From 2a29dc5550dc92459f0a0affd5b9c4ac1fee950c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 12 十一月 2018 19:55:11 +0800
Subject: [PATCH] 2250 【1.2】队伍分线成员管理异常;(添加队伍变更跟踪流向)
---
ServerPython/CoreServerGroup/GameServer/Script/NetPackCommon.py | 3 +
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py | 43 +++++++++++++++------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py | 56 ++++++++++++++++++++++-----
3 files changed, 78 insertions(+), 24 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/NetPackCommon.py b/ServerPython/CoreServerGroup/GameServer/Script/NetPackCommon.py
index c57ad42..ef9b24e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/NetPackCommon.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/NetPackCommon.py
@@ -205,7 +205,8 @@
except Exception:
Log("python自定义封包解析失败~~~~~\r\n%s" % traceback.format_exc())
- #raise Exception("python自定义封包解析失败~~~~~\r\n%s" % traceback.format_exc())
+ if GameWorld.GetGameWorld().GetDebugLevel():
+ raise Exception("python自定义封包解析失败~~~~~\r\n%s" % traceback.format_exc())
return
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 06b53bd..cfcf366 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -22,6 +22,7 @@
import IPY_GameServer
import ChGameToMapPyPack
import ChPyNetSendPack
+import DataRecordPack
import PlayerControl
import ShareDefine
import PyGameData
@@ -301,13 +302,14 @@
#设置当前玩家为队长
curNewTeamMenber = curNewTeam.GetMemberByID(curPlayerID)
if curNewTeamMenber == None:
- GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!", curPlayerID)
+ GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!teamID=%s" % teamID, curPlayerID)
+ DR_Team("CreateError", teamID, {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV})
return
__SetTeamLV(curNewTeamMenber, IPY_GameServer.tmlLeader, False)
if isSync:
Sync_TeamMemberInfo(curNewTeam)
- SyncMapServerTeamInfo(curNewTeam)
+ SyncMapServerTeamInfo(curNewTeam, "Create", {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV})
DelPlayerIDFromMatchingList(curPlayer)
return curNewTeam
@@ -828,7 +830,7 @@
#通知MapServerd队伍变更
#teamPlayer.MapServer_Sync_Team(__GetPlayerTeamLV(teamPlayer))
#joinPlayer.MapServer_Sync_Team(__GetPlayerTeamLV(joinPlayer))
- SyncMapServerTeamInfo(tagTeam)
+ SyncMapServerTeamInfo(tagTeam, "Join", {"teamPlayer":teamPlayer.GetPlayerID(), "joinPlayer":joinPlayer.GetPlayerID()})
#通知
#EnterProcession <%S%>加入了队伍! 改为 GeRen_chenxin_543685
@@ -866,22 +868,29 @@
teamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
return teamMember.GetTeamLV()
-def SyncMapServerTeamInfo(curTeam):
+def SyncMapServerTeamInfo(curTeam, eventName="", drDict={}):
'''同步队伍信息到 MapServer 给所有在线队员
@note: 需要全队同步的情况:创建队伍、队员加入、退出、上线、下线、切换地图、VIP等级变更、VIP到期时间更新
'''
if not curTeam:
+ DR_Team("%s_Error" % eventName, 0, drDict)
return
teamID = curTeam.GetTeamID()
syncPlayerList = []
memInfoList = []
+ memList = []
for index in xrange(curTeam.GetMemberCount()):
memPlayer = curTeam.GetMemberPlayer(index)
memberInfo = curTeam.GetMemberInfo(index)
- if not memPlayer or not memberInfo:
+ if not memberInfo:
+ memList.append(["not memberInfo"])
+ continue
+ if not memPlayer:
+ memList.append(["not memPlayer"])
continue
memPlayerID = memPlayer.GetPlayerID()
if not memPlayerID:
+ memList.append(["not memPlayerID"])
continue
memInfo = ChGameToMapPyPack.tagGMTeamMemInfo()
memInfo.PlayerID = memPlayerID
@@ -889,6 +898,7 @@
memInfo.VIPLV = PlayerControl.GetValidVIPLV(memPlayer)
memInfoList.append(memInfo)
syncPlayerList.append([memPlayer, memberInfo.GetTeamLV()])
+ memList.append([memPlayerID, memPlayer.GetTeamID(), memberInfo.GetTeamLV(), memPlayer.GetMapID(), memPlayer.GetFBID()])
for player, teamLV in syncPlayerList:
teamInfo = ChGameToMapPyPack.tagGMTeamInfo()
@@ -899,6 +909,8 @@
teamInfo.MemCnt = len(teamInfo.MemInfoList)
NetPackCommon.SendPyPackToMapServer(player.GetLineNO(), player.GetRealMapID(), teamInfo)
+ drDict.update({"MemList":memList})
+ DR_Team(eventName, teamID, drDict)
return
#---------------------------------------------------------------------
@@ -1197,7 +1209,7 @@
#通知客户端队伍成员属性变更
#curTeam.Sync_TeamState()
Sync_TeamMemberInfo(curTeam)
- SyncMapServerTeamInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "ChangeMemTeamLV", {"tagPlayerID":tagPlayerID, "memberLV":memberLV})
return
#---------------------------------------------------------------------
#===============================================================================
@@ -1337,7 +1349,7 @@
#广播队伍刷新
#curTeam.Sync_TeamState()
Sync_TeamMemberInfo(curTeam)
- SyncMapServerTeamInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "Leave", {"delPlayerID":delPlayerID, "msg":msg})
#无人在线
if curTeam.GetTeamPlayerCount() <= 0:
@@ -1751,7 +1763,7 @@
DelTeamIDFromTagMapTeamDict(curTeamID)
DelTeamIDFromMatchingList(curTeam)
- SyncMapServerTeamInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "LogOff", {"playerID":playerID})
return
def OnPlayerLoginRefreshTeam(curPlayer, tick):
@@ -1826,7 +1838,7 @@
#通知队伍成员玩家信息
#curTeam.Sync_TeamState()
Sync_TeamMemberInfo(curTeam)
- SyncMapServerTeamInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "Login", {"playerID":playerID})
if not PlayerControl.GetIsTJG(curPlayer):
#通知自己队伍玩家上线
@@ -1892,7 +1904,7 @@
curTeam = curPlayer.GetTeam()
if curTeam != None:
- SyncMapServerTeamInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "ChangeMap", {"playerID":playerID, "mapID":mapID})
#通知客户端更新
curPlayer.Sync_TeamMemberChangeMap() # 09 13 队伍成员切换地图#tagTeamMemberChangeMap
@@ -1951,7 +1963,7 @@
elif refreshType == IPY_GameServer.CDBPlayerRefresh_OfficialRank:
teamMember.SetPlayerRealmLV(value)
elif refreshType in [IPY_GameServer.CDBPlayerRefresh_VIPLv, IPY_GameServer.CDBPlayerRefresh_ExAttr9]:
- SyncMapServerTeamInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "Refresh", {"refreshType":refreshType, "value":value})
else:
return
@@ -3061,4 +3073,11 @@
if curInviteCnt >= inviteCnt:
break
- return
\ No newline at end of file
+ return
+
+def DR_Team(eventName, teamID, dataDict):
+ drDict = {"EventName":eventName, "TeamID":teamID}
+ drDict.update(dataDict)
+ DataRecordPack.SendEventPack("Team_GameServer", drDict)
+ return
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
index 208913e..8e39bf0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
@@ -25,6 +25,7 @@
import ChConfig
import SkillCommon
import IPY_GameWorld
+import DataRecordPack
#import PlayerTruck
import ShareDefine
import SkillShell
@@ -82,30 +83,36 @@
# @return None or True
# @remarks 函数详细说明.
def __Func_GameServer_OnTeam(index, tick):
+ recvPack = IPY_GameWorld.IPY_MTeamRefresh()
+ packPlayerID = recvPack.GetPlayerID()
+ teamID = recvPack.GetTeamID()
+ teamLV = recvPack.GetTeamLV()
+ dataDict = {"packPlayerID":packPlayerID, "teamLV":teamLV, "index":index}
+
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
if curPlayer == None:
GameWorld.Log("地图服务器寻找组队玩家失败index = "+str(index))
+ DR_Team("OnTeamError", teamID, dataDict, "curPlayer is None")
return
if curPlayer.IsEmpty():
GameWorld.Log("地图服务器寻找组队玩家失败index = %d, 玩家为空"%index)
+ DR_Team("OnTeamError", teamID, dataDict, "curPlayer IsEmpty")
return
- recvPack = IPY_GameWorld.IPY_MTeamRefresh()
-
- if recvPack.GetPlayerID() != curPlayer.GetID():
+ if packPlayerID != curPlayer.GetID():
#不是给自己的封包
- GameWorld.DebugLog("不是给自己的封包! packPlayerID=%s" % recvPack.GetPlayerID(), curPlayer.GetPlayerID())
+ GameWorld.DebugLog("不是给自己的封包! packPlayerID=%s" % packPlayerID, curPlayer.GetPlayerID())
+ DR_Team("OnTeam", teamID, dataDict, "packPlayerID != curPlayerID(%s)" % curPlayer.GetID())
return
- teamID = recvPack.GetTeamID()
# 这个封包只处理teamID为0的情况, teamID不为0的情况在py包 GameServer_TeamInfo 处理
if teamID:
#GameWorld.DebugLog("OnTeam teamID=%s, 大于0不处理!" % teamID, curPlayer.GetPlayerID())
return
GameWorld.DebugLog("OnTeam teamID=%s, 玩家无队伍更新!" % teamID, curPlayer.GetPlayerID())
- RefreshPlayerTeamID(curPlayer, teamID, recvPack.GetTeamLV(), tick)
+ RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick)
return True
#// 05 02 队伍信息刷新 #tagGMTeamInfo
@@ -130,10 +137,12 @@
playerID = curPackData.PlayerID
teamID = curPackData.TeamID
teamLV = curPackData.TeamLV
+ dataDict = {"playerID":playerID, "teamLV":teamLV}
GameWorld.DebugLog("GameServer_TeamInfo playerID=%s,teamID=%s,teamLV=%s" % (playerID, teamID, teamLV), playerID)
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not curPlayer or curPlayer.IsEmpty():
+ DR_Team("TeamInfo", teamID, dataDict, "curPlayer is None or empty")
return
RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick)
@@ -206,19 +215,27 @@
# @return None
# @remarks 函数详细说明.
def RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick):
- #playerID = curPlayer.GetPlayerID()
+ playerID = curPlayer.GetPlayerID()
playerTeamID = curPlayer.GetTeamID()
- #GameWorld.DebugLog("刷新玩家队伍信息: teamID=%s,playerTeamID=%s,teamLV=%s" % (teamID, playerTeamID, teamLV), playerID)
+ playerCopyMapID = curPlayer.GetCopyMapID()
+ playerTeamLV = curPlayer.GetTeamLV()
+ GameWorld.DebugLog("刷新玩家队伍信息: playerTeamID=%s,playerCopyMapID=%s,teamID=%s,teamLV=%s"
+ % (playerTeamID, playerCopyMapID, teamID, teamLV), playerID)
curTeam = curPlayer.GetTeam()
curPlayer.SetTeamID(teamID)
curPlayer.SetTeamLV(teamLV)
+
+ dataDict = {"playerID":playerID, "playerTeamID":playerTeamID, "playerCopyMapID":playerCopyMapID,
+ "playerTeamLV":playerTeamLV, "teamLV":teamLV}
#--------------世界服务器组队表中无队伍
if not teamID:
if not playerTeamID and not curTeam:
+ DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict, "not playerTeamID and not curTeam")
#GameWorld.DebugLog(" 玩家无队伍,无需处理!", playerID)
pass
else:
#GameWorld.DebugLog(" 玩家有队伍,处理玩家离队!", playerID)
+ DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict)
__OnLeaveTeam(curPlayer, tick)
RefreshTeamVIPBuff_OnNoTeam(curPlayer, tick)
@@ -227,7 +244,7 @@
#--------------世界服务器组队表中有队伍
# !!!队伍管理器在分线内的 需要获取分线的队伍管理器,不然队伍都是在1线创建
- curGameWorld = IPY_GameWorld.IPY_GameWorld(curPlayer.GetCopyMapID())
+ curGameWorld = IPY_GameWorld.IPY_GameWorld(playerCopyMapID)
curMapTeam = curGameWorld.GetTeamManager().FindTeam(teamID)
if curMapTeam == None:
@@ -236,11 +253,14 @@
if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtTeam:
curPlayer.SetCurrentFBProperty(teamID)
#curMapTeam.SetTeamType(recvPack.GetTeamType())
+ DR_Team("RefreshPlayerTeamID_Create", teamID, dataDict)
if playerTeamID != teamID or not curTeam:
isNewTeam = playerTeamID != teamID # 切地图/上线时teamID可能不变,但是team为None
#GameWorld.DebugLog(" 玩家当前无队伍,处理玩家进队!isNewTeam=%s" % isNewTeam, playerID)
- __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick)
+ __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick, dataDict)
+ else:
+ DR_Team("RefreshPlayerTeamID_Update", teamID, dataDict)
return
@@ -282,11 +302,12 @@
# @param tick 当前时间
# @return None
# @remarks 函数详细说明.
-def __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick):
+def __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick, dataDict):
teamID = curMapTeam.GetTeamID()
memCount = curMapTeam.GetMemberCount()
if memCount >= ShareDefine.Def_Team_MaxPlayerCount:
GameWorld.ErrLog("队伍人数已满,玩家入队失败!teamID=%s,memCount=%s" % (teamID, memCount), curPlayer.GetPlayerID())
+ DR_Team("RefreshPlayerTeamID_EnterError", teamID, dataDict, "memCount(%s) >= %s" % (memCount, ShareDefine.Def_Team_MaxPlayerCount))
return
#告诉GameServer自己的副本状态
@@ -296,6 +317,8 @@
curPlayer.SetTeam(curMapTeam)
curPlayer.SetTeamID(teamID)
curMapTeam.AddMember(curPlayer)
+ dataDict["MemberCount"] = curMapTeam.GetMemberCount()
+ DR_Team("RefreshPlayerTeamID_Enter", teamID, dataDict)
playerID = curPlayer.GetPlayerID()
teamPlayerIDList = PyGameData.g_teamPlayerDict.get(teamID, [])
if playerID not in teamPlayerIDList:
@@ -348,6 +371,7 @@
#无队伍玩家,不处理
return
+ GameWorld.DebugLog("队伍成员离开地图: temaID=%s,isDisconnect=%s,copyMapID=%s" % (curTeam.GetTeamID(), isDisconnect, curPlayer.GetCopyMapID()), curPlayer.GetPlayerID())
__CleanTeamEffect(curPlayer, tick)
#设定当前玩家队伍为None, 否则在玩家状态刷新的时候, 可能取到乱指针
curPlayer.SetTeam(None)
@@ -356,13 +380,18 @@
teamID = curTeam.GetTeamID()
playerID = curPlayer.GetPlayerID()
+ dataDict = {"playerID":playerID, "isDisconnect":isDisconnect, "playerCopyMapID":curPlayer.GetCopyMapID()}
#如果队伍无人,MapServer中删除队伍
if curTeam.GetMemberCount() <= 1:
GameWorld.GetTeamManager().DeleteTeam(teamID)
+ dataDict["MemberCount"] = 0
+ dataDict["DeleteTeam"] = 1
else:
#如果队伍还有其他人,离开队伍
curTeam.DeleteMember(playerID)
+ dataDict["MemberCount"] = curTeam.GetMemberCount()
#GameWorld.Log("玩家下线 %d, 从队伍 %d 中删除玩家"%(curPlayer.GetPlayerID(), curTeam.GetTeamID()))
+ DR_Team("PlayerLeaveMap", teamID, dataDict)
if not isDisconnect:
__DelPlayerIDFromTeamPlayer(playerID, True)
@@ -422,4 +451,9 @@
FBLogic.GameServer_LeaveFB(curPlayer, tick)
return
+def DR_Team(eventName, teamID, dataDict, info=""):
+ drDict = {"EventName":eventName, "TeamID":teamID, "Info":info}
+ drDict.update(dataDict)
+ DataRecordPack.SendEventPack("Team_%s" % GameWorld.GetMap().GetMapID(), drDict)
+ return
--
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