From 297de92ab4234a2ec6c84a0b93861a41bc71d1b3 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 12 十一月 2018 17:07:58 +0800 Subject: [PATCH] 4631 【后端】【1.3.0】上古战场增加机器人投放、分线逻辑优化 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py index c6acf5e..1f6e86f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py @@ -28,6 +28,7 @@ import PlayerSuccess import PlayerMagicWeapon import IPY_GameWorld +import OpenServerCampaign g_runeLVExpDict = {} @@ -365,6 +366,8 @@ totalLV += runeItemPlusLV PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayRune, 1, [itemColor]) PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RuneLvUp, totalLV) + # 开服活动数据 + OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RuneLV, totalLV) return #// A5 66 符印分解 #tagCMRuneDecompose -- Gitblit v1.8.0