From 2a1039feedbd432ddadb8bc7d01bf1a173b77142 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 31 一月 2019 14:09:50 +0800
Subject: [PATCH] 6087 【后端】【1.5.200】春节红包雨活动(增加配置未用完的次数过天可否累加)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 7 +++----
1 files changed, 3 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index d226d1e..455d613 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -18,7 +18,7 @@
import IPY_GameWorld
import PlayerControl
import GameWorldProcess
-import PlayerMergeEvent
+import PlayerSuccess
import ReadChConfig
import ShareDefine
import FBCommon
@@ -523,6 +523,8 @@
#注册进入这个副本的玩家
gameFBMgr.AddFBPlayer(curPlayerID)
+
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_EnterMap, 1, [gameMapID])
return
def DoEnterFB(curPlayer, tick):
@@ -695,9 +697,6 @@
if callFunc:
#GameWorld.Log("副本逻辑不可使用 GameLogic_%d"%(mapID))
callFunc(curPlayer , tick)
-
- #有玩家离开副本广播一次
- PlayerMergeEvent.BroadcastMergePlayerEvent()
#如果是最后一个人离开副本, 那么设置副本的离开时间, 5分钟后副本关闭
__PlayerLeaveSetPlayerLogoffTick(curPlayer, tick)
--
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