From 2a29dc5550dc92459f0a0affd5b9c4ac1fee950c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 12 十一月 2018 19:55:11 +0800
Subject: [PATCH] 2250 【1.2】队伍分线成员管理异常;(添加队伍变更跟踪流向)

---
 ServerPython/CoreServerGroup/GameServer/Script/NetPackCommon.py                          |    3 +
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py                      |   43 +++++++++++++++------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py |   56 ++++++++++++++++++++++-----
 3 files changed, 78 insertions(+), 24 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/NetPackCommon.py b/ServerPython/CoreServerGroup/GameServer/Script/NetPackCommon.py
index c57ad42..ef9b24e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/NetPackCommon.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/NetPackCommon.py
@@ -205,7 +205,8 @@
         
     except Exception:
         Log("python自定义封包解析失败~~~~~\r\n%s" % traceback.format_exc())
-        #raise Exception("python自定义封包解析失败~~~~~\r\n%s" % traceback.format_exc())
+        if GameWorld.GetGameWorld().GetDebugLevel():
+            raise Exception("python自定义封包解析失败~~~~~\r\n%s" % traceback.format_exc())
         return 
     
     
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 06b53bd..cfcf366 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -22,6 +22,7 @@
 import IPY_GameServer
 import ChGameToMapPyPack
 import ChPyNetSendPack
+import DataRecordPack
 import PlayerControl
 import ShareDefine
 import PyGameData
@@ -301,13 +302,14 @@
     #设置当前玩家为队长
     curNewTeamMenber = curNewTeam.GetMemberByID(curPlayerID)
     if curNewTeamMenber == None:
-        GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!", curPlayerID)
+        GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!teamID=%s" % teamID, curPlayerID)
+        DR_Team("CreateError", teamID, {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV})
         return
     
     __SetTeamLV(curNewTeamMenber, IPY_GameServer.tmlLeader, False)
     if isSync:
         Sync_TeamMemberInfo(curNewTeam)
-        SyncMapServerTeamInfo(curNewTeam)
+        SyncMapServerTeamInfo(curNewTeam, "Create", {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV})
         
     DelPlayerIDFromMatchingList(curPlayer)
     return curNewTeam
@@ -828,7 +830,7 @@
     #通知MapServerd队伍变更
     #teamPlayer.MapServer_Sync_Team(__GetPlayerTeamLV(teamPlayer))
     #joinPlayer.MapServer_Sync_Team(__GetPlayerTeamLV(joinPlayer))
-    SyncMapServerTeamInfo(tagTeam)
+    SyncMapServerTeamInfo(tagTeam, "Join", {"teamPlayer":teamPlayer.GetPlayerID(), "joinPlayer":joinPlayer.GetPlayerID()})
     
     #通知
     #EnterProcession    <%S%>加入了队伍!  改为 GeRen_chenxin_543685
@@ -866,22 +868,29 @@
     teamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
     return teamMember.GetTeamLV()
 
-def SyncMapServerTeamInfo(curTeam):
+def SyncMapServerTeamInfo(curTeam, eventName="", drDict={}):
     '''同步队伍信息到 MapServer 给所有在线队员
     @note: 需要全队同步的情况:创建队伍、队员加入、退出、上线、下线、切换地图、VIP等级变更、VIP到期时间更新
     '''
     if not curTeam:
+        DR_Team("%s_Error" % eventName, 0, drDict)
         return
     teamID = curTeam.GetTeamID()
     syncPlayerList = []
     memInfoList = []
+    memList = []
     for index in xrange(curTeam.GetMemberCount()):
         memPlayer = curTeam.GetMemberPlayer(index)
         memberInfo = curTeam.GetMemberInfo(index)
-        if not memPlayer or not memberInfo:
+        if not memberInfo:
+            memList.append(["not memberInfo"])
+            continue
+        if not memPlayer:
+            memList.append(["not memPlayer"])
             continue
         memPlayerID = memPlayer.GetPlayerID()
         if not memPlayerID:
+            memList.append(["not memPlayerID"])
             continue
         memInfo = ChGameToMapPyPack.tagGMTeamMemInfo()
         memInfo.PlayerID = memPlayerID
@@ -889,6 +898,7 @@
         memInfo.VIPLV = PlayerControl.GetValidVIPLV(memPlayer)
         memInfoList.append(memInfo)
         syncPlayerList.append([memPlayer, memberInfo.GetTeamLV()])
+        memList.append([memPlayerID, memPlayer.GetTeamID(), memberInfo.GetTeamLV(), memPlayer.GetMapID(), memPlayer.GetFBID()])
         
     for player, teamLV in syncPlayerList:
         teamInfo = ChGameToMapPyPack.tagGMTeamInfo()
@@ -899,6 +909,8 @@
         teamInfo.MemCnt = len(teamInfo.MemInfoList)
         NetPackCommon.SendPyPackToMapServer(player.GetLineNO(), player.GetRealMapID(), teamInfo)
         
+    drDict.update({"MemList":memList})
+    DR_Team(eventName, teamID, drDict)
     return
 
 #---------------------------------------------------------------------
@@ -1197,7 +1209,7 @@
     #通知客户端队伍成员属性变更
     #curTeam.Sync_TeamState()
     Sync_TeamMemberInfo(curTeam)
-    SyncMapServerTeamInfo(curTeam)
+    SyncMapServerTeamInfo(curTeam, "ChangeMemTeamLV", {"tagPlayerID":tagPlayerID, "memberLV":memberLV})
     return
 #---------------------------------------------------------------------
 #===============================================================================
@@ -1337,7 +1349,7 @@
     #广播队伍刷新
     #curTeam.Sync_TeamState()
     Sync_TeamMemberInfo(curTeam)
-    SyncMapServerTeamInfo(curTeam)
+    SyncMapServerTeamInfo(curTeam, "Leave", {"delPlayerID":delPlayerID, "msg":msg})
     
     #无人在线
     if curTeam.GetTeamPlayerCount() <= 0:
@@ -1751,7 +1763,7 @@
             DelTeamIDFromTagMapTeamDict(curTeamID)
             DelTeamIDFromMatchingList(curTeam)
                 
-    SyncMapServerTeamInfo(curTeam)
+    SyncMapServerTeamInfo(curTeam, "LogOff", {"playerID":playerID})
     return
 
 def OnPlayerLoginRefreshTeam(curPlayer, tick):
@@ -1826,7 +1838,7 @@
     #通知队伍成员玩家信息
     #curTeam.Sync_TeamState()
     Sync_TeamMemberInfo(curTeam)
-    SyncMapServerTeamInfo(curTeam)
+    SyncMapServerTeamInfo(curTeam, "Login", {"playerID":playerID})
     
     if not PlayerControl.GetIsTJG(curPlayer):
         #通知自己队伍玩家上线
@@ -1892,7 +1904,7 @@
     curTeam = curPlayer.GetTeam()
     
     if curTeam != None:
-        SyncMapServerTeamInfo(curTeam)
+        SyncMapServerTeamInfo(curTeam, "ChangeMap", {"playerID":playerID, "mapID":mapID})
         #通知客户端更新
         curPlayer.Sync_TeamMemberChangeMap() # 09 13 队伍成员切换地图#tagTeamMemberChangeMap
         
@@ -1951,7 +1963,7 @@
     elif refreshType == IPY_GameServer.CDBPlayerRefresh_OfficialRank:
         teamMember.SetPlayerRealmLV(value)
     elif refreshType in [IPY_GameServer.CDBPlayerRefresh_VIPLv, IPY_GameServer.CDBPlayerRefresh_ExAttr9]:
-        SyncMapServerTeamInfo(curTeam)
+        SyncMapServerTeamInfo(curTeam, "Refresh", {"refreshType":refreshType, "value":value})
     else:
         return
     
@@ -3061,4 +3073,11 @@
         if curInviteCnt >= inviteCnt:
             break
         
-    return
\ No newline at end of file
+    return
+
+def DR_Team(eventName, teamID, dataDict):
+    drDict = {"EventName":eventName, "TeamID":teamID}
+    drDict.update(dataDict)
+    DataRecordPack.SendEventPack("Team_GameServer", drDict)
+    return
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
index 208913e..8e39bf0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
@@ -25,6 +25,7 @@
 import ChConfig
 import SkillCommon
 import IPY_GameWorld
+import DataRecordPack
 #import PlayerTruck
 import ShareDefine
 import SkillShell
@@ -82,30 +83,36 @@
 #  @return None or True
 #  @remarks 函数详细说明.
 def __Func_GameServer_OnTeam(index, tick):
+    recvPack = IPY_GameWorld.IPY_MTeamRefresh()
+    packPlayerID = recvPack.GetPlayerID()
+    teamID = recvPack.GetTeamID()
+    teamLV = recvPack.GetTeamLV()
+    dataDict = {"packPlayerID":packPlayerID, "teamLV":teamLV, "index":index}
+    
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     if curPlayer == None:
         GameWorld.Log("地图服务器寻找组队玩家失败index = "+str(index))
+        DR_Team("OnTeamError", teamID, dataDict, "curPlayer is None")
         return
     
     if curPlayer.IsEmpty():
         GameWorld.Log("地图服务器寻找组队玩家失败index = %d, 玩家为空"%index)
+        DR_Team("OnTeamError", teamID, dataDict, "curPlayer IsEmpty")
         return
     
-    recvPack = IPY_GameWorld.IPY_MTeamRefresh()
-    
-    if recvPack.GetPlayerID() != curPlayer.GetID():
+    if packPlayerID != curPlayer.GetID():
         #不是给自己的封包
-        GameWorld.DebugLog("不是给自己的封包! packPlayerID=%s" % recvPack.GetPlayerID(), curPlayer.GetPlayerID())
+        GameWorld.DebugLog("不是给自己的封包! packPlayerID=%s" % packPlayerID, curPlayer.GetPlayerID())
+        DR_Team("OnTeam", teamID, dataDict, "packPlayerID != curPlayerID(%s)" % curPlayer.GetID())
         return
     
-    teamID = recvPack.GetTeamID()
     # 这个封包只处理teamID为0的情况, teamID不为0的情况在py包 GameServer_TeamInfo 处理
     if teamID:
         #GameWorld.DebugLog("OnTeam teamID=%s, 大于0不处理!" % teamID, curPlayer.GetPlayerID())
         return
     
     GameWorld.DebugLog("OnTeam teamID=%s, 玩家无队伍更新!" % teamID, curPlayer.GetPlayerID())
-    RefreshPlayerTeamID(curPlayer, teamID, recvPack.GetTeamLV(), tick)
+    RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick)
     return True
 
 #// 05 02 队伍信息刷新 #tagGMTeamInfo
@@ -130,10 +137,12 @@
     playerID = curPackData.PlayerID
     teamID = curPackData.TeamID
     teamLV = curPackData.TeamLV
+    dataDict = {"playerID":playerID, "teamLV":teamLV}
     
     GameWorld.DebugLog("GameServer_TeamInfo playerID=%s,teamID=%s,teamLV=%s" % (playerID, teamID, teamLV), playerID)
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
     if not curPlayer or curPlayer.IsEmpty():
+        DR_Team("TeamInfo", teamID, dataDict, "curPlayer is None or empty")
         return
     
     RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick)
@@ -206,19 +215,27 @@
 #  @return None
 #  @remarks 函数详细说明.
 def RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick):
-    #playerID = curPlayer.GetPlayerID()
+    playerID = curPlayer.GetPlayerID()
     playerTeamID = curPlayer.GetTeamID()
-    #GameWorld.DebugLog("刷新玩家队伍信息: teamID=%s,playerTeamID=%s,teamLV=%s" % (teamID, playerTeamID, teamLV), playerID)
+    playerCopyMapID = curPlayer.GetCopyMapID()
+    playerTeamLV = curPlayer.GetTeamLV()
+    GameWorld.DebugLog("刷新玩家队伍信息: playerTeamID=%s,playerCopyMapID=%s,teamID=%s,teamLV=%s" 
+                       % (playerTeamID, playerCopyMapID, teamID, teamLV), playerID)
     curTeam = curPlayer.GetTeam()
     curPlayer.SetTeamID(teamID)
     curPlayer.SetTeamLV(teamLV)
+    
+    dataDict = {"playerID":playerID, "playerTeamID":playerTeamID, "playerCopyMapID":playerCopyMapID, 
+                "playerTeamLV":playerTeamLV, "teamLV":teamLV}
     #--------------世界服务器组队表中无队伍
     if not teamID:
         if not playerTeamID and not curTeam:
+            DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict, "not playerTeamID and not curTeam")
             #GameWorld.DebugLog("    玩家无队伍,无需处理!", playerID)
             pass
         else:
             #GameWorld.DebugLog("    玩家有队伍,处理玩家离队!", playerID)
+            DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict)
             __OnLeaveTeam(curPlayer, tick)
             
         RefreshTeamVIPBuff_OnNoTeam(curPlayer, tick)
@@ -227,7 +244,7 @@
     #--------------世界服务器组队表中有队伍
     
     # !!!队伍管理器在分线内的  需要获取分线的队伍管理器,不然队伍都是在1线创建
-    curGameWorld = IPY_GameWorld.IPY_GameWorld(curPlayer.GetCopyMapID())
+    curGameWorld = IPY_GameWorld.IPY_GameWorld(playerCopyMapID)
     curMapTeam = curGameWorld.GetTeamManager().FindTeam(teamID)
     
     if curMapTeam == None:
@@ -236,11 +253,14 @@
         if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtTeam:
             curPlayer.SetCurrentFBProperty(teamID)
         #curMapTeam.SetTeamType(recvPack.GetTeamType())
+        DR_Team("RefreshPlayerTeamID_Create", teamID, dataDict)
             
     if playerTeamID != teamID or not curTeam:
         isNewTeam = playerTeamID != teamID # 切地图/上线时teamID可能不变,但是team为None
         #GameWorld.DebugLog("    玩家当前无队伍,处理玩家进队!isNewTeam=%s" % isNewTeam, playerID)
-        __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick)
+        __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick, dataDict)
+    else:
+        DR_Team("RefreshPlayerTeamID_Update", teamID, dataDict)
         
     return
 
@@ -282,11 +302,12 @@
 #  @param tick 当前时间
 #  @return None
 #  @remarks 函数详细说明.
-def __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick):
+def __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick, dataDict):
     teamID = curMapTeam.GetTeamID()
     memCount = curMapTeam.GetMemberCount()
     if memCount >= ShareDefine.Def_Team_MaxPlayerCount:
         GameWorld.ErrLog("队伍人数已满,玩家入队失败!teamID=%s,memCount=%s" % (teamID, memCount), curPlayer.GetPlayerID())
+        DR_Team("RefreshPlayerTeamID_EnterError", teamID, dataDict, "memCount(%s) >= %s" % (memCount, ShareDefine.Def_Team_MaxPlayerCount))
         return
     
     #告诉GameServer自己的副本状态
@@ -296,6 +317,8 @@
     curPlayer.SetTeam(curMapTeam)
     curPlayer.SetTeamID(teamID)
     curMapTeam.AddMember(curPlayer)
+    dataDict["MemberCount"] = curMapTeam.GetMemberCount()
+    DR_Team("RefreshPlayerTeamID_Enter", teamID, dataDict)
     playerID = curPlayer.GetPlayerID()
     teamPlayerIDList = PyGameData.g_teamPlayerDict.get(teamID, [])
     if playerID not in teamPlayerIDList:
@@ -348,6 +371,7 @@
         #无队伍玩家,不处理
         return
     
+    GameWorld.DebugLog("队伍成员离开地图: temaID=%s,isDisconnect=%s,copyMapID=%s" % (curTeam.GetTeamID(), isDisconnect, curPlayer.GetCopyMapID()), curPlayer.GetPlayerID())
     __CleanTeamEffect(curPlayer, tick)
     #设定当前玩家队伍为None, 否则在玩家状态刷新的时候, 可能取到乱指针
     curPlayer.SetTeam(None)
@@ -356,13 +380,18 @@
     
     teamID = curTeam.GetTeamID()
     playerID = curPlayer.GetPlayerID()
+    dataDict = {"playerID":playerID, "isDisconnect":isDisconnect, "playerCopyMapID":curPlayer.GetCopyMapID()}
     #如果队伍无人,MapServer中删除队伍
     if curTeam.GetMemberCount() <= 1:
         GameWorld.GetTeamManager().DeleteTeam(teamID)
+        dataDict["MemberCount"] = 0
+        dataDict["DeleteTeam"] = 1
     else:
         #如果队伍还有其他人,离开队伍
         curTeam.DeleteMember(playerID)
+        dataDict["MemberCount"] = curTeam.GetMemberCount()
         #GameWorld.Log("玩家下线 %d, 从队伍 %d 中删除玩家"%(curPlayer.GetPlayerID(), curTeam.GetTeamID()))
+    DR_Team("PlayerLeaveMap", teamID, dataDict)
         
     if not isDisconnect:
         __DelPlayerIDFromTeamPlayer(playerID, True)
@@ -422,4 +451,9 @@
     FBLogic.GameServer_LeaveFB(curPlayer, tick)
     return
 
+def DR_Team(eventName, teamID, dataDict, info=""):
+    drDict = {"EventName":eventName, "TeamID":teamID, "Info":info}
+    drDict.update(dataDict)
+    DataRecordPack.SendEventPack("Team_%s" % GameWorld.GetMap().GetMapID(), drDict)
+    return
 

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