From 2a29dc5550dc92459f0a0affd5b9c4ac1fee950c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 12 十一月 2018 19:55:11 +0800 Subject: [PATCH] 2250 【1.2】队伍分线成员管理异常;(添加队伍变更跟踪流向) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py | 56 +++++++++++++++++++++++++++++++++++++++++++++----------- 1 files changed, 45 insertions(+), 11 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py index 208913e..8e39bf0 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py @@ -25,6 +25,7 @@ import ChConfig import SkillCommon import IPY_GameWorld +import DataRecordPack #import PlayerTruck import ShareDefine import SkillShell @@ -82,30 +83,36 @@ # @return None or True # @remarks 函数详细说明. def __Func_GameServer_OnTeam(index, tick): + recvPack = IPY_GameWorld.IPY_MTeamRefresh() + packPlayerID = recvPack.GetPlayerID() + teamID = recvPack.GetTeamID() + teamLV = recvPack.GetTeamLV() + dataDict = {"packPlayerID":packPlayerID, "teamLV":teamLV, "index":index} + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) if curPlayer == None: GameWorld.Log("地图服务器寻找组队玩家失败index = "+str(index)) + DR_Team("OnTeamError", teamID, dataDict, "curPlayer is None") return if curPlayer.IsEmpty(): GameWorld.Log("地图服务器寻找组队玩家失败index = %d, 玩家为空"%index) + DR_Team("OnTeamError", teamID, dataDict, "curPlayer IsEmpty") return - recvPack = IPY_GameWorld.IPY_MTeamRefresh() - - if recvPack.GetPlayerID() != curPlayer.GetID(): + if packPlayerID != curPlayer.GetID(): #不是给自己的封包 - GameWorld.DebugLog("不是给自己的封包! packPlayerID=%s" % recvPack.GetPlayerID(), curPlayer.GetPlayerID()) + GameWorld.DebugLog("不是给自己的封包! packPlayerID=%s" % packPlayerID, curPlayer.GetPlayerID()) + DR_Team("OnTeam", teamID, dataDict, "packPlayerID != curPlayerID(%s)" % curPlayer.GetID()) return - teamID = recvPack.GetTeamID() # 这个封包只处理teamID为0的情况, teamID不为0的情况在py包 GameServer_TeamInfo 处理 if teamID: #GameWorld.DebugLog("OnTeam teamID=%s, 大于0不处理!" % teamID, curPlayer.GetPlayerID()) return GameWorld.DebugLog("OnTeam teamID=%s, 玩家无队伍更新!" % teamID, curPlayer.GetPlayerID()) - RefreshPlayerTeamID(curPlayer, teamID, recvPack.GetTeamLV(), tick) + RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick) return True #// 05 02 队伍信息刷新 #tagGMTeamInfo @@ -130,10 +137,12 @@ playerID = curPackData.PlayerID teamID = curPackData.TeamID teamLV = curPackData.TeamLV + dataDict = {"playerID":playerID, "teamLV":teamLV} GameWorld.DebugLog("GameServer_TeamInfo playerID=%s,teamID=%s,teamLV=%s" % (playerID, teamID, teamLV), playerID) curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if not curPlayer or curPlayer.IsEmpty(): + DR_Team("TeamInfo", teamID, dataDict, "curPlayer is None or empty") return RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick) @@ -206,19 +215,27 @@ # @return None # @remarks 函数详细说明. def RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick): - #playerID = curPlayer.GetPlayerID() + playerID = curPlayer.GetPlayerID() playerTeamID = curPlayer.GetTeamID() - #GameWorld.DebugLog("刷新玩家队伍信息: teamID=%s,playerTeamID=%s,teamLV=%s" % (teamID, playerTeamID, teamLV), playerID) + playerCopyMapID = curPlayer.GetCopyMapID() + playerTeamLV = curPlayer.GetTeamLV() + GameWorld.DebugLog("刷新玩家队伍信息: playerTeamID=%s,playerCopyMapID=%s,teamID=%s,teamLV=%s" + % (playerTeamID, playerCopyMapID, teamID, teamLV), playerID) curTeam = curPlayer.GetTeam() curPlayer.SetTeamID(teamID) curPlayer.SetTeamLV(teamLV) + + dataDict = {"playerID":playerID, "playerTeamID":playerTeamID, "playerCopyMapID":playerCopyMapID, + "playerTeamLV":playerTeamLV, "teamLV":teamLV} #--------------世界服务器组队表中无队伍 if not teamID: if not playerTeamID and not curTeam: + DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict, "not playerTeamID and not curTeam") #GameWorld.DebugLog(" 玩家无队伍,无需处理!", playerID) pass else: #GameWorld.DebugLog(" 玩家有队伍,处理玩家离队!", playerID) + DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict) __OnLeaveTeam(curPlayer, tick) RefreshTeamVIPBuff_OnNoTeam(curPlayer, tick) @@ -227,7 +244,7 @@ #--------------世界服务器组队表中有队伍 # !!!队伍管理器在分线内的 需要获取分线的队伍管理器,不然队伍都是在1线创建 - curGameWorld = IPY_GameWorld.IPY_GameWorld(curPlayer.GetCopyMapID()) + curGameWorld = IPY_GameWorld.IPY_GameWorld(playerCopyMapID) curMapTeam = curGameWorld.GetTeamManager().FindTeam(teamID) if curMapTeam == None: @@ -236,11 +253,14 @@ if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtTeam: curPlayer.SetCurrentFBProperty(teamID) #curMapTeam.SetTeamType(recvPack.GetTeamType()) + DR_Team("RefreshPlayerTeamID_Create", teamID, dataDict) if playerTeamID != teamID or not curTeam: isNewTeam = playerTeamID != teamID # 切地图/上线时teamID可能不变,但是team为None #GameWorld.DebugLog(" 玩家当前无队伍,处理玩家进队!isNewTeam=%s" % isNewTeam, playerID) - __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick) + __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick, dataDict) + else: + DR_Team("RefreshPlayerTeamID_Update", teamID, dataDict) return @@ -282,11 +302,12 @@ # @param tick 当前时间 # @return None # @remarks 函数详细说明. -def __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick): +def __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick, dataDict): teamID = curMapTeam.GetTeamID() memCount = curMapTeam.GetMemberCount() if memCount >= ShareDefine.Def_Team_MaxPlayerCount: GameWorld.ErrLog("队伍人数已满,玩家入队失败!teamID=%s,memCount=%s" % (teamID, memCount), curPlayer.GetPlayerID()) + DR_Team("RefreshPlayerTeamID_EnterError", teamID, dataDict, "memCount(%s) >= %s" % (memCount, ShareDefine.Def_Team_MaxPlayerCount)) return #告诉GameServer自己的副本状态 @@ -296,6 +317,8 @@ curPlayer.SetTeam(curMapTeam) curPlayer.SetTeamID(teamID) curMapTeam.AddMember(curPlayer) + dataDict["MemberCount"] = curMapTeam.GetMemberCount() + DR_Team("RefreshPlayerTeamID_Enter", teamID, dataDict) playerID = curPlayer.GetPlayerID() teamPlayerIDList = PyGameData.g_teamPlayerDict.get(teamID, []) if playerID not in teamPlayerIDList: @@ -348,6 +371,7 @@ #无队伍玩家,不处理 return + GameWorld.DebugLog("队伍成员离开地图: temaID=%s,isDisconnect=%s,copyMapID=%s" % (curTeam.GetTeamID(), isDisconnect, curPlayer.GetCopyMapID()), curPlayer.GetPlayerID()) __CleanTeamEffect(curPlayer, tick) #设定当前玩家队伍为None, 否则在玩家状态刷新的时候, 可能取到乱指针 curPlayer.SetTeam(None) @@ -356,13 +380,18 @@ teamID = curTeam.GetTeamID() playerID = curPlayer.GetPlayerID() + dataDict = {"playerID":playerID, "isDisconnect":isDisconnect, "playerCopyMapID":curPlayer.GetCopyMapID()} #如果队伍无人,MapServer中删除队伍 if curTeam.GetMemberCount() <= 1: GameWorld.GetTeamManager().DeleteTeam(teamID) + dataDict["MemberCount"] = 0 + dataDict["DeleteTeam"] = 1 else: #如果队伍还有其他人,离开队伍 curTeam.DeleteMember(playerID) + dataDict["MemberCount"] = curTeam.GetMemberCount() #GameWorld.Log("玩家下线 %d, 从队伍 %d 中删除玩家"%(curPlayer.GetPlayerID(), curTeam.GetTeamID())) + DR_Team("PlayerLeaveMap", teamID, dataDict) if not isDisconnect: __DelPlayerIDFromTeamPlayer(playerID, True) @@ -422,4 +451,9 @@ FBLogic.GameServer_LeaveFB(curPlayer, tick) return +def DR_Team(eventName, teamID, dataDict, info=""): + drDict = {"EventName":eventName, "TeamID":teamID, "Info":info} + drDict.update(dataDict) + DataRecordPack.SendEventPack("Team_%s" % GameWorld.GetMap().GetMapID(), drDict) + return -- Gitblit v1.8.0