From 2a6bacedea0c4d6d49efcca5d0c56b7aa6e33adc Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 19 十一月 2018 14:45:39 +0800
Subject: [PATCH] 2397 【BUG】【1.2】【1.3】符印背包满的情况下合成符印,扣除符印融合石没合成符印,双属性符印升级后分解没返还符印融合石

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py |   10 ++++++++++
 1 files changed, 10 insertions(+), 0 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py
index ac6c503..79e2717 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py
@@ -320,6 +320,11 @@
     if createRoleDataMapID not in mapShuntInfoDict:
         return createRoleDataMapID, 0, posX, posY # 默认1线
     
+    activityLineIndex = 0 # 活动线默认1线
+    activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {})
+    if createRoleDataMapID in activityMapLineDict:
+        activityLineIndex = max(0, activityMapLineDict[createRoleDataMapID] - 1)
+        
     lineMaxPlayerCount = mapShuntInfoDict[createRoleDataMapID]
     emptyLineID = None
     heavyLineList = []
@@ -348,6 +353,11 @@
                 if dataMapID != createRoleDataMapID:
                     continue
                 
+                #创角不分配到非一线的活动线路
+                if lineID != 0 and lineID == activityLineIndex:
+                    #GameWorld.DebugLog("创角不分配到活动线!lineID=%s" % lineID)
+                    continue
+                
                 #GameWorld.DebugLog("        lineIndex=%s,lineID=%s,playerCnt=(%s/%s)" % (lineIndex, lineID, curPlayerCnt, maxPlayerCnt))
                 if curPlayerCnt >= lineMaxPlayerCount:
                     heavyLineList.append([curPlayerCnt, lineID])

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