleaderFamily.append(familyID)
         #更改家族等级
         ChangeFamilyMemberLv(tagMember, pack_FamilyLv)
     
@@ -1410,7 +1449,12 @@
     if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):        
         PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
         return
-    
+    if PlayerFamilyBoss.IsInAllFamilyBoss():
+        PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1")
+        return
+    if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), tagMemberID):
+        PlayerControl.NotifyCode(curPlayer, "Paimai7")
+        return
     tagPlayerName = curTagMember.GetName()  # 被踢玩家名
     tagPlayerID = curTagMember.GetPlayerID()  # 被踢玩家ID
     tagFamilyLV = curTagMember.GetFamilyLV()  # 被踢玩家职位
@@ -1489,6 +1533,26 @@
     if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):        
         PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
         return
+    if PlayerFamilyBoss.IsInAllFamilyBoss():
+        PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1")
+        return
+    if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), curMember.GetPlayerID()):
+        PlayerControl.NotifyCode(curPlayer, "Paimai8")
+        return
+    #判断退出时间间隔
+    curTime = int(time.time())
+    lastLeaveFamilyTime = PlayerControl.GetLeaveFamilyTime(curPlayer)
+    if lastLeaveFamilyTime > 100:
+        remainTime = IpyGameDataPY.GetFuncCfg('ExitFairyTime', 2) - (curTime - lastLeaveFamilyTime)
+        if remainTime > 0:
+            PlayerControl.NotifyCode(curPlayer, "ExitFairyTime", [remainTime*1000])
+            return
+        updTime = 1 if IpyGameDataPY.GetFuncCfg('ExitFairyTime') > 1 else curTime
+    elif lastLeaveFamilyTime >= IpyGameDataPY.GetFuncCfg('ExitFairyTime')-1:
+        updTime = curTime
+    else:
+        updTime = lastLeaveFamilyTime+1
+    PlayerControl.SetLeaveFamilyTime(curPlayer, updTime)
     
     #XW_JZ_LeaveFamily   <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n>  25  -   -
     NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
@@ -1504,7 +1568,7 @@
     __DoPlayerLeaveFamilyByID(curFamily, curPlayerID)
 
     DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(),
-                                        familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV)
+                                        familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime)
     
     if curFamily.GetCount() == 0:
         #玩家离开后, 家族没有人了 , 删除这个家族
@@ -1524,7 +1588,9 @@
     # 玩家战盟名变更处理
     __OnFamilyNameChange(leavePlayerID, '')
     AddFamilyIDToFightPowerChangeList(curFamily.GetID())
-    PlayerViewCache.OnPlayerLeaveFamily(leavePlayerID)
+    PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
+    if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]):
+        PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID)
     return
 
 #//////////////////////////////////////////////////////////////
@@ -1787,7 +1853,6 @@
 def PlayerForceLeaveFamily(curPlayer, tick):
     if curPlayer == None:
         return
-    
     #设置当天加入家族
     GameWorld.GetPlayerManager().SetForbiddenEnterFamily(curPlayer.GetPlayerID(), True)
     # 通知map玩家不能参加家族活动
@@ -1802,6 +1867,8 @@
     
     #弹劾信息封包
     SendPackClientImpeachMsg(curPlayer, 0, 0)
+    PlayerTeam.OnTeamMemFamilyRefresh(curPlayer, 0)
+    
     return
 
 #---------------------------------------------------------------------
@@ -1834,6 +1901,7 @@
 #  @remarks 函数详细说明.
 def PlayerLoginRefreshFamily(curPlayer, tick):
     SyncFakeFamilyInfo(curPlayer)
+    SyncCreatFamilyTimes(curPlayer)
     familyID = curPlayer.GetFamilyID()
     curFamily = None
     
@@ -1904,6 +1972,37 @@
     PlayerRefresh(curPlayer, tick)
     
     GameWorldFamilyWar.OnPlayerLogin(curFamily, curPlayer)
+    
+    # 盟主上线处理
+    if curMember.GetFamilyLV() == IPY_GameServer.fmlLeader:
+        OnFamilyLeaderLogin(curPlayer, curFamily)
+    return
+
+def OnFamilyLeaderLogin(curPlayer, curFamily):
+    ## 盟主登录处理
+    __DoFamilyMixServerLogicOnLeaderLogin(curPlayer, curFamily)
+    return
+
+def __DoFamilyMixServerLogicOnLeaderLogin(curPlayer, curFamily):
+    ## 合服仙盟盟主登录处理
+    
+    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+    if not isMixServer:
+        return
+    lastMixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay)
+    familyID = curFamily.GetID()
+    familyMixServerDay = GetFamilyMixServerDay(curFamily)
+    if familyMixServerDay == lastMixServerDay:
+        GameWorld.DebugLog("已经处理过仙盟盟主合服登录逻辑! lastMixServerDay=%s" % (lastMixServerDay), familyID)
+        return
+    SetFamilyMixServerDay(curFamily, lastMixServerDay)
+    GameWorld.Log("处理合服仙盟盟主登录! lastMixServerDay=%s" % (lastMixServerDay), familyID)
+    
+    mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 4)
+    playerID = curPlayer.GetPlayerID()
+    detailDict = {}
+    GameWorld.Log("    发送合服盟主专属补偿邮件! familyID=%s,mailItemList=%s" % (familyID, mailItemList), playerID)
+    PlayerCompensation.SendMailByKey("MixServer2", [playerID], mailItemList, detail=detailDict)
     return
 #---------------------------------------------------------------------
 ## 玩家下线家族刷新逻辑
@@ -2298,6 +2397,7 @@
     #上面已经验证过了,家族肯定存在的
     curFamily = curPlayer.GetFamily()
     curFamilyID = curFamily.GetID()
+    curPlayerID = curPlayer.GetID()
 #    curFamilyTrig = PlayerDBGSEvent.FindDBGSTrig_ByEventID(curFamilyID , PlayerDBGSEvent.Def_Key_RenameFamily)
 #    
 #    if not curFamilyTrig:
@@ -2332,20 +2432,20 @@
         curMemberID = curMember.GetPlayerID()
         __OnFamilyNameChange(curMemberID, familyName)
         memberIDList.append(curMemberID)
-        curPlayer = playerManager.FindPlayerByID(curMemberID)
+        player = playerManager.FindPlayerByID(curMemberID)
         #玩家不在线
-        if not curPlayer:
+        if not player:
             continue
         
-        curPlayerMapID = GameWorld.GetQueryPlayerMapID(curPlayer)
+        curPlayerMapID = GameWorld.GetQueryPlayerMapID(player)
         
         if not curPlayerMapID:
             continue
         
-        msgStr = str([curPlayer.GetPlayerID(), familyName])
+        msgStr = str([curPlayerID, familyName])
         playerManager.MapServer_QueryPlayer(0, 0, curMemberID, curPlayerMapID, 'FamilyNameRefresh',
                                             msgStr, len(msgStr),
-                                                curPlayer.GetRouteServerIndex())
+                                                player.GetRouteServerIndex())
     
     PlayerCompensation.SendMailByKey('FamilyNameChange', memberIDList, [], [oldName, familyName])    
     PlayerControl.WorldNotify(0, 'Family_ChangeName', [oldName, familyName])
@@ -2533,8 +2633,6 @@
 #        if useMoney > 0:
 #            #帮会日常维持消耗{%S1%}银两帮会资金
 #            PlayerControl.FamilyNotify(family.GetID(), 'jiazu_lhs_272921', [useMoney])
-        #自动传位
-        __AutoChangeLeader(family)
         
         #通知客户端刷新
         family.Broadcast_FamilyChange()
@@ -2591,6 +2689,76 @@
         PlayerFamilyBoss.FamilyBossFBOnWeek(familyID)
         
     return
+
+def FamilyOnHour():
+    familyManager = GameWorld.GetFamilyManager()
+    for i in xrange(familyManager.GetCount()):
+        family = familyManager.GetAt(i)
+        #自动传位
+        __AutoChangeLeader(family)
+        
+        __AutoChangeFamilyJobLV(family)
+    return
+
+def __AutoChangeFamilyJobLV(family):
+    ##开服2天内新创建的仙盟,系统自动为仙盟安排两位副盟主
+    familyID = family.GetID()
+    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
+    if openServerDay >= IpyGameDataPY.GetFuncCfg('FairyFMZ'):
+        #GameWorld.DebugLog('自动为仙盟安排两位副盟主 开服天超过 familyID=%s'%familyID)
+        return
+    
+    if familyID in PyGameData.g_forbidAutoViceleaderFamily:
+        #GameWorld.DebugLog('自动为仙盟安排两位副盟主 被禁止 familyID=%s'%familyID)
+        return
+    createTime = family.GetCreateTime()
+    pastHour = GameWorld.GetPastHour(createTime)
+    if pastHour < IpyGameDataPY.GetFuncCfg('FairyFMZ', 2):
+        #GameWorld.DebugLog('自动为仙盟安排两位副盟主 建盟未超过X小时 familyID=%s,pastHour=%s'%(familyID, pastHour))
+        return
+    if (pastHour - IpyGameDataPY.GetFuncCfg('FairyFMZ', 2)) % IpyGameDataPY.GetFuncCfg('FairyFMZ', 3) != 0:
+        GameWorld.DebugLog('自动为仙盟安排两位副盟主 间隔没到 familyID=%s,pastHour=%s'%(familyID, pastHour))
+        return
+    
+    tofmlv = IPY_GameServer.fmlViceLeader
+    viceLeaderCnt = 0 #副盟主数量
+    changeMemberList = []
+    for i in xrange(family.GetCount()):
+        familyMember = family.GetAt(i)
+        if familyMember.GetFamilyLV() == tofmlv:
+            viceLeaderCnt += 1
+            continue
+        if familyMember.GetFamilyLV() < tofmlv:
+            changeMemberList.append(familyMember)
+        
+    maxCnt = GetFamilySetting(family, ChConfig.Def_FamilyPowLvChangeFamilySettingDict[tofmlv])
+    #GameWorld.DebugLog('自动为仙盟安排两位副盟主 familyID=%s,viceLeaderCnt=%s,changeMemberList=%s'%(familyID, viceLeaderCnt, changeMemberList))
+    if viceLeaderCnt >= maxCnt or not changeMemberList:
+        return
+    
+    if familyID not in PyGameData.g_autoViceleaderDict:
+        PyGameData.g_autoViceleaderDict[familyID] = []
+        
+    changeMemberList.sort(cmp=CmpAutoMemberSort)
+    for i, member in enumerate(changeMemberList):
+        if viceLeaderCnt + i >= maxCnt:
+            break
+        ChangeFamilyMemberLv(member, tofmlv)
+        playerID = member.GetPlayerID()
+        if playerID not in PyGameData.g_autoViceleaderDict[familyID]:
+            PyGameData.g_autoViceleaderDict[familyID].append(playerID)
+        GameWorld.Log('自动为仙盟安排副盟主 familyID=%s,playerID=%s'%(familyID, playerID))
+        
+    return
+
+def CmpAutoMemberSort(member1, member2):
+    ## 排序规则: 等级>战力>入盟先后
+    ret = -cmp(member1.GetLV(), member2.GetLV())
+    if ret == 0:
+        ret = -cmp(GetMemberFightPower(member1), GetMemberFightPower(member2))
+        if ret == 0:
+            return cmp(GetMemberJoinTime(member1), GetMemberJoinTime(member2))
+    return ret
 
 #---------------------------------------------------------------------
 ##通知地图服务器, 玩家家族属性刷新
@@ -2743,7 +2911,7 @@
     '''自动传位'''
     # 获得帮主下线了多久(小时)
     leaderOffLineTime = GetLeaderOfflineTime(curFamily)
-    GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime)
+    GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime, curFamily.GetID())
     if leaderOffLineTime < IpyGameDataPY.GetFuncCfg('AutoChangeLeader'):
         return
     

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