From 2a6bacedea0c4d6d49efcca5d0c56b7aa6e33adc Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 19 十一月 2018 14:45:39 +0800
Subject: [PATCH] 2397 【BUG】【1.2】【1.3】符印背包满的情况下合成符印,扣除符印融合石没合成符印,双属性符印升级后分解没返还符印融合石
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py | 59 ++++++++++++++++++++++++-----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 10 ++++
2 files changed, 57 insertions(+), 12 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 0778e33..f4d4676 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4470,7 +4470,8 @@
(
Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理;
Def_VerFix_CTGDoublePrize, # 1.2版本开放首充双倍,重置老号充值ID对应累计充值次数;
-) = range(2)
+Def_VerFix_RuneSource, # 修复老号双属性符印的获取途径;
+) = range(3)
##==================================================================================================
#游戏消费点类型定义
@@ -5109,3 +5110,10 @@
EquipGroupType_Armor = '1' # 防具套装
EquipGroupType_Relics = '2' # 仙器套装
+
+# 符印来源类型
+(
+Rune_Source_Unkown, # 老号未知 0
+Rune_Source_Default, # 默认 1
+Item_Source_Compound, # 符印合成 2
+) = range(3)
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
index 1f6e86f..efae88c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -36,6 +36,42 @@
# @param curPlayer 玩家
# @return None
def PlayerRuneLogin(curPlayer):
+ if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_RuneSource):
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_RuneSource, 1)
+ runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
+ for RuneNum in xrange(1, runeHoleCnt + 1):
+ RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % RuneNum, 0)
+ if not RuneData:
+ continue
+ RuneItemID = ItemControler.GetRuneItemID(RuneData)
+ ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID)
+ if not ipyData:
+ continue
+ RuneSource = ItemControler.GetRuneItemSource(RuneData)
+ if RuneSource != ChConfig.Item_Source_Compound:
+ RuneItemPlusLV = ItemControler.GetRuneItemPlusLV(RuneData)
+ RuneIsLock = ItemControler.GetRuneItemIsLock(RuneData)
+ updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV, RuneIsLock, ChConfig.Item_Source_Compound)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_Data % RuneNum, updRuneData)
+ GameWorld.Log('上线修复双属性符印来源 RuneNum=%s,oldRuneData=%s,updRuneData=%s'%(RuneNum, RuneData, updRuneData))
+ packIndex = ShareDefine.rptRune
+ for place in xrange(ItemCommon.GetVPackCnt(packIndex)):
+ RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (packIndex, place))
+ if not RuneData:
+ continue
+ RuneItemID = ItemControler.GetRuneItemID(RuneData)
+ ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID)
+ if not ipyData:
+ continue
+ RuneSource = ItemControler.GetRuneItemSource(RuneData)
+ if RuneSource != ChConfig.Item_Source_Compound:
+ RuneItemPlusLV = ItemControler.GetRuneItemPlusLV(RuneData)
+ RuneIsLock = ItemControler.GetRuneItemIsLock(RuneData)
+ updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV, RuneIsLock, ChConfig.Item_Source_Compound)
+ ItemControler.SetVPackItemKeyData(curPlayer, ShareDefine.rptRune, place, updRuneData)
+ GameWorld.Log('上线修复双属性符印来源 place=%s,oldRuneData=%s,updRuneData=%s'%(place, RuneData, updRuneData))
+
+
DoUnlockRuneHole(curPlayer, False)
Sync_RuneInfo(curPlayer)
return
@@ -305,6 +341,7 @@
RuneItemID = ItemControler.GetRuneItemID(RuneData)
RuneItemPlusLV = ItemControler.GetRuneItemPlusLV(RuneData)
RuneIsLock = ItemControler.GetRuneItemIsLock(RuneData)
+ RuneSource = ItemControler.GetRuneItemSource(RuneData)
itemData = GameWorld.GetGameData().GetItemByTypeID(RuneItemID)
if not itemData:
return
@@ -322,7 +359,7 @@
return
- updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV + 1, RuneIsLock)
+ updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV + 1, RuneIsLock, RuneSource)
if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Rune, plusCost):
curRuneMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_Rune)
GameWorld.DebugLog("符印精华点不足,无法升级!placeType=%s,placeIndex=%s,itemID=%s,plusLV=%s,plusCost=%s,curRuneMoney=%s"
@@ -425,7 +462,7 @@
decompose += decompose * addPer / ShareDefine.Def_MaxRateValue
ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID)
- if ipyData and ItemControler.GetRuneItemSource(RuneData) in [0,2]:
+ if ipyData and ItemControler.GetRuneItemSource(RuneData) in [ChConfig.Rune_Source_Unkown,ChConfig.Item_Source_Compound]:
totalMJ += ipyData.GetNeedMJ()
@@ -527,19 +564,19 @@
GameWorld.DebugLog(' 符印合成 材料不对 tagItemID=%s, materialsIDList=%s, needItemIDList=%s'%(tagItemID,materialsIDList,needItemIDList))
return
- needMJ = ipyData.GetNeedMJ()
- infoDict = {"TagItemID":tagItemID}
- if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, needMJ, ChConfig.Def_Cost_ItemProduce, infoDict):
- return
-
if 0 not in packList:
#如果没有背包的材料要判断格子数
emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, 1)
if emptySpace < 1:
+ PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [ShareDefine.rptRune])
GameWorld.DebugLog(' 符印合成 背包格子数量不足1个')
return
-
-
+
+ needMJ = ipyData.GetNeedMJ()
+ infoDict = {"TagItemID":tagItemID}
+ if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, needMJ, ChConfig.Def_Cost_ItemProduce, infoDict):
+ return
+
totalPoint = 0
for itemID in materialsIDList:
decompose = 0
@@ -571,9 +608,9 @@
#给新物品
curItem = ItemControler.GetOutPutItemObj(tagItemID)
curItem.SetUserAttr(ShareDefine.Def_IudetRuneLV, tagItemLV)
- curItem.SetUserAttr(ShareDefine.Def_IudetRuneSource, 2)
+ curItem.SetUserAttr(ShareDefine.Def_IudetRuneSource, ChConfig.Item_Source_Compound)
PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
- PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {}])
+ PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {'indexList1':indexList1,'indexList2':indexList2}])
return
--
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