From 2941a7635bb04ca59afa820b51a23aca9dc70eb9 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 29 十月 2019 11:59:23 +0800 Subject: [PATCH] 4610 【恺英】【bug】脱机上线报错 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py | 12 ++++++++++++ 1 files changed, 12 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py index 36f7e3f..a652780 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py @@ -15,9 +15,21 @@ import GameWorld import GameObj import SkillCommon +import IPY_GameWorld def CheckCanHappen(attacker, defender, effect, curSkill): + if attacker.GetPlayerAction() == IPY_GameWorld.paDie: + # 当前已经被处理为死亡,那么就不触发 + return False + zhanshaState = attacker.GetDictByKey(ChConfig.Def_PlayerKey_Zhansha) + + if zhanshaState: + # 按位判断,1为斩杀情况下,此技能不可被触发,2为终极斩杀不触发,3为任何斩杀都不触发 + if (effect.GetEffectValue(2) & pow(2, zhanshaState-1)) != 0: + return False + + result = GameWorld.CanHappen(effect.GetEffectValue(0)) if result: GameObj.SetHP(attacker, 1) # 为了避免生命为0时,屏蔽过多逻辑 -- Gitblit v1.8.0