From 29ca3ca05dd2bf963dd9028b6360e08da5c206cd Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 04 六月 2019 19:17:19 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
index 72b5966..8bd854e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
@@ -96,7 +96,7 @@
# # 故该状态标记仅为一个非精确的标记,应用中请注意!!!(当且仅当多个buff有同一个效果时会提前结束该状态)
#===============================================================================
def GetPyPlayerState(gameObj, pyState, ownerID = 0, ownerType = 0):
- if pyState == 0:
+ if pyState == 0 or gameObj == None:
# 0不需要判断
return True
curState = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_CurState)
--
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