From 2a6bacedea0c4d6d49efcca5d0c56b7aa6e33adc Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 19 十一月 2018 14:45:39 +0800
Subject: [PATCH] 2397 【BUG】【1.2】【1.3】符印背包满的情况下合成符印,扣除符印融合石没合成符印,双属性符印升级后分解没返还符印融合石
---
ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py | 10 ++++++++++
1 files changed, 10 insertions(+), 0 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py
index ac6c503..79e2717 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py
@@ -320,6 +320,11 @@
if createRoleDataMapID not in mapShuntInfoDict:
return createRoleDataMapID, 0, posX, posY # 默认1线
+ activityLineIndex = 0 # 活动线默认1线
+ activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {})
+ if createRoleDataMapID in activityMapLineDict:
+ activityLineIndex = max(0, activityMapLineDict[createRoleDataMapID] - 1)
+
lineMaxPlayerCount = mapShuntInfoDict[createRoleDataMapID]
emptyLineID = None
heavyLineList = []
@@ -348,6 +353,11 @@
if dataMapID != createRoleDataMapID:
continue
+ #创角不分配到非一线的活动线路
+ if lineID != 0 and lineID == activityLineIndex:
+ #GameWorld.DebugLog("创角不分配到活动线!lineID=%s" % lineID)
+ continue
+
#GameWorld.DebugLog(" lineIndex=%s,lineID=%s,playerCnt=(%s/%s)" % (lineIndex, lineID, curPlayerCnt, maxPlayerCnt))
if curPlayerCnt >= lineMaxPlayerCount:
heavyLineList.append([curPlayerCnt, lineID])
--
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